zolotiyeruki Posted January 21, 2021 Share Posted January 21, 2021 Hi All, There's a new release up on github today, and hopefully CKAN will pick it up shortly. And hopefully I've done all the steps right. This new release is compiled for 1.11, and adds a new "zero" button, for reverting a part's rotation back to 0. That one's for you @Gavin786 Link to comment Share on other sites More sharing options...
basepart Posted February 19, 2021 Share Posted February 19, 2021 The mod "Precise Editor" breaks both the TweakScale and the B9PartSwitch (maybe other mods too). I had many Exception errors from TweakScale and B9PartSwitch in my log file and when I removed the "Precise Editor" mod everything looks fine. Link to comment Share on other sites More sharing options...
basepart Posted February 19, 2021 Share Posted February 19, 2021 The Exception errors have returned even without the "Precise Editor" mod, so it something else, sorry for the false alarm. Link to comment Share on other sites More sharing options...
zolotiyeruki Posted February 19, 2021 Share Posted February 19, 2021 No worries, and thanks for the follow up! Link to comment Share on other sites More sharing options...
IvanBatura Posted May 21, 2021 Share Posted May 21, 2021 A way to align parts on axes without having to copy/paste values manually would be very helpful. Link to comment Share on other sites More sharing options...
zolotiyeruki Posted May 27, 2021 Share Posted May 27, 2021 On 5/21/2021 at 10:23 AM, IvanBatura said: A way to align parts on axes without having to copy/paste values manually would be very helpful. I'm having trouble understanding what you're looking for here. Can you elaborate a bit more? Link to comment Share on other sites More sharing options...
IvanBatura Posted May 27, 2021 Share Posted May 27, 2021 9 hours ago, zolotiyeruki said: I'm having trouble understanding what you're looking for here. Can you elaborate a bit more? Could you please add a button to copy (and maybe even paste) part's coordinates and rotation? Link to comment Share on other sites More sharing options...
flart Posted December 19, 2021 Share Posted December 19, 2021 (edited) @zolotiyeruki Could you add a button on the Precise Editor 'Vessel' window for editing a root part? A button will be opening the same editing window, as clicking `P` on the root part. Editing position of a root part is also editing position of a whole vessel, so it could be there for convenience. Edited December 19, 2021 by flart Link to comment Share on other sites More sharing options...
zolotiyeruki Posted December 23, 2021 Share Posted December 23, 2021 What would be the purpose of tweaking the position/orientation of the root part, if it takes the whole vessel with it? I'm struggling to understand the utility of it. Link to comment Share on other sites More sharing options...
flart Posted December 24, 2021 Share Posted December 24, 2021 9 hours ago, zolotiyeruki said: I'm struggling to understand the utility of it. One of the LGG mod has B hotkey to centralize vessel in the VAB on a specified height, but Modular launch pad need to be on a certain height, so after B hotkey I need to move a vessel strictly up or down, for that I need to find a root part. Moving with Shift is free for all axis, so doesn't work there. Link to comment Share on other sites More sharing options...
Bit Fiddler Posted February 1, 2022 Share Posted February 1, 2022 I am having an issue where I try to edit a part's rotation value, and it either does not change, or it is changed to a value that I did not enter. The problem goes like this: 1) select a part with "P" 2) notice the rotation is something like 90.0002 3) change the rotation to 90.0 4) hit "enter" or click out of the box, and the value reverts back to 90.0002 the other problem is exactly the same, except after hitting "enter" the new rotation value will show 90.0004. (this always seems to be additive) I can make a video of this if you need. Link to comment Share on other sites More sharing options...
zolotiyeruki Posted February 2, 2022 Share Posted February 2, 2022 I suspect this is a floating point issue, and not something that can be fixed. Link to comment Share on other sites More sharing options...
Bit Fiddler Posted February 3, 2022 Share Posted February 3, 2022 Seems to be caused by symmetry. If I remove the part from symmetry, then most of the time I am able to change it. Link to comment Share on other sites More sharing options...
IvanBatura Posted April 2, 2022 Share Posted April 2, 2022 Once again, it would be handy to have a way to copy and paste all part's coordinates (XYZ), instead of going through each field one by one. Link to comment Share on other sites More sharing options...
Bit Fiddler Posted August 31, 2022 Share Posted August 31, 2022 On the topic of the rotation angles.... I think it is because while in local mode it works in Euler Angles, not absolute angles. Thus, the angles do not rotate a part directly, but in a chain that adds together. This is very hard to wrap your brain around, as if the point before was not a perfect 0, then changing a value, will also change any that come after it as they are basically an additive chain. When in Local mode this is why things shift around. Working in Absolute mode seems to be much easier to understand. Link to comment Share on other sites More sharing options...
darthgently Posted September 1, 2022 Share Posted September 1, 2022 On 4/2/2022 at 9:46 AM, IvanBatura said: Once again, it would be handy to have a way to copy and paste all part's coordinates (XYZ), instead of going through each field one by one. I've been thinking along similar lines, but rather a more graphical approach where one first selects a reference part, then the subsequently selected parts are treated as being in symmetry with regards to radial, vertical, and horizontal offset. So one adjusts the first part and the others follow as if in symmetry. This would be most useful for cases of asparagus staging where the parts are not in a proper symmetry group, which is desired Link to comment Share on other sites More sharing options...
serg.bloim Posted November 3, 2022 Share Posted November 3, 2022 Hi, I have a feature request. Would be good to have a copy-paste feature. For instance if I need to change symmetry settings for a part, but want to keep the position and rotation, I could copy pos/rot in precise editor, then change the symmetry(it breaks position) and restore the pos/rot with precise editor. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 12, 2023 Share Posted January 12, 2023 On 11/7/2020 at 5:57 PM, Aerospacer said: @jfrouleau and @zolotiyeruki, @jfrouleau @zolotiyeruki Would you mind if I adopt this mod? For myself, I've made a few changes, and there are some open requests I may take a stab at to add LGG Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 13, 2023 Share Posted January 13, 2023 All, I heard back from both authors, and am proceeding with the adoption. There will be a few new features that have been requested in the past. stand by for it Linuxgurugamer Link to comment Share on other sites More sharing options...
darthgently Posted January 13, 2023 Share Posted January 13, 2023 This is still kind of fuzzy, but... 1) A way to align a part relative bottom/top/side edge of another part 2) Polar coordinate manipulation. Easy ability to adjust radial distance from center, and radial rotation around vertical, rather than just x,y,x. So polar coordinate manipulation around vertical axis? And 1) but in polar coords 3) Ability to place parts into radial symmetry, (not just take them out of symmetry as KSP allows). Maybe even different types of parts in a symmetry group? That last could likely not rely on KSP symmetry but an internal mod symmetry structure? Sorry so half-baked, but I've wished for all the above on occasion. This is just running the ideas up a flagpole to see how many salute, not an actual request Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 13, 2023 Share Posted January 13, 2023 14 minutes ago, darthgently said: This is still kind of fuzzy, but... 1) A way to align a part relative bottom/top/side edge of another part 2) Polar coordinate manipulation. Easy ability to adjust radial distance from center, and radial rotation around vertical, rather than just x,y,x. So polar coordinate manipulation around vertical axis? And 1) but in polar coords 3) Ability to place parts into radial symmetry, (not just take them out of symmetry as KSP allows). Maybe even different types of parts in a symmetry group? That last could likely not rely on KSP symmetry but an internal mod symmetry structure? Sorry so half-baked, but I've wished for all the above on occasion. This is just running the ideas up a flagpole to see how many salute, not an actual request Sorry, but not planning on doing that. I'm adding some small features, what you are asking for is very significant. I'll keep it in mind, but not at this time LGG Link to comment Share on other sites More sharing options...
darthgently Posted January 13, 2023 Share Posted January 13, 2023 1 minute ago, linuxgurugamer said: Sorry, but not planning on doing that. I'm adding some small features, what you are asking for is very significant. I'll keep it in mind, but not at this time Understood, and I hope it was clear I wasn't making a request. Just more curious if others see it as good ideas Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 14, 2023 Share Posted January 14, 2023 Adoption of this mod is now in progress. Release to be in a few days New thread here: Link to comment Share on other sites More sharing options...
flart Posted January 14, 2023 Share Posted January 14, 2023 9 hours ago, linuxgurugamer said: Adoption of this mod is now in progress. On 12/19/2021 at 3:56 PM, flart said: Could you add a button on the Precise Editor 'Vessel' window for editing a root part? A button will be opening the same editing window, as clicking `P` on the root part. Editing position of a root part is also editing position of a whole vessel, so it could be there for convenience. Editor Extensions Redux has B hotkey to centralize vessel in the VAB on a specified height, but Modular launch pad hover above floor, so after B hotkey I need to move a vessel strictly up or down, for that I need to find a root part. Moving with Shift is free for all axis, that violate centralization on x and y axis Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 15, 2023 Share Posted January 15, 2023 (edited) Right now, I'm working on acouple of major bugs I found in the mod, confirmed that it wasn't any changes I did by using the previously released version: All additional changes are on hold until I figure this out Bug is: Entering a value in any of the rotation fields will not set the absolute angle, but will use the entered value as a delta. In the VAB, changing the angles using the + and - keys do weird things Edited January 15, 2023 by linuxgurugamer Link to comment Share on other sites More sharing options...
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