mateusviccari Posted September 13, 2022 Share Posted September 13, 2022 On 2/3/2022 at 3:32 AM, zw_45 said: Here’s the config for RSS and the patch for LqdMethane ***Make sure you remove the original resource definition in SpaceDust folder*** https://1drv.ms/u/s!Anlnec-q1Uv7gRELNz2nLIql_lSm - The abundance data of LqdDuterium was from this site: https://www.esa.int/Science_Exploration/Space_Science/Rosetta/The_surprising_comet. Then times the percent of H2 in atmosphere. - For LqdHe3, I didn’t find the exact value for each planet, but I found this paper: https://arxiv.org/pdf/astro-ph/9508086.pdf. The abundance is 1E-5 He3/He4 * precent of He in atmosphere - For Liquid Fuel (long chain hydrocarbons), I didn’t find any credible source about their abundance in solar system, so I leave it blank. (complex hydrocarbons comes from biological activities on Earth, they are supposed to be rare in solar system. - Trace amount of Xenon Gas was added to the atmosphere of Earth and Mars. In order to harvest resource from gas giant, I increased the abundance data of those planets by a magnitude of 1E6. For example, LqdHe3 is harvestable at 1000000m in Saturn atmosphere. I also increased the operating temperature of atmosphere scoop so it can works in Jupiter atmosphere. Hi, your link is broken, can you provide the file again? Quote Link to comment Share on other sites More sharing options...
zw_45 Posted September 13, 2022 Share Posted September 13, 2022 (edited) On 9/13/2022 at 9:56 AM, mateusviccari said: Hi, your link is broken, can you provide the file again? Here’s the new link https://1drv.ms/u/s!Anlnec-q1Uv7gkrwEDo9KqyOi1Mk Edited November 15, 2022 by zw_45 Quote Link to comment Share on other sites More sharing options...
olieeee Posted November 12, 2022 Share Posted November 12, 2022 help bussard keeps saying the temp is too high even with radiators and does not collect also the space dust does not show up and You can only detect one band of hydrogen around the sun and nothing else Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 12, 2022 Share Posted November 12, 2022 On 9/13/2022 at 7:44 AM, zw_45 said: Here’s the new link You could let that stay online or put it on Github, instead of removing it. This is a forum thread, not a private conversation, so just because @mateusviccari got the file doesn't mean there is nobody else who wants to test it. Quote Link to comment Share on other sites More sharing options...
zw_45 Posted November 15, 2022 Share Posted November 15, 2022 On 11/12/2022 at 10:08 PM, Gordon Dry said: You could let that stay online or put it on Github, instead of removing it. This is a forum thread, not a private conversation, so just because @mateusviccari got the file doesn't mean there is nobody else who wants to test it. The file is back online, I can keep it here if you want. Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted November 15, 2022 Share Posted November 15, 2022 (edited) 3 hours ago, zw_45 said: The file is back online, I can keep it here if you want. I agree with @Gordon Dry, you've done a good job writing these configs and it would be a good idea to post them on github. I could do it if it's ok for you (I would properly acknowledge you if that is to be done) Edited November 15, 2022 by mateusviccari Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 15, 2022 Share Posted November 15, 2022 (edited) @zw_45 thank you Is that RSS patch for a stockalike environment only, but not for RealFuels? I see LiquidFuel and Oxidizer, that's why I'm asking. I assume that most RSS players are RO-RSS players and so they use RealFuels, only a small fraction uses RSS without RO. So I try to do some simple edits for NEEDS[!RealFuels] and NEEDS[RealFuels] to fulfill the needs of the mod environments and hope the best. Edit: Patches should always have failsafe checks, like NEEDS[RealSolarSystem] if anyone forgets to remove the folder in a non-RSS setup. Edited November 15, 2022 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
zw_45 Posted November 15, 2022 Share Posted November 15, 2022 (edited) 3 hours ago, mateusviccari said: I agree with @Gordon Dry, you've done a good job writing these configs and it would be a good idea to post them on github. I could do it if it's ok for you (I would properly acknowledge you if that is to be done) Feel free to do that 1 hour ago, Gordon Dry said: @zw_45 thank you Is that RSS patch for a stockalike environment only, but not for RealFuels? I see LiquidFuel and Oxidizer, that's why I'm asking. I assume that most RSS players are RO-RSS players and so they use RealFuels, only a small fraction uses RSS without RO. So I try to do some simple edits for NEEDS[!RealFuels] and NEEDS[RealFuels] to fulfill the needs of the mod environments and hope the best. Edit: Patches should always have failsafe checks, like NEEDS[RealSolarSystem] if anyone forgets to remove the folder in a non-RSS setup. This is for stockalike environments. I can make a separate real fuel patch, but I think the only difference is oxidizer vs LqdOxygen, and maybe a few more resources. Edited November 15, 2022 by zw_45 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 15, 2022 Share Posted November 15, 2022 @zw_45 @mateusviccari try this one: https://www.dropbox.com/s/jv5vldrl8i2hilv/RSS-SpaceDust (GordonDry edit).zip?dl=1 Quote Link to comment Share on other sites More sharing options...
zw_45 Posted November 15, 2022 Share Posted November 15, 2022 (edited) 2 hours ago, Gordon Dry said: @zw_45 thank you Is that RSS patch for a stockalike environment only, but not for RealFuels? I see LiquidFuel and Oxidizer, that's why I'm asking. I assume that most RSS players are RO-RSS players and so they use RealFuels, only a small fraction uses RSS without RO. So I try to do some simple edits for NEEDS[!RealFuels] and NEEDS[RealFuels] to fulfill the needs of the mod environments and hope the best. Edit: Patches should always have failsafe checks, like NEEDS[RealSolarSystem] if anyone forgets to remove the folder in a non-RSS setup. I have updated this patch to support realfuels, it would be better to put this to RSS release thread since the patch removes stock resource definitions. Rational resource support incoming. https://1drv.ms/u/s!Anlnec-q1Uv7g1S8TUVTa6IswfD4 Edited November 15, 2022 by zw_45 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 15, 2022 Share Posted November 15, 2022 (edited) @zw_45 I had to update my zip as there were dumb MM errors of the kind "pass specifier detected on insert node (not a patch)": https://www.dropbox.com/s/jv5vldrl8i2hilv/RSS-SpaceDust (GordonDry edit).zip?dl=1 @mateusviccari another update, I stick to my way to avoid confusing myself, added fixes derived from @zw_45 's latest patch and my own fixes @mateusviccari @zw_45 and another round of tailoring out issues @mateusviccari @zw_45 another small update Edited November 16, 2022 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Mossconfig Posted January 10, 2023 Share Posted January 10, 2023 Thanks to both of you for making these patches. the little dots don't show up well against the gas giants, is there a way to scale them for those zones only? Quote Link to comment Share on other sites More sharing options...
russiannuke Posted June 20, 2023 Share Posted June 20, 2023 (edited) How much EC is 12 kW? Edited June 20, 2023 by russiannuke typo Quote Link to comment Share on other sites More sharing options...
Morbanth Posted January 23 Share Posted January 23 (edited) Hey, am I doing something wrong with the Bussard Ramscoop, I put it in front of the ship, the heat is managed, the power is flowing but even running it several days in high and low orbit of Kerbin I couldn't get any liquid hydrogen to enter the tanks. I also asked this question in Far Future tech thread. Edited January 23 by Morbanth Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted January 29 Share Posted January 29 Is this mod compatible with Rational resources? Quote Link to comment Share on other sites More sharing options...
AbnormalVenegrade Posted February 22 Share Posted February 22 (edited) I've been trying to integrate this mod with More Real Exoplanets, but any time I load in the game with my configurations they never appear on the actual planets despite having the patches (as far as I know) completely correct for both atmosphere and exospheres as well as enabling always discovered/identified. I've read the documentation on the Github and cross referenced that with other planet packs that use SpaceDust but I still cannot get it working. I'll link the patches in case anybody can look at them and determine any issues (Ignore the abundancies, I was going to balance them once I got the resources actually working. I also tried changing some of the discoverability data to include all tags but that didn't affect it either.) https://www.dropbox.com/scl/fo/wtr6dn1tg24h6y4aya7be/h?rlkey=sqqc9ucrvp188eecqor2r1jup&dl=0 Edited February 22 by AbnormalVenegrade Quote Link to comment Share on other sites More sharing options...
KspNoobUsernameTaken Posted April 29 Share Posted April 29 Hey, does the visual map view widget show resources added by the stock exospheric resource system? or only resources from spacedust itself? Quote Link to comment Share on other sites More sharing options...
Schnucke Posted May 9 Share Posted May 9 Hey I need help to undo some testing I did for a new (spacedust) part and antenna range. KSP now believes I have already been to Jool and offers me contracts for it. I believe it is because of the scenario=spacedust....... DISCOVERYDATA ... bodyName = Jool and then some discovery and indentify 100% lines in the persistens sfs. Deleting those lines or setting the values to 0 and restarting the game doesnt help. Deleting the mod does but I want to use it (I use CKAN). So how do I undo my mishap? Any help would be very helpful! SCENARIO { name = SpaceDustScenario scene = 5, 7, 8, 6 DISCOVERYDATA { resourceName = Antimatter bodyName = Kerbin bandName = kerbRing discovered = True identified = False discoveryPercent = 100 identifyPercent = 0 } DISCOVERYDATA { resourceName = ArgonGas bodyName = Kerbin bandName = kerbinAtmo discovered = True identified = True discoveryPercent = 100 identifyPercent = 100 } DISCOVERYDATA { resourceName = LqdDeuterium bodyName = Jool bandName = joolAtmo discovered = True identified = False discoveryPercent = 100 identifyPercent = 0 } DISCOVERYDATA { resourceName = LqdHe3 bodyName = Jool bandName = joolAtmo discovered = True identified = False discoveryPercent = 100 identifyPercent = 0 } DISCOVERYDATA { resourceName = LqdHydrogen bodyName = Jool bandName = joolAtmo discovered = True identified = False discoveryPercent = 100 identifyPercent = 0 } DISCOVERYDATA { resourceName = Oxidizer bodyName = Kerbin bandName = kerbinAtmo discovered = True identified = True discoveryPercent = 100 identifyPercent = 100 } DISCOVERYDATA { resourceName = XenonGas bodyName = Kerbin bandName = kerbinAtmo discovered = True identified = True discoveryPercent = 100 identifyPercent = 100 } } Quote Link to comment Share on other sites More sharing options...
Altersufisch Posted May 23 Share Posted May 23 Is there support for Kcalbeloh System?If not can you add it please? Quote Link to comment Share on other sites More sharing options...
Kergarin Posted July 29 Share Posted July 29 Is it intended that argon is extremely quick? 5.5E+7 rate on Kerbin and 1.5E+5 on Duna. Filling up even the largest Tanks in Seconds. On 5/23/2024 at 12:25 PM, Altersufisch said: Is there support for Kcalbeloh System?If not can you add it please? You would need to contact the author of Kcalbeloh for this. I would appreciate it. Quote Link to comment Share on other sites More sharing options...
arbsoup Posted July 29 Share Posted July 29 (edited) 3 hours ago, Kergarin said: Is it intended that argon is extremely quick? 5.5E+7 rate on Kerbin and 1.5E+5 on Duna. Filling up even the largest Tanks in Seconds. This is due to a weird issue where resource quantity gets divided by density twice, so since Argon has a density of ~0.000017 its resource flow rate is (presumably mistakenly) multiplied by ~60,000. I submitted a PR about that here though I'm not expecting it to be resolved soon. Honestly with how slow collecting stuff in space is even with the bugged multiplier, that might be intentional for all I know. On 5/23/2024 at 4:25 AM, Altersufisch said: Is there support for Kcalbeloh System?If not can you add it please? 3 hours ago, Kergarin said: You would need to contact the author of Kcalbeloh for this. I would appreciate it. Kcalbeloh itself already has SpaceDust configs bundled (they're in the KcalbelohSystem/OtherFeatures folder). Edited July 29 by arbsoup Quote Link to comment Share on other sites More sharing options...
Kergarin Posted July 29 Share Posted July 29 (edited) 1 hour ago, arbsoup said: This is due to a weird issue where resource quantity gets divided by density twice, so since Argon has a density of ~0.000017 its resource flow rate is (presumably mistakenly) multiplied by ~60,000. I submitted a PR about that here though I'm not expecting it to be resolved soon. Honestly with how slow collecting stuff in space is even with the bugged multiplier, that might be intentional for all I know. Kcalbeloh itself already has SpaceDust configs bundled (they're in the KcalbelohSystem/OtherFeatures folder). Thanks. Haven't tried it in space yet. Maybe it can be easily solved landed in atmosphere by editing the Planets space dust cfg by adding a lot of zeros behind the . ? Will try that later. Edited July 29 by Kergarin Quote Link to comment Share on other sites More sharing options...
Kazako Posted August 12 Share Posted August 12 how does one specify what resource to scoop? Quote Link to comment Share on other sites More sharing options...
waffle_cakes Posted August 12 Share Posted August 12 (edited) Is there a use for the "rock" resource in this mod? or is it just for other mods? Edited August 14 by waffle_cakes Quote Link to comment Share on other sites More sharing options...
arbsoup Posted August 12 Share Posted August 12 3 hours ago, Kazako said: how does one specify what resource to scoop? SpaceDust parts with ModuleSpaceDustHarvester will harvest all available resources that you have storage for simultaneously. If you want to write a config for a harvester to scoop only one resource, the MODULE{} definition for ModuleSpaceDustHarvester includes a series of HARVESTED_RESOURCE{} sections; each defines one possible scooping option, its minimum concentration for harvesting, and its efficiency. So you'd just need one such section when modding in a single-resource scoop. Quote Link to comment Share on other sites More sharing options...
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