siimav Posted May 19, 2022 Share Posted May 19, 2022 1 hour ago, pTrevTrevs said: Okay so, I tried this, and it worked! For all of five minutes, that is. I pruned out the most recently added ship from the build list, and upon loading the game the KCT window worked normally, but then I went to fly a certain ship (one that was already in flight prior to all this) and the window broke again within minutes. The console kept registering this single error message: That KCT version only works on KSP 1.12 whereas you're on 1.11 or lower. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 20, 2022 Share Posted May 20, 2022 51 minutes ago, siimav said: That KCT version only works on KSP 1.12 whereas you're on 1.11 or lower. Oh, fantastic. Kinda makes me feel dumb that I missed that. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 20, 2022 Author Share Posted May 20, 2022 5 hours ago, pTrevTrevs said: Okay so, I tried this, and it worked! For all of five minutes, that is. I pruned out the most recently added ship from the build list, and upon loading the game the KCT window worked normally, but then I went to fly a certain ship (one that was already in flight prior to all this) and the window broke again within minutes. The console kept registering this single error message: First off, you are running KSP 1.11. Second, there is a newer version. Not sure if that fixes this issue, but you should always have the current version, I can't do anything for old versions Third, what is the setting for Auto Stock Alarms? I'm going to make a guess that it's on, try turning it off Quote Link to comment Share on other sites More sharing options...
Ollefanty Posted June 1, 2022 Share Posted June 1, 2022 First of: Amazing mod! , second: I'm experiencing a bug where after editing my vehicle it will dissapear from my storage, I don't know what might cause this. But maybe i can somehow prevent this from happening? Quote Link to comment Share on other sites More sharing options...
Apone3k Posted June 11, 2022 Share Posted June 11, 2022 Anyone else missing the "settings" button on the UI in KSC view? Quote Link to comment Share on other sites More sharing options...
Kwebib Posted June 11, 2022 Share Posted June 11, 2022 3 hours ago, Apone3k said: Anyone else missing the "settings" button on the UI in KSC view? Right-click the toolbar icon to bring up settings. Quote Link to comment Share on other sites More sharing options...
Apone3k Posted June 12, 2022 Share Posted June 12, 2022 15 hours ago, Kwebib said: Right-click the toolbar icon to bring up settings. Genius. Thank you. Quote Link to comment Share on other sites More sharing options...
MastaSchmitty Posted June 18, 2022 Share Posted June 18, 2022 Hi LGG, I've run into an issue where the KCT panel no longer displays -- it looks like this: Spoiler It should be noted that at the time I had saved the game, researching a technology was in progress. Warping to the end of this technology made the issue resolve -- after reloading the save from the main menu (without quitting the game) the panel was back up. However, I now run into an issue where all my build times are 0. KSP.log: https://drive.google.com/file/d/1KF2WElHQiK3wuko0yMd6JVzFSu9qIGG9/view?usp=sharing ModuleManager.configcache: https://drive.google.com/file/d/19Nd-B1qy_cizrKmT2i7wAL4G6LG70esO/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
kerbnub Posted August 1, 2022 Share Posted August 1, 2022 On 3/29/2022 at 2:44 AM, Snoman314 said: Does anyone know what sort of reasons might cause this? This happens as soon as I enter the editor after clicking edit on a recovered craft. This is after I tried uninstalling Scrapyard - with Scrapyard the Edited percentage is always zero. I build the craft, roll to launchpad, recover to VAB, wait for recovery, click edit, and immediately get the above - I have to rebuild the whole vessel from almost scratch if I want to refuel it. I'd been frustrated by the same issue (though it's usually more like 81% edited upon recovery) and incidentally found it had been fixed after installing Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 16, 2022 Share Posted September 16, 2022 (edited) Using KCT with CKAN RP-1 Express Install and after unlocking an R&D node it says "Update point added" but it's not visible immediately as in earlier version, a scene change is needed to get it shown. On the other hand it's nice that the font turns to green to show that upgrade points are available. Edited September 16, 2022 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Debeliever Posted September 18, 2022 Share Posted September 18, 2022 Hi, just wanted to ask, is this mod going to be updated to 1.12.3 anytime soon? Quote Link to comment Share on other sites More sharing options...
thunder175 Posted September 18, 2022 Share Posted September 18, 2022 4 hours ago, Debeliever said: Hi, just wanted to ask, is this mod going to be updated to 1.12.3 anytime soon? No issues here with 1.12.3. Should work just fine, so go ahead and install it. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 24, 2022 Share Posted September 24, 2022 I'm not sure if this is also an issue without RO, so I ask: On launchpad, the ignition fails, so I use KCT to revert the vessel to VAB to edit it and "build" it again with a fresh / reconditioned engine. Kinda. I get all the money back by stock UI popup window for reverting after rollback and clicking on "Edit" I get into VAB, it of course shows "100% built" I just say "Save edits" because that's enough to do here in Space Center it's still 100% finished and I can roll it out again for a new launch attempt and now to the final issue: it does not cost that much to edit it, so it's kinda glitch to cheat money Quote Link to comment Share on other sites More sharing options...
eagleswing12 Posted October 20, 2022 Share Posted October 20, 2022 Is it possible to merge recovered vessels together? It would make reusability much easier. Quote Link to comment Share on other sites More sharing options...
Aardvark Posted November 4, 2022 Share Posted November 4, 2022 I'm having a weird experience. The original four Kerbals suits always revert to the default after a flight. I can get them to wear the vintage suits if I change them in the Astronaut Complex, and the first one who flies will be wearing that suit, but if I remove focus from his/her flight (by going to the tracking station, for example), when I return the suit has gone back to the default. Quote Link to comment Share on other sites More sharing options...
jebalicious Posted November 7, 2022 Share Posted November 7, 2022 (edited) Firstly, thanks so much to @linuxgurugamer who tirelessly maintains a large number of mods out there. I hope KSP team recognizes all your hard work. Really thy should probably be offering you a job. I have a question.....Does the build effect not work anymore? Using default settings I make a basic craft...for example takes 6 days to build...after being built I then duplicate the same craft..still takes 6 days. Has something changed? I haven't been playing for awhile but last time I did the build time of parts previously used would reduce. I tried a fresh install as I have many mods and only installed construction time and its dependencies and the problem is still there. Thanks Edited November 8, 2022 by jebalicious Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 8, 2022 Author Share Posted November 8, 2022 On 11/4/2022 at 2:02 PM, Aardvark said: I'm having a weird experience. The original four Kerbals suits always revert to the default after a flight. I can get them to wear the vintage suits if I change them in the Astronaut Complex, and the first one who flies will be wearing that suit, but if I remove focus from his/her flight (by going to the tracking station, for example), when I return the suit has gone back to the default. Once in flight, KCT doesn't do anything with a vessel. Without any other info, no idea what's going on Quote Link to comment Share on other sites More sharing options...
TimelordIroh Posted November 28, 2022 Share Posted November 28, 2022 I hope this is the right place, I've noticed that the purchase for Research that grants a little bit of daily science doesn't appear to be working. I've purchased the upgrade to get 2 science/day but when I warp to sunrise multiple times, my science stays at the same number. Is there something I'm missing? I wasn't able to find any documentation on this so I could be doing a dumb or misunderstanding this feature. Quote Link to comment Share on other sites More sharing options...
The Flying Kerbal Posted November 28, 2022 Share Posted November 28, 2022 I really enjoy KCT, but I'm having a few issues using it in 1.12.4. It stops a vessel which is launched from being auto-saved in the VAB (I don't do aircraft so don't know if the same thing happens in the SPH), and it won't allow me to upgrade the Admin building, telling me it's already fully upgraded even though it's at Level 1. Is anyone else having these issues? Thanks. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 28, 2022 Author Share Posted November 28, 2022 4 hours ago, The Flying Kerbal said: I really enjoy KCT, but I'm having a few issues using it in 1.12.4. It stops a vessel which is launched from being auto-saved in the VAB (I don't do aircraft so don't know if the same thing happens in the SPH), and it won't allow me to upgrade the Admin building, telling me it's already fully upgraded even though it's at Level 1. No logs, no support If it's only in 1.12.4, would also need info on how you start the game Quote Link to comment Share on other sites More sharing options...
The Flying Kerbal Posted December 2, 2022 Share Posted December 2, 2022 On 11/28/2022 at 8:41 PM, linuxgurugamer said: No logs, no support If it's only in 1.12.4, would also need info on how you start the game When you say Logs, do you mean a file called KSP-AVC in the Logs folder? I've never really looked into these files before, so while it sounds like a silly question, I really don't know the answer. And what do you mean, by, "how you start the game"? I click on the KSP icon on the Desktop, and away it goes? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 2, 2022 Author Share Posted December 2, 2022 49 minutes ago, The Flying Kerbal said: When you say Logs, do you mean a file called KSP-AVC in the Logs folder? I've never really looked into these files before, so while it sounds like a silly question, I really don't know the answer. And what do you mean, by, "how you start the game"? I click on the KSP icon on the Desktop, and away it goes? Ummm, I have this link in every one of my posts: Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Read the link, it will tell you what you need to do Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 11, 2022 Share Posted December 11, 2022 Hi @linuxgurugamer, Just put through a request for a new preset that works better with AC Progression. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 26, 2022 Author Share Posted December 26, 2022 On 12/10/2022 at 11:30 PM, theJesuit said: Hi @linuxgurugamer, Just put through a request for a new preset that works better with AC Progression. I saw, mergd and will release soon Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 26, 2022 Author Share Posted December 26, 2022 New release, 1.4.11.4 Added check for game mode before displaying the "rush build" button. Currently only allowd in Career & SCIENCE_SANDBOX Fixed a small memory leak Thanks to user @TheJesuit for this: Added new Preset: AngleCan Progression Quote Link to comment Share on other sites More sharing options...
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