OhioBob Posted May 30, 2020 Share Posted May 30, 2020 48 minutes ago, BarnabeLEPD said: You should use the mod Transfer Window Planner, it is compatible with JNSQ and much more useful than this IMO. I agree. The phase angles don't change much if both planets have nearly circular orbits. But if one or both are significantly eccentric, the ideal phase angle can change quite a bit from one launch window to the next. There's no one right answer as the chart seems to imply. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted May 31, 2020 Share Posted May 31, 2020 2 hours ago, BarnabeLEPD said: You should use the mod Transfer Window Planner, it is compatible with JNSQ and much more useful than this IMO. I'll check it out. Thanks! Quote Link to comment Share on other sites More sharing options...
kananesgi Posted May 31, 2020 Share Posted May 31, 2020 (edited) My apologies for this. I know the answer is around here somewhere because I had this problem some months back with the 1.7.3 version, but I can't seem to figure out how I resolved it then. When I load JNSQ, my KSC is not located at the right place. It's on an island kinda hanging half off of it. As I said, I remember this problem before and it seems like it was a mod conflict, but I've removed KK and KSCExtended, which was where I thought the conflict was, but it didn't help. Anyone point me in the right direction? [EDIT] I'm running 1.8.1, btw. [EDIT 2] Found the conflict. KSC Switcher, which I don't remember installing and doesn't appear to be a dependency for anything else. No idea why it was there or how it installed, but removing it solved the issue. Edited May 31, 2020 by kananesgi Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted June 2, 2020 Share Posted June 2, 2020 (edited) I'm not dead yet! Sorry I've been away for so long. Springtime sucks for computing. But after spring cleaning and a lot of personal IT work, it's time to resume things. Not ready to go to Jool quite yet, but almost! Spoiler Edited June 7, 2020 by Gordon Fecyk Putting in spoiler for benefit of mobile users Quote Link to comment Share on other sites More sharing options...
PTNLemay Posted June 3, 2020 Share Posted June 3, 2020 On 2/10/2020 at 1:02 PM, DeadJohn said: I'm using the Community Tech Tree and getting a round-trip crewed mission to Mun was a fun challenge in 2.7x scale. How's the compatibility between the CTT and the JNSQ? I would really like to try this modpack, and I would love to also integrate the community tech tree into the install. One thing I'm worried about is that the CTT already introduces a bunch of it's own resources This varies depending on the kind of life support mod you introduce. I like to use USI Life Support. And this mod-pack also seems to have it's own resources. Do they play well together? Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted June 4, 2020 Share Posted June 4, 2020 4 hours ago, PTNLemay said: How's the compatibility between the CTT and the JNSQ? I would really like to try this modpack, and I would love to also integrate the community tech tree into the install. One thing I'm worried about is that the CTT already introduces a bunch of it's own resources This varies depending on the kind of life support mod you introduce. I like to use USI Life Support. And this mod-pack also seems to have it's own resources. Do they play well together? I don't recall any problems ever caused by CTT with JNSQ. Compatibility is good. Sorry but I can't offer much with respect to life support and resources. I've dabbled in some life support but never got serious with that and now I only use stock ore. JNSQ doesn't add resources as far as I know, it just adjusts the concentrations of the resources that other mods provide. Quote Link to comment Share on other sites More sharing options...
PTNLemay Posted June 4, 2020 Share Posted June 4, 2020 (edited) @DeadJohn Oh? I thought it was so because on the second post of the thread it's mentioned that the install includes a resource pack. So this resource pack is optional? On 5/30/2019 at 2:00 PM, OhioBob said: Mentioned in this thread's OP and included in the download is this other brand new mod. Edited June 4, 2020 by PTNLemay Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 4, 2020 Share Posted June 4, 2020 (edited) 15 minutes ago, PTNLemay said: So this resource pack is optional? Yes, Rational Resources is optional. Without it you just get randomly placed resources without any regard to the type of celestial body. Rational Resources does things in a more realistic way as each body is classified by type, with resources in abundances appropriate for the type. Edited June 4, 2020 by OhioBob Quote Link to comment Share on other sites More sharing options...
PTNLemay Posted June 4, 2020 Share Posted June 4, 2020 Oh right, I just got a good look at the resources mentioned. These are the same ones as those used in CTT. I think. So that should be fine. Thanks for the prompt replies. Quote Link to comment Share on other sites More sharing options...
cxg2827 Posted June 4, 2020 Share Posted June 4, 2020 Descending through the clouds on Eve: Its a shame that volumetric clouds are so power hungry. I tried tweaking the settings to cover more area so its not so isolated when you get within the render distance, but it just froze my computer up. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 4, 2020 Share Posted June 4, 2020 Speaking of volumetric clouds, what do I have to do to disable them entirely? I like playing with EVE, but it gets too resource-intensive sometimes. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 4, 2020 Share Posted June 4, 2020 1 hour ago, PTNLemay said: Oh right, I just got a good look at the resources mentioned. These are the same ones as those used in CTT. I think. So that should be fine. Thanks for the prompt replies. You mean to say CRP (Community Resource Pack), not CTT (Community Tech Tree). The CRP is just a library by which the resources are defined. Without it they don't exist. Rational Resources only controls how the resources are placed. The CTT is a tech tree mod, nothing more, and the most popular of all the tech tree mods out there. 2 hours ago, DeadJohn said: I've dabbled in some life support but never got serious with that and now I only use stock ore. JNSQ doesn't add resources as far as I know, it just adjusts the concentrations of the resources that other mods provide. 7 hours ago, PTNLemay said: This varies depending on the kind of life support mod you introduce. I like to use USI Life Support. And this mod-pack also seems to have it's own resources. Do they play well together? Rational Resources plays very well with life support mods and planet packs. Its purpose is in part to bring these two closer together, and is most noticeable with Kerbalism. The same cannot be said with MKS, however. It removes Dirt, Karbonite and Karborundum. 10 minutes ago, alberro+ said: Speaking of volumetric clouds, what do I have to do to disable them entirely? I like playing with EVE, but it gets too resource-intensive sometimes. Try this. Save it as a config file anywhere in GameData. I would test it right now but my CPU is busy and I've deleted all my installs that had EVE installed. @EVE_CLOUDS:AFTER[JNSQ] { @OBJECT,* { !layerVolume {} } } Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 4, 2020 Share Posted June 4, 2020 1 hour ago, JadeOfMaar said: Try this. Save it as a config file anywhere in GameData. I would test it right now but my CPU is busy and I've deleted all my installs that had EVE installed. @EVE_CLOUDS:AFTER[JNSQ] { @OBJECT,* { !layerVolume {} } } Thanks, will try out when I can. Quote Link to comment Share on other sites More sharing options...
PTNLemay Posted June 4, 2020 Share Posted June 4, 2020 (edited) On 4/1/2020 at 3:14 PM, OhioBob said: Because stuff in real life doesn't look like stock. Depends. I'm not sure how modified the Himawari-8 footage is, but I think that it's the closest we can get to looking out the window from a space station in high orbit. https://himawari8.nict.go.jp/ The colors are muted yes, but just look how blue the oceans look. EDIT: I retract my earlier statement. I got Scatterer and EVE to work with my install. And I'm not sure which one is doing the heavy lifting (or if it's just all of them working together) but... It's really not bad. Not too grey, not too colorful. Looks great. Edited June 4, 2020 by PTNLemay Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted June 5, 2020 Share Posted June 5, 2020 @PTNLemay I'm using Community Tech Tree with UnKerballed Start, which reshuffles the tech tree a lot. Check out the JNSQ Space Race and JNSQ Exploration video series to see how it looks in there. Quote Link to comment Share on other sites More sharing options...
derega16 Posted June 5, 2020 Share Posted June 5, 2020 (edited) I have a problem that I think it caused by JNSQ. I can't deploy Goo experiment on the surface of mimus, it said experiment is not on planet surface while it clearly on the ground all other experiments are deployed normally. I didn't try it on other body yet. Edited June 5, 2020 by derega16 Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted June 5, 2020 Share Posted June 5, 2020 6 hours ago, derega16 said: I have a problem that I think it caused by JNSQ. I can't deploy Goo experiment on the surface of mimus, it said experiment is not on planet surface while it clearly on the ground all other experiments are deployed normally. I didn't try it on other body yet. Since the normal goo experiment doesn't care whether it's on the surface or not (and I can't see anywhere JNSQ modifies that) it sounds like you've got an interaction with some other mod. Quote Link to comment Share on other sites More sharing options...
derega16 Posted June 5, 2020 Share Posted June 5, 2020 1 hour ago, Aelfhe1m said: Since the normal goo experiment doesn't care whether it's on the surface or not (and I can't see anywhere JNSQ modifies that) it sounds like you've got an interaction with some other mod. I mean breaking ground DLC one Quote Link to comment Share on other sites More sharing options...
moguy16 Posted June 5, 2020 Share Posted June 5, 2020 why is everything blue? note: planetshine is turned off as you can see Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted June 7, 2020 Share Posted June 7, 2020 On 6/5/2020 at 5:21 PM, moguy16 said: why is everything blue? This was the behaviour I tried to describe a few posts ago. Haven't seen an example for some time before now. I think this is Scatterer but am not certain. Also: JNSQ Exploration Part 12: The Jolly Green Giant: Spoiler Quote Link to comment Share on other sites More sharing options...
moguy16 Posted June 7, 2020 Share Posted June 7, 2020 3 hours ago, Gordon Fecyk said: This was the behaviour I tried to describe a few posts ago. Haven't seen an example for some time before now. I think this is Scatterer but am not certain. Also: JNSQ Exploration Part 12: The Jolly Green Giant: Reveal hidden contents i fixed it by deleting settings.cfg Quote Link to comment Share on other sites More sharing options...
Nathangun Posted June 7, 2020 Share Posted June 7, 2020 25 minutes ago, moguy16 said: i fixed it by deleting settings.cfg Which settings.cfg? Quote Link to comment Share on other sites More sharing options...
moguy16 Posted June 7, 2020 Share Posted June 7, 2020 45 minutes ago, Nathangun said: Which settings.cfg? the one in the ksp directory beside the .exe Quote Link to comment Share on other sites More sharing options...
Space Nerd Posted June 7, 2020 Share Posted June 7, 2020 I am currently making a jnsq planetball fan art, and I want to add a accidentally ejected craft, is tylo massive enough to do that, or I have to eject the craft with laythe instead? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 8, 2020 Share Posted June 8, 2020 @Space Nerd Laythe is now the most massive of the Jool moons, and even then, it's not as massive as in stock, having lower gravity (which says a lot for Tylo). Quote Link to comment Share on other sites More sharing options...
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