Diman_AS Posted Wednesday at 07:37 PM Share Posted Wednesday at 07:37 PM Can anyone tell me how and where to do this? I want to change the number of ignitions on the Raptors in StarshipExpansionProject. On 1/10/2023 at 8:32 AM, kerbnub said: Are they mod parts? The code you linked should cover it, unless something else is overwriting them afterward. I recently changed some of my burn durations/number of ignitions for mod parts with a patch very similar to what you linked. It uses FINAL to make sure it comes last. Maybe not the most context smart, but it works. @PART[M2X_Pluto|M3X_NuclearJet|M3X_Hades|M2X_AtomicJet|kare_eng_ntj_mk2|kare_eng_ntj_s1a|kare_eng_ntj_s1b|kare_eng_ntj_s2]:Final { @MODULE[Reliability] { @rated_operation_duration = 3600 //1 hour @rated_ignitions = 0 //infinite } } Just replace the engines/durations which whatever you need. Quote Link to comment Share on other sites More sharing options...
king of nowhere Posted Wednesday at 10:26 PM Share Posted Wednesday at 10:26 PM 2 hours ago, Diman_AS said: Can anyone tell me how and where to do this? I want to change the number of ignitions on the Raptors in StarshipExpansionProject. i don't remember the exact file, but it's in gamedata and either kerbalism, or kerbalismconfig. there are a few big files with data like that Quote Link to comment Share on other sites More sharing options...
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