dababykerman Posted January 21, 2022 Share Posted January 21, 2022 Hello, I think that I found a bug. The night time/dark side of planets is shiny and bright when it's supposed to be dark. Quote Link to comment Share on other sites More sharing options...
OliviaTheGreat Posted January 21, 2022 Share Posted January 21, 2022 Great Mod! I have SVE, EVE, and Scatterer, but when I play the game... clouds and city lights just... don't load? Quote Link to comment Share on other sites More sharing options...
OliviaTheGreat Posted January 21, 2022 Share Posted January 21, 2022 Great Mod! I have SVE, EVE, and Scatterer, but when I play the game... clouds and city lights just... don't load? Here is game data and inside the ksrss folder https://drive.google.com/file/d/1Qw3vG_OhYQyffAi35NoY7aTIsO224ZbN/view?usp=sharing https://drive.google.com/file/d/1QZvi67AYwYHRTfOu6Jd0NaANgojVwPDy/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted January 22, 2022 Share Posted January 22, 2022 1 hour ago, dababykerman said: Hello, I think that I found a bug. The night time/dark side of planets is shiny and bright when it's supposed to be dark. 1 hour ago, OliviaTheGreat said: Great Mod! I have SVE, EVE, and Scatterer, but when I play the game... clouds and city lights just... don't load? Just thought I'd quickly mention that scatterer needs to be version 0.772 and not the more recent builds starting with 0.8. Not positive that will help either of you - but it's a thing to check Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted January 22, 2022 Share Posted January 22, 2022 5 hours ago, dababykerman said: Hello, I think that I found a bug. The night time/dark side of planets is shiny and bright when it's supposed to be dark. On the main menu screen turn terrain detail to max, and then hit save and restart. Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted January 22, 2022 Share Posted January 22, 2022 Hi , Does parallax work with KSRSS now or it's still buggy on the moon ? 12 hours ago, KeaKaka said: On the main menu screen turn terrain detail to max, and then hit save and restart. That's what I needed before , but it's good now 17 hours ago, OliviaTheGreat said: Great Mod! I have SVE, EVE, and Scatterer, but when I play the game... clouds and city lights just... don't load? Here is game data and inside the ksrss folder https://drive.google.com/file/d/1Qw3vG_OhYQyffAi35NoY7aTIsO224ZbN/view?usp=sharing https://drive.google.com/file/d/1QZvi67AYwYHRTfOu6Jd0NaANgojVwPDy/view?usp=sharing 1- Do you have BoulderCo ? 2-The city lights only work in the USA ( in-game) , have you checked that ? Quote Link to comment Share on other sites More sharing options...
Cerious Posted January 26, 2022 Share Posted January 26, 2022 I Installed KSRSS with 16k ground and 32k clouds, Scatterer, Tufx, Parallax etc. How do I get those beautiful palms/Pads around Cape Canaveral, I just installed all mods on 1.12.3, installed Ksc extended which only works for Kurou which is a shame. Is it Part of the 2,5 lx upscale? Also, Sigmas Rescale kinda breaks my install causing several b9 part switch problems. How do I scale KSRSS up in 1.12.3? Great mod, coming from RO/RSS to KSRSS Thanks in advance for any reply! Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted January 26, 2022 Share Posted January 26, 2022 52 minutes ago, A-Aeronautics said: I Installed KSRSS with 16k ground and 32k clouds, Scatterer, Tufx, Parallax etc. How do I get those beautiful palms/Pads around Cape Canaveral, I just installed all mods on 1.12.3, installed Ksc extended which only works for Kurou which is a shame. Is it Part of the 2,5 lx upscale? Also, Sigmas Rescale kinda breaks my install causing several b9 part switch problems. How do I scale KSRSS up in 1.12.3? Great mod, coming from RO/RSS to KSRSS Thanks in advance for any reply! First of all , parallax is broken , remove it , It'll be fixed later for ksrss . The second point is that sigma dimensions has nothing to do to B9 part switch , you can post your error here so we could know what is that specific error. For sure you can reascale ksrss to 2.5x but how this doesn't work for you ? Quote Link to comment Share on other sites More sharing options...
Drehverschluss Posted January 27, 2022 Share Posted January 27, 2022 Hello there. First of all very nice mod so far. Still trying to get the modpack to work how "i" like it. But i want to ask one question. Is Titan really supposed to look like this? Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted January 27, 2022 Share Posted January 27, 2022 (edited) 34 minutes ago, Drehverschluss said: Hello there. First of all very nice mod so far. Still trying to get the modpack to work how "i" like it. But i want to ask one question. Is Titan really supposed to look like this? Sorry but can you consider putting it on imgur as there is no image ? Edited January 27, 2022 by mmamh2008 Quote Link to comment Share on other sites More sharing options...
Drehverschluss Posted January 27, 2022 Share Posted January 27, 2022 48 minutes ago, mmamh2008 said: Sorry but can you consider putting it on imgur as there is no image ? Sure! https://imgur.com/a/OVC2Urb Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted January 27, 2022 Share Posted January 27, 2022 50 minutes ago, Drehverschluss said: Sure! https://imgur.com/a/OVC2Urb Looks like an unsupported version of scatterer. Try an older version, like scatterer 0.7XX Quote Link to comment Share on other sites More sharing options...
Drehverschluss Posted January 27, 2022 Share Posted January 27, 2022 41 minutes ago, KeaKaka said: Looks like an unsupported version of scatterer. Try an older version, like scatterer 0.7XX With Scatterer 0.0772 it look now like this https://imgur.com/a/iZ6WJQm Quote Link to comment Share on other sites More sharing options...
Drehverschluss Posted January 28, 2022 Share Posted January 28, 2022 (edited) Does the Likes mean its ok to look like this with Scatterer 0.0772? Also what i noticed with this version, Saturn doesnt look that good anymore Edited January 28, 2022 by Drehverschluss Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted January 28, 2022 Share Posted January 28, 2022 8 hours ago, Drehverschluss said: Does the Likes mean its ok to look like this with Scatterer 0.0772? As far as I can tell, yes that's what mine looks like, too. The scatterer change wasn't to improve anything, it's just plain broken if you use 0.8, you would have seen a lot more problems eventually. From here with 0.772, you're in the right place to make other improvements if you want. hard to know what you mean about Saturn, though. Quote Link to comment Share on other sites More sharing options...
metalpoetza Posted January 28, 2022 Share Posted January 28, 2022 (edited) NVM - Seems it was user error in the install. Edited January 28, 2022 by metalpoetza My mistake Quote Link to comment Share on other sites More sharing options...
metalpoetza Posted January 29, 2022 Share Posted January 29, 2022 I seem to have found a bug in the contractpack. I have completed the First Kerbal in Orbit and Flyby the moon contracts. The next contract is meant to be "first EVA". Looking at it in the "All" section it shows three requirements: all three are shown as "Met". I also have upgraded the astronaut centre to enable EVAs - yet the contract isn't being offered. In fact, no more contracts are available. I currently have all stock contracts disabled, only the contracts from packs (KSRSS, ScanSat and CactEye) are enabled. I thought perhaps the issue was caused by the Better Early Trree mod - but removing that didn't make a difference. I honestly have no idea what else could be needed to make the next contract available ? Quote Link to comment Share on other sites More sharing options...
ScubaSteveWA Posted January 29, 2022 Share Posted January 29, 2022 This mod is incredible, but is there any list anywhere that details the new low space and high space boundaries at 2.5 scale? Maybe I'm just blind but I have not been able to find one. Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted January 30, 2022 Share Posted January 30, 2022 11 hours ago, ScubaSteveWA said: This mod is incredible, but is there any list anywhere that details the new low space and high space boundaries at 2.5 scale? Maybe I'm just blind but I have not been able to find one. I'm searching for them too , the land is blurred. Quote Link to comment Share on other sites More sharing options...
Cerious Posted January 30, 2022 Share Posted January 30, 2022 On 1/27/2022 at 12:16 AM, mmamh2008 said: First of all , parallax is broken , remove it , It'll be fixed later for ksrss . The second point is that sigma dimensions has nothing to do to B9 part switch , you can post your error here so we could know what is that specific error. For sure you can reascale ksrss to 2.5x but how this doesn't work for you ? Sorry, my bad, i used the CKAN version of Sigma dimensions. After installing the one from the github repo, everything worked, including the Cape kanaveral mod. Thanks for your reply! Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted January 31, 2022 Share Posted January 31, 2022 (edited) Can someone help me understand the dV map ? Also , Should I use realfuels for making those big dV numbers ? Edited January 31, 2022 by mmamh2008 Quote Link to comment Share on other sites More sharing options...
Kakosnyndrarrant Posted February 3, 2022 Share Posted February 3, 2022 I've been having issues with the 2.5x KSRSS terrain, mostly because it appears that most landmasses are just cloud layers and not physical. I wanna know if this is an issue with 2.5x only and if there is a fix/patch for this First image shows earth from a couple km up, maybe spacehttps://imgur.com/IlYc9Rh Second image shows close to the groundhttps://imgur.com/yLSqMA6 Quote Link to comment Share on other sites More sharing options...
Friznit Posted February 3, 2022 Share Posted February 3, 2022 (edited) On 1/31/2022 at 8:09 PM, mmamh2008 said: Can someone help me understand the dV map ? Also , Should I use realfuels for making those big dV numbers ? Earth Asc number gets you into orbit (5375). Then add the Total to LO number for how much you need in your transfer stage(s) to get from Low Earth Orbit to Low Orbit at your destination (e.g. for Mars it's a maximum of 3225 taking into account mid course corrects for plane change on the way). You don't necessarily need real fuels but nuclear or xenon engines start to become very useful to get dV's above 9k. You do need to manage your expectations on the size and mass of the payload. Also bear in mind that you don't necessarily need to get into Low Orbit on some of the bigger bodies but can use them to slingshot your craft into orbit of a moon, or even aerobrake in atmo if you're feeling brave. Edited February 3, 2022 by Friznit Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted February 3, 2022 Share Posted February 3, 2022 6 minutes ago, Friznit said: Earth Asc number gets you into orbit (5375). Then add the Total to LO number for how much you need in your transfer stage(s) to get from Low Earth Orbit to Low Orbit at your destination (e.g. for Mars it's a maximum of 3225 taking into account mid course corrects for plane change on the way). You don't necessarily need real fuels but nuclear or xenon engines start to become very useful to get dV's above 9k. You do need to manage your expectations on the size and mass of the payload. Also bear in mind that you don't necessarily need to get into Low Orbit on some of the bigger bodies but can use them to slingshot your craft into orbit of a moon, or even aerobrake in atmo if you're feeling brave. Thanks friznit ! Quote Link to comment Share on other sites More sharing options...
memerman02 Posted February 8, 2022 Share Posted February 8, 2022 i got this error and idk what it wants me to do Quote Link to comment Share on other sites More sharing options...
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