zer0Kerbal Posted November 24, 2021 Author Share Posted November 24, 2021 I am now working on a new release for SimpleConstruction! (SCON!). version bump to 4.0.9.9.1 KSP 1.12.2 compatible fix launchclamps other minor things. will be pre-release so only on CurseForge. more news when there is news. Question: what stock part could be overloaded or part copied to be a 'recycler bin'? Kindly answer below or here (or both): Track progress below: issue here. Project here. Link to comment Share on other sites More sharing options...
zer0Kerbal Posted November 24, 2021 Author Share Posted November 24, 2021 On 6/26/2021 at 1:58 PM, Gat said: @zer0Kerbal KSP:Windows10 64bit Problem:Simple construction is is saying its incompatible however im getting some features but no building parts Mods Installed:Kerbal Engineer redux, KSP interstellar extended, mechjeb2, Near future electrical electrical, Near future propultion, Near future spacecraft parts, Orbital survey plus, Simple construction! (all via curseforge) reproduction steps: 1.load up KSP with curseforge app 2.Game is loading and i see a message saying "launchpads is incompatable with my current vertion of KSP" (i updated to the latest yesterday) 3.Load into my save and see that i have a timer from Extraplanetary launchpads 4.Go in the VAB only to find that no parts from Simple construction at all 5. sit there in sadness @GatIt has come to my attention that when releasing to CurseForge, the archive (.zip) needs to be set up differently. The next version released on CF will be set up correctly. Essentially - This is the way it should look: KSP/GameData/| |--> SimpleConstruction |--> ExtraplanetaryLaunchpads but using CurseForge Installer does this KSP/GameData/Gamedata\| |--> SimpleConstruction |--> ExtraplanetaryLaunchpads Link to comment Share on other sites More sharing options...
zer0Kerbal Posted November 28, 2021 Author Share Posted November 28, 2021 I do believe I have gained the knowledge on how to resolve the spawn issue. Link to comment Share on other sites More sharing options...
zer0Kerbal Posted November 29, 2021 Author Share Posted November 29, 2021 down with a spot of sinus cold - be back shortly. Am really confident spawning issue is resolved internally. Now trying to add a Recycler to a stock part. Link to comment Share on other sites More sharing options...
Hyperspace Industries Posted November 29, 2021 Share Posted November 29, 2021 1 hour ago, zer0Kerbal said: down with a spot of sinus cold - be back shortly. Am really confident spawning issue is resolved internally. Now trying to add a Recycler to a stock part. Get well soon. Link to comment Share on other sites More sharing options...
AtomicTech Posted November 29, 2021 Share Posted November 29, 2021 7 hours ago, zer0Kerbal said: down with a spot of sinus cold - be back shortly. Am really confident spawning issue is resolved internally. Now trying to add a Recycler to a stock part. What kind of recycler? Link to comment Share on other sites More sharing options...
zer0Kerbal Posted November 30, 2021 Author Share Posted November 30, 2021 Link to comment Share on other sites More sharing options...
AtomicTech Posted November 30, 2021 Share Posted November 30, 2021 1 hour ago, zer0Kerbal said: Oh? What's this? Link to comment Share on other sites More sharing options...
zer0Kerbal Posted November 30, 2021 Author Share Posted November 30, 2021 probably no recycler in SimpleConstruction! since it appears to need a model with a collider (specific) all other changes are nearly done. Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 2, 2021 Author Share Posted December 2, 2021 (edited) When your windows go missing - use KML (here) to find them! just set the values (x,y) - these refer to the top left of the Extraplanetary Launchpad window(s) - make sure they are positive numbers. Edited December 2, 2021 by zer0Kerbal Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 2, 2021 Author Share Posted December 2, 2021 it worked before - not it isn't... Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 2, 2021 Author Share Posted December 2, 2021 (edited) New Version: (Remember this is still prerelease) should (knocking on wood) fix spawning inside of docking ports - fix should work - unless the docking port has been offset/rotated the clampBurgler has been caught and locked away. duplicate patch removed more Please note - if downloading from CurseForge - the archive structure has changed to accommodate their app. Instead of opening inside of your game folder, copy contents of archive directly into the KSP/GameData/ folder https://www.curseforge.com/kerbal/ksp-mods/sc/files/all Edited December 3, 2021 by zer0Kerbal Link to comment Share on other sites More sharing options...
AtomicTech Posted December 2, 2021 Share Posted December 2, 2021 2 hours ago, zer0Kerbal said: New Version: (Remember this is still prerelease) should (knocking on wood) fix spawning inside of docking ports - fix should work - unless the docking port has been offset/rotated launchClamps are back duplicate patch removed more Please note - if downloading from CurseForge - the archive structure has changed to accommodate their app. Instead of opening inside of your game folder, copy contents of archive directly into the KSP/GameData/ folder https://www.curseforge.com/kerbal/ksp-mods/sc/files/all Alright! I'll install it this weekend! Link to comment Share on other sites More sharing options...
obnox twin Posted December 2, 2021 Share Posted December 2, 2021 6 hours ago, AtomicTech said: Alright! I'll install it this weekend! Same here after I test it out cause I just installed it today Link to comment Share on other sites More sharing options...
AtomicTech Posted December 3, 2021 Share Posted December 3, 2021 On 11/30/2021 at 11:15 AM, zer0Kerbal said: probably no recycler in SimpleConstruction! since it appears to need a model with a collider (specific) all other changes are nearly done. Perhaps you could tweak the terminate vessel button in the tracking station so that it calculate the amount of rocket parts/metal in the vessel and transport the corresponding amound to the nearest rocket parts/metal tank? Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 3, 2021 Author Share Posted December 3, 2021 6 hours ago, AtomicTech said: Perhaps you could tweak the terminate vessel button in the tracking station so that it calculate the amount of rocket parts/metal in the vessel and transport the corresponding amound to the nearest rocket parts/metal tank? might be something to suggest to @taniwha since it would involve LaunchPad.dll (Extraplanetary Launchpads). Link to comment Share on other sites More sharing options...
AtomicTech Posted December 3, 2021 Share Posted December 3, 2021 35 minutes ago, zer0Kerbal said: might be something to suggest to @taniwha since it would involve LaunchPad.dll (Extraplanetary Launchpads). If Taniwha added it, how long would it take you to include it into SimpleConstruction? Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 3, 2021 Author Share Posted December 3, 2021 19 minutes ago, AtomicTech said: If Taniwha added it, how long would it take you to include it into SimpleConstruction? shortly after a new version was released (or prereleased or beta). It is high priority to update SCON right after a new version of EL is released. Link to comment Share on other sites More sharing options...
EvilotionCR2 Posted December 24, 2021 Share Posted December 24, 2021 Hey, there's a small issue with the mod, namely, the Extraplanetarylaunchpads.dll isn't bundled in with the download. What that means is that unless I'm missing something, there seems to be no functionality to the various patches you've made to stock parts. Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 24, 2021 Author Share Posted December 24, 2021 (edited) 2 hours ago, EvilotionCR2 said: small issue where did you download it from? Only place that has the most current pre-release AND the .dll is on CurseForge. On 12/2/2021 at 4:56 AM, zer0Kerbal said: Please note - if downloading from CurseForge - the archive structure has changed to accommodate their app. Instead of opening inside of your game folder, copy contents of archive directly into the KSP/GameData/ folder https://www.curseforge.com/kerbal/ksp-mods/sc/files/all Edited December 24, 2021 by zer0Kerbal Link to comment Share on other sites More sharing options...
EvilotionCR2 Posted December 24, 2021 Share Posted December 24, 2021 Oh, downloaded from Spacedock. Thanks. Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 24, 2021 Author Share Posted December 24, 2021 10 minutes ago, EvilotionCR2 said: Thanks. Welcome and Merry Christmas! Link to comment Share on other sites More sharing options...
AtomicTech Posted December 24, 2021 Share Posted December 24, 2021 What’s the trick for having my builds load on the docking port, not having it off to some weird angle? Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 28, 2021 Author Share Posted December 28, 2021 On 12/24/2021 at 9:52 AM, AtomicTech said: What’s the trick for having my builds load on the docking port, not having it off to some weird angle? some suggestions here: Link to comment Share on other sites More sharing options...
Kerbuvim Posted December 30, 2021 Share Posted December 30, 2021 sorry for google translation Mechjeb does not work correctly with construction docking ports, the docking autopilot gives the message "target is not a docking port" and tries to dock at an angle of 90 degrees to the axis of the docking port. Simple Construction ver. 4.0.9.9.1-prelease Link to comment Share on other sites More sharing options...
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