Cheeky Fuze Posted October 1, 2019 Share Posted October 1, 2019 MODS AND MULTIPLAYER ON XBOX ONE PLEASE!!!!!!!!!! Link to comment Share on other sites More sharing options...
DunaManiac Posted October 1, 2019 Share Posted October 1, 2019 Multiplayer probably will be on the consoles, I am not sure about mods though. Link to comment Share on other sites More sharing options...
infinite_monkey Posted October 1, 2019 Share Posted October 1, 2019 No more need for Kerbal Joint Reinforcements please!!! Trailer didn't look too good in that regard... Link to comment Share on other sites More sharing options...
GoldForest Posted October 3, 2019 Share Posted October 3, 2019 I would like an landing rig out at sea for replicating those SpaceX missions where the booster doesn't have enough Dv to return to launch site. Link to comment Share on other sites More sharing options...
Superfluous J Posted October 3, 2019 Share Posted October 3, 2019 On 10/1/2019 at 5:57 AM, Brikoleur said: Stock KIS/KAS. I hope a stock version of this would give you an in-game VAB interface. Require me to have X engineers in the area if you must, but don't make me use them to build ships. it's a UI nightmare. On 10/1/2019 at 5:57 AM, Brikoleur said: Stock kOS, except more newbie/non-programmer/user-friendly. The KAL-1000 already showed what even very simple "animation style" programming can do; a simple-to-use Turing complete programming language would greatly expand gameplay possibilities. I can't see this happening but I'd like it as well. On 10/1/2019 at 6:58 PM, infinite_monkey said: No more need for Kerbal Joint Reinforcements please!!! Trailer didn't look too good in that regard... I've never needed KJR so I guess that's already in there 16 minutes ago, GoldForest said: I would like an landing rig out at sea for replicating those SpaceX missions where the booster doesn't have enough Dv to return to launch site. They said there will be a dock for launching boats. You could make your own! You could even build a base out there if what they're saying about base building is correct. Link to comment Share on other sites More sharing options...
GoldForest Posted October 3, 2019 Share Posted October 3, 2019 10 minutes ago, 5thHorseman said: They said there will be a dock for launching boats. You could make your own! You could even build a base out there if what they're saying about base building is correct. Wait! What?! Where did this come from? I didn't hear anything about a dock! Link to comment Share on other sites More sharing options...
Superfluous J Posted October 3, 2019 Share Posted October 3, 2019 1 minute ago, GoldForest said: Wait! What?! Where did this come from? I didn't hear anything about a dock! It was in one of the videos that came out right after PAX. Sadly I don't recall if someone said they heard it, or if it was from one of the developers themselves. Link to comment Share on other sites More sharing options...
magoigor Posted October 4, 2019 Share Posted October 4, 2019 In the trailer, you can see on some planet's atmospheres, they are moving, principally on jool's scene, if you look closer. ( I think it's Jool ) I really hope that "dynamic" or animated atmospheres are a thing :p Link to comment Share on other sites More sharing options...
OutOfAblator Posted October 4, 2019 Share Posted October 4, 2019 The ability to fire Gene Kerman. Link to comment Share on other sites More sharing options...
FinalFan Posted October 5, 2019 Share Posted October 5, 2019 I'm here to drop a super specific wish that I doubt anyone else has posted, but I only checked the first three pages so far so let me know if I'm wrong. I would like to be able to toggle the VAB/SPH to "Night Mode" and see how my stuff looks in the dark. I sometimes put the floodlights on things and I'd like to see how effective it is without launching and timewarping. Or maybe it's already in KSP and I'm just ignorant. In which case, please cure my ignorance! Link to comment Share on other sites More sharing options...
Bioman222 Posted October 5, 2019 Share Posted October 5, 2019 My biggest wish would be C418 to do the music for the game Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted October 5, 2019 Share Posted October 5, 2019 31 minutes ago, Bioman222 said: My biggest wish would be C418 to do the music for the game Good idea lol Link to comment Share on other sites More sharing options...
www2 Posted October 5, 2019 Share Posted October 5, 2019 For me one of the biggest deal barker is Linux support or that play nice with wine (windows api for Linux). Like the idea that C418 do the music for the game. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 7, 2019 Share Posted October 7, 2019 (edited) I’m gonna be making a youtube video on this topic soon but easily my biggest hope is the level of parody of development between the platforms squad treated PS4 and Xbox 1 players like second class citizens by not putting as much love and development into ksp for consoles as they did pc. Heck we only just a few months ago got the makings history dlc and by the time breaking ground comes out ksp2 will be out so my biggest hope is that ksp2 has equal opportunity for all platforms. However I have fear we won’t get that due to the fact that pc gets the game first before console and there is no telling how late after the pc release console will get it edit: here’s the video Edited October 7, 2019 by War Eagle 1 Link to comment Share on other sites More sharing options...
Torgo Posted October 8, 2019 Share Posted October 8, 2019 The one thing I really would like is to be able to undock windows in the game, and move them to another monitor, like could be done in FSX. Link to comment Share on other sites More sharing options...
Rik Posted October 8, 2019 Share Posted October 8, 2019 One thing I'd like to see is integrated scaling on a grand/controlled level. 1. parts with sanity, you can only make an engine smaller if you've unlocked the next level in that engine's family. An I can only shrink the 30 once I've unlocked the 45 kind of deal. You can only reduce the size of electronic components when you're two level up - logical miniaturization. 2. The grand part is planets and orbits. A set of sliders in difficulty to change the size of planets and/or their orbits so I can take it all the way to a one-to-one ratio with Earth or larger if desired. Auto-adjust atmo and planetary features to fit. 3. The same option with Kerbal ship parts. If I can bump the world to our size I'd like to be able to do the same with rockets/planes. I think for that particular option Kerbals and buildings should follow to keep it all relatively the same, tiny Kerbals and buildings with full sized rockets would be a little odd looking. My other item would be a reduced need for KJR or it's future offspring, the rocket in the demo didn't look large enough to be that noodley. How do I build a ginormous colony ship if tat little thing is going to fly apart a few hundred meters into flight? Link to comment Share on other sites More sharing options...
GoldForest Posted October 9, 2019 Share Posted October 9, 2019 On 10/6/2019 at 7:53 PM, War Eagle 1 said: squad treated PS4 and Xbox 1 players like second class citizens by not putting as much love and development into ksp for consoles as they did pc. Heck we only just a few months ago got the makings history dlc and by the time breaking ground comes out ksp2 will be out Why does everyone nark on Squad for the timeliness of KSP on consoles? It's not their fault. They out-sourced it to console developers. Blame those guys, not Squad. Squad has no hand whatsoever in the console version. On 10/6/2019 at 7:53 PM, War Eagle 1 said: so my biggest hope is that ksp2 has equal opportunity for all platforms. However I have fear we won’t get that due to the fact that pc gets the game first before console and there is no telling how late after the pc release console will get it It takes time to port a game to console, and there's a month long to several month long process after they've optimized it of getting it through Sony's and Microsoft's validation process. If they don't like anything, they send it back and tell them to fix it or change it. Quote Parody of Development See above reply. Quote More Customization Totally agree with more customization. Always a good thing. We've already gotten confirmation on the ability to paint rockets and swap kerbal's hair, but more is better in this case, though, we still don't know even a percentage of the game, so we'll have to wait and see what they already have. Though, I doubt they'll have full RGB control for the painting of rockets. And I doubt it's free hand paint and more like sticker painting... I hope not though. Quote More visual niceties They've said the Kerbals are more expressive. They'll flail arms and even pass out, possibly even barf. We also got confirmation that they will scream and freak out. Quote Weather, seasons and solar events Weather - I think they said they wouldn't put weather into the game other than clouds. Though, I wouldn't be against weather, as long as its optional of course. Seasons - Comes with weather, so sure. Solar events - You want a mass solar ejection? What are you mad?! … Mmm, don't know how I feel about this. Quote Care for kerbals I'm on the no life support ban wagon, so yeah, no life support, but if it's optional it's not a problem, obviously. Quote Increased data and info Agreed, the 1.7 addition of the orbit read out/maneuver node menu was nice. That should be added in KSP 2. Quote Cross platform multiplayer I think the PC should be left out. Xbox and PS4 should have it, yes, but PC should be in there, in my opinion. If the PC was added into the trifecta, a PC joining a Xbox server would be bogged down by said Xbox, since the server might be local. If there's official servers, arlight fine, go ahead, but if it's local servers only? No, PC should not be included in the cross-play. Quote More places to visit DLC solar systems would definitely be nice. Though, planet modders will probably go crazy with the new moddability that Star Theory might just pluck the more popular ones up and go, "Hey, can we make your mod official?" Quote Alien Life Forms This is semi-confirmed with Nate Thompsons answer of alien life. He said, "Get out there and explore." Quote Longevity Star Theory has stated they want this, they want their game to last ten years+ Link to comment Share on other sites More sharing options...
GoldForest Posted October 9, 2019 Share Posted October 9, 2019 On a separate note, I would like the cheat menu to get stock hyper edit. I want to be able to set my craft on another planet without having to fly there and plant a VAB. I also would like to set any height. If I have a plane, I want to be able to drop it into a planet at 20Km so I can instantly have it flying. Link to comment Share on other sites More sharing options...
Zarkov2 Posted October 10, 2019 Share Posted October 10, 2019 On 10/9/2019 at 12:32 PM, GoldForest said: On a separate note, I would like the cheat menu to get stock hyper edit. The hyper edit functionality could perhaps be added as an in-game simulator, accessible from the VAB. Milestones and missions etc. could then of course only be completed outside of the sim. But I agree, I'm currently trying to get an Eve return mission completed and would say hyper edit is more or less required to keep one's sanity. Having to do full missions for all of those iterations... Link to comment Share on other sites More sharing options...
GoldForest Posted October 10, 2019 Share Posted October 10, 2019 1 minute ago, Zarkov2 said: The hyper edit functionality could perhaps be added as an in-game simulator, accessible from the VAB. Milestones and missions etc. could then of course only be completed outside of the sim. But I agree, I'm currently trying to get an Eve return mission completed and would say hyper edit is more or less required to keep one's sanity. Having to do full missions for all of those iterations... I don't mean as an in-game simulator, I mean as in you have access to it for the game. Sandbox mode only, of course, but still, I would like a way to land a craft at Eve and test it out for possibly a career or progression mode mission. Lots of people use Sandbox to test craft files, and you can send a craft to eve, but it has to be in orbit. Link to comment Share on other sites More sharing options...
paul23 Posted October 10, 2019 Share Posted October 10, 2019 I'd really love to see career mode "expanded", giving a reason to go to other planets other than for achievement purposes. Make it possible to create new vabs/launch platforms and maybe make it so that certain planets have materials that are needed for end level rocketry. Link to comment Share on other sites More sharing options...
KnutG Posted October 10, 2019 Share Posted October 10, 2019 On 10/9/2019 at 12:32 PM, GoldForest said: On a separate note, I would like the cheat menu to get stock hyper edit. I want to be able to set my craft on another planet without having to fly there and plant a VAB. I also would like to set any height. If I have a plane, I want to be able to drop it into a planet at 20Km so I can instantly have it flying. Actual you can do all this with the mission editor in KSP - the only thing whats here a little bit long-winded is to copy paste the craft file from Mission to savegame and back... Link to comment Share on other sites More sharing options...
Rik Posted October 10, 2019 Share Posted October 10, 2019 More effects, Chatterer and Ship Effects add a lot to the ambiance of the game and I'd like to see that become stock. We've also heard Saturn's rings singing and the sounds of Mars, these seem like valid additions to an outstanding game. Singing rings may get really irritating if constant ubt the general concept remains sound. Stock Final Frontier, those little medals for the Kerbals when they accomplish something are an addition with a surprising level of impact. I was very proud of Lamdry when he received his medal as the first Kerbal to walk on Eve, unfortunately do to a subsequent katastrophe during his team's departure it was awarded at his memorial service. Link to comment Share on other sites More sharing options...
Barefoot Friar Posted October 10, 2019 Share Posted October 10, 2019 I'm just flat out not buying it if there's no native Linux port. I could run Windows on a VM, I suppose, but I'm not going to go to that much trouble for KSP2, especially since KSP1 works great as is. Link to comment Share on other sites More sharing options...
qwe9000 Posted October 11, 2019 Share Posted October 11, 2019 I've been hearing rumors about micro-transactions on KSP 2 and I hope it doesn't happen. Link to comment Share on other sites More sharing options...
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