ImperfectMrDogeIV Posted January 11, 2021 Share Posted January 11, 2021 (edited) (if this is a duplicate message the reason is because I never thought that the first one posted or i couldn't see it) Is there a way to significantly remove lag with out removing planets? Edited January 11, 2021 by ImperfectMrDogeIV adding a few more deatails Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 11, 2021 Author Share Posted January 11, 2021 (edited) 1 hour ago, ImperfectMrDogeIV said: (if this is a duplicate message the reason is because I never thought that the first one posted or i couldn't see it) Is there a way to significantly remove lag with out removing planets? GU can't be more optimized. So i can't really help with this. The internet and these forums might provide answers.https://www.reddit.com/r/KerbalSpaceProgram/comments/1rsb9k/are_there_any_optimization_mods_for_ksp/ Edited January 11, 2021 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
randomspacedude Posted January 11, 2021 Share Posted January 11, 2021 is it compatible with kk Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted January 11, 2021 Share Posted January 11, 2021 11 hours ago, StarCrusher96 said: LOAD_Pulsar_PLANET = False -> True where do I find this in the mod folder? Also, how can I activate the other planets (like atlas and betelgeuse b) from the extra folder? I'm bad at config/pogramming stuff Quote Link to comment Share on other sites More sharing options...
Calvin Kerman Posted January 12, 2021 Share Posted January 12, 2021 1 hour ago, Starhelperdude said: where do I find this in the mod folder? Also, how can I activate the other planets (like atlas and betelgeuse b) from the extra folder? I'm bad at config/pogramming stuff GU_General_Settings.cfg Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 12, 2021 Author Share Posted January 12, 2021 11 hours ago, randomspacedude said: is it compatible with kk It should, HomeSwitches won't be. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 12, 2021 Author Share Posted January 12, 2021 (edited) working on Phobor (Phobitor) Edited January 12, 2021 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted January 12, 2021 Share Posted January 12, 2021 2 hours ago, StarCrusher96 said: working on Phobor (Phobitor) Hmm...the name is familiar but I can't put my finger on it. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 12, 2021 Share Posted January 12, 2021 5 hours ago, Minmus Taster said: Hmm...the name is familiar but I can't put my finger on it. The pulsar and its planets are named after undead mythology. In other news, I spotted a secret "lore" planet. It's described as being a fictional item in kerbalkind's sci-fi entertainment, but then it was found to actually exist. @StarCrusher96 deserves yet another special award for having this idea. Spoiler It's a super-Eve orbiting alone in deep(er) space. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted January 12, 2021 Share Posted January 12, 2021 can you or somebody else create a wiki for this mod? Like on github, with all stellar objects listed with useful information? Quote Link to comment Share on other sites More sharing options...
InfoTheGamer Posted January 13, 2021 Share Posted January 13, 2021 Oh thank goodness, this mod is one of the last puzzle pieces to my upcoming project video. I think that calculus homework can wait, I'm taking an antimatter torch drive to Proxima Centauri . Quick question, but are the star systems on a 3D grid instead of a 2D one? (e.g. Proxima Centauri is "below" the sun on the galactic plane, in the ingame -binormal direction) Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 13, 2021 Author Share Posted January 13, 2021 4 hours ago, InfoTheGamer said: Oh thank goodness, this mod is one of the last puzzle pieces to my upcoming project video. I think that calculus homework can wait, I'm taking an antimatter torch drive to Proxima Centauri . Quick question, but are the star systems on a 3D grid instead of a 2D one? (e.g. Proxima Centauri is "below" the sun on the galactic plane, in the ingame -binormal direction) Yes they are. All stars are positioned and angled after real life. Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted January 13, 2021 Share Posted January 13, 2021 How do i use the Gu's Stock Textures Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 13, 2021 Author Share Posted January 13, 2021 1 minute ago, ItsSnowyy said: How do i use the Gu's Stock Textures Stock Clouds? Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted January 13, 2021 Share Posted January 13, 2021 1 minute ago, StarCrusher96 said: Stock Clouds? in Kerbal Space Program GameData\GU\GU_Clouds theres a stock.zip where do i extract it and place it Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 13, 2021 Author Share Posted January 13, 2021 Just now, ItsSnowyy said: in Kerbal Space Program GameData\GU\GU_Clouds theres a stock.zip where do i extract it and place it You just decompress them in that folder just don't combine them with other visuals for Stock. Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted January 13, 2021 Share Posted January 13, 2021 good thats what i did i just wanted to confirm also thanks! ive never got a response so soon Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 13, 2021 Author Share Posted January 13, 2021 Taken GU offline until further notice. Quote Link to comment Share on other sites More sharing options...
Grislibar Posted January 13, 2021 Share Posted January 13, 2021 14 minutes ago, StarCrusher96 said: Taken GU offline until further notice. @StarCrusher96 Did something happen? I hope that everything is ok and that you'll be able to bring it back soon. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 13, 2021 Author Share Posted January 13, 2021 (edited) 23 minutes ago, Grislibar said: @StarCrusher96 Did something happen? I hope that everything is ok and that you'll be able to bring it back soon. Tired of 14y olds demanding me to fix things, when all they have to do is just follow instructions. They forget I'm just 1 person who made this, this is also not my job. I might move GU into more private corners for the happy few who are able to install and understand KSP mods. Edited January 13, 2021 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Grislibar Posted January 13, 2021 Share Posted January 13, 2021 13 minutes ago, StarCrusher96 said: Tired of 14y olds demanding me to fix things, when all they have to do is just follow instructions. They forget I just 1 person who made this, this is not my job. I might move GU into more private corners for the happy few who are able to install and understand KSP mods. Do what you got to do for your enjoyment of the game. You're not getting paid for it, so don't worry about those who don't care. As a software developer, I get it. I would rather you take your time to fully flesh out things well than rush a buggy product. If they're really that concerned about the speed that you are developing, then they can branch/fork the solution, develop their own fixes, then provide a pull request for you. I'd offer to help you out, but I simply don't have the time to take on mod work in addition to my job and taking care of my family. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted January 13, 2021 Share Posted January 13, 2021 Sad trombone. The silent majority does not appreciate the vocal minority ruining these waters. Please people, keep in mind that mod authors are not big software corporations that run on shareholder-driven schedules to meet financial goals. Mod authors are just folks who've spent an ungodly amount of time learning a ton of niche skills because they want to make something cool in KSP and share it with other people. That is the extent of your "rights" as a mod user -- to be grateful that someone just gave you something for free. The vast majority of mod authors (I used a crap ton of mods) are genuinely appreciative of feedback at the right time and in the right way. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 13, 2021 Author Share Posted January 13, 2021 (edited) Links are back online + minor update. From now on I've decided no longer to support installation issues. Only if there are gamebreaking issues, you can contact me via PM - DM. Other things will just be ignored (I guess you'll have to ask the 'GU-community'). Installationguide and clip are on page 1. Your former lackey. Edited January 13, 2021 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Sahadara Posted January 14, 2021 Share Posted January 14, 2021 I wanted to check if this kind of graphical behavior is typical with this mod? It's not game breaking just a little annoying. The picture of the mountains is with sigma dimensions to scale up the systems but the one where the ocean is invisible is with SD removed to ensure that wasn't the cause. Oh and the ocean isn't always invisible but if the camera gets too close (not necessarily even under the surface) then it disappears. Not a huge deal if it can't be fixed but I wanted to see if anyone else has had this. Quote Link to comment Share on other sites More sharing options...
fumesoflycra Posted January 14, 2021 Share Posted January 14, 2021 (edited) 11 hours ago, OrbitalManeuvers said: Sad trombone. The silent majority does not appreciate the vocal minority ruining these waters. Please people, keep in mind that mod authors are not big software corporations that run on shareholder-driven schedules to meet financial goals. Mod authors are just folks who've spent an ungodly amount of time learning a ton of niche skills because they want to make something cool in KSP and share it with other people. That is the extent of your "rights" as a mod user -- to be grateful that someone just gave you something for free. The vast majority of mod authors (I used a crap ton of mods) are genuinely appreciative of feedback at the right time and in the right way. THIS times a lot. As someone brand new to KSP and who does a lot of passion-driven free/volunteer work in a very different space, the responses to a lot of mod creators here is pretty gross. Instead of gratitude or Patreon contribs, they instead ask for ASAP fixes instead of figuring it out themselves...or reading the first post/readme in a release. Thanks again, @StarCrusher96, and folks like you. The amount of heavy-duty nerding enabled by the KSP mod community has made the pandemic/general craptacularity of our present existence far more bearable for a cynical excrementslord like me. with that, back to learning Premiere by editing KSP into terrible space movie trailers. Edited January 14, 2021 by fumesoflycra Quote Link to comment Share on other sites More sharing options...
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