physius Posted August 8, 2022 Share Posted August 8, 2022 On 8/3/2022 at 11:43 PM, SpaceFace545 said: are you using SRBWE? If so it isn't compatible with the latest waterfall update right now Sorry for the late reply, but yes, that's what I'm using. Thanks for the clarification! Quote Link to comment Share on other sites More sharing options...
QAM00 Posted August 9, 2022 Share Posted August 9, 2022 I have Stock waterfall effects/Base Waterfall and I love them both but after watching these 2 videos(1 video with stock+ mods and 1 video with RSS/RO mod packs) , I saw that the mastodon “f-1” engine had the iconic Kerosene sooty layer in the first part of its exhaust plume with the amazing looking waterfall plume below. I was wondering how I could do this in my game? At 1:43 in this one(very faint but you can still see it) 3:33 till 3:56 you can see it very well. Also this video is very well put together, I suggest to watch it fully! Quote Link to comment Share on other sites More sharing options...
Rodger Posted August 9, 2022 Share Posted August 9, 2022 (edited) @QAM00In the first video it appears to be using the Restock mod which updates the stock part models, and has its own waterfall patch mod (link in the OP of this thread near the bottom). “Stock waterfall effects” wont work on Restock models. The engine in the 2nd video isn’t a mastodon, but an actual F1 part for RO, with a custom made plume for the fireball and soot. The BDB F1 has a (very ) similar plume if you want a part that is more stockalike in performance Edited August 9, 2022 by Rodger Quote Link to comment Share on other sites More sharing options...
MysticDaedra Posted August 9, 2022 Share Posted August 9, 2022 So am I right in assuming that the always-on effect on SRBs is due to SRBWE being incompatible with the current version of Waterfall? Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted August 9, 2022 Share Posted August 9, 2022 SWE was just updated, but a compatibility patch for Waterfall 0.9.0 has been available for a few days. Quote Link to comment Share on other sites More sharing options...
QAM00 Posted August 9, 2022 Share Posted August 9, 2022 10 hours ago, Rodger said: @QAM00In the first video it appears to be using the Restock mod which updates the stock part models, and has its own waterfall patch mod (link in the OP of this thread near the bottom). “Stock waterfall effects” wont work on Restock models. The engine in the 2nd video isn’t a mastodon, but an actual F1 part for RO, with a custom made plume for the fireball and soot. The BDB F1 has a (very ) similar plume if you want a part that is more stockalike in performance Got it thanks! Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted August 14, 2022 Share Posted August 14, 2022 I've noticed that after I pause the game, the audio sometimes stops working. Did I miss an update? Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted August 14, 2022 Share Posted August 14, 2022 (edited) 2 hours ago, Kerbalsaurus said: I've noticed that after I pause the game, the audio sometimes stops working. Did I miss an update? Do you mean the audio stops, even after unpausing; a delay after unpausing the game; or no sound after pausing? Edited August 14, 2022 by GuessingEveryDay ? not . Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted August 15, 2022 Share Posted August 15, 2022 15 hours ago, GuessingEveryDay said: Do you mean the audio stops, even after unpausing; a delay after unpausing the game; or no sound after pausing? I mean the sound effects stop playing altogether. The music's still fine, but the mods engine and rcs effects stop making noise until a game restart. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 19, 2022 Share Posted August 19, 2022 I'm looking for a bit of help. I'm working on some waterfall configs for some resized F1 engines, having a bit of a problem. This is not an area I'm familiar with, wondering if some kind soul would be interested in taking a look and helping me finish. PM me or reply here LGG Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted August 20, 2022 Share Posted August 20, 2022 totm! PS i voted this for totm Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 20, 2022 Share Posted August 20, 2022 On 8/8/2022 at 10:59 PM, Rodger said: The engine in the 2nd video isn’t a mastodon, but an actual F1 part for RO, with a custom made plume for the fireball and soot. The BDB F1 has a (very ) similar plume if you want a part that is more stockalike in performance Were you responsible for that F1 effects? Quote Link to comment Share on other sites More sharing options...
Rodger Posted August 20, 2022 Share Posted August 20, 2022 4 hours ago, linuxgurugamer said: Were you responsible for that F1 effects? That would be Katniss I think. But if you still need help with a plume I’m happy to have a look Quote Link to comment Share on other sites More sharing options...
darthvader15001 Posted August 20, 2022 Share Posted August 20, 2022 11 hours ago, darthvader15001 said: totm! PS i voted this for totm Just realized that the totm tag was from 2021 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 20, 2022 Share Posted August 20, 2022 1 hour ago, Rodger said: That would be Katniss I think. But if you still need help with a plume I’m happy to have a look Thanks, I'll keep you in mind, but I did get a private PM offering to help Quote Link to comment Share on other sites More sharing options...
Catto Posted August 20, 2022 Share Posted August 20, 2022 i didn't know i could swoon over a thrust particle... Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted August 29, 2022 Share Posted August 29, 2022 This mod is amazing! Thanks! I use Restock, Restock+ and RLA Reborn. I'm using Waterfall Restock config but it doesn't t work with RLA Reborn engines. How do I fix that? Should I download another config pack? If not, how do I use existing configs with MM patches? Is there a tutorial on the GUI editor? Quote Link to comment Share on other sites More sharing options...
Windh Posted September 9, 2022 Share Posted September 9, 2022 (edited) Hi! Just installed the ReStock version of waterfall, and the "default" changes are really nice! Just wondering, the boosters doesn't seem to be affected by the mod. Is there a way to change, or place to find settings for ReStock's boosters? Edited September 9, 2022 by Windh Quote Link to comment Share on other sites More sharing options...
Starseeker Posted September 9, 2022 Share Posted September 9, 2022 6 hours ago, Windh said: Hi! Just installed the ReStock version of waterfall, and the "default" changes are really nice! Just wondering, the boosters doesn't seem to be affected by the mod. Is there a way to change, or place to find settings for ReStock's boosters? If you're meaning the SRBs, those're left out intentionally, since their opaque, smoky plumes are much, much harder to make work with Waterfall. There *have* been a few attempts to make hybrid RealPlume + Waterfall effects for them - however, I don't recall how those turned out ^^; Quote Link to comment Share on other sites More sharing options...
Windh Posted September 9, 2022 Share Posted September 9, 2022 2 hours ago, Starseeker said: If you're meaning the SRBs, those're left out intentionally, since their opaque, smoky plumes are much, much harder to make work with Waterfall. There *have* been a few attempts to make hybrid RealPlume + Waterfall effects for them - however, I don't recall how those turned out ^^; Sorry, SRBs... yes... thanks for clearing it up! Quote Link to comment Share on other sites More sharing options...
thelittleidot Posted September 12, 2022 Share Posted September 12, 2022 @Nertea I've been trying to create a waterfall base config for a SpaceY engine. Could you tell me why my config does not work please? I'm currently at a loss. @PART[SYengine2mR1] MODULE { name = ModuleWaterfallFX moduleID = ratiteFX engineID = SYR1 TEMPLATE { templateName = stock-hydrolox-upper-1 overrideParentTransform = ThrustTransform scale = 1,1,1 rotation = 0,0,0 position = 0,0,0 } } Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 13, 2022 Author Share Posted September 13, 2022 23 hours ago, thelittleidot said: @Nertea I've been trying to create a waterfall base config for a SpaceY engine. Could you tell me why my config does not work please? I'm currently at a loss. @PART[SYengine2mR1] MODULE { name = ModuleWaterfallFX moduleID = ratiteFX engineID = SYR1 TEMPLATE { templateName = stock-hydrolox-upper-1 overrideParentTransform = ThrustTransform scale = 1,1,1 rotation = 0,0,0 position = 0,0,0 } } I think you're missing a pair of curly boys there. Quote Link to comment Share on other sites More sharing options...
Carni35 Posted September 15, 2022 Share Posted September 15, 2022 Hello ! I have a very weird bug After extensive tests, it seems that Waterfall (when used with ''Katniss'sCapeCanaveral for KSRSS'') is causing problems to ''GravityTurn continued'' and ''NASA CountDown Clock Updated'' On the launchpad, the ''gravity turn'' launch button is not present (it should be), to make it appear, you have to do a timewarp. After the timewarp, you can use ''gravity turn'', but it's not possible anymore to make appear the ''Nasa Countdawn'' window. I think that the game think that you are not landed anymore. It's not doing this with every rockets, but for exemple, the bug occure with the SLS craft file from ''Artemis Construction Kit | Stockalike Orion & SLS'' It's a situation pretty specific, but when I remove waterfall or Katniss, there is no problem anymore. I guess that there is a weird interaction between those two mods causing the two others to bug. In case you want reproduce this, you can find here log/photos/gamedata : https://drive.google.com/drive/folders/1KFLfi_Iy5UfprhCqlLXUIhlCYLRrBT0-?usp=sharing Quote Link to comment Share on other sites More sharing options...
Progetto_64 Posted September 17, 2022 Share Posted September 17, 2022 and how about solid fuel boosters? there's no texture for solid fuel boosters, sepratrons and launch escape systems Quote Link to comment Share on other sites More sharing options...
QAM00 Posted September 18, 2022 Share Posted September 18, 2022 20 hours ago, Progetto_64 said: and how about solid fuel boosters? there's no texture for solid fuel boosters, sepratrons and launch escape systems Use Real Plume! Waterfall will override the realplume configs for the liquid engines but since there aren't any waterfall effects for the srb's it allows the realplume versions to be used. Quote Link to comment Share on other sites More sharing options...
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