djr5899 Posted June 19, 2019 Share Posted June 19, 2019 I feel like a real dummy here, although, I must admit the documentation of new features for Breaking Ground is severely lacking. Anywho.....how in the world does deployable science work? I've finally got to a spot in my career where I could try out these new features, I can't get them to work, and KSPedia isn't even useful to keep my control station from wobbling. Put a control station on the ground, and nothing is happening. I am not getting any type of COMMs connection to it. I've tried further away and/or damn near touching my landed craft. I looked at a youtube video where a guy places the Control Station, and gets 0.99 Comms connection. Mine is zero. I have laid down other pieces (photo panel array, goo station experiment, communications) that all say connected but seem to be lacking power. Totally confused on how to make this work, and the lack of documentation for it is frustrating. There are no Tutorials here in the forum that I see, and I haven't found anything really good on YouTube from the user community. Help? Quote Link to comment Share on other sites More sharing options...
Snark Posted June 19, 2019 Share Posted June 19, 2019 Moving to Breaking Ground Support. 17 minutes ago, djr5899 said: Mine is zero. I have laid down other pieces (photo panel array, goo station experiment, communications) that all say connected but seem to be lacking power. Could you provide a few more details? Specifically, - exactly which components do you have deployed - how many of each - which profession of kerbal deployed them (in particular, for any solar panels, did you use an engineer and, if so, what level) Quote Link to comment Share on other sites More sharing options...
djr5899 Posted June 19, 2019 Author Share Posted June 19, 2019 I started off with just the Experiment Control Station. In the YouTube video I was watching, the player places just the control station, looks at the details, and sees his Comm signal as 0.99. Mine always shows as zero. I am on the Mun (video is on Minmus, and starts the deploying science part around the 22 minute mark) I tried putting down a photovoltaic panel, a ground commuotron station, and the mystery good experiment. All of them say connected. All of them say they have no power. My Experiment Control Station says something like Low Voltage. All parts were placed by my Level 2 Scientist. Below is the video I was using, as well as a screenshot of my deployment with nothing working. (re-arranged items, and the Commuontron in the background is purposely set to disabled for the moment). Quote Link to comment Share on other sites More sharing options...
AHHans Posted June 19, 2019 Share Posted June 19, 2019 It says so in the screenshot, in the PAW of the control station: "Total Power Needed: 2 Low Voltage" and "Total Power Available: 1" So your experiment station doesn't have enough power, and now nothing works... FYI: the amount of power that a solar panel or RTG generates depends on the type and level of Kerbal that places it: 1 unit of power if placed by a Pilot or Scientist of any level, 2 levels of power if placed by an Engineer of level 0 or 1, more power with higher levels of Engineers. Quote Link to comment Share on other sites More sharing options...
djr5899 Posted June 19, 2019 Author Share Posted June 19, 2019 6 hours ago, AHHans said: It says so in the screenshot, in the PAW of the control station: "Total Power Needed: 2 Low Voltage" and "Total Power Available: 1" So your experiment station doesn't have enough power, and now nothing works... FYI: the amount of power that a solar panel or RTG generates depends on the type and level of Kerbal that places it: 1 unit of power if placed by a Pilot or Scientist of any level, 2 levels of power if placed by an Engineer of level 0 or 1, more power with higher levels of Engineers. I think the key word in your response is Engineer. I did not see anything in KSPedia that told me I needed to use an Engineer. To me, I'm placing Science....I would want to use Scientist. So I believe the fact that I am using a Level 2 Scientist is likely the cause of the problem. Again, it's on me if I missed it in KSPedia, but in game tutorials on using deploying the science and using the new robotics parts would have been nice. As someone that visits the forums, I would have settled for a good Tutorial on here. Quote Link to comment Share on other sites More sharing options...
Dafni Posted June 19, 2019 Share Posted June 19, 2019 12 minutes ago, djr5899 said: To me, I'm placing Science....I would want to use Scientist. That is indeed true for the science experiments. But the power sources need an Engineer for max output. Quote Link to comment Share on other sites More sharing options...
djr5899 Posted June 19, 2019 Author Share Posted June 19, 2019 1 hour ago, Dafni said: That is indeed true for the science experiments. But the power sources need an Engineer for max output. That kind of stinks and severely limits the ease of use of these devices. To most efficiently use these parts, I need 3 kerbalnauts: I need a pilot to land on the surface with the most ease, the ability to use SAS controls. I need an Engineer to setup the Control Station, Power, and Communications I need a Scientist to setup the Experiments. Takes just the MK2 Lander Can, my standard setup, out of the picture. I either need to put to MK2s, add an MK1 Lander Can, or use an MK1-3 Command Pod. Quote Link to comment Share on other sites More sharing options...
AHHans Posted June 19, 2019 Share Posted June 19, 2019 1 hour ago, djr5899 said: That kind of stinks and severely limits the ease of use of these devices. To most efficiently use these parts, I need 3 kerbalnauts: Yupp! I believe that was indeed the idea behind that: to motivate people to bring Kerbals of all three professions on the expeditions. 1 hour ago, djr5899 said: I need an Engineer to setup the Control Station, Power, and Communications An, no. The Engineer only gives a bonus to power production. Control and (afaik) Communications can be placed by anyone. Or you could "just" bring more power units (solar panels, or RTGs) and place them by a scientist or pilot. Quote Link to comment Share on other sites More sharing options...
jost Posted June 20, 2019 Share Posted June 20, 2019 16 hours ago, AHHans said: Or you could "just" bring more power units (solar panels, or RTGs) and place them by a scientist or pilot. Or use a probe module to get rid of the pilot Quote Link to comment Share on other sites More sharing options...
AHHans Posted June 20, 2019 Share Posted June 20, 2019 1 hour ago, jost said: Or use a probe module to get rid of the pilot But how will Valentina get her "Planted Flag on Duna" achievement? (Ike is easy, I can just make two trips to Ike with my lander.) Quote Link to comment Share on other sites More sharing options...
djr5899 Posted June 20, 2019 Author Share Posted June 20, 2019 Just to wrap up, built a bigger landing craft, took an engineer with me along with scientist, a pilot, and had room for a dog in the 4th seat. Everything worked fine this time when I had the Engineer place the power and the Control station. Thanks for the help! Quote Link to comment Share on other sites More sharing options...
botlivesmatter Posted January 30, 2020 Share Posted January 30, 2020 The first time, did you have a connection to the ksc? Like, were you facing kerbin, because the signal an be blocked by Minimus itself Quote Link to comment Share on other sites More sharing options...
klesh Posted January 30, 2020 Share Posted January 30, 2020 Slap an inflatable docking port on top of the MK Lander can, inflate it, and put a kerbal inside for the ride to the surface. Or for a more budget solution, slap a folding chair on top and make him sit out in the vacuum for the ride down. Quote Link to comment Share on other sites More sharing options...
coconutturtle Posted May 16, 2020 Share Posted May 16, 2020 Had a look at your screenshot, you don't seem to be facing the sun? Had a similar issue and waited until "day" it was fine. Quote Link to comment Share on other sites More sharing options...
AHHans Posted May 16, 2020 Share Posted May 16, 2020 Hi @coconutturtle, welcome to the Forums. The screenshot was posted nearly a year ago, I believe the issue has been resolved by now. But if you have questions feel free to start a new thread and ask. Quote Link to comment Share on other sites More sharing options...
Djse3 Posted August 19, 2020 Share Posted August 19, 2020 hi so im having similar issues in that I've put everything down on "mun" with the right people for the right jobs, facing the sun, with enough power ... but none of my experiments are working -.- its probably something simple but kts driving me nuts. Any help would be greatly appreciated ^__^ Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted August 21, 2020 Share Posted August 21, 2020 On 8/19/2020 at 4:29 PM, Djse3 said: hi so im having similar issues in that I've put everything down on "mun" with the right people for the right jobs, facing the sun, with enough power ... but none of my experiments are working -.- its probably something simple but kts driving me nuts. Any help would be greatly appreciated ^__^ Try warping for a few days and see if you get some messages about science earnings. I also thought mine weren't working but it turned out they were just working very slowly. Quote Link to comment Share on other sites More sharing options...
Xtra Posted February 15, 2021 Share Posted February 15, 2021 I don't even get a panel to readout anything... just camera resets and focus. I'm on the KSC Runway testing it out. So No blocking of anything. My Engineer... not sure how to tell his level - he has one star and I'm only placing a control and solar panel so a level 1 should be all I need. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted February 15, 2021 Share Posted February 15, 2021 There's no visual evidence that the parts are working. If they are, you just receive science over time. Quote Link to comment Share on other sites More sharing options...
KerbMav Posted February 16, 2021 Share Posted February 16, 2021 The oversized landercan needs a rework to seat at least three Kerbals, at least in its big variation. Quote Link to comment Share on other sites More sharing options...
Mescatron Posted April 11, 2021 Share Posted April 11, 2021 On 2/15/2021 at 2:46 AM, Xtra said: I don't even get a panel to readout anything... just camera resets and focus. I'm on the KSC Runway testing it out. So No blocking of anything. My Engineer... not sure how to tell his level - he has one star and I'm only placing a control and solar panel so a level 1 should be all I need. Exactly My Problem, I have placed them on the surface of the Mun. Plenty of Sun, Placed Correctly with the Scientist, and Engineer. No Panel to get a Readout.. I have Left clicked it, Right Clicked it. Is there a Keyboard Activating Key? Like Alt or Shift or even a number or letter.. djr5899 This was an Image in his Post. (Below) I do not get any of this info.. just the Aim Camera, and Reset Camera.. Would Like to see this Info on my Game.. HOW? A proper, step by step Tutorial going into depth, would be nice.. Like .. Does the Engineer have to have at least one Star, Also i did not see a down button in m Inventory. I just placed them all directly from the Container Inventory, My Kerbals, only have two Inventory Spaces.. And they are filled with a JetPack and a Parachute, No room for anything else, not even a paperclip.. LOL .. Anyways.. Any Help would be greatly appreciated.. Thanks.. Quote Link to comment Share on other sites More sharing options...
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