xtasy Posted September 6, 2022 Share Posted September 6, 2022 In stock size same issue https://prnt.sc/uw1lPfkY2M5S Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted September 6, 2022 Share Posted September 6, 2022 1 hour ago, zw_45 said: @ballisticfox0Now the game loads normally, thanks! Also, I worte a small patch that adds compatibility for Nertea's spacedust suites, would you allow me to upload this patch to KSRSS dev branch? https://1drv.ms/u/s!Anlnec-q1Uv7ghmEN2bLX8gQ1KtT?e=gsrdBF 1 hour ago, zw_45 said: @ballisticfox0Now the game loads normally, thanks! Also, I worte a small patch that adds compatibility for Nertea's spacedust suites, would you allow me to upload this patch to KSRSS dev branch? https://1drv.ms/u/s!Anlnec-q1Uv7ghmEN2bLX8gQ1KtT?e=gsrdBF Feel free to make a PR, alternatively I can commit it for you. 51 minutes ago, xtasy said: Yes, now game runs properly. But with x2.7 config parallax objects load in small radius around my ship. https://prnt.sc/i6GCowlRl-LN Thanks for the feedback! (also before you report it, yes there’s a weird tree distribution near the ksc, I’m working on it) Quote Link to comment Share on other sites More sharing options...
xtasy Posted September 6, 2022 Share Posted September 6, 2022 8 minutes ago, ballisticfox0 said: Thanks for the feedback! (also before you report it, yes there’s a weird tree distribution near the ksc, I’m working on it) this is not a bug, it's the same in stock version. But in stock version there are trees and this smooths out the effect. ) Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 6, 2022 Share Posted September 6, 2022 If anyone has the unction/interest, here's a log file for a minimal install that hangs KSP at the main menu. It seems related to scatterer. As the main menu screen is rendering, first the Earth displays cloudless for about 60 seconds, and then clouds finally pop in, but then ksp.exe is hung and the main menu never renders. https://drive.google.com/drive/folders/1GbPJ5qEHi32ypmwNpMl9XYvHB2ikq_mh?usp=sharing Any ideas? Thanks! Some other potentially interesting EVE tidbits: Spoiler [LOG 11:07:27.465] [EVE CloudsManager]: Unable to parse config node: OBJECT { name = EarthCloudsShadow [LOG 11:07:27.466] EVEManager: Issue loading CloudsManager! Error: UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "settings" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_MainTex" in "settings"! at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, ConfigNode node) [0x000f1] in <fde2571077d14a4c9cde0e9336baf625>:0 at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, ConfigNode node) [0x003b7] in <fde2571077d14a4c9cde0e9336baf625>:0 at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, ConfigNode node) [0x00062] in <fde2571077d14a4c9cde0e9336baf625>:0 --- End of inner exception stack trace --- Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted September 6, 2022 Share Posted September 6, 2022 12 hours ago, ballisticfox0 said: There it is, I wondered how long it would take for someone to ask that, yes we will! Here’s some screenshots from the configs I released about an hour ago: YEEEEEEEEEEES Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted September 6, 2022 Share Posted September 6, 2022 23 minutes ago, OrbitalManeuvers said: If anyone has the unction/interest, here's a log file for a minimal install that hangs KSP at the main menu. It seems related to scatterer. As the main menu screen is rendering, first the Earth displays cloudless for about 60 seconds, and then clouds finally pop in, but then ksp.exe is hung and the main menu never renders. https://drive.google.com/drive/folders/1GbPJ5qEHi32ypmwNpMl9XYvHB2ikq_mh?usp=sharing Any ideas? Thanks! Some other potentially interesting EVE tidbits: Reveal hidden contents [LOG 11:07:27.465] [EVE CloudsManager]: Unable to parse config node: OBJECT { name = EarthCloudsShadow [LOG 11:07:27.466] EVEManager: Issue loading CloudsManager! Error: UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "settings" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_MainTex" in "settings"! at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, ConfigNode node) [0x000f1] in <fde2571077d14a4c9cde0e9336baf625>:0 at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, ConfigNode node) [0x003b7] in <fde2571077d14a4c9cde0e9336baf625>:0 at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, ConfigNode node) [0x00062] in <fde2571077d14a4c9cde0e9336baf625>:0 --- End of inner exception stack trace --- Please read above, I know what the issue is and what is causing just not how to solve it at the moment. Quote Link to comment Share on other sites More sharing options...
zw_45 Posted September 6, 2022 Share Posted September 6, 2022 55 minutes ago, ballisticfox0 said: Feel free to make a PR, alternatively I can commit it for you. Thanks for the feedback! (also before you report it, yes there’s a weird tree distribution near the ksc, I’m working on it) I’m not sure how to send pull request, could you just upload the cfg files in the zip folder to repository? Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted September 6, 2022 Share Posted September 6, 2022 On 8/20/2022 at 10:49 AM, tony48 said: It was too high in the old ksrss. In JNSQ the atmosphere is also 80 km high. Not yet could we at least have a optional patch for it to be at 90km? Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted September 6, 2022 Share Posted September 6, 2022 15 minutes ago, zw_45 said: I’m not sure how to send pull request, could you just upload the cfg files in the zip folder to repository? Will do Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 6, 2022 Share Posted September 6, 2022 44 minutes ago, ballisticfox0 said: Please read above, I know what the issue is and what is causing just not how to solve it at the moment. ah so you think this is the same as the parallax issue? because I don't have parallax ... Will stay tuned, of course. Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted September 6, 2022 Share Posted September 6, 2022 12 minutes ago, OrbitalManeuvers said: ah so you think this is the same as the parallax issue? because I don't have parallax ... Will stay tuned, of course. Upon further inspection it’s the breaking ground Roc issue that was supposed to be fixed a couple hours ago Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 6, 2022 Share Posted September 6, 2022 1 hour ago, ballisticfox0 said: Upon further inspection it’s the breaking ground Roc issue that was supposed to be fixed a couple hours ago Unfortunately, syncing with gitlab just now didn't change any of the behavior and it still hangs at startup. I've updated the log file here in this folder, but also, if I'm the only one getting startup hangs then I'm happy to just wait and try again at a later date. https://drive.google.com/drive/folders/1GbPJ5qEHi32ypmwNpMl9XYvHB2ikq_mh?usp=sharing Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted September 6, 2022 Share Posted September 6, 2022 after i installed reborn again kk started not working, any idea on a fix? Quote Link to comment Share on other sites More sharing options...
xtasy Posted September 6, 2022 Share Posted September 6, 2022 (edited) There is huge FPS degradation with new KSRSS and Parallax2.0. Stock KSP + KSRSS(30.08.2022) x2.7 + Parallax old Stock KSP + KSRSS(06.09.2022 with all new patches 1h ago) x2.7 + Parallax 2.0 New career in both games. No effect with any changes in config parallax. Stock KSP without KSRSS + Parallax 2.0 Edited September 6, 2022 by xtasy Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted September 6, 2022 Share Posted September 6, 2022 (edited) 17 hours ago, ballisticfox0 said: There it is, I wondered how long it would take for someone to ask that, yes we will! Here’s some screenshots from the configs I released about an hour ago: If my computer doesn't immediately spontaneously combust I'm going to be surprised. This looks absolutely stunning and I can't wait to try it out in the full release! EDIT: It's also going to give me an incentive to actually land my shuttle missions on a runway rather than just aim for north america Edited September 6, 2022 by KeaKaka Quote Link to comment Share on other sites More sharing options...
xtasy Posted September 6, 2022 Share Posted September 6, 2022 (edited) Omg... FPS with new KSRSS x2.7 without parallax! Please, check your configs... Edited September 6, 2022 by xtasy Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted September 6, 2022 Share Posted September 6, 2022 2 hours ago, xtasy said: Omg... FPS with new KSRSS x2.7 without parallax! Please, check your configs... What resolution of clouds are you running on Stock? If it's not 48k then it's not really a fair comparison now is it? Additional cloud and planet texture resolutions will be available on the full release, please keep in mind that you are playing a beta. If you have anything specific other than "please check your configs", feel free to make an issue on the GitLab. Quote Link to comment Share on other sites More sharing options...
33gx9 Posted September 7, 2022 Share Posted September 7, 2022 Looking for some help with my textures. I'm coming off an old install of KSRSS 2.5x, and have done clean installs of EVE and Scatterer. My atmosphere is cloudless and the reflections aren't behaving. I'm running the stock configs for EVE and Scatterer, so maybe that's the issue. I also have TUFX if that helps. image of current situation: https://imgur.com/a/7Qr0eVr (brand new to the forums, couldn't get image embed working.) Quote Link to comment Share on other sites More sharing options...
xtasy Posted September 7, 2022 Share Posted September 7, 2022 (edited) 10 hours ago, ballisticfox0 said: What resolution of clouds are you running on Stock? If it's not 48k then it's not really a fair comparison now is it? I agree, comparing stock and mod is not correct. But i compared two builds - befor https://gitlab.com/ksrss/KSRSS/-/commit/79108ac108493ba1834209c3314065f35b6fa686 and after. There was a 15 fps drop. In this build you add 48k clouds? 10 hours ago, ballisticfox0 said: If you have anything specific other than "please check your configs", feel free to make an issue on the GitLab. Ok, i only want to help make KSRSS better) Edited September 7, 2022 by xtasy Quote Link to comment Share on other sites More sharing options...
AstroKerbal1B Posted September 7, 2022 Share Posted September 7, 2022 Do I have to use the KSRSS-64k? And what exacly it adds? (will it impact fps significantly?) Will you add 32k, 16k 8k etc. options in the future? Quote Link to comment Share on other sites More sharing options...
tony48 Posted September 7, 2022 Author Share Posted September 7, 2022 16 hours ago, kerbalboi said: after i installed reborn again kk started not working, any idea on a fix? KK is working. The configs aren't, because Earth name is now Kerbin. Change CelestialBody = Earth to CelestialBody = Kerbin in all your configs, or remake them. 24 minutes ago, AstroKerbal1B said: Do I have to use the KSRSS-64k? And what exacly it adds? 64K textures for Earth land. 25 minutes ago, AstroKerbal1B said: (will it impact fps significantly?) Yes 25 minutes ago, AstroKerbal1B said: Will you add 32k, 16k 8k etc. options in the future? If you don't install it, Earth land will be in 16k. We will provide a 8k option in the future. Quote Link to comment Share on other sites More sharing options...
tony48 Posted September 7, 2022 Author Share Posted September 7, 2022 18 hours ago, OrbitalManeuvers said: Unfortunately, syncing with gitlab just now didn't change any of the behavior and it still hangs at startup. I've updated the log file here in this folder, but also, if I'm the only one getting startup hangs then I'm happy to just wait and try again at a later date. https://drive.google.com/drive/folders/1GbPJ5qEHi32ypmwNpMl9XYvHB2ikq_mh?usp=sharing Fixed in the latest commit Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 7, 2022 Share Posted September 7, 2022 29 minutes ago, tony48 said: Fixed in the latest commit Confirmed! Thank you for pinging me! Quote Link to comment Share on other sites More sharing options...
zw_45 Posted September 7, 2022 Share Posted September 7, 2022 (edited) 23 hours ago, ballisticfox0 said: Will do Noticed that SpaceDust config for KSRSS will not work unless you delete the stock definition folder, so I wrote a patch to delete the stock definition configs. Could you also upload this patch and restore the definitions for Earth? https://1drv.ms/u/s!Anlnec-q1Uv7gjzhtWBNnG6S4SqV Edited September 7, 2022 by zw_45 Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 7, 2022 Share Posted September 7, 2022 On 9/5/2022 at 9:44 PM, ProCrast said: Put that in the patches folder inside KSRSS , i made little changes so Kourou site is actually on the ground . Thanks for these numbers, as they fix Kourou for me, too. However, now for a blast from the past... This remains an issue on the Reborn branch. I realize it was declared fixed in 0.7, but on my machine it was never fixed. This is 100% caused by the presence of KSCSwitcher. Remove it, and the earth terrain returns to normal. Quote Link to comment Share on other sites More sharing options...
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