blackrack Posted May 8, 2020 Share Posted May 8, 2020 (edited) Singularity Singularity is a KSP mod aimed at adding black hole shaders, including gravitational lensing and accretion disk, for use with planet packs and custom systems. The mod does nothing by itself and needs to be configured. Other possible uses include wormholes, stars with gravitational lensing, “white holes” ( a sort of black hole with negative gravity, pushing away light). Mini-trailer: Showcase video: by Vulkan Accretion disk featured is from @GrandProtectorDark's mod event horizon Documentation: Available on the github wiki https://github.com/LGhassen/Singularity/wiki or in the .pdf file bundled with the download Changelogs: ***********0.991*********** - Multiple singularities will have their lensing effects stack instead of conflict, should add a small performance overhead. New config variable "lensingStacking" is added to enable or disable stacking (enabled by default). - Fixed singularities rendering from very large distances (where they should be invisible) if you look in their direction, hurting performance (most noticeable in GU). Singularities will now auto-disable rendering cubemaps when they are smaller than 1 pixel on-screen. - Fixed some weird dimming issues when looking at multiple singularities - Fixed some issues with displaying weird orbit lines when singularities pass through eclipses - Fixed noticeable discrepancy in color of objects when they go off-screen but you can see them in the lensing effect - Added an option to disable depth writing per singularity ("depthWrite= False"), lets transparent objects render on top of singularity and not be "cut off" by the enclosingMesh. Use for Pulsars/Jets centered on the singularity. May have issues with other transparencies around like atmospheres, so use where no atmospheres will be visible behind a singularity. - dds support for accretion disk textures (DXT1 and DXT5) - fix cut off accretionDisk with scaleEnglosingMesh = 5 (recommend not using bigger accretion disks for now) ***********0.9*********** Initial release: -Black hole shader with optional accretion disk -Black holes can be connected to create pseudo-wormholes (visual effect only) I do this for free in my spare time, if you like what I do you can support me here: Paypal: Download link(KSP 1.8.*-1.12.*): https://spacedock.info/mod/2420/Singularity Alternate: https://github.com/LGhassen/Singularity/releases Source: https://github.com/LGhassen/Singularity License: MIT license Edited April 1, 2022 by blackrack Quote Link to comment Share on other sites More sharing options...
RJVB09 Posted May 8, 2020 Share Posted May 8, 2020 one word: amazing! Quote Link to comment Share on other sites More sharing options...
DylanPruden Posted May 8, 2020 Share Posted May 8, 2020 I think that this is the coolest thing i have ever seen Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted May 8, 2020 Share Posted May 8, 2020 Quite interesting. Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted May 8, 2020 Share Posted May 8, 2020 Scott Manly did a video last year where he programmed a black hold with all the correct light bending stuff. This reminds me of that. Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted May 8, 2020 Share Posted May 8, 2020 9 hours ago, blackrack said: “white holes” So what is it? Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 8, 2020 Share Posted May 8, 2020 (edited) Awesome mod. THANKS *shaders applied to Sgr A (GU). Edited May 10, 2020 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Ranchoth Posted May 9, 2020 Share Posted May 9, 2020 (edited) Hmmm...needs some mood music. Edited May 9, 2020 by Ranchoth Rassinfrassin code formatting. Quote Link to comment Share on other sites More sharing options...
T.Lago Posted May 9, 2020 Share Posted May 9, 2020 Amazing. Beautiful. Can one orbit it? Does it activate mandatory time warp because outside its influence time is moving more rapidly? Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 9, 2020 Author Share Posted May 9, 2020 1 hour ago, T.Lago said: Amazing. Beautiful. Can one orbit it? Does it activate mandatory time warp because outside its influence time is moving more rapidly? This is only the visual effects, no time dilation or anything. It adds the shader to a celestial body of your choice (stock or kopernicus), so you can orbit it. Quote Link to comment Share on other sites More sharing options...
DY_ZBX Posted May 9, 2020 Share Posted May 9, 2020 Hello, author. First of all thank you for bringing this mod. I have a question. After I put the file in the GameData folder, there is no visual change after opening the game. What is the reason? Is it because other mods are needed? Thanks. Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 9, 2020 Author Share Posted May 9, 2020 16 minutes ago, DY_ZBX said: Hello, author. First of all thank you for bringing this mod. I have a question. After I put the file in the GameData folder, there is no visual change after opening the game. What is the reason? Is it because other mods are needed? Thanks. The mod does nothing by itself as it needs to be configured. It includes visual effects for use with custom planet packs or systems, the goal is not to turn the stock system into gargantua. Quote Link to comment Share on other sites More sharing options...
DY_ZBX Posted May 9, 2020 Share Posted May 9, 2020 8 minutes ago, blackrack said: The mod does nothing by itself as it needs to be configured. It includes visual effects for use with custom planet packs or systems, the goal is not to turn the stock system into gargantua. Thank you.I've learned. Quote Link to comment Share on other sites More sharing options...
valo4815 Posted May 10, 2020 Share Posted May 10, 2020 (edited) how is the accretion disk added? Edited May 10, 2020 by valo4815 Error Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 11, 2020 Author Share Posted May 11, 2020 On 5/10/2020 at 9:40 AM, valo4815 said: how is the accretion disk added? If you check here it is explained: https://github.com/LGhassen/Singularity/wiki There is an example at the end of the page (which requires an accretion disk texture) Quote Link to comment Share on other sites More sharing options...
nubeees Posted May 13, 2020 Share Posted May 13, 2020 Do these effects necessarily need to be attached to on-rails planetary objects? I'd be interested in seeing some warp bubble lensing effects in the alcubierre drive mods Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 13, 2020 Author Share Posted May 13, 2020 (edited) 3 hours ago, nubeees said: Do these effects necessarily need to be attached to on-rails planetary objects? I'd be interested in seeing some warp bubble lensing effects in the alcubierre drive mods Idk about these mods, but if someone wants to adapt it for them they can Edited May 13, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 14, 2020 Share Posted May 14, 2020 @blackrack This is an amazing mod! I like how you apply the shader effects to celestial bodies. This is kind of an odd question, but can it be applied to parts? If so, I have an expansion to Kerbal Komets in mind that spawns pairs of wormholes randomly. This would also be great for forming artificial wormholes in my Blueshift: Kerbal FTL mod that's in planning. Thanks again! Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 14, 2020 Author Share Posted May 14, 2020 3 minutes ago, Angel-125 said: @blackrack This is an amazing mod! I like how you apply the shader effects to celestial bodies. This is kind of an odd question, but can it be applied to parts? If so, I have an expansion to Kerbal Komets in mind that spawns pairs of wormholes randomly. This would also be great for forming artificial wormholes in my Blueshift: Kerbal FTL mod that's in planning. Thanks again! It can't be applied to parts right now (this was not the aim of this mod), however it's pretty straightforward to modify it to do that. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 14, 2020 Share Posted May 14, 2020 1 hour ago, blackrack said: It can't be applied to parts right now (this was not the aim of this mod), however it's pretty straightforward to modify it to do that. Understood. Well, if you get the time and inclination, a part shader would be great. Thanks again! Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 14, 2020 Author Share Posted May 14, 2020 (edited) 1 hour ago, Angel-125 said: Understood. Well, if you get the time and inclination, a part shader would be great. Thanks again! Wouldn't that require a different looking effect from blackholes though? I feel like you just want distorsion, but not necessarily a black hole. Edited: oh nevermind I misread, you want wormholes. Edited May 14, 2020 by blackrack Quote Link to comment Share on other sites More sharing options...
ijustgothere Posted May 17, 2020 Share Posted May 17, 2020 Hey I'm kinda new to modding and need help figuring out how to get the accretion disc to work. Shaders can be any old .jpg or .png right? Quote Link to comment Share on other sites More sharing options...
XxLedvin25xX Posted May 18, 2020 Share Posted May 18, 2020 You are the best, I am updating KG3 and this was just what was needed, I had been looking for it for a long time and I could not find who could do it. Thank you! Quote Link to comment Share on other sites More sharing options...
blackrack Posted May 19, 2020 Author Share Posted May 19, 2020 On 5/17/2020 at 7:43 PM, ijustgothere said: Hey I'm kinda new to modding and need help figuring out how to get the accretion disc to work. Shaders can be any old .jpg or .png right? I haven't tested with .jpg but the unity documentation says it should work. I know that .png works. 16 hours ago, XxLedvin25xX said: You are the best, I am updating KG3 and this was just what was needed, I had been looking for it for a long time and I could not find who could do it. Thank you! I demand to see the results Quote Link to comment Share on other sites More sharing options...
Kingsboy Posted June 6, 2020 Share Posted June 6, 2020 Hello everybody I would like to understand the principle of the wormholes in the game Quote Link to comment Share on other sites More sharing options...
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