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MM patch to expand science capacity


Gargamel

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A little while ago we had a couple threads about how people hate frequently dropping out of warp to transmit data back to the KSC.   Along with a number of suggestions, one of the solutions was to modify the amount of science that each lab can hold.  Of course, I can't find the threads now.

So, a request, I'd like a MM patch that takes every lab I have, and quadruples the amount of science it can hold.  I think I can figure out how to manually set the value for this (in a MM patch) for each lab, but I'd like one to just apply the multiplier regardless of where the lab came from. 

Thanks in advance. 

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2 minutes ago, Tonka Crash said:

Wouldn't it just be something like this:


@PART[*}:HAS[MODULE[ModuleScienceLab]]
{
	@MODULE[ModuleScienceLab]
	{
		@dataStorage *=4
	}
}

Yeah, that'll work.    Thanks.  (I don't play with the configs and such much :D )

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2 hours ago, Gargamel said:

 

Yeah, that'll work.    Thanks.  (I don't play with the configs and such much :D )

doesn't that just affect the amount the lab can store to be processed?

So to affect how much science researched all labs can store the patch suggested would be:

    @PART[*}:HAS[MODULE[ModuleScienceConverter]
    {
    	@MODULE[ModuleScienceConverter]
    	{
	    //How much science can we store before having to transmit?
	    @scienceCap *= 4	    // MPL = 500
    	}
    }

of course could do both at once if one would wish.

Edited by zer0Kerbal
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12 minutes ago, zer0Kerbal said:

doesn't that just affect the amount the lab can store to be processed?

I was thinking that, but the I would have made the adjustments as needed.   I really just needed the syntax spelled out for me.   I will probably do both. 

And yeah, it might be a bit cheaty, but I've already maxed out the tech tree, so it's just something to do on the interplanetary missions, the rep farming. 

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2 minutes ago, Gargamel said:

I was thinking that, but the I would have made the adjustments as needed.   I really just needed the syntax spelled out for me.   I will probably do both. 

And yeah, it might be a bit cheaty, but I've already maxed out the tech tree, so it's just something to do on the interplanetary missions, the rep farming. 

well, as far as the both - slap on a science drive from TarsierSpaceTech and say that's why you can do it. :P

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2 minutes ago, zer0Kerbal said:

well, as far as the both - slap on a science drive from TarsierSpaceTech and say that's why you can do it. :P

I might look into that for my next playthrough with the latest version, but I'm happy with the mod pack I'm running now. 

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1 minute ago, Gargamel said:

I might look into that for my next playthrough with the latest version, but I'm happy with the mod pack I'm running now. 

was joking (or serious for those who require it). :P the science drive doesn't work that way, but for those who want to roleplay - thiis give an excuse for the patches. :P

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Well, it's not working, I cleaned up a couple typos and such (but there may be another):

@PART[*]:HAS[MODULE[ModuleScienceConverter]]
    {
        @MODULE[ModuleScienceConverter]
        {
        //How much science can we store before having to transmit?
        @scienceCap *= 4        // MPL = 500
        }
    

Doesn't seem to effect stock nor modded labs. 

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2 hours ago, Gargamel said:

Well, it's not working, I cleaned up a couple typos and such (but there may be another):


@PART[*]:HAS[MODULE[ModuleScienceConverter]]
    {
        @MODULE[ModuleScienceConverter]
        {
        //How much science can we store before having to transmit?
        @scienceCap *= 4        // MPL = 500
        }
    

Doesn't seem to effect stock nor modded labs. 

There is a '@' missing in the 'HAS' statement, must be:

@PART[*]:HAS[@MODULE[ModuleScienceConverter]]
{
	@MODULE[ModuleScienceConverter]
	{
		//How much science can we store before having to transmit?
		@scienceCap *= 4 // MPL = 500
	}
}

 

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9 hours ago, zer0Kerbal said:

well, as far as the both - slap on a science drive from TarsierSpaceTech and say that's why you can do it. :P

For my science game I did exactly this but I use those to get around the problem of when I want the stock science storage to collect experiments it doesn't have the option to only collect from experiments and will always collect from every other storage device of its kind (namely, all crewed parts). The particular feature is what I want so I can collect repeat experiments and optionally stage the device. I haven't played in some time now... so I don't know if this behavior has changed or if it is better and I never noticed.

On the down side, the TST drives have pathetic capacity for their volumes, for my needs (I try to avoid using the science box due to my "collect all" problem), and for their descriptions (they are described as SSDs) so I buff them to hold at least 10x their default.

@PART[scienceHardDrive,scienceHardDriveLarge]
{
	@MODULE[TSTScienceHardDrive]
	{
		@Capacity *= 10 // buff those puny little 120, 480 volumes
	}
}

 

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