Spaceman.Spiff Posted March 2, 2021 Share Posted March 2, 2021 Is it possible for Waterfall to be added to EVA pack plumes? Maybe the helmet lights as well? Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted March 3, 2021 Share Posted March 3, 2021 On 2/28/2021 at 11:48 PM, CDSlice said: The Restock+ Pug plume seems to be rotated 90 degrees: Reveal hidden contents Also, the plume for the Restock+ Valiant looks to me like it is located too high on the model, it is coming from above the engine bell instead of from inside the engine bell. Edit: The Restock Terrier has the same issue as the pug with the plume rotated 90 degrees. I have the latest versions of Restoc and Waterfall @CDSlice, I'm not seeing it. I'm using KSP 1.11.1 x64 on Win 10 with Restock and RestockPlus 1.3.1, Waterfall 0.5.0, and WaterfallRestock 0.2.0. Are you using all of the same? Note, there were some pretty significant changes within the last week, so you'll want to make sure everything is up to date (I don't use CKAN). Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 3, 2021 Share Posted March 3, 2021 On 2/28/2021 at 11:48 PM, CDSlice said: The Restock+ Pug plume seems to be rotated 90 degrees: Reveal hidden contents Also, the plume for the Restock+ Valiant looks to me like it is located too high on the model, it is coming from above the engine bell instead of from inside the engine bell. Edit: The Restock Terrier has the same issue as the pug with the plume rotated 90 degrees. I have the latest versions of Restoc and Waterfall Do you have the latest WaterfalRestock? IIRC that was an issue in older versions. Quote Link to comment Share on other sites More sharing options...
CDSlice Posted March 3, 2021 Share Posted March 3, 2021 34 minutes ago, KSPrynk said: @CDSlice, I'm not seeing it. I'm using KSP 1.11.1 x64 on Win 10 with Restock and RestockPlus 1.3.1, Waterfall 0.5.0, and WaterfallRestock 0.2.0. Are you using all of the same? Note, there were some pretty significant changes within the last week, so you'll want to make sure everything is up to date (I don't use CKAN). 4 minutes ago, Spaceman.Spiff said: Do you have the latest WaterfalRestock? IIRC that was an issue in older versions. Looks like I'm actually using an out of date WaterfallRestock, I could have sworn I updated it when I updated Waterfall for FFT. Thanks for the help! Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 4, 2021 Author Share Posted March 4, 2021 On 2/27/2021 at 8:44 PM, KSPrynk said: @Nertea, I think I found a visual bug in WaterfallRestock. One layer of the engine plume for the ReStocked LV-T45 Swivel, closest to the nozzle, is visible through spacecraft structures when the engines are surface attached, not node attached, to a part. The LV-T30 Reliant is not visible, as expected, but I haven't checked all other engines. I'm running KSP x64 Win 10 with Waterfall 0.5.0, WaterfallRestock 0.2.0, EngineLightRelit 1.6.3, and ReStock 1.3.1. I confirmed the problem is fixed when WaterfallRestock is removed. I have not verified if there's a similar problem with Stock Waterfall Effects by @Knight of St John. Craft to replicate (all ReStocked): 1x Mk 1 Cmd Pod, 1x S3-3600 tank, 2x LV-T45 surface attached to bottom. I dropped an Issue in the WaterfallRestock GitHub. EDIT for additional info: confirmed this also happens when attaching LV-T45 engines to multi-nodes on engine plates. BTW, the plume effects are beautiful. I love the Mach diamonds on the Methalox cryo engines.... EDIT 2: Removed Engine Light from the equation. Also, the effect is most visible in the dark, but other enviro or FX mods amplify the effect (haven't narrowed down which). Thanks for the note, this is solved in 0.6.0, coming soon. Coming soon with integrated lighting and better HDR support too: Quote Link to comment Share on other sites More sharing options...
Starseeker Posted March 4, 2021 Share Posted March 4, 2021 1 minute ago, Nertea said: Thanks for the note, this is solved in 0.6.0, coming soon. Coming soon with integrated lighting and better HDR support too: Ohhhhhh that looks incredible!! Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 4, 2021 Share Posted March 4, 2021 3 minutes ago, Nertea said: Thanks for the note, this is solved in 0.6.0, coming soon. Coming soon with integrated lighting and better HDR support too: is that with TU? will I be able to use it without TU/ without making parts shiny? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted March 4, 2021 Share Posted March 4, 2021 3 minutes ago, Nertea said: Thanks for the note, this is solved in 0.6.0, coming soon. Coming soon with integrated lighting and better HDR support too: Yay, some form of integrated EngineLight! Will the lighting be based on plume size, thrust, or will it need to be preconfigured for each engine? Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 4, 2021 Author Share Posted March 4, 2021 4 minutes ago, Starhelperdude said: is that with TU? will I be able to use it without TU/ without making parts shiny? TUFX isn't TU ;). 1 minute ago, OrdinaryKerman said: Yay, some form of integrated EngineLight! Will the lighting be based on plume size, thrust, or will it need to be preconfigured for each engine? It is an effect like any other. It needs to be built as part of the plume (not necessarily part of the engine). Personally thought that the one-size-fits-all approach of generic patches that EngineLight uses looks bad anyways and to get good effects you need to tune it for each engine anyways. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted March 4, 2021 Share Posted March 4, 2021 4 minutes ago, Starhelperdude said: is that with TU? will I be able to use it without TU/ without making parts shiny? That's TUFX, a post-processing graphics mod for camera effects, not TU. It doesn't affect parts. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 4, 2021 Share Posted March 4, 2021 2 minutes ago, Nertea said: It is an effect like any other. It needs to be built as part of the plume (not necessarily part of the engine). Personally thought that the one-size-fits-all approach of generic patches that EngineLight uses looks bad anyways and to get good effects you need to tune it for each engine anyways. So it's kinda like EngineLight, but it uses the WF lighting instead of stock? Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 4, 2021 Author Share Posted March 4, 2021 59 minutes ago, Spaceman.Spiff said: So it's kinda like EngineLight, but it uses the WF lighting instead of stock? It is effectively a more customizable, somewhat more performant version of engine light. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 4, 2021 Share Posted March 4, 2021 Awesome! I’ve wanted to get EngineLight for a while, but I read it was broken with NF and KA, I’m glad we have a better version now! Quote Link to comment Share on other sites More sharing options...
RyanRising Posted March 4, 2021 Share Posted March 4, 2021 3 hours ago, Nertea said: Thanks for the note, this is solved in 0.6.0, coming soon. Coming soon with integrated lighting and better HDR support too: So I should start playing with TUFX, huh? Quote Link to comment Share on other sites More sharing options...
Why485 Posted March 4, 2021 Share Posted March 4, 2021 1 minute ago, RyanRising said: So I should start playing with TUFX, huh? TUFX already allows for some pretty spectacular shots, even with the current version of Waterfall. I'm curious how much better it can even get. Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted March 4, 2021 Share Posted March 4, 2021 (edited) Looking good folks, looking reeeeal good!!! Thanks @Nerteafor all you have done for KSP, and everyone else involved as well! Edited March 4, 2021 by hypervelocity Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted March 5, 2021 Share Posted March 5, 2021 Shock diamonds That's a fairly large quantity of Skippers Had to include this *chef kiss booster sep I just really like the Restock Skipper model Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted March 5, 2021 Share Posted March 5, 2021 I want to thank whoever did the stock (not restock) configs. This is all I've been waiting for to start a new game Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted March 5, 2021 Share Posted March 5, 2021 Seems we're getting Waterfall-like functionality in KSP2. Quote Link to comment Share on other sites More sharing options...
SilverlightPony Posted March 6, 2021 Share Posted March 6, 2021 Fingers crossed for more mods getting Waterfall configs--offhand, KW Rocketry Rebalanced and the B9 mods, but I'm sure there are others that could use 'em too. LinuxGuruGamer has already said he won't be making Waterfall configs for KWR himself, but that doesn't preclude someone else making 'em. Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted March 6, 2021 Share Posted March 6, 2021 Once a decent array of templates are made, making a patch shouldn't be too hard Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted March 6, 2021 Share Posted March 6, 2021 (edited) I've come back to this thread after quite some time, and all I can really say is that I'm absolutely baffled by the quality you guys here have produced. Especially @Knight of St John with the stock patches, I'm just amazed how good they look. Speaking of them, could I perhaps get access to them? I would really like to learn more about how you managed to make them look so volumetric and just generally beatiful. Perhaps we should work together on some things as I have worked on stock engine FX for the jets and recently started work on some stock rocket engines. Edited March 6, 2021 by HB Stratos Quote Link to comment Share on other sites More sharing options...
RyanRising Posted March 6, 2021 Share Posted March 6, 2021 2 minutes ago, HB Stratos said: I've come back to this thread after quite some time, and all I can really say is that I'm absolutely baffled by the quality you guys here have produced. Especially @Knight of St John with the stock patches, I'm just amazed how good they look. Speaking of them, could I perhaps get access to them? I would really like to learn more about how you managed to make them look so volumetric and just generally beatiful. Perhaps we should work together on some things as I have worked on stock engine FX for the jets and recently started work on some stock engines. If I understand you correctly, the patches you’re looking for have been released and are under development here: Stock Waterfall Effects. Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted March 6, 2021 Share Posted March 6, 2021 (edited) Trying to make a Waterfall patch for the Restock RAPIER but for some reason the audio for the open cycle doesn't want to play. I copied it directly from the Restock patch for the rapier. When I remove my patch the audio works again. Edit: never mind, I figured it out Edited March 6, 2021 by EnderKid2 Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted March 7, 2021 Share Posted March 7, 2021 9 hours ago, HB Stratos said: Perhaps we should work together on some things as I have worked on stock engine FX for the jets and recently started work on some stock rocket engines. speaks in Batman voice"I work alone" No but seriously. It's great that you want to work on making waterfall plumes. I'm currently almost finished with the stock rocket engines, and would like to finish them myself. I'm incorporating some of @Zorg's work too for the kerolox and hypergolic plumes. What we don't have configs for yet is the jets. I already made a Rapier plume, but nothing yet for the whiplash or panther. So if you fancy making a plume for either one of those, be my guest. If it is good, I may very well incorporate it in my mod :-) Quote Link to comment Share on other sites More sharing options...
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