RJVB09 Posted June 8, 2020 Author Share Posted June 8, 2020 1 minute ago, etoanrish said: I've tried three different mods which install external solar systems using 1.8.0 and 1.81. In all of those cases the Loading Screen shows the files being loaded - but when KSP is started even in Sandbox mode, the standard KSP system is the only thing showing. Zooming all the way out shows no other star systems. Going into the Tracking Station doesn't show them. Creating a ship to be launched and using alt-F12 to instantly move the ship - no external star systems. Wondering if anyone has an idea what might be going on. Anyone else have this problem and has solved it? What might I be missing. These are all using basic installs, no other mods at all. Have the latest version, I think, of Kopernicus Thanks so much in advance. I do have a KSP.LOG file which I can share if needed on Dropbox. It shows a lot of timeout errors. Weird, I've never heard of this. Can you send the dropbox link? Quote Link to comment Share on other sites More sharing options...
etoanrish Posted June 8, 2020 Share Posted June 8, 2020 Continued. . See previous message about difficulty getting external star systems to load. The previous message mentioning ModularFlightIntegrator was for another external star system mod. Please excuse for any confusion there. This is what I have under GameData for Blinding Light: For Blinding Light I have B2L with 6 subfolders. B2LWormholes with 3 subfolders and a file, SingularityConfig . cfg CTTP with subfolder Textures and a file CommunityTerrainTexturePack . version ImprovedSystem with 4 subfolders KopernicusExpansion with Plungins and Shaders subfolders and a file License.txt And the Squad folder. Quote Link to comment Share on other sites More sharing options...
etoanrish Posted June 8, 2020 Share Posted June 8, 2020 Here is the link to the Blinding Light log: https://www.dropbox.com/s/ltnyof7qyniyll6/KSP-from BL .log?dl=0 and here is the link to the log from Galaxy Unlimited: https://www.dropbox.com/s/7cpxsoer4enj2kb/KSP-from GU.log?dl=0 Hope this works, first time I've shared links. Quote Link to comment Share on other sites More sharing options...
crsitian13323 Posted June 8, 2020 Share Posted June 8, 2020 5 hours ago, etoanrish said: I've tried three different mods which install external solar systems using 1.8.0 and 1.81. In all of those cases the Loading Screen shows the files being loaded - but when KSP is started even in Sandbox mode, the standard KSP system is the only thing showing. Zooming all the way out shows no other star systems. Going into the Tracking Station doesn't show them. Creating a ship to be launched and using alt-F12 to instantly move the ship - no external star systems. Wondering if anyone has an idea what might be going on. Anyone else have this problem and has solved it? What might I be missing. These are all using basic installs, no other mods at all. Have the latest version, I think, of Kopernicus Expansion. January 3, 2020 20-02-04 Modular Flight Integrator Thanks so much in advance. I do have a KSP.LOG file which I can share if needed on Dropbox. It shows a lot of timeout errors. I have that problem too Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted June 9, 2020 Author Share Posted June 9, 2020 @etoanrish Do you have modular flight integrator? Quote Link to comment Share on other sites More sharing options...
etoanrish Posted June 11, 2020 Share Posted June 11, 2020 On 6/9/2020 at 11:02 AM, RJVB09 said: @etoanrish Do you have modular flight integrator? Yes, version dated 2020-02-04. February 4 should be new enough, right? Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted June 13, 2020 Share Posted June 13, 2020 Hey @RJVB09! I might have a (self-perceived) reputation as being a slightly annoying advocate for the Interstellar Consortium mod. I can provide compatibility patches if you'd like for all your Light Levels mods. Thanks! Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted June 13, 2020 Author Share Posted June 13, 2020 10 hours ago, Clamp-o-Tron said: Hey @RJVB09! I might have a (self-perceived) reputation as being a slightly annoying advocate for the Interstellar Consortium mod. I can provide compatibility patches if you'd like for all your Light Levels mods. Thanks! Compatibility patches are welcome! (got some irl stuff so it be nice if someone else does it :p) Quote Link to comment Share on other sites More sharing options...
Not a Spy Posted July 11, 2020 Share Posted July 11, 2020 do you think 3 mill delta v will be enough to get to this star system? Quote Link to comment Share on other sites More sharing options...
Athur Dent Posted August 15, 2020 Share Posted August 15, 2020 This mod seems to limit the Sun's SOI, without reparenting it. What happens when you leave it? Are you literally not orbiting anything, and are you sure this is a good idea concerning the internal game mechanics? Thanks for this interesting mod Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted August 19, 2020 Author Share Posted August 19, 2020 On 8/15/2020 at 6:09 PM, Athur Dent said: This mod seems to limit the Sun's SOI, without reparenting it. What happens when you leave it? Are you literally not orbiting anything, and are you sure this is a good idea concerning the internal game mechanics? Thanks for this interesting mod When you exit the suns SOI you are technically still in the influence of it, it just tells that you are out of the "SOI" Quote Link to comment Share on other sites More sharing options...
Kikin8034 Posted September 15, 2020 Share Posted September 15, 2020 Hey man, your mods are super cool ! I have all three of your planet packs and i love them but i have a problem with all of them, the sunflares are in different places than the stars. Let me explain: For example with the red giant: The star itself is where it should be but the point from which the light and the sunflares are coming are in a point away from the star. The only planet packs / graphic mods i have are: Eve Scatterer Astronomers's visual pack Low light levels blue Low light levels red Blinding light levels Outer planets mod Minor planets expansion Everything works perfectly fine with all of them, the only thing are the offset sunflares. Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted September 15, 2020 Author Share Posted September 15, 2020 1 minute ago, Kikin8034 said: Hey man, your mods are super cool ! I have all three of your planet packs and i love them but i have a problem with all of them, the sunflares are in different places than the stars. Let me explain: For example with the red giant: The star itself is where it should be but the point from which the light and the sunflares are coming are in a point away from the star. The only planet packs / graphic mods i have are: Eve Scatterer Astronomers's visual pack Low light levels blue Low light levels red Blinding light levels Outer planets mod Minor planets expansion Everything works perfectly fine with all of them, the only thing are the offset sunflares. Hi!, The sunflare offset is a well known issue/limitation from scatterer. Its due to the distance from the sun and in the case of 3LR and 3LB the small size of the stars. Fortunately the issue is tracking-station-only so everything should look normal in flight view or map view. Quote Link to comment Share on other sites More sharing options...
Kikin8034 Posted September 15, 2020 Share Posted September 15, 2020 1 hour ago, RJVB09 said: Hi!, The sunflare offset is a well known issue/limitation from scatterer. Its due to the distance from the sun and in the case of 3LR and 3LB the small size of the stars. Fortunately the issue is tracking-station-only so everything should look normal in flight view or map view. Oh okay thanks a lot. I put a similiar comment on the other two mods so you can ignore that now thanks Quote Link to comment Share on other sites More sharing options...
PhantomTPX Posted October 2, 2020 Share Posted October 2, 2020 hey i was wondering if there was a way to get there not using the wormholes i leave Kerbol but what do i do then Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted October 3, 2020 Share Posted October 3, 2020 Love the mod but it seems that when i put my Kerbal on the surface and start walking my Kerbal will just KEEP walking and all control of the Kerbal is lost. Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted October 9, 2020 Author Share Posted October 9, 2020 On 10/3/2020 at 10:58 PM, Minmus Taster said: Love the mod but it seems that when i put my Kerbal on the surface and start walking my Kerbal will just KEEP walking and all control of the Kerbal is lost. Did you hyperedit? Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted October 9, 2020 Share Posted October 9, 2020 3 hours ago, RJVB09 said: Did you hyperedit? No. Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted October 12, 2020 Author Share Posted October 12, 2020 (edited) On 10/9/2020 at 10:01 PM, Minmus Taster said: No. Hmm, I've had this issue before with my indev planet pack and it got miraculously fixed by switching to KSP 1.9.1 (thus some of those glitches are also unknown to me) Edited October 16, 2020 by RJVB09 Quote Link to comment Share on other sites More sharing options...
killerbaby1337 Posted October 27, 2020 Share Posted October 27, 2020 is this planet pack with 1.9.1 Compatibility? Quote Link to comment Share on other sites More sharing options...
Maple Kerman Posted October 28, 2020 Share Posted October 28, 2020 @killerbaby1337Yes, just make sure you use Kopernicus Continued for 1.9.1. Quote Link to comment Share on other sites More sharing options...
polo483 Posted February 11, 2021 Share Posted February 11, 2021 Does it work with RSS? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 12, 2021 Share Posted February 12, 2021 @RJVB09 So, I have to admit, I havent tried many planet/system packs, so consider me ignorant , reading thru the OP here a few times, and I still am not clear on if ALL your Light Levels can be used *together*? I did skim thru the thread, and finally saw a post by @Kikin8034 a few posts up, where they listed their installed mods, and I see all your LL mods are there, so I *assume* they *can* be used together. Mebbe add that clarification to the OP, for the newly curious, and un-initiated in how planet/system pacs work? vOv Anyway, THANX for such awesome looking pacs. Even though I havent tried them (old hardware, and not enough time), I live vicariously thru everyone's posted screenies, and loo forward to the day I can finally try a lot of the great planet/system packs out there, which I consider ALL of your stuff to classified as. Quote Link to comment Share on other sites More sharing options...
NickTTD Posted March 23, 2021 Share Posted March 23, 2021 (edited) Hey, I'm on 1.10.1 and the wormholes aren't working, I drop my Periapsis to 1-2km and my ship starts shaking but I don't get teleported... I also tried lowering both my apoapsis and periapsis to the correct altitude and the ship just shakes indefinitely Is this a known issue or is it just me? Edited March 23, 2021 by NickTTD indefinitely. Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted March 24, 2021 Author Share Posted March 24, 2021 22 hours ago, NickTTD said: Hey, I'm on 1.10.1 and the wormholes aren't working, I drop my Periapsis to 1-2km and my ship starts shaking but I don't get teleported... I also tried lowering both my apoapsis and periapsis to the correct altitude and the ship just shakes indefinitely Is this a known issue or is it just me? Did you pass periapsis too? Quote Link to comment Share on other sites More sharing options...
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