Richmountain112 Posted June 10, 2023 Share Posted June 10, 2023 Is this where the Dyna-Soar spaceplane parts are? Just asking to make sure. Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted June 11, 2023 Share Posted June 11, 2023 22 hours ago, Richmountain112 said: Is this where the Dyna-Soar spaceplane parts are? Just asking to make sure. Yes Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted June 11, 2023 Share Posted June 11, 2023 Good. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 24, 2023 Share Posted June 24, 2023 Here's a really simple MM patch to add an inventory slot to the Sanger cockpit. My thinking goes like this ... if the Kerbal can fit inside the cockpit while wearing both a chute and an EVA pack, then I don't feel cheaty about adding an inventory slot so that the Kerbal can store the chute while in orbit or on EVA. Then they can swap to the parachute before reentry. I just ... have these uncontrollable shakes when I see a Kerbal on EVA or on the surface of the moon wearing a parachute ... Spoiler @PART[X20Cockpit2] { MODULE { name = ModuleInventoryPart InventorySlots = 1 } } This is for the Sanger. For the Moroz the part name is "X20Cockpit" without a 2 on the end. I'll bet MM allows a comma and another part name... Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted June 24, 2023 Share Posted June 24, 2023 15 minutes ago, OrbitalManeuvers said: Here's a really simple MM patch to add an inventory slot to the Sanger cockpit. My thinking goes like this ... if the Kerbal can fit inside the cockpit while wearing both a chute and an EVA pack, then I don't feel cheaty about adding an inventory slot so that the Kerbal can store the chute while in orbit or on EVA. Then they can swap to the parachute before reentry. I just ... have these uncontrollable shakes when I see a Kerbal on EVA or on the surface of the moon wearing a parachute ... Hide contents @PART[X20Cockpit2] { MODULE { name = ModuleInventoryPart InventorySlots = 1 } } This is for the Sanger. For the Moroz the part name is "X20Cockpit" without a 2 on the end. I'll bet MM allows a comma and another part name... Can I use it too? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 24, 2023 Share Posted June 24, 2023 33 minutes ago, Richmountain112 said: Can I use it too? of course - just copy the text to a file, save it under GameData somewhere (I have a CustomConfigs folder for these). Just needs to have a .cfg extension, filename doesn't matter. Mine is x20-inventory.cfg Quote Link to comment Share on other sites More sharing options...
aviin Posted January 13, 2024 Share Posted January 13, 2024 For anyone interested... Ж-20 "Moroz" Spaceplane TweakScale Configs Spoiler // -------------------------------------------------------------------------------------------------------------------- // X-20 Moroz TweakScale Patches // Last Updated: January 12th, 2024 // -------------------------------------------------------------------------------------------------------------------- @PART[X20Adapter125]:NEEDS[TweakScale,X-20-Moroz] // X20 to 1.25m Adapter { #@TWEAKSCALEBEHAVIOR[Decoupler]/MODULE[*] { } %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[X20Butt]:NEEDS[TweakScale,X-20-Moroz] // X20-SC "Silbervogel" Service Connector { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[*] { } %MODULE[TweakScale] { type:NEEDS[!TweakScaleExperimental] = stack_square type:NEEDS[TweakScaleExperimental] = stack_crewed defaultScale = 1.25 } } @PART[X20_Butt_Adapter125]:NEEDS[TweakScale,X-20-Moroz] // X20 Launch Adapter 1.25 { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[X20Adapter]:NEEDS[TweakScale,X-20-Moroz] // X20 Launch Adapter 1.875 { %MODULE[TweakScale] { type = stack defaultScale = 1.875 } } @PART[X20CrewCabin]:NEEDS[TweakScale,X-20-Moroz] // X20-CC "Hywards" Crew Cabin { %MODULE[TweakScale] { type:NEEDS[!TweakScaleExperimental] = stack_square type:NEEDS[TweakScaleExperimental] = stack_crewed defaultScale = 1.25 } } @PART[X20CargoBay]:NEEDS[TweakScale,X-20-Moroz] // X20-CRG "Bomi" Cargo Bay { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[X20Cockpit]:NEEDS[TweakScale,X-20-Moroz] // X20-C "Moroz" Cockpit { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[*] { } %MODULE[TweakScale] { type:NEEDS[!TweakScaleExperimental] = stack_square type:NEEDS[TweakScaleExperimental] = stack_crewed defaultScale = 1.25 } } @PART[X20Cockpit2]:NEEDS[TweakScale,X-20-Moroz] // X20-D "Sanger" Cockpit { #@TWEAKSCALEBEHAVIOR[Engine]/MODULE[*] { } %MODULE[TweakScale] { type:NEEDS[!TweakScaleExperimental] = stack_square type:NEEDS[TweakScaleExperimental] = stack_crewed defaultScale = 1.25 } } @PART[X20Fin]:NEEDS[TweakScale,X-20-Moroz] // X20 Tail Fin { %MODULE[TweakScale] { type = free_square } } @PART[X20Flap]:NEEDS[TweakScale,X-20-Moroz] // X20 Elevon { %MODULE[TweakScale] { type = free_square } } @PART[X20_Payload_CrewTube]:NEEDS[TweakScale,X-20-Moroz] // Payload CrewTube { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[X20_Shield]:NEEDS[TweakScale,X-20-Moroz] // X20 "Blind" Windows Cover { #@TWEAKSCALEBEHAVIOR[Decoupler]/MODULE[*] { } %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[X20_Skid]:NEEDS[TweakScale,X-20-Moroz] // x20 Small Landing Skid { %MODULE[TweakScale] { type = free } } @PART[X20Wing]:NEEDS[TweakScale,X-20-Moroz] // X20-DW Delta Wing { %MODULE[TweakScale] { type = free_square } } Quote Link to comment Share on other sites More sharing options...
marxman28 Posted May 18, 2024 Share Posted May 18, 2024 (edited) Spacedock says that this was just updated. What's the update? The most recent thing in the changelog is from May 2020. Edited May 18, 2024 by marxman28 Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 18, 2024 Share Posted May 18, 2024 1 hour ago, marxman28 said: Spacedock says that this was just updated. What's the update? The most recent thing in the changelog is from May 2020. I think the updated only the Gameversion from 1.3.x to 1.12.5. Quote Link to comment Share on other sites More sharing options...
Athur Dent Posted July 9, 2024 Share Posted July 9, 2024 It seems FAR does not recognize the control surfaces of this mod, resulting in very poor aerodynamic stability. Does anybody know how to patch a mod for FAR? Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted July 9, 2024 Share Posted July 9, 2024 7 hours ago, Athur Dent said: It seems FAR does not recognize the control surfaces of this mod, resulting in very poor aerodynamic stability. Does anybody know how to patch a mod for FAR? You should ask in the FAR thread. Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted Saturday at 08:51 PM Share Posted Saturday at 08:51 PM On 7/9/2024 at 10:32 AM, Athur Dent said: It seems FAR does not recognize the control surfaces of this mod, resulting in very poor aerodynamic stability. Does anybody know how to patch a mod for FAR? A quick fix is to replace the elevons on the X20 with the BDB X15 delta wing elevons. Works for me. Quote Link to comment Share on other sites More sharing options...
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