Guest Posted July 6, 2022 Share Posted July 6, 2022 2 hours ago, Fabled_Mike said: The asset mk-1 says it has a parachute but I can't find it. can someone help me? It's called "ASSET Parachute", and it's in "utility" category. The mod is 3 parts, so if you use Filter Extensions and search by mod it's impossible to miss unless, for some reason, it isn't loaded. Quote Link to comment Share on other sites More sharing options...
NESD Posted July 12, 2022 Author Share Posted July 12, 2022 Interesting, how many kerbals flying home in this small spaceship? Who guess? (cockpit is only two central sections ) @Fabled_Mike By default this parachute have dark color theme, and possibly less visible than other parts Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted July 13, 2022 Share Posted July 13, 2022 (edited) Yes oh my god yes finally inline, small and with both kerbals facing forward! You are my hero. You don't know how much i wanted this. My guess is four. I wouldn't be surprised with six, honestly, but it would be very cramped, and no place for anything except passengers, so four. Edited July 13, 2022 by nothingSpecial Quote Link to comment Share on other sites More sharing options...
NESD Posted July 15, 2022 Author Share Posted July 15, 2022 @nothingSpecial Unfortunately not a inline. It`s still a front cockpit with changeable fuel noses (like in Apus project), for better fuel balance and heat protection Also it`s not a only cockpit project, this is a small pack of parts for hypersonic aircrafts, small "space taxi" SSTOs and spaceships. Everything, except stock and Internal RCS parts on both pictures, is a this mod. Still need some work but almost ready for release. BTW, not so cramped, nice "glass and plastic" SpaceX-ish style, fairly comfortable cockpit for short range flights (compared to real Soyuz reentry pod ) Also Inline cockpits and passenger modules still possible Quote Link to comment Share on other sites More sharing options...
1FingerSalute Posted August 1, 2022 Share Posted August 1, 2022 Great mods, thanks for making these! The plume from the separatron only shows from behind parts of the craft. It appears to not be waterfall (being a solid rocket engine) but also not real plume either? Is there any way to correct this? I absolutely love using these to separate stages, their nice and clean/flush. Quote Link to comment Share on other sites More sharing options...
NESD Posted August 3, 2022 Author Share Posted August 3, 2022 (edited) @1FingerSalute Looks like it caused by Restock`s Depth mask module, that supported in my mod Upper left SE-PR engine patched for restock support, right one not. This bud found only in Solid fuel booster, all other engines and RCS have same patch and work fine (with their own bugs ) --------------------------------------------- if you wish, you can go to KSP folder -> GameData -> InternalRCS -> Patches find IntRCS_DepthMaskRestock.cfg or IntRCS_DepthMask.cfg depending on mod that you use open it in simple notepad (with backup first) find string @PART[nesdIntRcsSep]:NEEDS[ReStock] and change it to something like @PART[nesdIntRcsSeppppppp]:NEEDS[ReStock] this will remove Restock support and glitch on this part Edited August 3, 2022 by NESD Quote Link to comment Share on other sites More sharing options...
1FingerSalute Posted August 3, 2022 Share Posted August 3, 2022 Nice, thank you sir! Quote Link to comment Share on other sites More sharing options...
Alpha512 Posted October 9, 2022 Share Posted October 9, 2022 On 7/15/2022 at 2:54 PM, NESD said: @nothingSpecial Unfortunately not a inline. It`s still a front cockpit with changeable fuel noses (like in Apus project), for better fuel balance and heat protection Also it`s not a only cockpit project, this is a small pack of parts for hypersonic aircrafts, small "space taxi" SSTOs and spaceships. Everything, except stock and Internal RCS parts on both pictures, is a this mod. Still need some work but almost ready for release. BTW, not so cramped, nice "glass and plastic" SpaceX-ish style, fairly comfortable cockpit for short range flights (compared to real Soyuz reentry pod ) Also Inline cockpits and passenger modules still possible In which mod is this cockpit? Quote Link to comment Share on other sites More sharing options...
Guest Posted October 9, 2022 Share Posted October 9, 2022 (edited) 2 hours ago, Alpha512 said: In which mod is this cockpit? It's in the OP Edited October 9, 2022 by Guest Quote Link to comment Share on other sites More sharing options...
NESD Posted October 9, 2022 Author Share Posted October 9, 2022 (edited) On 10/9/2022 at 2:09 PM, Alpha512 said: In which mod is this cockpit? This one SpikeX supersonic project Yep, it have six-seater cockpit with fancy SpaceX-ish style, 3 sizes of wings, one of them have 3 variants (all-moving, fixed and extended), two engines, modular nacelle, antenna and solar panel. Also this mod include two attach rings, that allow you place rear docking ports on top of rocket ( even shielded port) this mod support Waterfall, Tweak scale, CLS and some fuel switchers B9 by default, but in Patches folder you can find other variants On 7/15/2022 at 2:54 PM, NESD said: Still need some work but almost ready for release. "almost ready" took 3 months, but I make some more parts, finish painting my first IVA and waste time trying to make in cockpit live fly cams, only by Unity tools ( unfortunately without success) Internal cockpit model have screens in separate models, so if anyone want to make RPM cockpit its will be easy Edited October 10, 2022 by NESD Quote Link to comment Share on other sites More sharing options...
Guest Posted October 9, 2022 Share Posted October 9, 2022 @NESD Ha, I was just editing my response when I saw it in the OP, going to try it out now! Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted October 9, 2022 Share Posted October 9, 2022 It's positively beautiful. With some tweakscaling tested it in a more inline fashion for smaller biconic-style spacecraft, will test its spaceplane potention in next day. A very capable crew shuttle. Also I like that KDSS perfectly works with inline docking covers. Quote Link to comment Share on other sites More sharing options...
NESD Posted October 10, 2022 Author Share Posted October 10, 2022 17 hours ago, nothingSpecial said: Also I like that KDSS perfectly works with inline docking covers. They work with anything that can fit into it so 1.25m parts that don`t have upper attach node now have it Quote Link to comment Share on other sites More sharing options...
NESD Posted October 16, 2022 Author Share Posted October 16, 2022 Small update for SpikeX v1.01 Now all windows have click spots to look through it so your space tourists can enjoy with much better view to the stars Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted October 16, 2022 Share Posted October 16, 2022 My PC wont let me test the SpikeX Chaser abomination Ive made earlier today but it sure makes a cute pressurized section. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 16, 2022 Share Posted October 16, 2022 (edited) . Edited October 16, 2022 by Guest Quote Link to comment Share on other sites More sharing options...
NESD Posted October 16, 2022 Author Share Posted October 16, 2022 @nothingSpecial Even without tests I can tell you, it have too heavy nose and big vertical COM shift during fuel consumption, but it don`t matter until you play without Mandatory RCS. And maybe short nose for this cockpit is a good idea @Forked Camphor Looks like the offspring of Kliper and Dreamchaser . . . more like grandpa of both, named BOR KSP has gone too far - While playing any Lego game you never can say "I make something ridiculous", because tomorrow you can see something created by other people that can be really weird ( for me it was proven even before KSP, in Besiege ) Quote Link to comment Share on other sites More sharing options...
Guest Posted October 16, 2022 Share Posted October 16, 2022 (edited) . Edited October 16, 2022 by Guest Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted October 29, 2022 Share Posted October 29, 2022 The new mod is absolutely lovely. Your style is great, it fits restock-alike yet its very unique, keep up the great work! Quote Link to comment Share on other sites More sharing options...
Well Posted November 6, 2022 Share Posted November 6, 2022 Thanks for those KeR-7 parts. I'm so happy to finally have the parts that fit DLC part, i've put so much love and work into those Restock Pod, big thanks to you. Here some pictures : Spoiler I've uploaded craft here for people interested https://kerbalx.com/Well/craft Quote Link to comment Share on other sites More sharing options...
NESD Posted November 7, 2022 Author Share Posted November 7, 2022 @Well It more thanks to you and all restock team for your great work btw. its possible to make a quick mod or Restock+ addition with unmanned Bion and Zenith science pods based on current models ? Spoiler Only two parts, same textures, minor mesh adjustments, no deploy animation for easier work Zenith for "Was there - Saw that" spy/geophoto contracts over ground spots, It output Samples instead of pure data and must be returned home to get science points. Bion for situation contracts(bioms, landed, splashed, low, high etc) for any planet, with long term researches (if it possible in stock KSP contract system). Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 7, 2022 Share Posted November 7, 2022 2 hours ago, NESD said: btw. its possible to make a quick mod or Restock+ addition with unmanned Bion and Zenith science pods based on current models ? It is. Per the (usual) licensing on the textures and models of a mod, be careful not to actually release models that contain chunks of Restock's models, neither textures that start out as basically edited Restock textures. Spoiler Stock contract system and stock experiment modules are not enough. Your experiments would need to have a plugin written for them in order to work properly. There are a few mods that enable the consumption of resources (and indirectly, time...or directly require time) or requirement of the presence of specific other parts on the vessel to generate science but I only know Kerbalism among the mods that may let you bring back the sample resource itself and get science per unit of resource. Quote Link to comment Share on other sites More sharing options...
Well Posted November 7, 2022 Share Posted November 7, 2022 3 hours ago, NESD said: btw. its possible to make a quick mod or Restock+ addition with unmanned Bion and Zenith science pods based on current models ? Reveal hidden contents Only two parts, same textures, minor mesh adjustments, no deploy animation for easier work Zenith for "Was there - Saw that" spy/geophoto contracts over ground spots, It output Samples instead of pure data and must be returned home to get science points. Bion for situation contracts(bioms, landed, splashed, low, high etc) for any planet, with long term researches (if it possible in stock KSP contract system). Sadly i'm out of modding, and i don't think the team would want to extend the part list of restock+ Quote Link to comment Share on other sites More sharing options...
NESD Posted November 7, 2022 Author Share Posted November 7, 2022 1 hour ago, Well said: Sadly i'm out of modding it's really sad, I'm always enjoyed by your mods @JadeOfMaar it was just a small mod idea I don't like use someone's property in my projects, especially if I can make my own. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 7, 2022 Share Posted November 7, 2022 2 minutes ago, NESD said: I don't like use someone's property in my projects, especially if I can make my own. I fully expected that as I feel the same. It may be possible to get someone who can write plugins to create and test one for just your mod. This has happened for some popular mods already. Quote Link to comment Share on other sites More sharing options...
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