Jump to content

[1.5 - 1.10] Kerbalism 3.11


Sir Mortimer

Recommended Posts

Can anyone tell me how and where to do this? I want to change the number of ignitions on the Raptors in StarshipExpansionProject.

On 1/10/2023 at 8:32 AM, kerbnub said:

 

Are they mod parts? The code you linked should cover it, unless something else is overwriting them afterward.

I recently changed some of my burn durations/number of ignitions for mod parts with  a patch very similar to what you linked.  It uses FINAL to make sure it comes last. Maybe not the most context smart, but it works.

@PART[M2X_Pluto|M3X_NuclearJet|M3X_Hades|M2X_AtomicJet|kare_eng_ntj_mk2|kare_eng_ntj_s1a|kare_eng_ntj_s1b|kare_eng_ntj_s2]:Final
{
    @MODULE[Reliability]
    {
        @rated_operation_duration = 3600    //1 hour
        @rated_ignitions    = 0        //infinite
    }
}

Just replace the engines/durations which whatever you need.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...