kylelander Posted November 1, 2020 Share Posted November 1, 2020 should be something like this: Quote Link to comment Share on other sites More sharing options...
kylelander Posted November 2, 2020 Share Posted November 2, 2020 Also, according to the built-in checker KSRSSVE is not installed if the mods(Kopernicus, KSRSS, KSRSSVE) are installed on a used install of KSP 1.8.1 Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted November 3, 2020 Share Posted November 3, 2020 1.8.1, 8K textures, KSRSSVE high, 2.5x rescale. KSC Switcher, no KK. All dependencies are the latest versions. VAFB is... strange. First of all, it's laggy (yellow timer) - both in space center and flight. In the latter case, it eases off if camera doesn't catch it in the frame. Second, it's located on some sort of artificial peninsula west of actual SLC-6. Looks like Point Arguello, only 1000x times bigger (see screenshot). Quote Link to comment Share on other sites More sharing options...
tony48 Posted November 22, 2020 Author Share Posted November 22, 2020 Some news about the update : Parallax configs and textures are still being made KSRSS folder structure will be completely different. So what does that mean for you? In the previous releases, you had to download KSRSS, KSRSS-Textures and, if you wanted to, KSRSSVE and KSRSSVE-Textures. Now, there will be only one dowload with all four mods. If you have only EVE (not scatterer) KSRSSVE will apply the "Lite" configs. If you have EVE and scatterer, then it will apply the "High" configs. An ingame window will allow you to change your texture resolution (for KSRSS and KSRSSVE). The dll will prevent the other textures from loading, so you will have the same loading time and RAM usage as before. We are currently improving the heightmaps of the main bodies. @Kierrais playing with KK statics, but we don't know if they will be part of the release. Quote Link to comment Share on other sites More sharing options...
Arco123 Posted November 23, 2020 Share Posted November 23, 2020 (edited) @tony48 I love this mod and it's great for people who don't want the full hard real solar system. If I would recommend something instead of making one install you split it into two installs. Aka both high installs and lite installs. Also, you don't have to work as much. 14 hours ago, tony48 said: KSRSS folder structure will be completely different. So what does that mean for you? In the previous releases, you had to download KSRSS, KSRSS-Textures and, if you wanted to, KSRSSVE and KSRSSVE-Textures. Now, there will be only one dowload with all four mods. If you have only EVE (not scatterer) KSRSSVE will apply the "Lite" configs. If you have EVE and scatterer, then it will apply the "High" configs. An ingame window will allow you to change your texture resolution (for KSRSS and KSRSSVE). The dll will prevent the other textures from loading, so you will have the same loading time and RAM usage as before. I like this feature but I just want to point out that there was another option where you didn't have to put some more work in. And working on parallax configs Edited November 23, 2020 by Arco123 Quote Link to comment Share on other sites More sharing options...
rogerwang86 Posted November 23, 2020 Share Posted November 23, 2020 My ship will sink in moon surface and be destroyed. Is that normal? or is a bug? Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted November 23, 2020 Share Posted November 23, 2020 (edited) On what version of KSP are you playing? following a same save on multiple successive versions can break the gameplay. If you did so, I suggest you to start a new save and see if the problem persists on the new save. Edited November 23, 2020 by Quoniam Kerman Quote Link to comment Share on other sites More sharing options...
rogerwang86 Posted November 25, 2020 Share Posted November 25, 2020 On 11/24/2020 at 6:00 AM, Quoniam Kerman said: On what version of KSP are you playing? following a same save on multiple successive versions can break the gameplay. If you did so, I suggest you to start a new save and see if the problem persists on the new save. Now I can land on moon again, huge thanks! Quote Link to comment Share on other sites More sharing options...
tony48 Posted November 25, 2020 Author Share Posted November 25, 2020 Here is the ingame window On 11/23/2020 at 8:49 AM, Arco123 said: I like this feature but I just want to point out that there was another option where you didn't have to put some more work in. And working on parallax configs Don’t worry the work is already done Quote Link to comment Share on other sites More sharing options...
kylelander Posted November 28, 2020 Share Posted November 28, 2020 On 11/25/2020 at 11:59 PM, tony48 said: Here is the ingame window Don’t worry the work is already done oh boy can't wait Quote Link to comment Share on other sites More sharing options...
EM23 Posted November 30, 2020 Share Posted November 30, 2020 I went to the North Pole, and there was a giant mountain thing there. Is this a bug? Spoiler Quote Link to comment Share on other sites More sharing options...
theJesuit Posted November 30, 2020 Share Posted November 30, 2020 1 hour ago, ElonMusket23 said: I went to the North Pole, and there was a giant mountain thing there. Is this a bug? Reveal hidden contents A terrain feature. Quote Link to comment Share on other sites More sharing options...
EM23 Posted November 30, 2020 Share Posted November 30, 2020 2 hours ago, theJesuit said: A terrain feature. Cool, thanks! Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 1, 2020 Share Posted December 1, 2020 3 hours ago, ElonMusket23 said: Cool, thanks! I mean Earth IRL has one of these it's just that everyone agrees to never mention it. Quote Link to comment Share on other sites More sharing options...
kylelander Posted December 1, 2020 Share Posted December 1, 2020 Hey @tony48, I took a peek at the code on github and boy was I excited! P.S. Do you have an ETA for the 0.7 Release? Quote Link to comment Share on other sites More sharing options...
kylelander Posted December 3, 2020 Share Posted December 3, 2020 Hey @Kierra and @tony48, Your terrrain colliders for both the moon and earth are horribly broken, as demonstrated in the videos below. Ocean (Earth) Moon Quote Link to comment Share on other sites More sharing options...
AeroSky Posted December 4, 2020 Share Posted December 4, 2020 Hello! This mod (as well as the photos on the main post) look phenomenal! What kind of specs should we need to run this at its lowest settings? Thanks! Quote Link to comment Share on other sites More sharing options...
tony48 Posted December 4, 2020 Author Share Posted December 4, 2020 On 11/30/2020 at 9:56 PM, theJesuit said: I mean Earth IRL has one of these it's just that everyone agrees to never mention it. Actually it’s a bug, I think it does that on Moon too and maybe other bodies. Will be fixed in 0.7. On 12/1/2020 at 11:29 AM, kylelander said: Hey @tony48, I took a peek at the code on github and boy was I excited! P.S. Do you have an ETA for the 0.7 Release? KSRSS is on gitlab now, so don’t worry if you are seeing low activity on the GitHub. Hopefully before 2021. On 12/3/2020 at 6:06 AM, kylelander said: Hey @Kierra and @tony48, Your terrrain colliders for both the moon and earth are horribly broken, as demonstrated in the videos below. For the Earth it’s a scatterer bug where the ocean visual disappears. It happens in JNSQ too, not sure what to do about it but I will see. For the Moon I don’t see the bug in the video, it looks like a perfectly normal rendezvous maneuver. 32 minutes ago, AeroSky said: Hello! This mod (as well as the photos on the main post) look phenomenal! What kind of specs should we need to run this at its lowest settings? Thanks! We don’t know about the specs required but we recommend at least a CPU with a frequency of 3GHz and a dedicated GPU (so an AMD or NVIDIA one, not an Intel one). Quote Link to comment Share on other sites More sharing options...
AeroSky Posted December 4, 2020 Share Posted December 4, 2020 1 minute ago, tony48 said: a dedicated GPU (so an AMD or NVIDIA one, not an Intel one). Interesting. I'll think about trying it anyway. (I can somehow run RSS/RO/RP-1 with 8k textures with minimal to no lag at all) Thanks for the advice, though! Quote Link to comment Share on other sites More sharing options...
tony48 Posted December 4, 2020 Author Share Posted December 4, 2020 7 minutes ago, AeroSky said: Interesting. I'll think about trying it anyway. (I can somehow run RSS/RO/RP-1 with 8k textures with minimal to no lag at all) Thanks for the advice, though! You might be able to run it with a Intel GPU. We never tried it so we don’t know but I know Intel GPUs aren’t the most powerful, and that’s why we don’t recommend it Quote Link to comment Share on other sites More sharing options...
kylelander Posted December 4, 2020 Share Posted December 4, 2020 (edited) 1 hour ago, tony48 said: For the Moon I don’t see the bug in the video, it looks like a perfectly normal rendezvous maneuver. Oops! Must've uploaded the wrong video, will correct later EDIT: here's the new (and correct) video: Edited December 4, 2020 by kylelander Quote Link to comment Share on other sites More sharing options...
tony48 Posted December 4, 2020 Author Share Posted December 4, 2020 39 minutes ago, kylelander said: EDIT: here's the new (and correct) video: Thanks, can you reproduce the bug, close KSP, and upload your KSP.log (on GDrive, Dropbox...) please? Quote Link to comment Share on other sites More sharing options...
kylelander Posted December 4, 2020 Share Posted December 4, 2020 (edited) okay, though this will take some time since i'm quite busy right now REPRODUCTION STEPS: Take a lander to the Ocanus Procellarium biome, and either one of two things will occur: the terrain has no collider or: there is a crack in the terrain (if a kerbal steps in it, it dies) Edited December 4, 2020 by kylelander Quote Link to comment Share on other sites More sharing options...
tony48 Posted December 4, 2020 Author Share Posted December 4, 2020 30 minutes ago, kylelander said: okay, though this will take some time since i'm quite busy right now REPRODUCTION STEPS: Take a lander to the Ocanus Procellarium biome, and either one of two things will occur: the terrain has no collider or: there is a crack in the terrain (if a kerbal steps in it, it dies) @rogerwang86had the same problem because he was playing on an old save. Try creating a new save and see if the problem persists. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 4, 2020 Share Posted December 4, 2020 3 hours ago, tony48 said: On 12/1/2020 at 3:56 PM, theJesuit said: I mean Earth IRL has one of these it's just that everyone agrees to never mention it. Actually it’s a bug, I think it does that on Moon too and maybe other bodies. Will be fixed in 0.7. I'm looking forward to the IRL Earth update to 0.7 too. Peace. Quote Link to comment Share on other sites More sharing options...
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