OhioBob Posted July 19, 2021 Share Posted July 19, 2021 On 7/17/2021 at 1:32 PM, DeadJohn said: just curious if there are any plans or dreams for future JNSQ enhancements? Plans, no, dreams, perhaps. There are always things we'd like to improve on, but real life and other projects seem to have taken us away from the desire to do any further development at the moment. We might return to it at some point but I make no promises. Quote Link to comment Share on other sites More sharing options...
Sesshaku Posted July 20, 2021 Share Posted July 20, 2021 (edited) Is this compatible with Principia? Also this does not load in 1.12. It says the DLL of Kronometes is incompatible with MM. I tried downloading a different Kronometer dll but still doesn't work. Edited July 20, 2021 by Sesshaku Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 20, 2021 Share Posted July 20, 2021 1 hour ago, Sesshaku said: Is this compatible with Principia? Yes, though with changes. For instance, Minmus' orbit is moved inside the orbit of Mun. This and other changes are necessary to assure orbit stability. JNSQ detects Principia and makes the changes automatically. 1 hour ago, Sesshaku said: Is this compatible with Principia? Also this does not load in 1.12. It says the DLL of Kronometes is incompatible with MM. I tried downloading a different Kronometer dll but still doesn't work. The Kronometer packaged with JNSQ is outdated and doesn't work. Also the latest version of Kronmeter (v1.11.0-1) doesn't work with KSP v1.12. You'll have to wait for Kronometer to update. In the meantime, you should delete the JNSQ/JNSQ_Plugins/Kronometer folder. Quote Link to comment Share on other sites More sharing options...
RyanRising Posted July 20, 2021 Share Posted July 20, 2021 On 7/19/2021 at 10:37 AM, OhioBob said: Plans, no, dreams, perhaps. There are always things we'd like to improve on, but real life and other projects seem to have taken us away from the desire to do any further development at the moment. We might return to it at some point but I make no promises. Are the recent-ish commits I see on the GitHub part of those dreams? Quote Link to comment Share on other sites More sharing options...
panarchist Posted July 21, 2021 Share Posted July 21, 2021 3 hours ago, OhioBob said: Yes, though with changes. For instance, Minmus' orbit is moved inside the orbit of Mun. This and other changes are necessary to assure orbit stability. JNSQ detects Principia and makes the changes automatically. The Kronometer packaged with JNSQ is outdated and doesn't work. Also the latest version of Kronmeter (v1.11.0-1) doesn't work with KSP v1.12. You'll have to wait for Kronometer to update. In the meantime, you should delete the JNSQ/JNSQ_Plugins/Kronometer folder. There's a patched version which does work with 1.12, referenced here Quote Link to comment Share on other sites More sharing options...
Pepethecat Posted July 24, 2021 Share Posted July 24, 2021 Does anyone here know any fixes for this? It happens with every runway, im on 1.11.2 btw Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted July 25, 2021 Share Posted July 25, 2021 Three more episodes before Nara! Spoiler And sorry, there isn't a mass relay inside the core of Celes. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 25, 2021 Share Posted July 25, 2021 I've just downloaded it on a new PC, and I can't click start game in 1.12.1 Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted July 25, 2021 Share Posted July 25, 2021 47 minutes ago, davidy12 said: I've just downloaded it on a new PC, and I can't click start game in 1.12.1 Follow the instructions here, only use Kopernicus Stable Branch for KSP 1.12.1 and overwrite the included Kronometer version with R-T-B's version. I got it working without any additional graphic add-ons, but that's only because I didn't try the current Environmental Visual Enhancements, Distant Object Enhancement and Scatterer yet. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 25, 2021 Share Posted July 25, 2021 Is it EVE or scatterer that gives the dust storms on Duna and mist on Minmus ? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 25, 2021 Share Posted July 25, 2021 7 minutes ago, theJesuit said: Is it EVE or scatterer that gives the dust storms on Duna and mist on Minmus ? probably EVE, iirc scatterer just adds that planetary haze and some other visual stuff whereas EVE adds clouds and particle effects Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 28, 2021 Share Posted July 28, 2021 Quote Link to comment Share on other sites More sharing options...
logi_22 Posted July 31, 2021 Share Posted July 31, 2021 So I have a problem with ad astra I installed it like the read me file said but it makes the water orange but all the clouds appear but when I take off ad astra the water goes back to normal so I know its not some of my mods Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 1, 2021 Share Posted August 1, 2021 (edited) 4 hours ago, logi_22 said: So I have a problem with ad astra I installed it like the read me file said but it makes the water orange but all the clouds appear but when I take off ad astra the water goes back to normal so I know its not some of my mods You should ask your question in the Ad Astra thread. Your problem has nothing to do with JNSQ, and the JNSQ team has nothing to do with Ad Astra. Edited August 1, 2021 by OhioBob Quote Link to comment Share on other sites More sharing options...
logi_22 Posted August 1, 2021 Share Posted August 1, 2021 oh I just realized that this wasn't ad astra my bad Quote Link to comment Share on other sites More sharing options...
VostokV5 Posted August 1, 2021 Share Posted August 1, 2021 Is there any way to remove the palm trees at the KSC? Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted August 1, 2021 Share Posted August 1, 2021 1 hour ago, VostokV5 said: Is there any way to remove the palm trees at the KSC? Yes- open Kerbin’s planetary config file in a text editor (something like Notepad++ or VSCode is recommended) and delete every instance of a City with a name of KSC_palm. Quote Link to comment Share on other sites More sharing options...
VostokV5 Posted August 1, 2021 Share Posted August 1, 2021 4 hours ago, jimmymcgoochie said: Yes- open Kerbin’s planetary config file in a text editor (something like Notepad++ or VSCode is recommended) and delete every instance of a City with a name of KSC_palm. Thanks, it worked Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted August 1, 2021 Share Posted August 1, 2021 Is Eeloo supposed to have a rotation period of eight hours or four hours? The Celestial Bodies PDF says eight hours, which is still pretty quick, but Kerbal Engineer says four hours. The config for Eeloo says 14400 seconds, which is four hours. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 1, 2021 Share Posted August 1, 2021 34 minutes ago, Gordon Fecyk said: Is Eeloo supposed to have a rotation period of eight hours or four hours? The Celestial Bodies PDF says eight hours, which is still pretty quick, but Kerbal Engineer says four hours. The config for Eeloo says 14400 seconds, which is four hours. My intent was to make it 8 hours, but you're right, it's 4 hours in the config. I need to change that. If you want to make it 8 hours for your Eeloo episode, go ahead and change it. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted August 1, 2021 Share Posted August 1, 2021 32 minutes ago, OhioBob said: If you want to make it 8 hours for your Eeloo episode, go ahead and change it. Thanks. I'll try changing it and seeing what happens. I didn't land there yet so hopefully nothing breaks. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted August 2, 2021 Share Posted August 2, 2021 Dak's Lost Stepchild? Spoiler Two more episodes before Nara! Quote Link to comment Share on other sites More sharing options...
alberro+ Posted August 4, 2021 Share Posted August 4, 2021 Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted August 5, 2021 Share Posted August 5, 2021 If I don't hurry up, @alberro+ will beat me to Nara. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted August 5, 2021 Share Posted August 5, 2021 2 hours ago, Gordon Fecyk said: If I don't hurry up, @alberro+ will beat me to Nara. In all seriousness, I’ve always wanted to go to Nara. Could you leave a little something for me on the way there? Quote Link to comment Share on other sites More sharing options...
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