WarriorSabe Posted February 16, 2021 Author Share Posted February 16, 2021 On 2/14/2021 at 11:23 AM, TheWanderer05 said: Hello, I've been playing with this mod for a few weeks and while it has been very enjoyable, there is one issue that I've found. Being near the moon "Kere" causes some frame rate drops and it doesn't seem to render in below a certain altitude (around 15-10 km). It only renders its scaledspace version until that altitude is reached and just disappears, as seen below. Looking at the navball, the terrain should be right under me, but it isn't. Hopefully this helps, and I can't wait to see how this mod progresses from here. I'll look into that, it's probably a simple fade issue. Kere's a relatively recent addition compared to the others, and it hasn't been tested as thoroughly as other, more major bodies. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted February 19, 2021 Author Share Posted February 19, 2021 In the meantime, here's a look at Cerberus's new appearance. I decided to remix its old texture into something more like a gas giant 0.17 is also utilizing some new Scatterer features that are not yet available though, so its release is predicated on the release of the next Scatterer update. Should be a fairly decent sized update though, I'm hoping to get the rest of Prometheus to the same level as those couple localized regions I've done, in addition to this new Cerberus. Plus of course bug fixes and some other tweaks to go along. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted March 24, 2021 Author Share Posted March 24, 2021 I decided that with the recent uptick in users, and with the increase in stuff preventing me from getting as much work done as I'd like, I'll push the bulk of the Prometheus terrain stuff to the next update so I can get the fixes for the fairly noticeable bugs that 0.16 and 0.15 brought that I didn't catch in the subsequent patches out. That includes black terrain with Prometheus homeswitch, missing ground on Kere, 2.56x scale Damocles appearing flatter than it actually is from a distance, and Kerbalism radiation belts/magnetosphere being missing from Haven. It also removes Sigma Dimensions as a dependency for the rescale, which should fix other rescale-related issues I've seen people have recently as a result of an update to SD. I also may have a fix for the rotation alignment of bodies being wrong with Principia, but I haven't tested that yet and depending on results the fix may not come with 0.17 It's not only bugfixes, which is why it's a 0.17 instead of a 0.16.4 - it includes that Cerberus revamp, as well as a total redo of the Scatterer atmospheres, and a small part of the Prometheus improvements coming down the line. Some previews of the refined Scatterer coming with the next update. Overall they have much less of that stereotypical Scatterer haze now, and the colors of the atmospheres of Eterna's planets should better reflect the actual lighting. Sunflare-related changes still require the not-yet-released update to Scatterer, so they most likely won't be included in 0.17 Spoiler Hopefully 0.17 should be ready within a week, barring any further distractions or major bugs cropping up. Quote Link to comment Share on other sites More sharing options...
Souptime Posted March 24, 2021 Share Posted March 24, 2021 If there was a version that didnt replace the stock system would get it immediately, maybe it could be in some sort of "Time bubble" to make it fit? Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted April 1, 2021 Author Share Posted April 1, 2021 Guess I didn't quite get it within the week, but version 0.17 is now out. The highlights: Kere and Prometheus terrain issues fixed Tidally locked planets are properly aligned with Principia Sigma Dimensions no longer required for rescale New Scatterer atmospheres and updated Cerberus IMPORTANT: Cerberus is bigger now. If you have any craft below 391km altitude above Cerberus (760km or 2378km in higher scales), it will end up inside its atmosphere or possibly the planet itself after updating. Landed/splashed vessels should be safe, but flying ones might not be. Its moons have moved outward to compensate Full changelog in the github release Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted April 1, 2021 Author Share Posted April 1, 2021 (edited) 0.17.1 hotfix - Gelis's 10x scale atmosphere, and atmospheres from other planet packs in 2.56x or 10x scale, should now function properly Edited July 29, 2021 by WarriorSabe Quote Link to comment Share on other sites More sharing options...
TheWanderer05 Posted April 6, 2021 Share Posted April 6, 2021 Can confirm that Kere works just fine now. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted April 10, 2021 Author Share Posted April 10, 2021 0.17.2 just pushed to fix the seam in Cerberus's EVE clouds Quote Link to comment Share on other sites More sharing options...
ffx Posted April 18, 2021 Share Posted April 18, 2021 (edited) remove this Edited April 18, 2021 by ffx Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted May 22, 2021 Author Share Posted May 22, 2021 (edited) 0.18 update: Revamped Esker, Sephon, and partially Calefact Improved Kronometer configs Rebalanced science to improve late and extreme early game returns Spoiler New Sephon: New Esker: If you have anything on Esker's surface or really anywhere in Sephon's SOI, there's a chance that the new terrain will intersect your craft or leave it floating above the ground Edited May 22, 2021 by WarriorSabe Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted May 31, 2021 Author Share Posted May 31, 2021 Minor update here, apparently I undid 0.17.2's fix with 0.18.0, so I went and restored that. I also fixed the emissives on Calefact; they were still using their old textures. Quote Link to comment Share on other sites More sharing options...
TheWanderer05 Posted June 6, 2021 Share Posted June 6, 2021 I'm getting a strange visual bug on Typhos - when I get close to the terrain, it becomes very dark, and in some cases, transparent as shown in the two images below. I do not have any visual mods installed. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted June 7, 2021 Author Share Posted June 7, 2021 5 hours ago, TheWanderer05 said: I'm getting a strange visual bug on Typhos - when I get close to the terrain, it becomes very dark, and in some cases, transparent as shown in the two images below. I do not have any visual mods installed. Oh, I could have sworn I fixed that. Thanks for letting me know Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted June 7, 2021 Author Share Posted June 7, 2021 I can't seem to reproduce it on my end, and can also rule out the usual suspect from both the config in my game and the one in the uploaded zip. @TheWanderer05 are you using a rescale or lowered graphical settings or anything? Quote Link to comment Share on other sites More sharing options...
TheWanderer05 Posted June 7, 2021 Share Posted June 7, 2021 16 hours ago, WarriorSabe said: are you using a rescale or lowered graphical settings or anything? I'm not using rescale and my graphics settings are as follows: Terrain Detail: High Render Quality: Fantastic Texture Quality: Full Res Terrain Shader Quality: Ultra If you need any other settings, let me know. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted June 7, 2021 Author Share Posted June 7, 2021 56 minutes ago, TheWanderer05 said: I'm not using rescale and my graphics settings are as follows: Terrain Detail: High Render Quality: Fantastic Texture Quality: Full Res Terrain Shader Quality: Ultra If you need any other settings, let me know. Hmm, that seems to rule out the other two obvious solutions. At this point, I'd say post your module manager's configcache, and I guess also your logs, and double check everything's up to date Quote Link to comment Share on other sites More sharing options...
Zaffre Posted June 7, 2021 Share Posted June 7, 2021 I've watched this mod since the beginning. The only mod that can rival the unique setting and science is Whirligig World, and this will likely surpass it. I hope to see it succeed. Quote Link to comment Share on other sites More sharing options...
ffx Posted July 11, 2021 Share Posted July 11, 2021 @WarriorSabe This is the second planet pack you created and it looks as good like if you have created a lot of planet packs in the past, great start, for you Quote Link to comment Share on other sites More sharing options...
Cyrus Playz Posted July 16, 2021 Share Posted July 16, 2021 Very impressive planet pack, The idea of the whole mod is very creative and I am glad that The quality is so high despite being your second planet pack (It took me 4 planet packs to be a decent planet modder) Quote Link to comment Share on other sites More sharing options...
wpetula Posted July 16, 2021 Share Posted July 16, 2021 On 12/9/2020 at 2:13 AM, WarriorSabe said: Cerberus from low orbit (rescale visuals, though it doesn't look much different in rescale): For Cerberus, are you aiming for an appearance similar to Uranus (not many swirls, mostly one color) or Jupiter (lots of swirls, can have many colors)? If you're aiming for something like Uranus, continue. Cerberus looks great so far! If you're aiming for something like Jupiter, I highly recommend Gaseous Giganticus (https://github.com/smcameron/gaseous-giganticus). It's an extremely powerful program that generates detailed gas giant textures. Time for generation varies based on the type and age of your computer. There are many options you can tweak to adjust the output to your liking. Sample output Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted July 18, 2021 Author Share Posted July 18, 2021 On 7/16/2021 at 6:24 AM, wpetula said: For Cerberus, are you aiming for an appearance similar to Uranus (not many swirls, mostly one color) or Jupiter (lots of swirls, can have many colors)? If you're aiming for something like Uranus, continue. Cerberus looks great so far! If you're aiming for something like Jupiter, I highly recommend Gaseous Giganticus (https://github.com/smcameron/gaseous-giganticus). It's an extremely powerful program that generates detailed gas giant textures. Time for generation varies based on the type and age of your computer. There are many options you can tweak to adjust the output to your liking. Sample output It's not really supposed to be either; it's kind of its own thing. And I don't particularly like GG, I don't plan on using it at any point Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted July 29, 2021 Author Share Posted July 29, 2021 After taking a bit of a hiatus from development, version 0.19 is out now! IMPORTANT: Now needs Kopernicus Expansion to function (Regional PQS specifically) 7 new minor bodies added, full changelog on the github release Quote Link to comment Share on other sites More sharing options...
ffx Posted August 30, 2021 Share Posted August 30, 2021 Ded mod? Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted September 1, 2021 Author Share Posted September 1, 2021 On 8/30/2021 at 2:28 AM, ffx said: Ded mod? No I'm just not spending all of my free time on it. I usually take a bit of a break after I release an update and I've had a lot of other stuff on my plate Quote Link to comment Share on other sites More sharing options...
smcameron Posted September 11, 2021 Share Posted September 11, 2021 (edited) On 7/18/2021 at 7:20 PM, WarriorSabe said: And I don't particularly like GG, I don't plan on using it at any point Heh. Author of GG here. This may be the first negative feedback I've had since I made the program in 2014, so thanks for that! (negative feedback is in general more useful than positive feedback). You have unusual taste, to say the least. I would ask you what you don't like, but, it really doesn't matter, as the output of GG was not really designed, it was more like it just "happened". The math does what the math does, and that's all there is to it. Good luck in your search for gas giants that appeal to you. Edit: to wpetula, if you're trying for something like Uranus, you can get that out of GG, just depends what input image you feed it. Edited September 11, 2021 by smcameron Quote Link to comment Share on other sites More sharing options...
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