biohazard15 Posted March 6, 2022 Share Posted March 6, 2022 Some follow-up notes: 1) PVG shows warning when you select inclination that is lower than launch site's. Just ignore it, rocket will fly normally. 2) If you use a mod that adds boiloff to cryofuels (like BDB and CryoTanks), note that some upper stages won't be able to endure full flight, notably BDB Centaur D. In this case, use non-cryogenic apogee kick stage or satellite's own engines. 3) Using solid motors is perfectly viable and quite fun. BDB has quite a selection of those. Limit thrust to achieve a low TWR (0.3 - 0.5, or even lower) - this would help to control burn. BDB SRMs can be turned off - use it. Be sure to include secondary RCS engines for fine tuning (BDB IUS has these built-in, and there is a Burner kit available for Star series). 4) Decouplers can and will screw your final orbit, so limit their force. Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted March 6, 2022 Share Posted March 6, 2022 Hi community. I don't know whether this kind of material has already been shared, if yes ignore this post. KSP KSRSS 2.5 - Orbit Builder Tool for Constellations [ENG]https://docs.google.com/spreadsheets/d/1vjTgcUdSsk4i8RAypxrY-XDOIsLuUQUGFyrFRidlqEI/edit?usp=sharing With this GSheet you are able to build a constellation of X satellites. It has been adapted from an existing file for Stock KSP. Quote Link to comment Share on other sites More sharing options...
Tundra Posted March 20, 2022 Share Posted March 20, 2022 (edited) I know there is a protocol for reporting bugs, but I think this one is fairly straight forward. At the bottom/top of 67P there is a texture error, part of the ground is just glitched. \ Using 1.12.3 and my log is mostly useless excepting repeated: [EXC 08:58:24.829] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 99% of the log just looks like this: Spoiler [EXC 08:58:25.027] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 08:58:25.060] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 08:58:25.099] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 08:58:25.127] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 08:58:25.160] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Edited March 20, 2022 by Tundra Quote Link to comment Share on other sites More sharing options...
Tundra Posted March 20, 2022 Share Posted March 20, 2022 Hi again, new separate thing. I installed sigma binary, which you don't see above, and as far as I can tell Charon still orbits Pluto. I looked at the file and Charon has a binary section at the top but not Pluto, is that expected? Quote Link to comment Share on other sites More sharing options...
Tundra Posted March 20, 2022 Share Posted March 20, 2022 (edited) Hi again again. Same mods but with Sigma Binary and Kopernicus expansion. Also Parallax. I don't seem to be getting any foot prints on any of the moons or bodys. Parallax also doesn't seem to be giving off beautiful reflections. I went to Pluto which seemed like a prime canidite for reflections but when I looked down I was disappointed because instead of something like this: I got this (Which is still good it just doesn't look as amazing): Spoiler So in summary, I seem to be having some problems with my install. Foot prints are missing on the moon and most other places. I think the moon should definitely have foot prints but for me it doesn't. Any one know how I could fix them? New game data folder: Edited March 20, 2022 by Tundra Quote Link to comment Share on other sites More sharing options...
Redleg1 Posted March 20, 2022 Share Posted March 20, 2022 I'm using KSRSS with Sigma Dimensions for the 2.5x scale along with the latest version of Scatterer, EVE, Kopernicus, Planetshine, DOE, and Parallax and I'm getting a flat pink texture on the moon when Parallax is installed. I have seen some past posts in this thread and in the Parallax thread with no real resolution to the issue. Has anyone experienced this lately and if so could you point out steps to resolve the issue. I suspect it has something to do with the textures bundled withe KSRSS but I'm not sure. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted March 21, 2022 Share Posted March 21, 2022 1 hour ago, Redleg1 said: along with the latest version of Scatterer try 0.772 instead. KSRSS has not been updated to work with the latest scatterer. Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted March 21, 2022 Share Posted March 21, 2022 9 hours ago, Redleg1 said: flat pink texture on the moon when Parallax is installed. I have seen some past posts in this thread and in the Parallax thread with no real resolution to the issue. KSRSS is NOT compatible with parallax , They're still working on an update to make KSRSS compatible with parallax , Just delete it and you're ready to go . Quote Link to comment Share on other sites More sharing options...
Friznit Posted March 21, 2022 Share Posted March 21, 2022 Parallax support isn't complete AFAIK. There appear to be some textures missing. Also as orbital says above, you need older version of kopernicus I noticed that footprints from kop expanded work when you do a fresh reload but not after changing flight scene Quote Link to comment Share on other sites More sharing options...
Alaygrounds Posted March 22, 2022 Share Posted March 22, 2022 (edited) Currently playing 2.5x scale. In Hellas Planitia you can go below zero altitude at datum and the ground goes invisibleksp.log Edited March 22, 2022 by Alaygrounds embed images Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted March 23, 2022 Share Posted March 23, 2022 13 hours ago, Alaygrounds said: Currently playing 2.5x scale. In Hellas Planitia you can go below zero altitude at datum and the ground goes invisibleksp.log Weird .... It happens only with parallax , you don't have parallax .... Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted March 23, 2022 Share Posted March 23, 2022 Kurdish space real space station (KSRSS Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted March 23, 2022 Share Posted March 23, 2022 Just now, TheLoneOne said: Kurdish space real space station (KSRSS What do you mean ? Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted March 23, 2022 Share Posted March 23, 2022 Just now, mmamh2008 said: What do you mean ? I’m having a stroke is what I mean I think. You know? Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted March 23, 2022 Share Posted March 23, 2022 Just now, TheLoneOne said: I’m having a stroke is what I mean I think. You know? r/ihadastroke , but not here please . Quote Link to comment Share on other sites More sharing options...
Arthurism Posted March 24, 2022 Share Posted March 24, 2022 Hey uh, how do I fix this? Everytime I open KSP it just throws me this error: Here (I assume) is the error message in the KSP.log file [EXC 09:00:22.606] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <a8b64fed035f4b09badead4a5643fa0d>:0) Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <a8b64fed035f4b09badead4a5643fa0d>:0) Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <a8b64fed035f4b09badead4a5643fa0d>:0) Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <a8b64fed035f4b09badead4a5643fa0d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted March 24, 2022 Share Posted March 24, 2022 45 minutes ago, Arthurism said: Everytime I open KSP it just throws me this error: This will be some sort of install issue. Without knowing what/how you have things installed, I'll take a wild guess. KSRSS comes in a zip file called KSRSS-megapack.zip. Inside the zip you'll find a folder called KSRSS, it's that folder that needs to be copied into the GameData folder, such that you end up with GameData\KSRSS. If that's how you already have it, then you might need to post a picture of your GameData folder, or your complete log file, as those would give more info. Quote Link to comment Share on other sites More sharing options...
Arthurism Posted March 24, 2022 Share Posted March 24, 2022 50 minutes ago, OrbitalManeuvers said: If that's how you already have it, then you might need to post a picture of your GameData folder, or your complete log file, as those would give more info. GameData:https://imgur.com/yvXFZ97 KSRSS Folder:https://imgur.com/Fv6Ivq1 KSP.log:https://drive.google.com/file/d/1lCoP6TlyxNW9q5OqzH9YEh1JgbMzOzub/view?usp=sharing (tell me if you can't open it) Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted March 24, 2022 Share Posted March 24, 2022 1 hour ago, Arthurism said: GameData: Ah ok - well, there's one problem for sure, fingers crossed that fixing it also fixes the Kopernicus error. Anyway, you're missing SpaceTuxLibrary, which is a dependency of Janitor's Closet. https://spacedock.info/mod/2210/SpaceTux Library Leaving town in a minute for a few days, so if this doesn't fix it, hopefully someone else can help! Quote Link to comment Share on other sites More sharing options...
Tundra Posted March 24, 2022 Share Posted March 24, 2022 On 3/20/2022 at 5:57 PM, Tundra said: Hi again again. Same mods but with Sigma Binary and Kopernicus expansion. Also Parallax. I don't seem to be getting any foot prints on any of the moons or bodys. Parallax also doesn't seem to be giving off beautiful reflections. I went to Pluto which seemed like a prime canidite for reflections but when I looked down I was disappointed because instead of something like this: I got this (Which is still good it just doesn't look as amazing): Reveal hidden contents So in summary, I seem to be having some problems with my install. Foot prints are missing on the moon and most other places. I think the moon should definitely have foot prints but for me it doesn't. Any one know how I could fix them? New game data folder: On 3/20/2022 at 8:55 AM, Tundra said: I know there is a protocol for reporting bugs, but I think this one is fairly straight forward. At the bottom/top of 67P there is a texture error, part of the ground is just glitched. \ Using 1.12.3 and my log is mostly useless excepting repeated: [EXC 08:58:24.829] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 99% of the log just looks like this: Reveal hidden contents [EXC 08:58:25.027] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 08:58:25.060] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 08:58:25.099] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 08:58:25.127] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 08:58:25.160] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <2fef7ea253bd46f1b6846513e87bd993>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I found what was causing the texture glitch, my stupidity. I just installed wrong and now it seems to be fixed. Quote Link to comment Share on other sites More sharing options...
regimentalstandard Posted March 25, 2022 Share Posted March 25, 2022 I am using Kronometer on KSRSS 2.5x, and years extend to be over 500 days long, why is this? Am I missing something for Kronometer? Quote Link to comment Share on other sites More sharing options...
Excalium Posted March 27, 2022 Share Posted March 27, 2022 Not sure if this is the correct place to post this, but I am using Kopernicus and Cape Kanaveral. Somehow the KSC is floating in the ocean lol. Quote Link to comment Share on other sites More sharing options...
Rustyskiessam Posted April 1, 2022 Share Posted April 1, 2022 Hey, titan doesnt have any clouds - is this intentional? Quote Link to comment Share on other sites More sharing options...
Rustyskiessam Posted April 1, 2022 Share Posted April 1, 2022 2 hours ago, Rustyskiessam said: Hey, titan doesnt have any clouds - is this intentional? Also, mars and many of the outer plans lack an orbital fuzz - how can i fix this? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 1, 2022 Share Posted April 1, 2022 10 hours ago, Rustyskiessam said: Also, mars and many of the outer plans lack an orbital fuzz - how can i fix this? since you named two planets with atmospheres, i'm gonna guess your scatterer version needs to be downgraded to 0.772. Quote Link to comment Share on other sites More sharing options...
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