somnambulist Posted April 28, 2020 Share Posted April 28, 2020 @Zorg how does the performance of TUFX compare to K3SP? Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 29, 2020 Author Share Posted April 29, 2020 7 hours ago, somnambulist said: @Zorg how does the performance of TUFX compare to K3SP? No idea, I dont normally have an FPS counter on. Worth noting that both KS3P and TUFX do their thing by referencing the Unity post processing stack. Ie stuff built into the Unity game engine that KSP doesnt use. And TUFX uses a newer version of the post processing stack. I would therefore expect them to be equivalent, perhaps TUFX even might be better performing but I don't know. Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 3, 2020 Author Share Posted May 3, 2020 (edited) OP updated with config v0.2, a few tweaks a and a new colour profile. Mostly the post processing AA has been disabled because I've been told KSP's built in hardware MSAA is the best option. If you have performance issues with the KSP anti aliasing you can try some of the TUFX ones. Second I have added a new colour profile Zorg-Colour-vintage1-OT The shadows are VERY blue in this. Suggest not using it in dark scenes, night side etc. Edited March 14 by Zorg Quote Link to comment Share on other sites More sharing options...
moguy16 Posted June 8, 2020 Share Posted June 8, 2020 can someone please post the tufx configs somewhere other then dropbox cause that doesn't work for me? Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 19, 2020 Share Posted July 19, 2020 Hey Zorg, is the anti aliasing in 1.9.1 screwed up for you as well? It just does not look as crisp on some parts as it did in 1.8.1. The Solar panels from Benjee's ISS mod look awful. I haven't modified the TUFX AA settings from your settings either, and both my 1.8.1 and 1.9.1 installs have the same setting for AA: 8x Quote Link to comment Share on other sites More sharing options...
hemeac Posted July 24, 2020 Share Posted July 24, 2020 Thanks for providing your TUFX configs, they look great! Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 24, 2020 Author Share Posted July 24, 2020 On 7/19/2020 at 10:44 PM, MashAndBangers said: Hey Zorg, is the anti aliasing in 1.9.1 screwed up for you as well? It just does not look as crisp on some parts as it did in 1.8.1. The Solar panels from Benjee's ISS mod look awful. I haven't modified the TUFX AA settings from your settings either, and both my 1.8.1 and 1.9.1 installs have the same setting for AA: 8x I'm still on 1.8, tbh I've not really settled on whether to use TUFX post processing AA or the games in built hardware driven AA. I think the in game AA is less performance intensive and less prone to artifacts while the TUFX ones are a bit heavy handed though they seem more effective and dampening down really bad aliasing on stuff like stringers on tanks. But no idea about 1.9 Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 24, 2020 Share Posted July 24, 2020 3 minutes ago, Zorg said: I'm still on 1.8, tbh I've not really settled on whether to use TUFX post processing AA or the games in built hardware driven AA. I think the in game AA is less performance intensive and less prone to artifacts while the TUFX ones are a bit heavy handed though they seem more effective and dampening down really bad aliasing on stuff like stringers on tanks. But no idea about 1.9 already figured it out. Benjee isn't using .dds for his textures in Habtech 2, and I guess squad changed something in 1.9 that handles AA for textures and normals so that it only works for .dds textures. Benjee said he'll update the textures in a later update, so gotta wait till next year. ha ha ha not sure if joke. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 17, 2020 Share Posted September 17, 2020 Mr Zorg, I'm trying to step up my screenshot game and wondering if I can pick your brain about a few details? are you using KSP's F1 for screenshots? my nvidia software thingus can save screenshots too, after passing through their effects engine stuff .. a whole unexplored world there. could you comment on your in-game resolution and your setting for SCREENSHOT_SUPERSIZE in settings.cfg? what do you typically do with the screenshot file before posting to the forums? just wondering because if you're cropping/resizing/re-saving, then your save settings might be very interesting too Many thanks! Quote Link to comment Share on other sites More sharing options...
computercat04 Posted November 10, 2020 Share Posted November 10, 2020 On 5/3/2020 at 4:31 AM, Zorg said: OP updated with config v0.2, a few tweaks a and a new colour profile. Mostly the post processing AA has been disabled because I've been told KSP's built in hardware MSAA is the best option. If you have performance issues with the KSP anti aliasing you can try some of the TUFX ones. Second I have added a new colour profile Zorg-Colour-vintage1-OT The shadows are VERY blue in this. Suggest not using it in dark scenes, night side etc. Download [dropbox] How do I install the config? Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 10, 2020 Author Share Posted November 10, 2020 7 minutes ago, computercat04 said: How do I install the config? You can put them anywhere in gamedata. I just make a folder for them, doesnt matter what its called. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted November 10, 2020 Share Posted November 10, 2020 Just now, Zorg said: You can put them anywhere in gamedata. I just make a folder for them, doesnt matter what its called. Ok. Thanks. Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 10, 2020 Author Share Posted November 10, 2020 (edited) On 9/17/2020 at 8:17 PM, OrbitalManeuvers said: Mr Zorg, I'm trying to step up my screenshot game and wondering if I can pick your brain about a few details? are you using KSP's F1 for screenshots? my nvidia software thingus can save screenshots too, after passing through their effects engine stuff .. a whole unexplored world there. could you comment on your in-game resolution and your setting for SCREENSHOT_SUPERSIZE in settings.cfg? what do you typically do with the screenshot file before posting to the forums? just wondering because if you're cropping/resizing/re-saving, then your save settings might be very interesting too Many thanks! Oh I guess I should set notifications on this topic, very late reply 1. Yes I do use F1. 2. I use my monitor resolution of 2560x1440. I am not using supersampling just to keep file size under control and also last time I used it it caused problems with EVE. Its been a while since I did that so not sure if still the case. 3. Sometimes I crop, usually just using windows photo viewer ( )or whatever its called for most uploads which are otherwise undedited. Other times when I feel like having some fun with a more vintage type look I send it to photoshop. Dont recall export settings, pretty standard PNG settings. Edited November 10, 2020 by Zorg Quote Link to comment Share on other sites More sharing options...
Arco123 Posted November 19, 2020 Share Posted November 19, 2020 I'm a madman. I use all three. Reshade, Tufx, and ks3p. (All at the same time!) Quote Link to comment Share on other sites More sharing options...
Neesh Posted June 6, 2021 Share Posted June 6, 2021 What version of KSP is this for? I can't find anywhere on the post if it mentions this. I saw a reply you made on someone's comment saying 1.8.1, but as I understand, parallax doesnt work for anything less than 1.10.x. Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 6, 2021 Author Share Posted June 6, 2021 6 hours ago, Neesh said: What version of KSP is this for? I can't find anywhere on the post if it mentions this. I saw a reply you made on someone's comment saying 1.8.1, but as I understand, parallax doesnt work for anything less than 1.10.x. I wrote the original post in 2019 (focused around KS3P instead of TUFX which hadnt come out at that point) , and have updated it occasionally since then. All of the mods mentioned have versions that work in 1.11 as far as I know. Not all of them are supported in 1.8 Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted August 10, 2021 Share Posted August 10, 2021 @ZorgI really enjoy your setup. Thanks for sharing your presets. I'm trying to see if I can get a less cinematic and more naturally bright aesthetic, like you sometimes see in NASA spacewalk photos, example here: https://imgur.com/MZBEXNV Some of @benjee10's screenshots get pretty close, but I don't know for sure what he's doing with his settings. Looks like bloom, but subdued, and maybe a neutral tonemapper instead of ACES? I'm experimenting to see if using your Kopernicus sunlight boost will help on stock + OPM system, or if because that was written for JNSQ it's going to be ridiculously scaled. Here's a color grading I think might get me there, EFFECT { name = ColorGrading GradingMode = HighDefinitionRange Tonemapper = Neutral Temperature = 6 Saturation = 10 PostExposure = 0.7 Contrast = 6 Gain = 1,1,1,0.3 } but I'd love if you have any insight about what to add, remove, vary, etc. Thanks! Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 16, 2021 Author Share Posted August 16, 2021 On 8/11/2021 at 2:43 AM, danfarnsy said: @ZorgI really enjoy your setup. Thanks for sharing your presets. I'm trying to see if I can get a less cinematic and more naturally bright aesthetic, like you sometimes see in NASA spacewalk photos, example here: https://imgur.com/MZBEXNV Some of @benjee10's screenshots get pretty close, but I don't know for sure what he's doing with his settings. Looks like bloom, but subdued, and maybe a neutral tonemapper instead of ACES? I'm experimenting to see if using your Kopernicus sunlight boost will help on stock + OPM system, or if because that was written for JNSQ it's going to be ridiculously scaled. Here's a color grading I think might get me there, EFFECT { name = ColorGrading GradingMode = HighDefinitionRange Tonemapper = Neutral Temperature = 6 Saturation = 10 PostExposure = 0.7 Contrast = 6 Gain = 1,1,1,0.3 } but I'd love if you have any insight about what to add, remove, vary, etc. Thanks! Ive not actually been playing much KSP at all over the last year or so lol. Modders curse as Im too busy making stuff. But I am setting up a new test install with visuals, i'll take a look and see sometime. Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted August 16, 2021 Share Posted August 16, 2021 9 hours ago, Zorg said: Ive not actually been playing much KSP at all over the last year or so lol. Modders curse as Im too busy making stuff. But I am setting up a new test install with visuals, i'll take a look and see sometime. Thanks. I think I'm about where I want it, between the sunlight boost and my setting with the bloom from your neutral. Here's a few: Same scene with zorg-neutral, definitely pops: My current setting: Vs zorg-neutral preset, a little too much white: Here's my current, bloom is pretty much duplicate of yours. TUFX_PROFILE { name = Farnsy-Neutral hdr = False antialiasing = None EFFECT { name = Bloom Intensity = 2.4 Threshold = 1.3 SoftKnee = 0.73 } EFFECT { name = ColorGrading GradingMode = HighDefinitionRange Tonemapper = Neutral Temperature = 6 Saturation = 10 PostExposure = 0.7 Contrast = 6 Gain = 1,1,1,0.3 } } I'm glad these tools exist. It's nice to have visuals not be so flat. Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 16, 2021 Author Share Posted August 16, 2021 1 hour ago, danfarnsy said: Thanks. I think I'm about where I want it, between the sunlight boost and my setting with the bloom from your neutral. Here's a few: Same scene with zorg-neutral, definitely pops: My current setting: Vs zorg-neutral preset, a little too much white: Here's my current, bloom is pretty much duplicate of yours. TUFX_PROFILE { name = Farnsy-Neutral hdr = False antialiasing = None EFFECT { name = Bloom Intensity = 2.4 Threshold = 1.3 SoftKnee = 0.73 } EFFECT { name = ColorGrading GradingMode = HighDefinitionRange Tonemapper = Neutral Temperature = 6 Saturation = 10 PostExposure = 0.7 Contrast = 6 Gain = 1,1,1,0.3 } } I'm glad these tools exist. It's nice to have visuals not be so flat. Looks great, always nice to have more options to switch between, def keen to try this out Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 16, 2021 Share Posted August 16, 2021 4 hours ago, danfarnsy said: I think I'm about where I want it, between the sunlight boost and my setting with the bloom from your neutral. I've made a few very similar tweaks, plus applied Zorg's WIP sun stuff to KSRSS, too. I just did this blindly, not knowing if any of the params actually work for KSRSS or what ... but here's where I'm at so far. also, this is scatterer's projector mode, and KSP's 8x AA re-enabled. original was super_sampled and then this is resized in PS back to 1080p. I feel like this is pretty well balanced, but definitely nothing breathtaking yet. Maybe I de-hyped it a little too much? Quote Link to comment Share on other sites More sharing options...
Roros Posted September 1, 2021 Share Posted September 1, 2021 Hey the dropbox link isnt working for me. Any chance you could post a new mirror ? Appreciate it. Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 1, 2021 Author Share Posted September 1, 2021 1 hour ago, Roros said: Hey the dropbox link isnt working for me. Any chance you could post a new mirror ? Appreciate it. er try this: https://cdn.discordapp.com/attachments/690553577524953158/882741962321571850/Zorg_flight_profiles.cfg even has a bonus new profile I've kinda been messing with. Quote Link to comment Share on other sites More sharing options...
Roros Posted September 2, 2021 Share Posted September 2, 2021 3 hours ago, Zorg said: er try this: https://cdn.discordapp.com/attachments/690553577524953158/882741962321571850/Zorg_flight_profiles.cfg even has a bonus new profile I've kinda been messing with. Much appreciated, I have a bunch of TuFX profiles and you probably know different ones fit different scenes better than others I like your profiles from the screenshots so Im sure ill be happy ! Thanks again. Quote Link to comment Share on other sites More sharing options...
Dakitess Posted October 28, 2021 Share Posted October 28, 2021 Hi guys, thanks Zorg for this visual enhancement topic, and thanks for your TUFx profile, you've been the ambassador of it I believe I can't get AA to work properly though. TUFx seems to disable the InGame AA, and has its own settings but I find them lacking. Only temporal looks good to me, but needs to be static picture while i'm doing cinematic with camera movement. I've tried using the NVidia panel but not success so far. Any idea ? Quote Link to comment Share on other sites More sharing options...
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