Nate Simpson Posted November 24, 2020 Author Share Posted November 24, 2020 On 11/13/2020 at 6:58 AM, Monkeyz743 said: If Nate or any dev is still here, I have one question. Are we going to get custom painted parts(If you are allowed to disclose such lucrative information). Maybe I want a rainbow ship, or a red one, maybe a blue AND red on. Yes, the color controls in the VAB allow for application of color on a whole-vehicle or a per-part basis. You select your default color scheme when you start a new game, and your vehicles automatically have that color scheme. But I've found that you can make some incredibly cool-looking vehicles by changing the color of individual parts. For example, this candy corn rocket: Link to comment Share on other sites More sharing options...
OvinandRusk Posted November 24, 2020 Share Posted November 24, 2020 when can we get a reveal of the Colony builder UI? Link to comment Share on other sites More sharing options...
shdwlrd Posted November 24, 2020 Share Posted November 24, 2020 1 hour ago, Nate Simpson said: Yes, the color controls in the VAB allow for application of color on a whole-vehicle or a per-part basis. You select your default color scheme when you start a new game, and your vehicles automatically have that color scheme. But I've found that you can make some incredibly cool-looking vehicles by changing the color of individual parts. For example, this candy corn rocket: The silhouette on the wall looks like a STS stack placed over a normal rocket, or vice versa. PS, candy corn, ick... Link to comment Share on other sites More sharing options...
Anth Posted November 24, 2020 Share Posted November 24, 2020 Looks awesome. Look at the reflections, the colour. cant wait Link to comment Share on other sites More sharing options...
K^2 Posted November 24, 2020 Share Posted November 24, 2020 6 hours ago, Nate Simpson said: For example, this candy corn rocket Tech art's killing it on materials. Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted November 25, 2020 Share Posted November 25, 2020 8 hours ago, Nate Simpson said: Yes, the color controls in the VAB allow for application of color on a whole-vehicle or a per-part basis. You select your default color scheme when you start a new game, and your vehicles automatically have that color scheme. But I've found that you can make some incredibly cool-looking vehicles by changing the color of individual parts. For example, this candy corn rocket: This is the most minor thing ever, but the cursor appears to be more like the "pointer" that you see on macs especially, rather than the "arrow" that is default in KSP1, which might be in the earlier UI screenshot. I've also got to say what on earth could candy corn rocket ever do? It has what looks like a Tokamak nozzle on the core stage, with either thermal nozzles or more Tokamaks on the boosters. That thing below the Mk1-3 (which looks excellent, even painted in garish red) looks like the old rcs tank model. I'm glad that you're bringing back the classics, revamped! Link to comment Share on other sites More sharing options...
MrFancyPL Posted December 3, 2020 Share Posted December 3, 2020 On 11/24/2020 at 6:04 PM, Nate Simpson said: Yes, the color controls in the VAB allow for application of color on a whole-vehicle or a per-part basis. You select your default color scheme when you start a new game, and your vehicles automatically have that color scheme. But I've found that you can make some incredibly cool-looking vehicles by changing the color of individual parts. For example, this candy corn rocket: @Nate Simpson One of the simplest QoL features of the builders (VAB etc.) would be ability to disable UI for showcases of the crafts, like this one. Please consider adding it. Link to comment Share on other sites More sharing options...
DerkyJerkyWreaksHavoc Posted December 4, 2020 Share Posted December 4, 2020 It goes Xenon and on and on and ooohhhh... Strangers Streetlights (Music) Walking down the Boulevard Shadows in the niiiiiiiight... (Music) (More Music) 2 Day's gonna be a great day! Link to comment Share on other sites More sharing options...
Vanamonde Posted December 4, 2020 Share Posted December 4, 2020 Keep it on-topic, please. And if you think a post is a problem, report it rather than reply to it. Link to comment Share on other sites More sharing options...
DerkyJerkyWreaksHavoc Posted December 7, 2020 Share Posted December 7, 2020 On 11/24/2020 at 12:04 PM, Nate Simpson said: Yes, the color controls in the VAB allow for application of color on a whole-vehicle or a per-part basis. You select your default color scheme when you start a new game, and your vehicles automatically have that color scheme. But I've found that you can make some incredibly cool-looking vehicles by changing the color of individual parts. For example, this candy corn rocket: Oh My GOODNESS!!! Astounding WORK MAN!!! at the rate this game is going, No man's sky's gonna be a thing in the past. Looking at this is gonna make me tear up XD XD XD XD Link to comment Share on other sites More sharing options...
TreeBronch Posted January 7, 2021 Share Posted January 7, 2021 The detail of the colony is suprisingly good. It makes it look really realistic. Link to comment Share on other sites More sharing options...
CHEEKYMONKEY6 Posted January 10, 2021 Share Posted January 10, 2021 wow it just is... umm... uhh... amazing, speechless, incredible. also one slight thing @Nate Simpson if your reading this could you add weather like rain thunderstorms to ksp 2 as i find it really dull to have sun time round so it would be nice to have a change of scenery. Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2021 Share Posted February 3, 2021 @Nate Simpson Just to clarify will we have to build factories for all fuel apart from liquid fuel and oxidiser? Also how big would these have to be? Link to comment Share on other sites More sharing options...
Nate Simpson Posted February 3, 2021 Author Share Posted February 3, 2021 5 hours ago, Iron Kerman said: @Nate Simpson Just to clarify will we have to build factories for all fuel apart from liquid fuel and oxidiser? Also how big would these have to be? Yep, there's a fuel factory for every discrete type of fuel (though the basic phase 1 fuel factory replicates the old Convert-o-tron's ability to synthesize a couple of basic fuel types). As you'll see soon, the sizes for some of the more advanced fuel factories are quite large. Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted February 4, 2021 Share Posted February 4, 2021 4 hours ago, Nate Simpson said: Yep, there's a fuel factory for every discrete type of fuel (though the basic phase 1 fuel factory replicates the old Convert-o-tron's ability to synthesize a couple of basic fuel types). As you'll see soon, the sizes for some of the more advanced fuel factories are quite large. Oooo Are we going to be seeing a dev diarie or feature that goes into more details about ISRU and colonies? Im excited! Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2021 Share Posted February 4, 2021 (edited) 12 hours ago, Nate Simpson said: Yep, there's a fuel factory for every discrete type of fuel (though the basic phase 1 fuel factory replicates the old Convert-o-tron's ability to synthesize a couple of basic fuel types). As you'll see soon, the sizes for some of the more advanced fuel factories are quite large. @Nate SimpsonWill we be able to look inside the factories? Like walk around in them? Also YAY! PS i understand if you can't say. Edited February 4, 2021 by Guest Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2021 Share Posted February 4, 2021 (edited) 12 hours ago, Nate Simpson said: Yep, there's a fuel factory for every discrete type of fuel (though the basic phase 1 fuel factory replicates the old Convert-o-tron's ability to synthesize a couple of basic fuel types). As you'll see soon, the sizes for some of the more advanced fuel factories are quite large. @Nate SimpsonAlso More YAY! Edited February 4, 2021 by Guest Link to comment Share on other sites More sharing options...
Wubslin Posted February 4, 2021 Share Posted February 4, 2021 13 hours ago, Nate Simpson said: Yep, there's a fuel factory for every discrete type of fuel (though the basic phase 1 fuel factory replicates the old Convert-o-tron's ability to synthesize a couple of basic fuel types). As you'll see soon, the sizes for some of the more advanced fuel factories are quite large. HOW SOON Link to comment Share on other sites More sharing options...
Nate Simpson Posted March 4, 2021 Author Share Posted March 4, 2021 On 2/3/2021 at 7:58 PM, Spaceman.Spiff said: Are we going to be seeing a dev diarie or feature that goes into more details about ISRU and colonies? Yes! Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 4, 2021 Share Posted March 4, 2021 17 minutes ago, Nate Simpson said: Yes! I know that! It’s been a bit! Link to comment Share on other sites More sharing options...
Dr. Kerbal Posted March 5, 2021 Share Posted March 5, 2021 2 hours ago, Nate Simpson said: Yes! Yay! Link to comment Share on other sites More sharing options...
BigStar Aerospace Posted March 6, 2021 Share Posted March 6, 2021 @Nate Simpson I absolutely love all the things that have been shown... but I have to ask, will there (and I feel like this is a dumb question) be the pre-made rockets? And a little extra on that, will there be one like in my picture from the trailer? Link to comment Share on other sites More sharing options...
Caleb Kerman Posted March 21, 2021 Share Posted March 21, 2021 look at those graphics just amazing Omg. just look at those colonies. those make the colonies you make in ksp 1 look extremely small Link to comment Share on other sites More sharing options...
Corona688 Posted May 13, 2021 Share Posted May 13, 2021 On 3/21/2021 at 12:04 PM, Caleb Kerman said: look at those graphics just amazing I'm actually kind of worried. People keep going on about how terrible KSP's graphics are and they're already barely tolerable for most mortal computers. I hope the system requirements aren't ridiculous Link to comment Share on other sites More sharing options...
SpaceFace545 Posted May 13, 2021 Share Posted May 13, 2021 5 minutes ago, Corona688 said: I'm actually kind of worried. People keep going on about how terrible KSP's graphics are and they're already barely tolerable for most mortal computers. I hope the system requirements aren't ridiculous It’s mostly just the physics rather than the graphics. KSP is also rather unoptimized. A lot of players just tone down the graphics to compensate. Link to comment Share on other sites More sharing options...
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