GoldForest Posted August 23, 2019 Author Share Posted August 23, 2019 New Speculation: Spoiler https://www.gamespot.com/videos/kerbal-space-program-2-gameplay-gamescom-2019/2300-6450778/ In the pre-alpha footage you can faintly make out the sound of a launch controller's voice in the background just before launch of the first rocket. I speculate that they have added audio countdown, in kerbalneze, to launches. Link to comment Share on other sites More sharing options...
KerBlitz Kerman Posted August 24, 2019 Share Posted August 24, 2019 I just want stock Raster Prop Monitor, and cockbits like what WBI can offer when ASET is installed. But I doubt we'll get it. Link to comment Share on other sites More sharing options...
GoldForest Posted August 24, 2019 Author Share Posted August 24, 2019 2 hours ago, KerBlitz Kerman said: I just want stock Raster Prop Monitor, and cockbits like what WBI can offer when ASET is installed. But I doubt we'll get it. Not the thread to discuss what you want. Please take your wants to the hope and wishes thread. Link to comment Share on other sites More sharing options...
GoldForest Posted September 8, 2019 Author Share Posted September 8, 2019 Okay, so I was wrong. There are only 4 launch pads and 4 landing pads, not five. Link to comment Share on other sites More sharing options...
Voculus Posted September 8, 2019 Share Posted September 8, 2019 I hope it's a placeholder, or merely one of many launch sites. I'm not a fan of having the Space Center in a swamp. Link to comment Share on other sites More sharing options...
MechBFP Posted September 8, 2019 Share Posted September 8, 2019 On 8/22/2019 at 7:38 PM, GoldForest said: No, plant scale should not be tied to difficulty, rather it should have it's own dedicated slider under the advanced menu tab. You mean a slider in the difficulty menu like everything else that has a slider? Link to comment Share on other sites More sharing options...
magnemoe Posted September 8, 2019 Share Posted September 8, 2019 2 hours ago, Voculus said: I hope it's a placeholder, or merely one of many launch sites. I'm not a fan of having the Space Center in a swamp. The real KSC is in one, the alligators is unpaid security guards. Then I was there we saw one in the SpaceX pad's pond They have to have special fences to keep them out and its rules forbidding you to jog or use an bike to the pads. Like lots of exclusions zones it become an nature reservation in practice. Link to comment Share on other sites More sharing options...
razark Posted September 8, 2019 Share Posted September 8, 2019 22 minutes ago, magnemoe said: The real KSC is in one, the alligators is unpaid security guards. JSC occasionally has to warn people away from gator sightings, as well. Nowhere near as swampy as KSC, though. Link to comment Share on other sites More sharing options...
Xd the great Posted September 9, 2019 Share Posted September 9, 2019 Huh. Maybe they should add a few gator sightings in crew reports from the KSC. Link to comment Share on other sites More sharing options...
alberro+ Posted April 20, 2020 Share Posted April 20, 2020 I want to draw some atention to the crawlers. Specifically, how they would be controlled and/or how the move. Spoiler kind of an old thread, but hey im still ultra hyped Link to comment Share on other sites More sharing options...
GoldForest Posted April 21, 2020 Author Share Posted April 21, 2020 11 hours ago, alberro+ said: I want to draw some atention to the crawlers. Specifically, how they would be controlled and/or how the move. Hide contents kind of an old thread, but hey im still ultra hyped A really old thread. You necro'd it back to life. Crawlers aren't on topic for this thread. There aren't even crawlers in KSP 2. The crawler the tower is attached to is an inanimate object. Link to comment Share on other sites More sharing options...
HansonKerman Posted April 25, 2020 Share Posted April 25, 2020 On 8/22/2019 at 12:18 PM, Tw1 said: I do hope Kerbin is roughly the same. An overhauled one, but still with the same maps you see in all the fan content. Yeah. Maybe they don’t want Kerbin to “just be Libnoise’s example planet” anymoar, but I personally hope that the Kerbol system stays roughly the same. i do want the Sun to finally be renamed tho Link to comment Share on other sites More sharing options...
SOXBLOX Posted April 26, 2020 Share Posted April 26, 2020 I don't think they'll move the launch site off the equator; it would be tricky for beginners. It will probably be on the east coast of a continent. I hope they use roughly the same map, whatever else they do. The current one has three, maybe four, good locations for a launch site on the equator with lots of ocean to the east; they are the desert to the west of the KSC, the Korea-shaped peninsula to the east, just across the bay which contains the island airfield, and some spots in the Crater Sea, waaay to the east of KSC. Although we can't entirely rule out an inland launch site (privyet, Baikonur Cosmodrome), I don't think the devs would use one for KSC itself. With the addition of multiplayer, I think the other locations like Baikerbanur and Woomerang will get reworked as full launch sites as well. Link to comment Share on other sites More sharing options...
GoldForest Posted April 27, 2020 Author Share Posted April 27, 2020 10 hours ago, SOXBLOX said: I don't think they'll move the launch site off the equator; it would be tricky for beginners. It will probably be on the east coast of a continent. I hope they use roughly the same map, whatever else they do. The current one has three, maybe four, good locations for a launch site on the equator with lots of ocean to the east; they are the desert to the west of the KSC, the Korea-shaped peninsula to the east, just across the bay which contains the island airfield, and some spots in the Crater Sea, waaay to the east of KSC. Although we can't entirely rule out an inland launch site (privyet, Baikonur Cosmodrome), I don't think the devs would use one for KSC itself. With the addition of multiplayer, I think the other locations like Baikerbanur and Woomerang will get reworked as full launch sites as well. They've already confirmed its in almost the same location, just a face lift for the terrain. Link to comment Share on other sites More sharing options...
SOXBLOX Posted April 27, 2020 Share Posted April 27, 2020 Fantastic! Can't wait to see it, then. Thx! Link to comment Share on other sites More sharing options...
Lewie Posted May 5, 2020 Share Posted May 5, 2020 I just noticed this the other day, but it looks like the runway island is still in the game! I may be wrong, but for a brief second you can see the island it sits on Link to comment Share on other sites More sharing options...
Drakenred65 Posted May 6, 2020 Share Posted May 6, 2020 Good, because I still use it as a whoops I overshot zone to land near with a fuel production base/post added in. Link to comment Share on other sites More sharing options...
Recommended Posts