Flo611 Posted May 15, 2020 Share Posted May 15, 2020 (edited) I have a problem, when i start the game the icon isn't there. I play on 1.9.1 Edited May 19, 2020 by Flo611 Quote Link to comment Share on other sites More sharing options...
James Kerman Posted May 15, 2020 Share Posted May 15, 2020 Welcome to the forum @Flo611, log files really help when it comes to fixing mod issues, this post explains where to find them and how to post them: Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 16, 2020 Author Share Posted May 16, 2020 On 5/15/2020 at 3:53 AM, Flo611 said: I habe a problem, when i start the game the icon isn't there. I play on 1.9.1 You probably didn't install the dependencies, see the OP for details Quote Link to comment Share on other sites More sharing options...
RedParadize Posted May 19, 2020 Share Posted May 19, 2020 @linuxgurugamer First thanks for maintaining this awesome mod. I don't know how people play without it. I happen to also have the same issue that @Flo611 have. I do not see any requirement on the OP. Outside the usual module manager (I have version 4.1.3 for Ksp 1.8.1) is there other requirement? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 19, 2020 Author Share Posted May 19, 2020 2 hours ago, RedParadize said: @linuxgurugamer First thanks for maintaining this awesome mod. I don't know how people play without it. I happen to also have the same issue that @Flo611 have. I do not see any requirement on the OP. Outside the usual module manager (I have version 4.1.3 for Ksp 1.8.1) is there other requirement? On 5/15/2020 at 3:53 AM, Flo611 said: I have a problem, when i start the game the icon isn't there. I play on 1.9.1 My apologies, I left the dependencies out: New Dependencies Click Through Blocker ToolbarController Quote Link to comment Share on other sites More sharing options...
RedParadize Posted May 19, 2020 Share Posted May 19, 2020 @linuxgurugamer Ah, I see. No need to apology, its totally understandable considering the number of mod you maintain. Again, thank you for your work. Thanks! Quote Link to comment Share on other sites More sharing options...
Schu Posted June 13, 2020 Share Posted June 13, 2020 Does this work with RSS/RO on 1.8.1? It says it's not compatible with ModularTanks.. but is it compatible with Procedural Tanks? Thanks for your work on this mod Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 14, 2020 Author Share Posted June 14, 2020 On 6/13/2020 at 11:01 AM, Schu said: Does this work with RSS/RO on 1.8.1? It says it's not compatible with ModularTanks.. but is it compatible with Procedural Tanks? It should work on RSS/RO on 1.8.1 Don't know about Procedural tanks, but there is a good chance it will, best way to find out is to try it Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted July 4, 2020 Share Posted July 4, 2020 I need this! Quote Link to comment Share on other sites More sharing options...
DaleStan Posted September 2, 2020 Share Posted September 2, 2020 I'd like to request some integration between this and KAC. If KAC is installed, I would like to have an alarm created when a deployment mission is started, to fire when it will be completed, and another created when the mission is completed, to fire immediately. I'd use the first alarm to remind me to go back to KSC, and the second alarm to jump to the newly deployed ship without hunting around in the Tracking Station. I haven't done much in the way of transport or construction missions yet, but I imagine similar alarms would be useful for those mission types too. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 4, 2020 Author Share Posted September 4, 2020 On 9/2/2020 at 1:20 AM, DaleStan said: I'd like to request some integration between this and KAC. If KAC is installed, I would like to have an alarm created when a deployment mission is started, to fire when it will be completed, and another created when the mission is completed, to fire immediately. I'd use the first alarm to remind me to go back to KSC, and the second alarm to jump to the newly deployed ship without hunting around in the Tracking Station. I haven't done much in the way of transport or construction missions yet, but I imagine similar alarms would be useful for those mission types too. The whole idea behind this is to remove unnecessary work, you are asking that it merely increase the work. Sorry, it's not going to happen, doesn't make sense. Quote Link to comment Share on other sites More sharing options...
bdole92 Posted October 21, 2020 Share Posted October 21, 2020 Hi, i've run into an incompatibility between this mod and Stockalike Station parts redux. It seems that the mod can't 'see' the extra seats on my low kerbin orbit station that are provided by the inflating parts, specifically the PPD-E-1 dirigible hab module. I deployed the station with this mod, and de-inflated and re-inflated the module on the off chance it would fix it, but i still can't deploy additional kerbals to the station with the transport mission. I've included here the log file for my game and the craft file for the station, and a list of all the mods that are active on the save https://www.dropbox.com/s/lej4f7bfqa8l1rt/Ksp Training Camp.craft?dl=0 https://www.dropbox.com/s/wu80jjqd2nnaeig/Player.log?dl=0 https://www.dropbox.com/s/jinaeqsrmox3ppo/ksmpodlist22.txt?dl=0 Quote Link to comment Share on other sites More sharing options...
DiscountSpaceNerd Posted November 27, 2020 Share Posted November 27, 2020 Does this mod work properly with Kerbal Construction Time? Quote Link to comment Share on other sites More sharing options...
Teslamax Posted December 9, 2020 Share Posted December 9, 2020 (edited) As an avid user of KSTS I tend to start a mission and then timewarp to its completion. On large construction projects I use high levels of timewarp. If done manually I can easily miss the completion announcement and "overshoot" before getting timewarp back to 1x. Is it possible to have KSTS create an alarm in Kerbal Alarm Clock. This would slow timewarp down intelligently to 1x. Edited December 9, 2020 by Teslamax Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 9, 2020 Author Share Posted December 9, 2020 On 11/27/2020 at 4:27 AM, DiscountSpaceNerd said: Does this mod work properly with Kerbal Construction Time? No, it doesn't. 7 hours ago, Teslamax said: Is it possible to have KSTS create an alarm in Kerbal Alarm Clock. This would slow timewarp down intelligently to 1x. Yes, will get to it soon Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 9, 2020 Author Share Posted December 9, 2020 14 hours ago, Teslamax said: As an avid user of KSTS I tend to start a mission and then timewarp to its completion. On large construction projects I use high levels of timewarp. If done manually I can easily miss the completion announcement and "overshoot" before getting timewarp back to 1x. Is it possible to have KSTS create an alarm in Kerbal Alarm Clock. This would slow timewarp down intelligently to 1x. I'm currently deep inside the CactEyeOptics mod. One of the things being added to CactEye is KAC integration for the new experiment. Since what will be needed in KSTS will be exactly the same, I'll get to it when I'm done with CactEye Quote Link to comment Share on other sites More sharing options...
Teslamax Posted December 14, 2020 Share Posted December 14, 2020 On 12/9/2020 at 11:41 AM, linuxgurugamer said: I'm currently deep inside the CactEyeOptics mod. One of the things being added to CactEye is KAC integration for the new experiment. Since what will be needed in KSTS will be exactly the same, I'll get to it when I'm done with CactEye Thank you! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 20, 2021 Author Share Posted March 20, 2021 New release, 2.0.1.7 Added new dependency, SpaceTuxLibrary Replaced internal Log class with one from SpaceTuxLibrary Added unique window ids by using SpaceTuxUtility.WindowHelper.NextWindowId Deleted old disabled code Added KAC alarms for the missions Changed min version to 1.10.1 Quote Link to comment Share on other sites More sharing options...
Apricot Posted March 22, 2021 Share Posted March 22, 2021 I suspect that this mod is incompatible with Principia. The game crashes when a vessel deployment completes. Nothing special in KSP.log stderr.log prints this line when the game crashes: F0323 02:55:05.782352 3372 plugin.cpp:1601] Check failed: inserted part_id: 0 Principia Gödel with KSP 1.11.1 KSTS 2.0.1.7 I am ready to help if more info is needed. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 22, 2021 Author Share Posted March 22, 2021 25 minutes ago, Apricot said: I suspect that this mod is incompatible with Principia. The game crashes when a vessel deployment completes. Nothing special in KSP.log stderr.log prints this line when the game crashes: F0323 02:55:05.782352 3372 plugin.cpp:1601] Check failed: inserted part_id: 0 Principia Gödel with KSP 1.11.1 KSTS 2.0.1.7 I am ready to help if more info is needed. A single line from a log file is useless. provide the entire log, preferably the Player.log Quote Link to comment Share on other sites More sharing options...
Apricot Posted March 24, 2021 Share Posted March 24, 2021 On 3/23/2021 at 3:37 AM, linuxgurugamer said: A single line from a log file is useless. provide the entire log, preferably the Player.log Player.log: https://gist.github.com/apricot-azumi/e4da301fcc24b8a4ce1e7212d7edb1fb Principia log: https://gist.github.com/apricot-azumi/aec4ffd9ff4cf84a02e9050d467fe0c6 The vessel to deploy is named "Test" in case it leads to confusion. It seems Principia crashed during KSTS adding parts to the vessel. Quote Link to comment Share on other sites More sharing options...
dave1904 Posted April 4, 2021 Share Posted April 4, 2021 (edited) I cannot get kerbals to return from a space station. Sending cargo and kerbals to space is no issue but returning them is not possible. What am I doing wrong? I cannot press start mission. I looked into the log and there is an error. https://drive.google.com/file/d/1TC5zstEpw4judenTT3qBmM_noj8d74wR/view?usp=sharing Edited April 4, 2021 by dave1904 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 4, 2021 Author Share Posted April 4, 2021 (edited) 2 hours ago, dave1904 said: I cannot get kerbals to return from a space station. Sending cargo and kerbals to space is no issue but returning them is not possible. What am I doing wrong? I cannot press start mission. I looked into the log and there is an error. https://drive.google.com/file/d/1TC5zstEpw4judenTT3qBmM_noj8d74wR/view?usp=sharing You have a lot of strange errors in thelog. I need to to start the game and just go to the station and try to do the return mission, then exit and send the file Edit: YOU STILL HAVE MINIAVC INSTALLED. You must either remove all the MiniAVC.dll files by hand or install ZeroMiniAVC!!! Edited April 4, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
dave1904 Posted April 4, 2021 Share Posted April 4, 2021 23 minutes ago, linuxgurugamer said: You have a lot of strange errors in thelog. I need to to start the game and just go to the station and try to do the return mission, then exit and send the file Edit: YOU STILL HAVE MINIAVC INSTALLED. You must either remove all the MiniAVC.dll files by hand or install ZeroMiniAVC!!! I was spamming the mission button and that is probably why I had alot of errors. This is new log. Just pressed it once. Its only when I have crew selected on the return journey. https://drive.google.com/file/d/1opQ7K1rGmidBl6YcCDznJnQm7wfpen75/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 4, 2021 Author Share Posted April 4, 2021 (edited) 1 hour ago, dave1904 said: I was spamming the mission button and that is probably why I had alot of errors. This is new log. Just pressed it once. Its only when I have crew selected on the return journey. https://drive.google.com/file/d/1opQ7K1rGmidBl6YcCDznJnQm7wfpen75/view?usp=sharing Ok, please zip up your entire save dir and send it to me. If you could also zip up your entire GameData (without the Squad) dirs, that would be very helpful as well Edited April 4, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
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