hotcookie101 Posted July 5, 2020 Share Posted July 5, 2020 (edited) Hello, I have downloaded DE_IVA Extension and all its dependenices on the latest version of KSP Everything in the cockpit shows up and switches function but I am getting nothing displaying on the screens not even the Junk Systems Inc and the heads up display virtual horizon only changes with pitch not roll (roll only changes to the state it was at when changing to cockpit view, which I believe is RPMs fault. I am happy to supply log files if this is not a easy fix. I do have a few other mods installed (show in the gyazo link) I am on the latest version of all the mods I could find (RPM v0.31.2) https://gyazo.com/1d6141e23c98846d07a3f517b110d20b Edited July 5, 2020 by hotcookie101 Quote Link to comment Share on other sites More sharing options...
Zorkinian Posted July 7, 2020 Share Posted July 7, 2020 I am seeing an issue similar to hotcookie - I have a 1.10 KSP, and have only installed DE_IVA Extension and its dependencies. Most aspects of the stock command pod work, but: * The navball on the MFD does not rotate * Switching between normal view and IVA view cause the navball to move for ~0.5 seconds before freezing again * All MFD pages seem to function well; even the one containing the navball updates things like the prograde/retrograde marker and the various numerical readouts, it's only the ball itself that seems jammed. Quote Link to comment Share on other sites More sharing options...
RW-1 Posted July 7, 2020 Share Posted July 7, 2020 (edited) commented on this in the github issues. I hadn't posted it here because it would be more noticed there, plus it's expected that it may need tweaking with 1.10 anyways. Edited July 7, 2020 by RW-1 Quote Link to comment Share on other sites More sharing options...
hotcookie101 Posted July 7, 2020 Share Posted July 7, 2020 (edited) 9 hours ago, Zorkinian said: I am seeing an issue similar to hotcookie - I have a 1.10 KSP, and have only installed DE_IVA Extension and its dependencies. Most aspects of the stock command pod work, but: * The navball on the MFD does not rotate * Switching between normal view and IVA view cause the navball to move for ~0.5 seconds before freezing again * All MFD pages seem to function well; even the one containing the navball updates things like the prograde/retrograde marker and the various numerical readouts, it's only the ball itself that seems jammed. Does that mean your screen is showing something? Edited July 7, 2020 by hotcookie101 Accidentally clicked save Quote Link to comment Share on other sites More sharing options...
Zorkinian Posted July 7, 2020 Share Posted July 7, 2020 I only used the stock initial pod, but the MFD screens were working. It looks like my issue is better documented on the github: https://github.com/JonnyOThan/RasterPropMonitor/issues/15 Quote Link to comment Share on other sites More sharing options...
hotcookie101 Posted July 7, 2020 Share Posted July 7, 2020 3 hours ago, Zorkinian said: I only used the stock initial pod, but the MFD screens were working. It looks like my issue is better documented on the github: https://github.com/JonnyOThan/RasterPropMonitor/issues/15 Thanks! Do you mind commenting about the screens not working for me as I do not have a GitHub account? Quote Link to comment Share on other sites More sharing options...
Zorkinian Posted July 8, 2020 Share Posted July 8, 2020 On 7/7/2020 at 12:55 PM, hotcookie101 said: Thanks! Do you mind commenting about the screens not working for me as I do not have a GitHub account? It's probably better for you do that yourself; I don't fully understand your issue, and if they ask any clarifying questions, I won't have your context. Quote Link to comment Share on other sites More sharing options...
wizardkitty Posted July 8, 2020 Share Posted July 8, 2020 This needs a update. Can that happen? the navball in the attitude menu doesnt move. All other stuff does work from what I see. Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted July 10, 2020 Share Posted July 10, 2020 As i tested, It still work's for 1.10 As It has not be updated in the making of this post. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 10, 2020 Author Share Posted July 10, 2020 On 6/29/2020 at 6:28 PM, Mrj4ck said: Also, just asking, is it possible that i have IVA monitors only with DE_IVAExtensions? I only have monitor fors Cupola pod if DE_IVAExstension 1.0.2 is not installed... This is expected, see details here: https://github.com/JonnyOThan/RasterPropMonitor/issues/13#issuecomment-656765769 On 7/6/2020 at 9:06 PM, Zorkinian said: I am seeing an issue similar to hotcookie - I have a 1.10 KSP, and have only installed DE_IVA Extension and its dependencies. Most aspects of the stock command pod work, but: * The navball on the MFD does not rotate * Switching between normal view and IVA view cause the navball to move for ~0.5 seconds before freezing again * All MFD pages seem to function well; even the one containing the navball updates things like the prograde/retrograde marker and the various numerical readouts, it's only the ball itself that seems jammed. Seems to be some kind of compatibility issue with 1.10. I'll look into this soon. On 7/5/2020 at 10:03 AM, hotcookie101 said: Hello, I have downloaded DE_IVA Extension and all its dependenices on the latest version of KSP Everything in the cockpit shows up and switches function but I am getting nothing displaying on the screens not even the Junk Systems Inc This sounds like your command pod is out of power (you wouldn't be the first to report this :p ). However the other problems sound like 1.10 compatibility (see above) Quote Link to comment Share on other sites More sharing options...
Manul Posted July 10, 2020 Share Posted July 10, 2020 2 minutes ago, JonnyOThan said: Seems to be some kind of compatibility issue with 1.10. MAS has the same problem in 1.10 so it's definitely a compatibility issue. Quote Link to comment Share on other sites More sharing options...
wizardkitty Posted July 10, 2020 Share Posted July 10, 2020 Yeah. Some stuff needs updating for 1.10. Most stuff work BUT some functions are broken. the Attitude menu nav ball won't rotate is one issue. The markers however move. Quote Link to comment Share on other sites More sharing options...
Zorkinian Posted July 10, 2020 Share Posted July 10, 2020 3 hours ago, JonnyOThan said: This is expected, see details here: https://github.com/JonnyOThan/RasterPropMonitor/issues/13#issuecomment-656765769 Seems to be some kind of compatibility issue with 1.10. I'll look into this soon. This sounds like your command pod is out of power (you wouldn't be the first to report this :p ). However the other problems sound like 1.10 compatibility (see above) Thanks a lot for taking a look! As always, we deeply appreciate your work on this project. KSP is greatly enhanced by the IVA experience. Quote Link to comment Share on other sites More sharing options...
Manul Posted July 11, 2020 Share Posted July 11, 2020 Looks like the problem is here: Quote * Hide UI elements that aren't being used and avoid unnecessary updates in flight mode. Roll, pitch and yaw variables are no longer being updated when the UI navball is hidden, I guess. Quote Link to comment Share on other sites More sharing options...
Zorkinian Posted July 11, 2020 Share Posted July 11, 2020 2 hours ago, Manul said: Looks like the problem is here: Roll, pitch and yaw variables are no longer being updated when the UI navball is hidden, I guess. Just for those who may not remember, this is coming from the KSP 1.10 changelog: https://wiki.kerbalspaceprogram.com/wiki/1.10 Quote Link to comment Share on other sites More sharing options...
Zorkinian Posted July 11, 2020 Share Posted July 11, 2020 I haven't run in debug mode yet to confirm, but Manul definitely seems on the right track. Heading/Pitch/Roll are calculated by directly finding the KSP NavBall and pulling information out of it. If the NavBall is no longer updating under the hood, RPM would also get no updates: https://github.com/JonnyOThan/RasterPropMonitor/blob/f79d1d4c3e99132e3ebcf6caf3a8cd26b34ff7a9/RasterPropMonitor/Core/RPMVesselComputer.cs#L675 https://github.com/JonnyOThan/RasterPropMonitor/blob/f79d1d4c3e99132e3ebcf6caf3a8cd26b34ff7a9/RasterPropMonitor/Core/RPMVesselComputer.cs#L1130 https://github.com/JonnyOThan/RasterPropMonitor/blob/f79d1d4c3e99132e3ebcf6caf3a8cd26b34ff7a9/RasterPropMonitor/Core/RPMCEvaluators.cs#L1293 If there's some way to force the NavBall to continue updating, that should help things; if not, then the rotationVesselSurface data will have to come from some other source. Quote Link to comment Share on other sites More sharing options...
RW-1 Posted July 12, 2020 Share Posted July 12, 2020 22 hours ago, Zorkinian said: I haven't run in debug mode yet to confirm, but Manul definitely seems on the right track. Heading/Pitch/Roll are calculated by directly finding the KSP NavBall and pulling information out of it. If the NavBall is no longer updating under the hood, RPM would also get no updates: https://github.com/JonnyOThan/RasterPropMonitor/blob/f79d1d4c3e99132e3ebcf6caf3a8cd26b34ff7a9/RasterPropMonitor/Core/RPMVesselComputer.cs#L675 https://github.com/JonnyOThan/RasterPropMonitor/blob/f79d1d4c3e99132e3ebcf6caf3a8cd26b34ff7a9/RasterPropMonitor/Core/RPMVesselComputer.cs#L1130 https://github.com/JonnyOThan/RasterPropMonitor/blob/f79d1d4c3e99132e3ebcf6caf3a8cd26b34ff7a9/RasterPropMonitor/Core/RPMCEvaluators.cs#L1293 If there's some way to force the NavBall to continue updating, that should help things; if not, then the rotationVesselSurface data will have to come from some other source. So that would affect our navball MFd, but not the actual navball from squad itself? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 12, 2020 Author Share Posted July 12, 2020 Update for 1.10 just published. Please try it out and let me know about any issues. Many thanks to @Manul and @Zorkinian for pinpointing exactly where the problem was - it saved me a lot of time! Quote Link to comment Share on other sites More sharing options...
RW-1 Posted July 12, 2020 Share Posted July 12, 2020 (edited) 54 minutes ago, JonnyOThan said: Update for 1.10 just published. Please try it out and let me know about any issues. Many thanks to @Manul and @Zorkinian for pinpointing exactly where the problem was - it saved me a lot of time! Trying now... ASET MFD Navball now responsive, all other features were ok to begin with. Will continue to eval, but I think we're good. Thanks guys for working on this! Update: Using ASET instrumentation, think something is borked, but with vessel viewer, if i hit that with any MFD, I then lose cockpit clickability across the board. and MFD navball locks, going to see if reinstalling/update to vessel view corrects. Edited July 12, 2020 by RW-1 Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 12, 2020 Share Posted July 12, 2020 (edited) @JonnyOThan thanx for the fix! However, at least on my install, the navball seems VERY choppy with its updates... like once every 0.5~1 second... vOv and this is just with RPM itself installed.. no ASET stuff Edited July 12, 2020 by Stone Blue Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 13, 2020 Author Share Posted July 13, 2020 17 minutes ago, Stone Blue said: @JonnyOThan thanx for the fix! However, at least on my install, the navball seems VERY choppy with its updates... like once every 0.5~1 second... vOv and this is just with RPM itself installed.. no ASET stuff That’s interesting. I don’t think I functionally changed the timing of the updates, but I did notice that the update was in a place that could be throttled. Were other variables/gauges also updating slowly? which pod was it? Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 13, 2020 Share Posted July 13, 2020 Thanks for the update @JonnyOThan! Just fired up the game with the old ASET -powered ERS rover, and the MFD navball updates just fine, as do the prop-based ones. Previously, they would behave in the exact same way; frozen at the orientation the craft was, just before switching to IVA. Spoiler No sluggishness or stuttering at all in this one. Jumped into a Mk1-pod aircraft just to be sure, and it behaves just as well. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 13, 2020 Share Posted July 13, 2020 (edited) 1 hour ago, JonnyOThan said: Were other variables/gauges also updating slowly? which pod was it? idk... it was actually just a very quick launch abort test on just a pod... so I didnt check any of the other MFDs Pod is a glass cockpit, with only 6 MFDs and stock navball and 2 gauges (which I wasnt watching) 1 hour ago, Beetlecat said: Hide contents wait... what HUD is that?? Edited July 13, 2020 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 13, 2020 Share Posted July 13, 2020 3 hours ago, Stone Blue said: wait... what HUD is that?? It's built into this wonderful set: Quote Link to comment Share on other sites More sharing options...
RW-1 Posted July 13, 2020 Share Posted July 13, 2020 Update, uninstalled vessel view, and now the issue of everything locking up after selecting it in a MFD has gone. But only thin g changed is going to 1.10 and new RPM. working before. Can anyone else test that with ASET and Vessel View 1.8.0-0.8.8.3? Quote Link to comment Share on other sites More sharing options...
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