Rafa Hdz Posted May 30, 2019 Share Posted May 30, 2019 28 minutes ago, klesh said: You mean launch clamps? I'll try it. Stay tuned. Edit: Putting it on a launch clamp sees the main rotor spinning at 130rpm with the motor disengaged. Its a Kraken drive, I guess. I have both the tail rotor and the main rotor set to turn on when I press Custom 1, and I can do that, and they'll spin at their preferred, set RPM. When I turn off the engine I get kraken drive on the main rotor. I'm also supremely confused about the next thing I am trying to accomplish. Standby for that too; totally different craft. Can you try something like this? How are you attaching one Elevon to another? That may be the issue. Maybe try wing connectors or the FAT-455. Link to comment Share on other sites More sharing options...
FleshJeb Posted May 30, 2019 Share Posted May 30, 2019 Just now, Stone Blue said: Nope... this is on a fresh, stock 1.7.1 install... Just thought of something, and did a fresh unpackage of 1.7.1... Now it works... The only difference is, i had deleted the Launcher.exe and LauncherData folder... (I always do in a new install) ... so, it seems the broken Launcher is needed vOv ... unless they recently actually fixed it... vOv Well, congrats! That's a good one for the bug tracker. Link to comment Share on other sites More sharing options...
Rafa Hdz Posted May 30, 2019 Share Posted May 30, 2019 18 minutes ago, Klapaucius said: I'm having a similar problem with this prop plane I threw together. It won't go down the runway with any speed, so if I crank up the power and or RPM, the blades just fly off and destroy everything. Your props are hitting the ground once you increase torque/RPMs, try moving them to the center of the rotor or moving the rotor up Link to comment Share on other sites More sharing options...
Nightmare Posted May 30, 2019 Share Posted May 30, 2019 Steam is loading the DLC for me now Link to comment Share on other sites More sharing options...
Rafa Hdz Posted May 30, 2019 Share Posted May 30, 2019 For helicopters without tail rotors Link to comment Share on other sites More sharing options...
Foxster Posted May 30, 2019 Share Posted May 30, 2019 Early results from Grand Slam Passive Seismometer... I uncoupled and flew the little craft at the top of the lander. Went up a few km and then reversed course and piled into the ground near my Minmus base. Got a reading at the top of the screen to say... So, it looks like impact energy (mass x speed?) and distance to seismometer affects how much science is generated. Link to comment Share on other sites More sharing options...
klesh Posted May 30, 2019 Share Posted May 30, 2019 This needs so much more documentation, guys. 4 still slides in the KSPedia is not going to cut it. I cant even figure out the damn hinges on a totally different design. I am this close to refunding. ugh Link to comment Share on other sites More sharing options...
JAFO Posted May 30, 2019 Share Posted May 30, 2019 7 hours ago, The Dunatian said: I ... must beg your forgiveness for my trying comments. ~ The Dunatian Nothing to forgive, mate.. very happy that you're sticking around! Link to comment Share on other sites More sharing options...
MechBFP Posted May 30, 2019 Share Posted May 30, 2019 11 minutes ago, klesh said: This needs so much more documentation, guys. 4 still slides in the KSPedia is not going to cut it. I cant even figure out the damn hinges on a totally different design. I am this close to refunding. ugh You got this mate, it’s just like playing KSP for the first time. Enjoy the chaos. Link to comment Share on other sites More sharing options...
klesh Posted May 30, 2019 Share Posted May 30, 2019 6 minutes ago, MechBFP said: You got this mate, it’s just like playing KSP for the first time. Enjoy the chaos. Nope, I'm done. Refund requested. Link to comment Share on other sites More sharing options...
HebaruSan Posted May 30, 2019 Share Posted May 30, 2019 1 hour ago, KerikBalm said: No tricky clipping. I have 1 "standard" rotor, on top of 1 tiny rotor- The tiniest rotor is set to freely spin (not motorized), preventing torque from being transmitted to the main craft. That's genius! I feel like it would have been months or years before I came up with that on my own. Link to comment Share on other sites More sharing options...
Foxster Posted May 30, 2019 Share Posted May 30, 2019 Just now, klesh said: Nope, I'm done. Refund requested. Seriously? After a few hours you just gave up? Sheesh. Link to comment Share on other sites More sharing options...
Delay Posted May 30, 2019 Share Posted May 30, 2019 (edited) 8 minutes ago, klesh said: Nope, I'm done. Refund requested. I'm refunding on KSP as a whole! Still can't reach orbit - after 3 hours! How am I supposed to land on Jool like this? Edited May 30, 2019 by Delay Link to comment Share on other sites More sharing options...
Kiro Posted May 30, 2019 Share Posted May 30, 2019 1 minute ago, Delay said: I'm refunding on KSP as a whole! Still can't reach orbit - after 3 hours! How am I supposed to land on Jool like this? Sarcasm? Link to comment Share on other sites More sharing options...
Klapaucius Posted May 30, 2019 Share Posted May 30, 2019 (edited) 12 minutes ago, klesh said: Nope, I'm done. Refund requested. I'm having these issues too, but there are a lot of things to tweak, so I am sure I have missed some bits. Considering how many times I have crashed and burned in the 1000+ hours I have put into this, this is small potatoes. When things stop working, just put it down and do something else. That applies to KSP--or trumpet playing or coding or really most things in life. Edited May 30, 2019 by Klapaucius Link to comment Share on other sites More sharing options...
Tapeta Posted May 30, 2019 Share Posted May 30, 2019 5 minutes ago, klesh said: Nope, I'm done. Refund requested. Don't give up. How hard could it be. And in whorst case, tomorow youtube will be full of videos about KSP robotics. Link to comment Share on other sites More sharing options...
Cole Dailey Posted May 30, 2019 Share Posted May 30, 2019 not that hard Link to comment Share on other sites More sharing options...
Klapaucius Posted May 30, 2019 Share Posted May 30, 2019 50 minutes ago, ArrrThePirate said: Your props are hitting the ground once you increase torque/RPMs, try moving them to the center of the rotor or moving the rotor up I don't think they are. It's a weird angle to look at, but they are actually reasonably high off the ground, unless they are flying out a bit due to tangental acceleration. Link to comment Share on other sites More sharing options...
MechBFP Posted May 30, 2019 Share Posted May 30, 2019 Just now, Klapaucius said: I don't think they are. It's a weird angle to look at, but they are actually reasonably high off the ground, unless they are flying out a bit due to tangental acceleration. Ya they are. Parts under high rotation fly apart like that in KSP. It might look concerning but it is (generally) safe. Link to comment Share on other sites More sharing options...
Rafa Hdz Posted May 30, 2019 Share Posted May 30, 2019 Just now, Klapaucius said: I don't think they are. It's a weird angle to look at, but they are actually reasonably high off the ground, unless they are flying out a bit due to tangental acceleration. They do separate quite a bit Link to comment Share on other sites More sharing options...
Dash8466 Posted May 30, 2019 Share Posted May 30, 2019 can we all agree that we need better performance for the engines? 18 minutes ago, ArrrThePirate said: They do separate quite a bit autostrut is gonna be your best friend Link to comment Share on other sites More sharing options...
JERONIMO Posted May 30, 2019 Share Posted May 30, 2019 now that i have both of Making history and Breaking ground. i'm going to make the d̵͓̭͇̙͕̿̿̋̿͂̇̾͗̎̎̂̀̀̍͐̓̕͜͝e̵̢͙̬͈̙̭̮̼͓̣͉̾̌̈̽̋̃̓͆̍͛ͅa̵̻͇̹͉̳͖̱̫̜̰͉͕̙̠̻̾̍̉̐̑̑̍̑͛́͒̇̿͠͠ṱ̴̛̛̥̳̥̦̈́̀̃̾̎̐̊̈͒̀̒͂̒̇̿͘ẖ̷̒̃̅̎̕̚ training kerbal to space machine. Link to comment Share on other sites More sharing options...
Dash8466 Posted May 30, 2019 Share Posted May 30, 2019 lel Link to comment Share on other sites More sharing options...
BigFatStupidHead Posted May 30, 2019 Share Posted May 30, 2019 (edited) Goofing around with the stock gull - threw rotors on the engine and wings to dynamically alter the AOA. Edited May 30, 2019 by BigFatStupidHead Link to comment Share on other sites More sharing options...
FleshJeb Posted May 30, 2019 Share Posted May 30, 2019 (edited) @BigFatStupidHead This works: https://i.imgur.com/Ts8lrdP.png Edited May 30, 2019 by FleshJeb Link to comment Share on other sites More sharing options...
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