pmborg Posted December 28, 2022 Share Posted December 28, 2022 1 hour ago, coyotepunk05 said: Just jumped into this thread to search for information about the release of volumetric clouds but I saw this post. The website you are grabbing this information from is UserBenchmark. This website is notoriously unreliable. They fudge a significant amount of their data and partake in very anti-competitive practices. They are a complete joke in the PC building community. There a long videos on YouTube picking this apart. It is unfortunate because it provides a very nice overview of graphics cards and simple comparisons, at least from a surface level perspective. The realities of what this website is forces one to actually go and seek out individual reviews and compare components in a slower more personal level. Also, as much as the 4080 performs well, it is a very significant example of anti-consumer practices and a horrible trend in pricing in graphics cards. Their default view is based on advertisement yes, as soon as you click on AVG Bench, its just pure Benchmark, there are a lot of people that don't realize that including those videos... Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted December 28, 2022 Share Posted December 28, 2022 On 12/24/2022 at 4:31 AM, Pointblank66 said: I'm preparing my ksp 1.12.4 installation for a RSS playthrough. But after installing the first batch of mods I noticed is an error coming from EVE-Redux. Something like this: [WRN 02:24:52.829] Cannot find preset 'RSS_High' for pqs 'EVE PQS' [LOG 02:24:52.843] [EVE CloudsManager]: Cannot find Jupiter to apply to main Menu! [LOG 02:24:52.843] [EVE CloudsManager]: No PQS! Instanciating one. [LOG 02:24:52.843] [EVE CloudsManager]: PQS Applied [LOG 02:24:52.843] [EVE CloudsManager]: Applying 2D clouds... [LOG 02:24:52.858] [EVE CloudsManager]: Clouds2D is now SCALED [LOG 02:24:52.859] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: JupiterStorm) OnSphereInactive [LOG 02:24:52.859] [EVE CloudsManager]: Clouds2D is now SCALED and I get that with all the planets in RSS, not just Jupiter. Visually in game I can't really see any issue. Current installation contains the following mods: RSS v19.0.4.0 RSS 16k textures v18.6.1 PRVE v1.9.3 PRVE 64k v1.9.3 Kopernicus rc-1.12.1-141 Harmony2 v2.2.1.0 Module Manager v4.2.2 Modular Flight Integrator v1.2.10.0 KSP Community Fixes v1.23.0 EVE v1.11.7.1 Scatterer (including the default config and sunflare) v0.0838 Bumping this bc I would like to know how to fix this error Please!!???? Quote Link to comment Share on other sites More sharing options...
alexalex Posted December 28, 2022 Share Posted December 28, 2022 11 hours ago, thepres1s_Stuff said: Bro, Volcanoes? We need some mountains on Kerbin to be turned into volcanoes. That would be @Gameslinx sort of thing I would think. Put volcano surface features on top of existing mountains via parallax. Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 28, 2022 Author Share Posted December 28, 2022 Me and my homie Quote Link to comment Share on other sites More sharing options...
Delay Posted December 28, 2022 Share Posted December 28, 2022 (edited) 21 minutes ago, blackrack said: Me and my homie Look, just release this already! I want to make it very clear beyond any doubt that this was a joke. Please, for the love of whatever gods exist, take your time! Edited December 28, 2022 by Delay Quote Link to comment Share on other sites More sharing options...
Jacktical Posted December 28, 2022 Share Posted December 28, 2022 My oh my The beauty Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted December 29, 2022 Share Posted December 29, 2022 7 hours ago, blackrack said: Me and my homie Holy! That is breathtaking. I also found this video of it. 'twas posted previously, I see Quote Link to comment Share on other sites More sharing options...
Birdman31 Posted December 29, 2022 Share Posted December 29, 2022 Underwater volcano? Quote Link to comment Share on other sites More sharing options...
RW-1 Posted December 29, 2022 Share Posted December 29, 2022 Just think OOB - Ice Geysers as well! Quote Link to comment Share on other sites More sharing options...
MrScrungly Posted December 31, 2022 Share Posted December 31, 2022 (edited) How do i Enable the Volumetric Clouds? Edited December 31, 2022 by MrScrungly Quote Link to comment Share on other sites More sharing options...
Merlin1809 Posted December 31, 2022 Share Posted December 31, 2022 53 minutes ago, MrScrungly said: How do i Enable the Volumetric Clouds? They aren't available yet. Quote Link to comment Share on other sites More sharing options...
MrScrungly Posted January 1, 2023 Share Posted January 1, 2023 (edited) Oh Edited January 1, 2023 by MrScrungly Quote Link to comment Share on other sites More sharing options...
TMS Posted January 4, 2023 Share Posted January 4, 2023 (edited) Is anyone aware of a method of disabling EVE and scatterer on the space centre selector scene - like where you're switching between VAB, tracking centre, etc? I'm using the QuickGoTo mod to avoid the overhead of loading the enhanced scene, but it's sometimes unavoidable. Edited January 4, 2023 by TMS Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 4, 2023 Author Share Posted January 4, 2023 (edited) These giant worm creatures have taken over Laythe Edited January 4, 2023 by blackrack Quote Link to comment Share on other sites More sharing options...
Cerious Posted January 4, 2023 Share Posted January 4, 2023 32 minutes ago, blackrack said: These giant worm creatures have taken over Laythe Absolutely mindblowing! Ksp 2 devs are nervous. This is beauty rivaling MSFS 2020! Quote Link to comment Share on other sites More sharing options...
pingopete Posted January 4, 2023 Share Posted January 4, 2023 (edited) Do these separate entities run at a higher size scale to the main clouds? I'm curious how these might render in scaled space if if it might be possible to scatter these like 3d anvil heads amongst the 2d clouds layer in orbit Edited January 4, 2023 by pingopete Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted January 4, 2023 Share Posted January 4, 2023 2 hours ago, Cerious said: Ksp 2 devs are nervous KSP 2 devs have a lot more to be concerned about than "muh graphics" Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 4, 2023 Author Share Posted January 4, 2023 (edited) 36 minutes ago, pingopete said: Do these separate entities run at a higher size scale to the main clouds? I'm curious how these might render in scaled space if if it might be possible to scatter these like 3d anvil heads amongst the 2d clouds layer in orbit Yes, they are a separate cloud layer and even within the same layer you can have cloud types with varying scales of noise. Different parts of the plume use different scales. You can indeed scatter anvil clouds this way, best done using the in-game painter, but still time consuming to get right. The upscaling doesn't hold up well from orbit and I'm using a placeholder for the cloud layer so you'll see some rough edges in these images but you can clearly see the plumes from orbit: Edited January 4, 2023 by blackrack Quote Link to comment Share on other sites More sharing options...
pingopete Posted January 4, 2023 Share Posted January 4, 2023 1 hour ago, blackrack said: Yes, they are a separate cloud layer and even within the same layer you can have cloud types with varying scales of noise. Different parts of the plume use different scales. You can indeed scatter anvil clouds this way, best done using the in-game painter, but still time consuming to get right. The upscaling doesn't hold up well from orbit and I'm using a placeholder for the cloud layer so you'll see some rough edges in these images but you can clearly see the plumes from orbit: Excellent, I think this is my first time seeing just the normal clouds from orbit and they look way better than I expected, I can't really see any patching/looping going on so you must have tuned the scale and noise real nice, the plumes are also great from space, especially over the horizon, one the haze gets integrated, I can't imagin how epic seeing some residual red sunlight catching the top of one will look at the terminators Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted January 5, 2023 Share Posted January 5, 2023 14 hours ago, blackrack said: These giant worm creatures have taken over Laythe the KSP2 team is in serious trouble now Quote Link to comment Share on other sites More sharing options...
Delay Posted January 5, 2023 Share Posted January 5, 2023 52 minutes ago, Emilius73 said: the KSP2 team is in serious trouble now Hire this man! Quote Link to comment Share on other sites More sharing options...
SplendidSky Posted January 5, 2023 Share Posted January 5, 2023 So happy to see this module in developing and happy new year to you! Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 5, 2023 Author Share Posted January 5, 2023 16 hours ago, pingopete said: Excellent, I think this is my first time seeing just the normal clouds from orbit and they look way better than I expected, I can't really see any patching/looping going on so you must have tuned the scale and noise real nice, the plumes are also great from space, especially over the horizon, one the haze gets integrated, I can't imagin how epic seeing some residual red sunlight catching the top of one will look at the terminators This is how it looked the last time I showed some orbit shots lmao Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted January 5, 2023 Share Posted January 5, 2023 Man this looks so good Quote Link to comment Share on other sites More sharing options...
DA299 Posted January 5, 2023 Share Posted January 5, 2023 23 hours ago, blackrack said: Yes, they are a separate cloud layer and even within the same layer you can have cloud types with varying scales of noise. Different parts of the plume use different scales. You can indeed scatter anvil clouds this way, best done using the in-game painter, but still time consuming to get right. The upscaling doesn't hold up well from orbit and I'm using a placeholder for the cloud layer so you'll see some rough edges in these images but you can clearly see the plumes from orbit: Its much better than last time, but it still looks somewhat off. Is it because the clouds have no shadows(yet?) Quote Link to comment Share on other sites More sharing options...
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