Souptime Posted March 25, 2021 Share Posted March 25, 2021 (edited) IDEA: Ultima thule analouge, whoever takes the mod over could add that it would be cool imo Edited March 25, 2021 by Souptime oh hey llok new page Quote Link to comment Share on other sites More sharing options...
Probus Posted May 6, 2021 Share Posted May 6, 2021 I haven't tried this yet, but was considering adding it to my next game. If all that needs to be done is create a patch for 'invisible planets'. I'm sure one of us can do that to make it playable until @Exo's Lab's next project is ready to be released. I'm sure wondering what it is. Gonna head over to the development thread and see if I can find it. Quote Link to comment Share on other sites More sharing options...
modus Posted May 6, 2021 Share Posted May 6, 2021 It's definitely not with all the bodies. Yesterday I landed on (or rather, pushed myself against) Geito, everything went fine. So yeah the patch would be welcome but it's not like it's unplayable. Quote Link to comment Share on other sites More sharing options...
Suyash - Jevaria Posted June 3, 2021 Share Posted June 3, 2021 What would be needed to make this expansion work together with RSS Quote Link to comment Share on other sites More sharing options...
Caladrius Posted June 8, 2021 Share Posted June 8, 2021 On 1/11/2021 at 12:14 AM, Omni122 said: Hey, I'm running 1.11 with this mod and Kopernicus Bleeding Edge. I'm experiencing those issues with Vant where it turns invisible, is there a hotfix for this that I can do in my configs? Thanks, Omni EDIT: After extended testing, atleast Zore is experiencing this issue as well and probably all other bodies. As far as I know this issue doesn't happen with Ki'ki, I can confirm this because I have tried to land on it before and it didn't ever turn invisible for me, I can also confirm that Zore does indeed experience the same issue you have stated that Vant does. Quote Link to comment Share on other sites More sharing options...
modus Posted June 8, 2021 Share Posted June 8, 2021 I landed on Geito a while ago and it was visible Quote Link to comment Share on other sites More sharing options...
AtomicRocketBooster Posted June 15, 2021 Share Posted June 15, 2021 (edited) For those of you interested, I created a quick MM patch to apply the invisibility fix from earlier in the thread: @Kopernicus:AFTER[MPE]{ @Body:HAS[#name[Vant]] { @Template { @name = Bop } } @Body:HAS[#name[Zore]] { @Template { @name = Bop } } } Just save it as a .cfg file somewhere in Gamedata. I haven't tested extensively, but seems to work. Edited June 15, 2021 by AtomicRocketBooster Quote Link to comment Share on other sites More sharing options...
Cubivore Posted July 10, 2021 Share Posted July 10, 2021 With KSP no longer having any more major updates, I hope some enterprising individual takes up this fantastic mod and cleans up up around the edges a bit. I'm all about tiny celestial bodies so this is a must-have for me. Quote Link to comment Share on other sites More sharing options...
Interplanet Janet Posted July 16, 2021 Share Posted July 16, 2021 Have you thought about giving Edan a moon of some sort? Something along the lines of Ida's Dactyl or Didymos' Dimorphos? Something small enough where with Principia an impact can change its orbit? Quote Link to comment Share on other sites More sharing options...
modus Posted July 16, 2021 Share Posted July 16, 2021 Sadly, this mod is no longer actively maintained, so I woudn't count on any changes (unless you want to make them yourself). Quote Link to comment Share on other sites More sharing options...
funnelton Posted July 18, 2021 Share Posted July 18, 2021 On 5/6/2021 at 11:56 AM, Probus said: I haven't tried this yet, but was considering adding it to my next game. If all that needs to be done is create a patch for 'invisible planets'. I'm sure one of us can do that to make it playable until @Exo's Lab's next project is ready to be released. I'm sure wondering what it is. Gonna head over to the development thread and see if I can find it. did you find anything? Quote Link to comment Share on other sites More sharing options...
Interplanet Janet Posted July 28, 2021 Share Posted July 28, 2021 I think I might want to take up development of this mod. My Janet's Planets pack actually might be a bit better if it's a part of this, just to add a little extra interest. Quote Link to comment Share on other sites More sharing options...
modus Posted July 28, 2021 Share Posted July 28, 2021 It totally would, good luck! Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted August 31, 2021 Share Posted August 31, 2021 (edited) On 6/15/2021 at 3:46 PM, AtomicRocketBooster said: For those of you interested, I created a quick MM patch to apply the invisibility fix from earlier in the thread: @Kopernicus:AFTER[MPE]{ @Body:HAS[#name[Vant]] { @Template { @name = Bop } } @Body:HAS[#name[Zore]] { @Template { @name = Bop } } } Just save it as a .cfg file somewhere in Gamedata. I haven't tested extensively, but seems to work. Exactly what I was looking for! Thanks a bunch! I think the invisibility is to due with the ScaledSpace version not offloading at the time the normal version loads in, meaning a gap in time before both load in. Also I feel important to mention that I would be up for adopting this. While I am hesitant to add more bodies as I feel the mod is pretty much complete, and is of higher quality than I can create additions for I would very much be interested in maintaining and updating this. It works fine for 1.12 apart from that little patch, support for more mods such as DoE is something I would be interested in doing for this mod. I have some experience in Kopernicus planet packs so feel free to msg me if you are wanting me to adopt this mod Edited September 1, 2021 by SystemPlanningCorporation Quote Link to comment Share on other sites More sharing options...
MCWither_Storm Posted September 8, 2021 Share Posted September 8, 2021 With some testing, I can also confirm this does work for the latest version of KSP just fine. Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted September 10, 2021 Share Posted September 10, 2021 good! Quote Link to comment Share on other sites More sharing options...
Interplanet Janet Posted September 15, 2021 Share Posted September 15, 2021 Congratulations, MPE 1.1.0 is officially released! Here's the changelog: NEW BODY: Quazen, Pallas analog. Fixed disappearing bodies glitches Smoothed out Scaled/PQS transitions Modified TimeWarp Altitudes Edited descriptions for grammar Here is the official SpaceDock download page for this mod: SpaceDock. I will be making sure this is actively developed and making sure to fix bugs as they come. I hope to ensure that memory usage is as low as possible in case of any bugs. Quote Link to comment Share on other sites More sharing options...
modus Posted September 15, 2021 Share Posted September 15, 2021 Nice! Do you have a pic of Quazen? Thx for adopting this! Quote Link to comment Share on other sites More sharing options...
Interplanet Janet Posted September 15, 2021 Share Posted September 15, 2021 21 minutes ago, modus said: Nice! Do you have a pic of Quazen? Thx for adopting this! As a matter of fact, I do. Spoiler Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted September 15, 2021 Share Posted September 15, 2021 48 minutes ago, Interplanet Janet said: Congratulations, MPE 1.1.0 is officially released! Here's the changelog: NEW BODY: Quazen, Pallas analog. Fixed disappearing bodies glitches Smoothed out Scaled/PQS transitions Modified TimeWarp Altitudes Edited descriptions for grammar Here is the official SpaceDock download page for this mod: SpaceDock. I will be making sure this is actively developed and making sure to fix bugs as they come. I hope to ensure that memory usage is as low as possible in case of any bugs. Awesome! Quote Link to comment Share on other sites More sharing options...
MCWither_Storm Posted September 15, 2021 Share Posted September 15, 2021 (edited) Amazing. That is all I can say. PS. Think the mod files are missing their folder inside the "gamedata" folder. Edited September 15, 2021 by MCWither_Storm Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted September 15, 2021 Share Posted September 15, 2021 7 hours ago, Interplanet Janet said: Congratulations, MPE 1.1.0 is officially released! Here's the changelog: NEW BODY: Quazen, Pallas analog. Fixed disappearing bodies glitches Smoothed out Scaled/PQS transitions Modified TimeWarp Altitudes Edited descriptions for grammar Here is the official SpaceDock download page for this mod: SpaceDock. I will be making sure this is actively developed and making sure to fix bugs as they come. I hope to ensure that memory usage is as low as possible in case of any bugs. Amazing! Love this mod. Quote Link to comment Share on other sites More sharing options...
Interplanet Janet Posted September 15, 2021 Share Posted September 15, 2021 (edited) 2 hours ago, MCWither_Storm said: Amazing. That is all I can say. PS. Think the mod files are missing their folder inside the "gamedata" folder. Ah, thanks! My bad, I'll just get that changed out really, really quickly. Edit: PATCHED. Thanks for alerting me! Edited September 15, 2021 by Interplanet Janet New patch. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted September 15, 2021 Share Posted September 15, 2021 @Interplanet Janet will you be making a new thread? Quote Link to comment Share on other sites More sharing options...
Interplanet Janet Posted September 15, 2021 Share Posted September 15, 2021 41 minutes ago, Spaceman.Spiff said: @Interplanet Janet will you be making a new thread? I will sometime, but for now I just want to announce that the updated mod exists. Quote Link to comment Share on other sites More sharing options...
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