Emilius73 Posted August 26, 2020 Share Posted August 26, 2020 Congrats on this mod @Zoeille! How's the next release coming along? Quote Link to comment Share on other sites More sharing options...
Zoeille Posted August 26, 2020 Author Share Posted August 26, 2020 (edited) 2 hours ago, Emilius73 said: Congrats on this mod @Zoeille! How's the next release coming along? The next update is coming soon! I only have some bugsfix left to do and modify some things that I did not like on v1.0 (because I am still a very big user of my own mod and I noticed that things could be improved) In recent weeks I have been working on a light system for the shooting range (which you can place yourself) I still have to see if everything is good, I also have worked on the Kodiak LP-2 which is modeled but must be animated Kodiak LP-2: I'm really sorry for the time that Aurora is taking, with the pandemic and my personal life I put a lot this mod aside, I'm doing everything to get the v1.1 out quickly as possible! You can also check the progression of the update here: https://trello.com/b/X0coCMIn/aurora-space-center Edited August 26, 2020 by Zoeille Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted August 26, 2020 Share Posted August 26, 2020 56 minutes ago, Zoeille said: The next update is coming soon! I only have some bugsfix left to do and modify some things that I did not like on v1.0 (because I am still a very big user of my own mod and I noticed that things could be improved) In recent weeks I have been working on a light system for the shooting range (which you can place yourself) I still have to see if everything is good, I also have worked on the Kodiak LP-2 which is modeled but must be animated Kodiak LP-2: I'm really sorry for the time that Aurora is taking, with the pandemic and my personal life I put a lot this mod aside, I'm doing everything to get the v1.1 out quickly as possible! You can also check the progression of the update here: https://trello.com/b/X0coCMIn/aurora-space-center Great! Don't worry about releasing soon, take your time! Quote Link to comment Share on other sites More sharing options...
BobobXP Posted September 1, 2020 Share Posted September 1, 2020 Hello, thank you for this wonderful mod ! I just have one question about the animations : when I click on the building door, nothing happens. Did I forget to do something or it's a problem with my ksp ? Thanks Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 1, 2020 Share Posted September 1, 2020 When spawning one of the launch pads (tried LC-2 and LC-20), my framerate drops to 2 FPS and my log is flooded with this: [EXC 20:11:21.671] NullReferenceException: Object reference not set to an instance of an object KerbalKonstructs.KKPadFX.LateUpdate () (at <d148da5d5d9249218e63843d11b290e5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Am I missing a dependency or something? KSP version is 1.9.1 Quote Link to comment Share on other sites More sharing options...
Zoeille Posted September 4, 2020 Author Share Posted September 4, 2020 (edited) On 9/1/2020 at 11:19 AM, BobobXP said: Hello, thank you for this wonderful mod ! I just have one question about the animations : when I click on the building door, nothing happens. Did I forget to do something or it's a problem with my ksp ? Thanks Thanks ! , did you try on the both doors ? (Right and left) On 9/1/2020 at 8:14 PM, infinite_monkey said: When spawning one of the launch pads (tried LC-2 and LC-20), my framerate drops to 2 FPS and my log is flooded with this: [EXC 20:11:21.671] NullReferenceException: Object reference not set to an instance of an object KerbalKonstructs.KKPadFX.LateUpdate () (at <d148da5d5d9249218e63843d11b290e5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Am I missing a dependency or something? KSP version is 1.9.1 Uh, I get the same bug on my RSS ksp, but i don't think it's a Aurora Space Center bug, could you try with an other mod like Tundra Space Center ? You are playing on 1.0 and I have not made any bug fixes on it because there was none, and I (and my friends) have never had any problems playing with this version By the way: The Aurora Space Center 1.1 release is ready, I just need to work on some bug fixes, 1.1 will be out soon (I can't wait to work on the 1.2) Edited September 4, 2020 by Zoeille Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 4, 2020 Share Posted September 4, 2020 3 hours ago, Zoeille said: Uh, I get the same bug on my RSS ksp, but i don't think it's a Aurora Space Center bug, could you try with an other mod like Tundra Space Center ? Since you said you have the same problem with RSS, I should mention that I'm using JNSQ. So maybe something with Kopernicus? I don't have this problem with Tundra Space Center, though. I checked the log file again. The LateUpdate() only happens later on - before that, there are other errors, LateUpdate seems to be a follow-up error that then keeps repeating: [EXC 22:47:15.105] NullReferenceException UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) KerbalKonstructs.KKPadFX.Setup (System.Collections.Generic.List`1[T] emitterTransformNames, UnityEngine.GameObject baseObject, System.String smokeName) (at <d148da5d5d9249218e63843d11b290e5>:0) KerbalKonstructs.PadSmoke.Start () (at <d148da5d5d9249218e63843d11b290e5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 22:47:15.546] NullReferenceException UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) KerbalKonstructs.KKPadFX.Setup (System.Collections.Generic.List`1[T] emitterTransformNames, UnityEngine.GameObject baseObject, System.String smokeName) (at <d148da5d5d9249218e63843d11b290e5>:0) KerbalKonstructs.PadSmoke.Start () (at <d148da5d5d9249218e63843d11b290e5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 22:47:15.980] NullReferenceException: Object reference not set to an instance of an object LaunchPadFX.Start () (at <ac04291822974a138f007b85091a10d0>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 22:47:16.422] NullReferenceException: Object reference not set to an instance of an object KerbalKonstructs.KKPadFX.LateUpdate () (at <d148da5d5d9249218e63843d11b290e5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 4 hours ago, Zoeille said: By the way: The Aurora Space Center 1.1 release is ready, I just need to work on some bug fixes, 1.1 will be out soon (I can't wait to work on the 1.2) That's great to hear Quote Link to comment Share on other sites More sharing options...
Zoeille Posted September 4, 2020 Author Share Posted September 4, 2020 2 minutes ago, infinite_monkey said: Since you said you have the same problem with RSS, I should mention that I'm using JNSQ. So maybe something with Kopernicus? I don't have this problem with Tundra Space Center, though. I checked the log file again. The LateUpdate() only happens later on - before that, there are other errors, LateUpdate seems to be a follow-up error that then keeps repeating: [EXC 22:47:15.105] NullReferenceException UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) KerbalKonstructs.KKPadFX.Setup (System.Collections.Generic.List`1[T] emitterTransformNames, UnityEngine.GameObject baseObject, System.String smokeName) (at <d148da5d5d9249218e63843d11b290e5>:0) KerbalKonstructs.PadSmoke.Start () (at <d148da5d5d9249218e63843d11b290e5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 22:47:15.546] NullReferenceException UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) (at <7d9ec060e791409ab3eb85c61e312ed6>:0) KerbalKonstructs.KKPadFX.Setup (System.Collections.Generic.List`1[T] emitterTransformNames, UnityEngine.GameObject baseObject, System.String smokeName) (at <d148da5d5d9249218e63843d11b290e5>:0) KerbalKonstructs.PadSmoke.Start () (at <d148da5d5d9249218e63843d11b290e5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 22:47:15.980] NullReferenceException: Object reference not set to an instance of an object LaunchPadFX.Start () (at <ac04291822974a138f007b85091a10d0>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 22:47:16.422] NullReferenceException: Object reference not set to an instance of an object KerbalKonstructs.KKPadFX.LateUpdate () (at <d148da5d5d9249218e63843d11b290e5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) That's great to hear I will do some checks in KSP stock, but I don't see how a mod like Aurora Space Center can do NRE to KK Could you try with the pad "LC-17" of Tundra Space Center ? I think it's the animation manager in KK Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 4, 2020 Share Posted September 4, 2020 2 hours ago, Zoeille said: Could you try with the pad "LC-17" of Tundra Space Center ? I think it's the animation manager in KK No problem with LC-17. But this looked suspicious: KerbalKonstructs.KKPadFX.Setup (System.Collections.Generic.List`1[T] emitterTransformNames, UnityEngine.GameObject baseObject, System.String smokeName) (at <d148da5d5d9249218e63843d11b290e5>:0) KerbalKonstructs.PadSmoke.Start () (at <d148da5d5d9249218e63843d11b290e5>:0) Is it possible that smoke is not configured correctly? I tried your landing zone - no FPS drop. Quote Link to comment Share on other sites More sharing options...
Zoeille Posted September 8, 2020 Author Share Posted September 8, 2020 On 9/5/2020 at 1:55 AM, infinite_monkey said: No problem with LC-17. But this looked suspicious: KerbalKonstructs.KKPadFX.Setup (System.Collections.Generic.List`1[T] emitterTransformNames, UnityEngine.GameObject baseObject, System.String smokeName) (at <d148da5d5d9249218e63843d11b290e5>:0) KerbalKonstructs.PadSmoke.Start () (at <d148da5d5d9249218e63843d11b290e5>:0) Is it possible that smoke is not configured correctly? I tried your landing zone - no FPS drop. I will check this weekend I plan to release the 1.1 the next week ! Quote Link to comment Share on other sites More sharing options...
BobobXP Posted September 9, 2020 Share Posted September 9, 2020 On 9/4/2020 at 7:03 PM, Zoeille said: Thanks ! , did you try on the both doors ? (Right and left) I've reinstall Aurora and try again but still doesn't work Quote Link to comment Share on other sites More sharing options...
Zoeille Posted September 11, 2020 Author Share Posted September 11, 2020 On 9/9/2020 at 6:13 PM, BobobXP said: I've reinstall Aurora and try again but still doesn't work I made a video, I hope this will help you Quote Link to comment Share on other sites More sharing options...
Zoeille Posted September 15, 2020 Author Share Posted September 15, 2020 (edited) @infinite_monkey Okay, I just tested Aurora in 1.8.1 and no problem for me on LC-20 (old), the new one and the LC-2 Maybe the next update will fix this issue ? Edited September 15, 2020 by Zoeille Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 16, 2020 Share Posted September 16, 2020 17 hours ago, Zoeille said: @infinite_monkey Okay, I just tested Aurora in 1.8.1 and no problem for me on LC-20 (old), the new one and the LC-2 Maybe the next update will fix this issue ? Is this 1.1? Is there a beta version I can try? Maybe the problem is only with KSP 1.9.1 Quote Link to comment Share on other sites More sharing options...
BobobXP Posted September 16, 2020 Share Posted September 16, 2020 On 9/11/2020 at 7:22 PM, Zoeille said: I made a video, I hope this will help you Thanks, i'll watch it tomorrow Quote Link to comment Share on other sites More sharing options...
Zoeille Posted September 16, 2020 Author Share Posted September 16, 2020 (edited) Aurora Space Center 1.1: Kodiak Update ! List of new launchpads, HIF, and other cool things: Spoiler New Launch Pad: Kodiak LP-3 New Launch Pad: Kodiak LP-2 New Launch Pad: Kourou ELA-2 Launch Pad New Hangar: Medium Horizontal Integration Facility with interior and animated doors! New Hangar: Big Horizontal Integration Facility Rework Launch Pad: LC-20 ! (the old is still available) Add Ligths: Small, Medium, Big sizes. DOWNLOAD: Dependencies: Kerbal Konstructs & Module Manager This version is compatible and work from KSP 1.8.X to 1.10.X Changelog: 1.1: Kodiak Update - Add ELA-2 - Add Kodiak LP-3 (Astra Rocket3.0's launch pad) - Add Medium HIF with interior - Add Kodiak LP-2 - Add Big HIF with interior - Rework of LC-20 launch pad (the old one is still available but will not be updated) - Add lights system - Fix default position for Crew Access Arm right Edited September 17, 2020 by Zoeille Quote Link to comment Share on other sites More sharing options...
BobobXP Posted September 16, 2020 Share Posted September 16, 2020 Quote Link to comment Share on other sites More sharing options...
kylelander Posted September 22, 2020 Share Posted September 22, 2020 I can't seem to place the buildings on 1.10, (i'm on mac btw), and KK's launchsite selector shows nothing. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 22, 2020 Share Posted September 22, 2020 @kylelander Did you try statics from other mods? I guess your problem is with KK, not Aurora. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 22, 2020 Share Posted September 22, 2020 @Zoeille I was convinced I wrote some feedback on the latest release, but apparently I forgot to submit it So first of all, congrats to the new release! I like the new lights (mainly the big flood light), since many pads don't have any - including yours, except for the Medium Pad 2. My only problem with that one is the orientation towards the corner, so that my roads can't attach nicely to it. But that's just me. What's the Big Factory supposed to be? I tested all pads for my low FPS issue. ELA-2 has the problem, ELA-3 works fine. "LC-20 Launch Pad" is problematic, "LC-20 - Medium Pad" works fine. Is there anything special about ELA-2 and LC-20? Quote Link to comment Share on other sites More sharing options...
kylelander Posted September 23, 2020 Share Posted September 23, 2020 14 hours ago, infinite_monkey said: @kylelander Did you try statics from other mods? I guess your problem is with KK, not Aurora. I actually don't know , but KSC Extended and Tundra Space Centre pads work normally. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 24, 2020 Share Posted September 24, 2020 On 9/23/2020 at 2:54 AM, kylelander said: I actually don't know , but KSC Extended and Tundra Space Centre pads work normally. Oh wait, I think I misunderstood your problem. The launch pads are visible, but are not in the launch site selector? Yes there's room for improvement here: While everything in this mod is in the "Launchpad" category, they're not actually yet configured as launch sites. In the KK editor of the static, you need to click "make launch site" in order to make them appear on the list. Quote Link to comment Share on other sites More sharing options...
kylelander Posted September 25, 2020 Share Posted September 25, 2020 10 hours ago, infinite_monkey said: Oh wait, I think I misunderstood your problem. The launch pads are visible, but are not in the launch site selector? Yes there's room for improvement here: While everything in this mod is in the "Launchpad" category, they're not actually yet configured as launch sites. In the KK editor of the static, you need to click "make launch site" in order to make them appear on the list. Oh. No problem, then. Thanks Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted September 26, 2020 Share Posted September 26, 2020 Amazing Mod Quote Link to comment Share on other sites More sharing options...
Zoeille Posted September 26, 2020 Author Share Posted September 26, 2020 On 9/22/2020 at 1:51 PM, infinite_monkey said: @Zoeille I was convinced I wrote some feedback on the latest release, but apparently I forgot to submit it So first of all, congrats to the new release! I like the new lights (mainly the big flood light), since many pads don't have any - including yours, except for the Medium Pad 2. My only problem with that one is the orientation towards the corner, so that my roads can't attach nicely to it. But that's just me. What's the Big Factory supposed to be? I tested all pads for my low FPS issue. ELA-2 has the problem, ELA-3 works fine. "LC-20 Launch Pad" is problematic, "LC-20 - Medium Pad" works fine. Is there anything special about ELA-2 and LC-20? uhhhhh, that's really weird, i don't know where the lags can from for you, I thinking about the lights but the new LC-20 didn't have lights, it's also not the animation ELA-2 and LC-20 didn't have animations. I don't know what can I do to be honest, lot of people tested it and you are the only one to have this fps issue it's really weird 5 hours ago, miguelsgamingch said: Amazing Mod Thanks you ! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.