Fabled_Mike Posted September 8, 2022 Share Posted September 8, 2022 1 hour ago, OhioBob said: Yes. If you use Sigma Dimensions and Rescale, the OPM planets will be rescaled along with the stock planets. Thanks Quote Link to comment Share on other sites More sharing options...
Socowez Posted September 11, 2022 Share Posted September 11, 2022 Not to be overbearing, but are there any plans for Parallax 2.0 support? Quote Link to comment Share on other sites More sharing options...
Zelda Posted September 12, 2022 Share Posted September 12, 2022 (edited) On 9/11/2022 at 3:56 PM, Socowez said: Not to be overbearing, but are there any plans for Parallax 2.0 support? It already has it. Just download OPM Parallax from CKAN or Spacedock: https://spacedock.info/mod/2958/Parallax for OPM Edited September 12, 2022 by Zelda Quote Link to comment Share on other sites More sharing options...
Socowez Posted September 13, 2022 Share Posted September 13, 2022 1 hour ago, Zelda said: It already has it. Just download OPM Parallax from CKAN or Spacedock: https://spacedock.info/mod/2958/Parallax for OPM So the new scatters feature is active on OPM celestials? Quote Link to comment Share on other sites More sharing options...
Kerbin Launch Coalition Posted September 13, 2022 Share Posted September 13, 2022 16 hours ago, Socowez said: So the new scatters feature is active on OPM celestials? I would doubt it. Quote Link to comment Share on other sites More sharing options...
Zelda Posted September 14, 2022 Share Posted September 14, 2022 I don't know about the scatters, sorry. I'm still too early in my career game to make it to OPM bodies. That said, I do know that the original OPM Parallax configs would cause issues with Kopernicus when used with Parallax 2.0. That has been fixed in the updated configs, so that's why I said it was compatible. Sorry for any confusion! Quote Link to comment Share on other sites More sharing options...
Markodds Posted September 17, 2022 Share Posted September 17, 2022 I think there is something wrong with comets in this mod. They dont seem to spawn/appear when the OPM is installed. Has anyone else had this issue? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 17, 2022 Share Posted September 17, 2022 2 hours ago, Markodds said: I think there is something wrong with comets in this mod. They dont seem to spawn/appear when the OPM is installed. Has anyone else had this issue? OPM requires Kopernicus, and Kopernicus turns comets off. If you want comets you need to use the stock asteroid generator (which supports comets), rather than the Kopernicus asteroid generator (which does not support comets). Find the file Kopernius/Config/Kopernicus_Config.cfg. Open the file and find the setting UseKopernicusAsteroidSystem. Change UseKopernicusAsteroidSystem from equal to True to equal to Stock and save. Quote Link to comment Share on other sites More sharing options...
WillTFB Posted October 24, 2022 Share Posted October 24, 2022 Having issues after installing this mod. Game gets stuck on the black loading screen. Game worked perfectly fine before. Folders nested in GameData folder (bolded mods are new since last launch): Quote 000_ClickThroughBlocker 001_ToolbarControl B9PartSwitch BetterTimeWarpContinued-2.3.13 BoulderCo Community ResourcePack CyroTanks DeployableEngines DynamicBatteryStorage EditorExtensionsRedux Extras FarFutureTechnologies HeatControl Kopernicus-1.12.1-139 NearFutureAeronautics NearFutureContruction NearFutureElectrical NearFutureExploration NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft Outer-Planets-Mod-2.2.10 Parallax_StockTextures PlanetShine RealExoplanets REX-Textures SCANsat Scatterer ScattererAtmosphereCache SpaceDust Squad SquadExpsansion StationPartsExpansionRedux StockWaterfallEffects SVTv2.2.0 SystemHeat Waterfall WildBlueIndustries Log (Page crashes if I paste here sorry): https://drive.google.com/file/d/1rjNHp0zGLCTNO7wCQ3BK4VqHELB64Ovz/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 24, 2022 Author Share Posted October 24, 2022 Not sure why you'd install SVT, since KSP 1.8 its objectively worse looking than the vanilla terrain. Quote Link to comment Share on other sites More sharing options...
WillTFB Posted October 25, 2022 Share Posted October 25, 2022 13 hours ago, Poodmund said: Not sure why you'd install SVT, since KSP 1.8 its objectively worse looking than the vanilla terrain. Honestly idk either, deleted it and didn't change anything. Any other ideas? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 25, 2022 Author Share Posted October 25, 2022 (edited) You have multiple versions of Module Manager installed: ModuleManager.4.1.3.dll ModuleManager.4.1.4.dll ModuleManager.4.2.1.dll ModuleManager.4.2.2.dll You should resolve this problem. You have also installed Kopernicus and Outer Planets Mod incorrectly as I see you have folders named "Kopernicus-1.12.1-139" and "Outer-Planets-Mod-2.2.10". I suggest that if you struggle to install mods correctly for KSP, you either follow this guide to install the mods manually: Or even better, you use a tool such as CKAN to handle the installation of these mods for you: Your issue is not an issue with Outer Planets Mod, its an issue with not understanding the install process of KSP mods. If you require further assistance, I would like to direct you to this sub-forum where members will be able to help you through this process: https://forum.kerbalspaceprogram.com/index.php?/forum/70-technical-support-pc-modded-installs/ Edited October 25, 2022 by Poodmund Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 18, 2022 Share Posted November 18, 2022 (edited) Im not too sure as to what went wrong and broke but i had this working then i was configuring some KK Statics and when i was done i noticed that all planets past Sarnus had vanished and the planets orbiting around Sarnus was there but i was unable to focus on them. Havent got the slightest idea as to what i have done or installed to break it but heres my log https://cdn.discordapp.com/attachments/939249946027245585/1043097786436046859/KSP.log Edit: Removed Research Bodies and Contract Configurator and the Outer Planets returned as well as the other system, very strange Edited November 18, 2022 by xD-FireStriker Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 18, 2022 Share Posted November 18, 2022 6 hours ago, xD-FireStriker said: Im not too sure as to what went wrong and broke but i had this working then i was configuring some KK Statics and when i was done i noticed that all planets past Sarnus had vanished and the planets orbiting around Sarnus was there but i was unable to focus on them. Havent got the slightest idea as to what i have done or installed to break it but heres my log https://cdn.discordapp.com/attachments/939249946027245585/1043097786436046859/KSP.log Edit: Removed Research Bodies and Contract Configurator and the Outer Planets returned as well as the other system, very strange With Research Bodies, some bodies are hidden until you discover them. It looks like OPM is configured so that Sarnus is known from the start, Eeloo is known at the easy and normal settings, and everything else in OPM is unknown. I suspect this to be your problem. Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted November 26, 2022 Share Posted November 26, 2022 (edited) can this be installed in a pre-existing game without complete game breakage? This is the first planet pack I've ever considered using so not sure how they work. Edited November 26, 2022 by nascarlaser1 Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted November 26, 2022 Share Posted November 26, 2022 16 minutes ago, nascarlaser1 said: can this be installed in a pre-existing game without complete game breakage? This is the first planet pack I've ever considered using so not sure how they work. Yes it can. The only thing that OPM really effects is Eeloo, so if you don’t have anything there it should be fine. Quote Link to comment Share on other sites More sharing options...
nascarlaser1 Posted November 26, 2022 Share Posted November 26, 2022 3 minutes ago, Admiral Fluffy said: Yes it can. The only thing that OPM really effects is Eeloo, so if you don’t have anything there it should be fine. Thxs! Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 27, 2022 Author Share Posted November 27, 2022 Yep, as above, Eeloo gets moved. The only other thing you might want to consider is that as a handful of new bodies are introduced to the game there is a lot more opportunities to gather science points, so that may make a difference to the progression 'feel' of your game. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted December 1, 2022 Share Posted December 1, 2022 Are there any configs for Parallax 2.0? Also is there any way to get this scaled up to 2.5x? Quote Link to comment Share on other sites More sharing options...
etmoonshade Posted December 3, 2022 Share Posted December 3, 2022 On 12/1/2022 at 4:45 PM, TaintedLion said: Are there any configs for Parallax 2.0? Also is there any way to get this scaled up to 2.5x? I can answer the second half - get Sigma Dimensions from Sigma88's github, install it, and get the Rescale! mod from CKAN for whatever resize you want. Note that Sigma Dimensions is old and janky - it's possible to get it to work in 1.12.4, but no guarantees. Take a look at the Github issues - I've posted more than a few problems over there. For what it's worth, I actually use Sigma Dimensions, RESCALE! 10.625x, and OPM, and it's working okay for me so far (though I haven't traveled to the outer planets yet.) Quote Link to comment Share on other sites More sharing options...
TechDevo Posted December 10, 2022 Share Posted December 10, 2022 This is a great mod, when I installed KSP I did not like the stock system but I didn’t want to get RSS so I got this mod and have been playing it since. If I’m being honest, this is one of the best mods. Is there any way you could add Parallax 2.0 support? Quote Link to comment Share on other sites More sharing options...
funnelton Posted December 27, 2022 Share Posted December 27, 2022 Howdy, is thatmo supossed to be this... dim? i remember playing this mod and seeing thatmo a white color, not this charcoal one Quote Link to comment Share on other sites More sharing options...
Vspace Posted December 30, 2022 Share Posted December 30, 2022 (edited) Hi @Poodmund i finaly (after many hours) finish the translation of OPM in French. Let me know if you want the fr-fr.cfg i think a lot of french player want this mod in french. Edited December 30, 2022 by Vspace Quote Link to comment Share on other sites More sharing options...
Poodmund Posted December 30, 2022 Author Share Posted December 30, 2022 Please issue a pull request against the GitHub repo, thank you. Quote Link to comment Share on other sites More sharing options...
Vspace Posted December 30, 2022 Share Posted December 30, 2022 4 hours ago, Poodmund said: Please issue a pull request against the GitHub repo, thank you. Done! I hope, I did the right thing on Github. Let me know if something wrong is was my first time on Github Quote Link to comment Share on other sites More sharing options...
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