Kurld Posted April 5, 2023 Share Posted April 5, 2023 I changed it to true and now it's giving me (exactly) 7 hour and 30 minute days. Which seems correct by the Rescale patch where it sets @dayLengthMultiplier = 1.25. I don't really understand where it was gettting 7 hours and 28 minutes and odd seconds before. I'll set it back to false to verify the behavior. Downside is the times reported by the kOS script are still reporting incorrectly. I'm assuming some fraction of the extra 1.5 hours is not being rendered somehow by kOS. The timestamps/actual passage of time seems correct. The calendar day reported by kOS seems correct too. Just that times can be off by 30 minutes (not 90 minutes like you might expect.) Quote Link to comment Share on other sites More sharing options...
Kurld Posted April 5, 2023 Share Posted April 5, 2023 OK, weird. I reloaded KSP with useHomeDay set back to false and I'm still getting 7h 30m days. Quote Link to comment Share on other sites More sharing options...
Kurld Posted April 5, 2023 Share Posted April 5, 2023 Uninstalled the mod and got 6 hour days. System date changed from Y1 D67 and 4:45-ish at startup to Y1 D84 and 1:45-ish with it uninstalled. This seems roughly what I'd expect for the time scale difference of 1.25x. With the mod installed, it seems to be ignoring useHomeDay altogether. Day length is 7h 30m either way. I think the 7h 28m thing was me being eyesight/math challenged. I'm not sure what's up with kOS but it seems like a kOS issue. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 7, 2023 Share Posted April 7, 2023 On 4/5/2023 at 3:40 PM, Kurld said: Uninstalled the mod and got 6 hour days. System date changed from Y1 D67 and 4:45-ish at startup to Y1 D84 and 1:45-ish with it uninstalled. This seems roughly what I'd expect for the time scale difference of 1.25x. With the mod installed, it seems to be ignoring useHomeDay altogether. Day length is 7h 30m either way. I think the 7h 28m thing was me being eyesight/math challenged. I'm not sure what's up with kOS but it seems like a kOS issue. You could be seeing the difference between the solar day and the sidereal rotation period. The first is rotation relative to the sun, while the later is rotation relative to the stars. In stock KSP the solar day is 6 hours, while Kerbin's sidereal period is 5h:59m:09.4s. The clock uses the solar day, but the sidereal period is what you see when looking at the information panel in the Tracking Station. If you use a 1.25x multiplier, the solar day is going to be 7.5 hours. But if you happened to look at something that displayed the sidereal period, you could have seen 7h:28m. Quote Link to comment Share on other sites More sharing options...
Kurld Posted April 7, 2023 Share Posted April 7, 2023 Yes, I believe you are correct about that. After making the previous post at some point I was working out some calculations for predicting how far something traveled during one rotation of Kerbin and noticed that it was off by about that much. Quote Link to comment Share on other sites More sharing options...
SpaceCube2000 Posted April 17, 2023 Share Posted April 17, 2023 I keep getting this message when I try to open the Rescale.2.5x.zip file that I downloaded. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 17, 2023 Share Posted April 17, 2023 1 hour ago, SpaceCube2000 said: I keep getting this message when I try to open the Rescale.2.5x.zip file that I downloaded. https://github.com/Profiremu23/RescaleContinued/releases use this link, but look near the bottom of the page where it says "Source Code (zip)" and download that link instead. It has all the versions in it, so be careful what you install. But in good conscience, I gotta add that JNSQ is a far better choice than stock + 2.5 rescale, primarily because of better textures and more planets. Quote Link to comment Share on other sites More sharing options...
Kurld Posted April 17, 2023 Share Posted April 17, 2023 6 minutes ago, OrbitalManeuvers said: But in good conscience, I gotta add that JNSQ is a far better choice than stock + 2.5 rescale, primarily because of better textures and more planets. JNSQ made everything look sickly green and very washed out and hazy looking on my machine. I never could get it to look "right" so I wound up swapping back to 2.5x stock which, while it would definitely benefit from higher resolution textures, at least looks somewhat like a real place where I'd like to spend some time. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 17, 2023 Share Posted April 17, 2023 3 hours ago, Kurld said: JNSQ made everything look sickly green and very washed out and hazy looking on my machine. I never could get it to look "right" so I wound up swapping back to 2.5x stock which, while it would definitely benefit from higher resolution textures, at least looks somewhat like a real place where I'd like to spend some time. ooh weird. Were you using scatterer 0.772? And maybe your tufx profile needed tweaking? I remember I needed to desaturate a little overall to get the grass to not be neon green. There was also a while where a colorfix.cfg was needed with certain Kopernicus versions. Anyway, that's a bummer it didn't look good on your system. Luckily it looks great on mine, without me doing anything except eve/scatterer and a couple decent tufx profiles. Quote Link to comment Share on other sites More sharing options...
Kurld Posted April 18, 2023 Share Posted April 18, 2023 Nah, I'm not talking about the neon green thing. I did see that at one point as I was trying to figure out why it looked so very desaturated already. I did have the old/correct scatterer and tried a variety of TUFX profiles and even tried to roll my own. In the end the only thing I could figure was it was some kind of artistic choice to make the home planet look like 1970s Los Angeles on a bad air day. Anyway I got rid of it and moved on to solving other problems, lol. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted November 18, 2023 Share Posted November 18, 2023 Are you using this in the latest version of KSP? There are people around saying this build was never good and they prefer the old one. But I keep getting warnings on the load screen saying it’s unsupported and prompts me to use version 1.3.1. Should I use this version or the older one? Quote Link to comment Share on other sites More sharing options...
A_Kuba Posted March 30, 2024 Share Posted March 30, 2024 I can't find a way to download modular flight integrator as I am not good at navigating through github Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 30, 2024 Share Posted March 30, 2024 15 hours ago, A_Kuba said: I can't find a way to download modular flight integrator as I am not good at navigating through github It's bundled with FAR and Kopernicus. Download either of those. If you need the source then you might need to upgrade your search skills. I found its Git too easily https://github.com/sarbian/ModularFlightIntegrator Quote Link to comment Share on other sites More sharing options...
A_Kuba Posted March 30, 2024 Share Posted March 30, 2024 How would I change the atmosphere height? With 10.618 I want the Kerbin atmosphere to not be seen afer 20km to replicate earth. Quote Link to comment Share on other sites More sharing options...
JTPrater Posted May 15, 2024 Share Posted May 15, 2024 would this work on 1.12.4 Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted May 16, 2024 Share Posted May 16, 2024 On 5/15/2024 at 10:27 AM, JTPrater said: would this work on 1.12.4 maybe Quote Link to comment Share on other sites More sharing options...
Blalo Posted March 1 Share Posted March 1 What does @scanAltitude do? I haven't been able to find any documentation anywhere. I think I understand what it means, but does it affect SCANsat? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted March 1 Share Posted March 1 (edited) 18 hours ago, Blalo said: What does @scanAltitude do? I haven't been able to find any documentation anywhere. I think I understand what it means, but does it affect SCANsat? Correct, and this is why I recommend not using the Rescale Continued configs and using the original RESCALE configs, as Sigma Dimensions already takes into account for the rescaling of body size for SCANsat: https://github.com/Sigma88/Sigma-Dimensions/blob/master/GameData/SigmaDimensions/Configs/ReDimension/rescaleSCANsat.cfg The Rescale Continued configs mistakenly make the SCANsat scanning altitudes too high by a factor of the rescale you choose. Edited March 1 by Poodmund Quote Link to comment Share on other sites More sharing options...
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