wasmic Posted January 8, 2014 Share Posted January 8, 2014 Bobcat, that is just beautiful. Nothing less than beautiful. Link to comment Share on other sites More sharing options...
Yasutaka Posted January 10, 2014 Share Posted January 10, 2014 Very cool! I'm loving all the RasterPropMonitor elements! The whole thing has a very futuristic look to it!It looks like this is primarily a transport (I'm thinking sort of like an interplanetary Soyuz). Does that mean you will be expanding the scope of the H.O.M.E. project? Will this ship be able to interact with base modules in any interesting ways that we may not guess? Link to comment Share on other sites More sharing options...
cypher429 Posted January 10, 2014 Share Posted January 10, 2014 Long time lurker, First time poster. I have been using Bobcat's HOME for a quite while and while I know it is being updated and the old parts may be dead there is one part that I still use quite a bit for heavy landers, the 3M Legs.My question is this, has anyone been able to get the 3m HOME legs to function properly in .23? At first I could not get the animations to work at all, but updating the cfg file to .23 standards at least allows the legs to deploy (lower) properly (animations and all). The hitch is that the retract (raise) animations do not, when you raise the gear it just snaps to its pre-deployed state instantly which has the vehicle drop suddenly. I wanted to see if anyone has been able to solve this easily as the only answers I have seen to fix this issue is to edit the animations themselves which is WAAYYYY out of my area of expertise (although if pointed in the right direction I might try).I already installed the Unity Editor and downloaded the Kerbal PartTools and fiddled with it but its not something I am used to.Thanks for any help given! Link to comment Share on other sites More sharing options...
Stone Blue Posted January 16, 2014 Share Posted January 16, 2014 (edited) For everyone who still refuses to let the DEMVs die off, updated versions for Mk1, 2, 3, & 5 have been posted by Pocket_Panther: http://kerbalspaceprogram.com/author/pocket_panther/Mk4 RAT has been updated and posted by BlazingAngel665: http://kerbalspaceprogram.com/18-4-demv-mk-4-rat/The instructions have NOT been updated and say they go in the KSP directory, but you can create a /GameData/DEMV folder to throw them all into.These work up to and including 0.22, but IIRC, for 0.23+ you MIGHT also need the updated CleverBobcat.dll from here : http://kerbalspaceprogram.com/cleverbobcat-0-18/For Career Mode, you will also have to edit the .cfgs to add them to the tree...Pretty easy to do. Edited January 16, 2014 by Stone Blue Link to comment Share on other sites More sharing options...
zakkpaz Posted January 16, 2014 Share Posted January 16, 2014 did any one update the Falcon II VTOL JetEngine? Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 18, 2014 Share Posted January 18, 2014 I think pocket panther just ripped off Bobcats stuff there are no real changes in it only the part wrappers which everyone has done anyway Link to comment Share on other sites More sharing options...
Nicolas411 Posted January 19, 2014 Share Posted January 19, 2014 I have a quick question about the Proton rocket. When it was first released, I could've sworn it had more fuel. With it's current fuel, I can barely make a 100km-100km orbit.. That is with all three stages. What should I do to make it like it was first release (I mean with as much fuel as it had)?Danke,Nicolas Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 19, 2014 Share Posted January 19, 2014 I have a quick question about the Proton rocket. When it was first released, I could've sworn it had more fuel. With it's current fuel, I can barely make a 100km-100km orbit.. That is with all three stages. What should I do to make it like it was first release (I mean with as much fuel as it had)?Danke,NicolasProton ? I am pretty sure you are in the wrong thread ... Go here http://forum.kerbalspaceprogram.com/threads/24724-0-22-X-BobCat-ind-Historical-spacecraft-thread Link to comment Share on other sites More sharing options...
Nicolas411 Posted January 19, 2014 Share Posted January 19, 2014 Proton ? I am pretty sure you are in the wrong thread ... Go here http://forum.kerbalspaceprogram.com/threads/24724-0-22-X-BobCat-ind-Historical-spacecraft-threadOh I am. Thank you very much.Nicolas Link to comment Share on other sites More sharing options...
RenatsMC Posted February 7, 2014 Share Posted February 7, 2014 For everyone who still refuses to let the DEMVs die off, updated versions for Mk1, 2, 3, & 5 have been posted by Pocket_Panther: http://kerbalspaceprogram.com/author/pocket_panther/Mk4 RAT has been updated and posted by BlazingAngel665: http://kerbalspaceprogram.com/18-4-demv-mk-4-rat/The instructions have NOT been updated and say they go in the KSP directory, but you can create a /GameData/DEMV folder to throw them all into.These work up to and including 0.22, but IIRC, for 0.23+ you MIGHT also need the updated CleverBobcat.dll from here : http://kerbalspaceprogram.com/cleverbobcat-0-18/For Career Mode, you will also have to edit the .cfgs to add them to the tree...Pretty easy to do.How do you add them to Career Mode what do you edit ,where ? Link to comment Share on other sites More sharing options...
Neutrinovore Posted February 7, 2014 Share Posted February 7, 2014 Oh, jeez, here we go again... Link to comment Share on other sites More sharing options...
Mecripp Posted February 7, 2014 Share Posted February 7, 2014 @RenatsMC You can edit the part in the parts folder open them with a text editor like notepad will do most parts have a line likeeditor parameters you would add like TechRequired = electronics or where ever you want, to put it if you want, I just made a cfg to add techrequired = start if you want it. It should work https://www.dropbox.com/s/wg4gtee98duoqi8/ADD_TECHREQUIRED.cfgIf you use the cfg just drop it in KSP/GameData/ Link to comment Share on other sites More sharing options...
RenatsMC Posted February 8, 2014 Share Posted February 8, 2014 @RenatsMC You can edit the part in the parts folder open them with a text editor like notepad will do most parts have a line likeeditor parameters you would add like TechRequired = electronics or where ever you want, to put it if you want, I just made a cfg to add techrequired = start if you want it. It should work https://www.dropbox.com/s/wg4gtee98duoqi8/ADD_TECHREQUIRED.cfgIf you use the cfg just drop it in KSP/GameData/I figured that out Link to comment Share on other sites More sharing options...
Bzerker01 Posted February 12, 2014 Share Posted February 12, 2014 Any word on H.O.M.E. 2.0? Link to comment Share on other sites More sharing options...
BobCat Posted February 12, 2014 Author Share Posted February 12, 2014 all in WIP. Link to comment Share on other sites More sharing options...
Motokid600 Posted February 12, 2014 Share Posted February 12, 2014 BobCat that looks just amazing. Cannot wait. Here's hoping Asmi is making out okay on ECLSS 2. Link to comment Share on other sites More sharing options...
CERVERUS Posted February 12, 2014 Share Posted February 12, 2014 all in WIP.The most best news,what i "listen" today!!!Thanks BobCat!!! Link to comment Share on other sites More sharing options...
Temeriki Posted February 16, 2014 Share Posted February 16, 2014 It just doesn't feel right setting up colonies without your sexy mods. Seriously, your parts are amazing! Link to comment Share on other sites More sharing options...
Pockrtplanesairways Posted February 23, 2014 Share Posted February 23, 2014 My reaction to H.O.M.E. 2: Link to comment Share on other sites More sharing options...
SmarterThanMe Posted February 23, 2014 Share Posted February 23, 2014 Has anyone managed to get the MkIV Rat working? I've modified the cfg files to set the science requirements, but I'm still having issues:1) How do I detach the Rat from it's cargo bay?2) There's a weird gap that appears when the Lazer module is placed on the back of the Mk4.. The targeting lazer leaves me slightly worried that firing forward might lead to spontaneous catastrophic disassembly (see pic below). Is there a way to fix? Link to comment Share on other sites More sharing options...
Horus Posted February 23, 2014 Share Posted February 23, 2014 all in WIP.Reeeeeally nice to hear that. Since HOME 1.0.5 is broken for me.Any estimations on its' release? Link to comment Share on other sites More sharing options...
Deltac Posted February 23, 2014 Share Posted February 23, 2014 Reeeeeally nice to hear that. Since HOME 1.0.5 is broken for me.Any estimations on its' release?It's been in WIP since 3 or 4 months ago. Link to comment Share on other sites More sharing options...
Pockrtplanesairways Posted February 24, 2014 Share Posted February 24, 2014 It's been in WIP since 3 or 4 months ago.So you're saying either it's looking like it's coming out soon or in a long time still? Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 24, 2014 Share Posted February 24, 2014 I will give you the standard Bobcat response are you ready " SOON " Link to comment Share on other sites More sharing options...
Horus Posted February 24, 2014 Share Posted February 24, 2014 I will give you the standard Bobcat response are you ready " SOON "So, seems better to read it "never" Better be surprised than waiting in vain. Link to comment Share on other sites More sharing options...
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