linuxgurugamer Posted September 11, 2020 Author Share Posted September 11, 2020 5 hours ago, Dick_Kerman said: Hey, I'm having an issue where on loading I get the error, EngineLightRelit 1.6.3.0 GameDate/EngineLightRelit/Plugins/EnglinglightRelit.dll is not compatible with the current version of KSP. I'm Running 1.10, and the mod link says that the current version of the mod. Am I doing something wrong here? @Dick_Kerman In your post on Github, I pasted in the following and told you to read it. I'll paste it again here: Before you post, read this:Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Essentially, no logs, no support Quote Link to comment Share on other sites More sharing options...
Dick_Kerman Posted September 12, 2020 Share Posted September 12, 2020 (edited) Thank you for the thorough and now public education on protocol, I moved the question where you asked me to... "First, this is not an issue, it's a support question, as such, you should post these messages on the forum, where others besides myself can answer.Second, it's a warning..." I don't know about logs, I'm just trying to play a game. I'm sorry to have inconvenienced you. Edited September 12, 2020 by Dick_Kerman Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 12, 2020 Author Share Posted September 12, 2020 2 hours ago, Dick_Kerman said: Thank you for the thorough and now public education on protocol, I moved the question where you asked me to... "First, this is not an issue, it's a support question, as such, you should post these messages on the forum, where others besides myself can answer.Second, it's a warning..." I don't know about logs, I'm just trying to play a game. I'm sorry to have inconvenienced you. Sorry for rubbing you the wrong way. If you read the link, you would know how to get the logs which we need in order to diagnose your problem. A bit of education: The game writes a lot of information to two log files, one is KSP.log and the other is Player.log. You mentioned that it stopped loading at that point, which means that (obviously) something is wrong. Now, I can't begin to guess what happened, but if you were to find the Player.log (you can find it in this folder: %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program , select and copy the bolded text, then paste it into the windows search field on the taskbar), you would find something which looks like this: Copy the Player.log file to a reliable file-sharing site (or use Dropbox) and paste a link to the file in here. Once you've done that, then anybody (including myself) would be able to look at the file and probably tell you what is going on and how to fix it. Nobody will be able to help you until you do this. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 17, 2020 Share Posted September 17, 2020 (edited) It somehow works on 1.10.1 - but the vessel surfaces flicker in a weird way * after decoupling a stage the engine above the decoupler is still lightened from the already gone decoupler, like a steady phantom light * Edit: this seems to be the issue of another mod(s) or even stock - I can't tell as I just came back from hiatus a few days ago Edited September 18, 2020 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
llikooid Posted September 18, 2020 Share Posted September 18, 2020 (edited) im using 1.9.1 and jnsq and using this mod causing my ksp freezing in main menu, how to fix this? Edited September 18, 2020 by llikooid Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted October 19, 2020 Share Posted October 19, 2020 Hi - i have a fresh install of KSP and tried using this mod. It keeps freezing on initial app load saying a certain mod DLL is not compatible. In the last line of the log it says: [LOG 21:11:46.991] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: EngineLightRelit 1.6.3.0 GameData\EngineLightRelit\Plugins\EngineLightRelit.dll The game will not load past this line. Is this mod working for anyone else on latest KSP version? Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted October 19, 2020 Share Posted October 19, 2020 10 hours ago, dresoccer4 said: Is this mod working for anyone else on latest KSP version? Works fine for me. Do you have the dependencies installed? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 19, 2020 Author Share Posted October 19, 2020 10 hours ago, dresoccer4 said: Hi - i have a fresh install of KSP and tried using this mod. It keeps freezing on initial app load saying a certain mod DLL is not compatible. In the last line of the log it says: [LOG 21:11:46.991] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: EngineLightRelit 1.6.3.0 GameData\EngineLightRelit\Plugins\EngineLightRelit.dll The game will not load past this line. Is this mod working for anyone else on latest KSP version? A line by itself is not too helpful. Really need to see the complete Player.log Quote Link to comment Share on other sites More sharing options...
kerbalxploder Posted October 19, 2020 Share Posted October 19, 2020 (edited) Hey, I make pretty sophisticated crafts in KSP, and I noticed the lighting going through fuel tanks and projected onto the upper stages. Is there a fix for that? Edit: Hello, anybody there? Edited October 21, 2020 by kerbalXploder Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 1, 2020 Author Share Posted November 1, 2020 On 10/19/2020 at 11:32 AM, kerbalxploder said: Hey, I make pretty sophisticated crafts in KSP, and I noticed the lighting going through fuel tanks and projected onto the upper stages. Is there a fix for that? Edit: Hello, anybody there? Sorry for the late reply. No fix, sorry Quote Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2020 Share Posted December 21, 2020 Hi @linuxgurugamer, first of all, thank you for maintaining the mod ! Now, I'm having a small issue with it, while in-flight above 20km, I get this weird bug each time the engine is turned on. I'm only using Restock+ and EVE (plus KER but that would not cause that, I guess). Any idea where I might look to solve the problem? https://imgur.com/H7ipuce https://imgur.com/aUg5jcW https://imgur.com/gEwQf1m It happens only above water, only above 20km and only when the current stage engine is burning... Thanks ! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted December 21, 2020 Share Posted December 21, 2020 5 hours ago, LetMePickThat said: Hi @linuxgurugamer, first of all, thank you for maintaining the mod ! Now, I'm having a small issue with it, while in-flight above 20km, I get this weird bug each time the engine is turned on. I'm only using Restock+ and EVE (plus KER but that would not cause that, I guess). Any idea where I might look to solve the problem? https://imgur.com/H7ipuce https://imgur.com/aUg5jcW https://imgur.com/gEwQf1m It happens only above water, only above 20km and only when the current stage engine is burning... Thanks ! Pretty sure that's a Scatterer issue, and fixed in the latest beta(s). You can confirm it by switching on/off the secondary light reflection in the ocean settings to see if it goes away. Quote Link to comment Share on other sites More sharing options...
theleg Posted December 23, 2020 Share Posted December 23, 2020 (edited) Very good... Edited December 23, 2020 by theleg Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted March 1, 2021 Share Posted March 1, 2021 @linuxgurugamer, could we see the implementation of pressure and engine mode controllers in the future? Right now, engines can only have one configuration per engine, which causes problems with newer versions of RealPlume as well as Waterfall, where most engine's plume color varies with atmospheric pressure. As well, many engines have different plume colors for different fuel modes, such as the VASIMR engines from Near Future Propulsion. Quote Link to comment Share on other sites More sharing options...
Kerdel Posted August 22, 2021 Share Posted August 22, 2021 I have Kerbalism and Engine Lighting Relit installed. When an engine fails or get defected because of Kerbalism's failure rates the engine light for that specific engine will stay on even when it's not working anymore and shutdown. Is it possible to fix this? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 15, 2021 Author Share Posted September 15, 2021 New release, 1.6.3.1 Added AssemblyFileVersion Updated version file for 1.12 Quote Link to comment Share on other sites More sharing options...
Oshen Posted October 9, 2021 Share Posted October 9, 2021 (edited) I uninstalled this mod and now all my craft in the SPH and VAB says they are unable to load due to missing part module enginelighteffect and tjs_decouplerlight...if I knew this mod worked this way, I would have never installed it...how do I recover my craft without having to reinstall the mod? Im actually super choked about this... Edited October 9, 2021 by Oshen Quote Link to comment Share on other sites More sharing options...
Wyzard Posted October 9, 2021 Share Posted October 9, 2021 9 hours ago, Oshen said: I uninstalled this mod and now all my craft in the SPH and VAB says they are unable to load due to missing part module enginelighteffect and tjs_decouplerlight...if I knew this mod worked this way, I would have never installed it...how do I recover my craft without having to reinstall the mod? Im actually super choked about this... Are you actually unable to load the crafts? I also uninstalled this recently (because I think Waterfall provides lighting effects of its own) and the craft loading window says "unknown part modules" in red on each file, but it doesn't prevent opening the file; the game just ignores the data for the unknown modules. And then if you re-save the craft, that ignored data won't be included in the new version of the file, so the warning will go away. (The game's craft-loading window is quirky, though: you have to open it, close it, and open it again to actually see the warning go away after re-saving a craft.) Quote Link to comment Share on other sites More sharing options...
Makrom Posted November 14, 2021 Share Posted November 14, 2021 Hello I´m getting this error everywhere ERR 00:48:43.884] [DecouplerLight] Error onUpdate: Object reference not set to an instance of an object It seems this has been reported before, I´m using Ksp 1.10.1/RSS/RO Engine lighting relit 1.6.3 This is the link to the log https://www.mediafire.com/file/n7lk9yob8x8lyb7/KSP%282%29.log/file thanks, Quote Link to comment Share on other sites More sharing options...
Staticalliam7 Posted November 24, 2021 Share Posted November 24, 2021 doesn't Waterfall already do this? (don't mind me) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 27, 2022 Author Share Posted January 27, 2022 New release, 1.6.3.2 Thanks to github user @Judicator for this: fixes Light from engine "broken" by Kerbalism or from not ignited engine with minThrust > 0 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 8, 2022 Author Share Posted May 8, 2022 New release, 1.6.3.3 Fixed issue when changing values of when settings changed multiple light sources were being added, old light sources weren't removed Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2022 Author Share Posted May 15, 2022 New release, 1.6.3.4 Thanks to github user @vandest1 for this: Fixed some small issues with the emitters Remade config of solid fuel boosters to make emissive adjusted to match with nozzle Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted June 21 Share Posted June 21 @linuxgurugamer can I use this with waterfall? Quote Link to comment Share on other sites More sharing options...
GamingHen Posted June 22 Share Posted June 22 12 hours ago, darthvader15001 said: @linuxgurugamer can I use this with waterfall? I literally just came here to ask a similar question. Waterfall already does exactly what this mod does so technically this mod is useless if you use Waterfall. But I had to disable the lighting effects produced by Waterfall because with the mod list I have, it causes an insane stutter for a few seconds after launch. So I was hoping to use this mod to replace those lighting effects, but for some reason I can't get them to work. So I'm not sure why you want to use this mod along with Waterfall, but if you're having the same problem I'm having, I will update you if I find a solution. Quote Link to comment Share on other sites More sharing options...
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