Mr.dobsonian Posted August 28, 2021 Share Posted August 28, 2021 If I download waterfall restock will it automatically overwrite the restock plumes? Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted August 28, 2021 Share Posted August 28, 2021 Just now, Mr.dobsonian said: If I download waterfall restock will it automatically overwrite the restock plumes? If you mean the old ReStock plumes with particles, then yes. It will replace them with better ones, except for the solids. Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted August 28, 2021 Share Posted August 28, 2021 29 minutes ago, GuessingEveryDay said: If you mean the old ReStock plumes with particles, then yes. It will replace them with better ones, except for the solids. Oh does restock not come with plumes anymore? Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted August 28, 2021 Share Posted August 28, 2021 2 hours ago, Mr.dobsonian said: Oh does restock not come with plumes anymore? Restock never came with Waterfall plumes as far as I'm aware, that was always WaterfallRestock Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted August 28, 2021 Share Posted August 28, 2021 Yeah restock as a sort of plume that looks like fire, different style to waterfall. That's why I was wondering if waterfall would overwrite those plumes as I imagine it wouldn't look too great if both were there at once. Quote Link to comment Share on other sites More sharing options...
ROCKETGOOSE Posted August 28, 2021 Share Posted August 28, 2021 (edited) I'm planning to release a pack of configs for the karbonite engines. So far I've made templates for the fusion and torch drive engines. I've taken some artistic liberty, since they're the end game magic engines, so I'd love some feedback on these. https://imgur.com/a/0FcBNhS Edited August 28, 2021 by ROCKETGOOSE Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 28, 2021 Author Share Posted August 28, 2021 13 hours ago, Mr.dobsonian said: Yeah restock as a sort of plume that looks like fire, different style to waterfall. That's why I was wondering if waterfall would overwrite those plumes as I imagine it wouldn't look too great if both were there at once. The WaterfallRestock package removes those plumes, which are built on the stock effects system. 4 hours ago, ROCKETGOOSE said: I'm planning to release a pack of configs for the karbonite engines. So far I've made templates for the fusion and torch drive engines. I've taken some artistic liberty, since they're the end game magic engines, so I'd love some feedback on these. https://imgur.com/a/0FcBNhS Looks pretty cool! Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted August 30, 2021 Share Posted August 30, 2021 very cool effects! i'm wondering if this also has engine lighting effects? i launched at night recently and it was a very dark launch. thanks! Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted September 2, 2021 Share Posted September 2, 2021 On 8/30/2021 at 3:08 PM, dresoccer4 said: very cool effects! i'm wondering if this also has engine lighting effects? i launched at night recently and it was a very dark launch. thanks! it does have engine lighting Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted September 2, 2021 Share Posted September 2, 2021 40 minutes ago, EnderKid2 said: it does have engine lighting hmm is there something you need to do to activate it? i got the waterfall effects to work but didn't see the launch pad or rocket light up Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted September 2, 2021 Share Posted September 2, 2021 5 hours ago, dresoccer4 said: hmm is there something you need to do to activate it? i got the waterfall effects to work but didn't see the launch pad or rocket light up nope, should just work, if the plume templates you're using have lighting effects included (I know the waterfallrestock ones do) Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted September 2, 2021 Share Posted September 2, 2021 5 hours ago, dresoccer4 said: hmm is there something you need to do to activate it? i got the waterfall effects to work but didn't see the launch pad or rocket light up 9 minutes ago, EnderKid2 said: nope, should just work, if the plume templates you're using have lighting effects included (I know the waterfallrestock ones do) my configs also have engine lighting by the way. but there is a config file where you can enable or disable the lights. perhaps that's your issue? Quote Link to comment Share on other sites More sharing options...
ROCKETGOOSE Posted September 4, 2021 Share Posted September 4, 2021 (edited) I've made some configs for the karbonite engines. Using some templates I made and some from stock waterfall effects. If you'd like to try them out here's the github link https://github.com/RocketGoose/Karbonite-Waterfall-Effects/releases/tag/0.1.0 I'm going to make a new forum thread for this, but I'm new to releasing KSP mods and using github. Any general pointers/tips would be greatly appreciated! Edited September 17, 2021 by ROCKETGOOSE Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted September 16, 2021 Share Posted September 16, 2021 (edited) I have this bug/feature? atm, any fix for this? Edited September 17, 2021 by Folkhoer Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted September 17, 2021 Share Posted September 17, 2021 looks like the plumes for both the 2 engine bell and 1 engine bell variants are active at once Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted September 17, 2021 Share Posted September 17, 2021 (edited) On 9/4/2021 at 11:28 PM, ROCKETGOOSE said: I'm going to make a new forum thread for this, but I'm new to releasing KSP mods and using github. Any general pointers/tips would be greatly appreciated! awesome! It'd be nice if you made a forum page where you show a couple spoilers for how the plumes look. otherwise people don't know if they'll want the mod or not. and of course mention required mods, compatibility etc. You could also think about asking the ckan people to add it to their list. Edited September 17, 2021 by Knight of St John Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted September 17, 2021 Share Posted September 17, 2021 Are updated plumes for the SRB's planned to eventually have support? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted September 17, 2021 Share Posted September 17, 2021 1 hour ago, AtomicTech said: Are updated plumes for the SRB's planned to eventually have support? At the moment, RealPlume is the way to go for SRBs Quote Link to comment Share on other sites More sharing options...
Anth Posted September 17, 2021 Share Posted September 17, 2021 @Nertea This is the best visual mod I have seen for KSP. Quote Link to comment Share on other sites More sharing options...
Rakete Posted September 18, 2021 Share Posted September 18, 2021 17 hours ago, Spaceman.Spiff said: At the moment, RealPlume is the way to go for SRBs As far as I understood our eye-candy designer and waterfall-artist @Knight of St John's post somewhere above, he might be looking into it, as there seems to be a way to combine them with the stock smoketrail (as Nertea's waterfall configs in the cryo engines mod do). Maybe we should just wait a little longer. Maybe Knight comes up with a nice suprise for us, by giving us waterfallized SRB plumes that match to the wonderfull LF-Plumes. We might juat wait and see... and ask politely. very politely Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted September 20, 2021 Share Posted September 20, 2021 (edited) Here's a preview of something I've been working on for waterfall. It's a volumetric-looking shader with settings for shock cone generation. It should really cut down on the work needed to do for designing these kinds of plumes, and perhaps also cut down on a lot of waterfall overhead CPU time. Edited September 20, 2021 by Knight of St John Quote Link to comment Share on other sites More sharing options...
Rakete Posted September 20, 2021 Share Posted September 20, 2021 (edited) 54 minutes ago, Knight of St John said: Here's a preview of something I've been working on for waterfall. It's a volumetric-looking shader with settings for shock cone generation. It should really cut down on the work needed to do for designing these kinds of plumes, and perhaps also cut down on a lot of waterfall overhead CPU time. Does it match real life physics that the exhaust stream has these pinched diameters in regular distances? I am no expert on fluid mechanics. What's causing these? Edited September 20, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted September 20, 2021 Share Posted September 20, 2021 22 minutes ago, Rakete said: Does it match real life physics that the exhaust stream has these pinched diameters in regular distances? I am no expert on fluid mechanics. What's causing these? https://en.wikipedia.org/wiki/Shock_diamond Quote Link to comment Share on other sites More sharing options...
Rakete Posted September 20, 2021 Share Posted September 20, 2021 (edited) 28 minutes ago, GuessingEveryDay said: https://en.wikipedia.org/wiki/Shock_diamond Ah thanks... did know about these standing wave patterns. I am really courious how it will look, when finished. Thank you for the wiki article. Now I've got something to read this evening/night Edited September 20, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
Kumquatmonkeyfun Posted September 22, 2021 Share Posted September 22, 2021 waterfall doesn't seem to work for me. I've tried everything, but when I test the engine plume effect, the editor says "couldn't find any effect modules on this craft, add modules via config before using this editor.." I don't know what this means at all. sometimes the mod completely craps out and there's no plume, sound, and the editor says absolutely nothing. I can tell I'm doing something wrong but I have no clue what it is.. can anyone help? Quote Link to comment Share on other sites More sharing options...
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