DirtyFace83 Posted April 27, 2021 Share Posted April 27, 2021 On 4/26/2021 at 5:21 PM, StarCrusher96 said: Finished Tau Ceti Such wow, very beauty! Keep 'em coming! Quote Link to comment Share on other sites More sharing options...
IsuckatKSP Posted April 27, 2021 Share Posted April 27, 2021 39 minutes ago, LORDPrometheus said: Been noticing quite a delay with loading any scene since I installed this mod last night. The save and install are fresh but heavy. Performance after loading is still good but it's taking 40+ seconds to load a rocket with 25 parts... Is this indicative of a mod compatibility issue or more or less the nature of such a large planet pack? Logs are clean System: 32Gb RAM Ryzen 7 3700x GTX-3060Ti I use a notebook with a Nvidia Mobile MX350 GPU, 16GB of RAM and Intel i7 core and it only takes about 20 seconds max for a 150 part rocket to load. Check for any mod incompatabilities because some mods can slow down performance if incompatible. Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 27, 2021 Share Posted April 27, 2021 1 hour ago, LORDPrometheus said: Been noticing quite a delay with loading any scene since I installed this mod last night. The save and install are fresh but heavy. Performance after loading is still good but it's taking 40+ seconds to load a rocket with 25 parts... Is this indicative of a mod compatibility issue or more or less the nature of such a large planet pack? Logs are clean System: 32Gb RAM Ryzen 7 3700x GTX-3060Ti Those specs are amazing, the problem is that GU is such as big mod especially when you install the visuals Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 27, 2021 Share Posted April 27, 2021 10 minutes ago, Rocketry101 said: Those specs are amazing, the problem is that GU is such as big mod especially when you install the visuals Only visuals are planet shine and real plume honestly this could be one of the cases where upping the graphics will improve performance but my guess is the issue is mostly some form of most conflict. When I'm out of work I'll setup my mod list in a spoiler Quote Link to comment Share on other sites More sharing options...
Grimmas Posted April 27, 2021 Share Posted April 27, 2021 You can disable the loading of all planets in the GU config and only load the stars to start with, then add planets selectively as your appetite/CPU/GPU can handle. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 28, 2021 Author Share Posted April 28, 2021 15 hours ago, LORDPrometheus said: Only visuals are planet shine and real plume honestly this could be one of the cases where upping the graphics will improve performance but my guess is the issue is mostly some form of most conflict. When I'm out of work I'll setup my mod list in a spoiler If you want you can link me to your logs, i can check them for errors. logs can be found in the KSP folder 'logs', i need the compressed file there. Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 28, 2021 Share Posted April 28, 2021 (edited) 1 hour ago, StarCrusher96 said: If you want you can link me to your logs, i can check them for errors. logs can be found in the KSP folder 'logs', i need the compressed file there. I did a rebuild last night and seem to have eliminated most of the lag by cutting down the install and reducing the mod to only the most interesting stars and those with planets. Load times are still not ideal but within an acceptable range now. As for logs well I'm at work now but maybe later today. One other thing I did do was create a remoteTech patch for the antenna parts you added which is something I would suggest you look into even if that mod is no longer as popular as it once was. Edited April 28, 2021 by LORDPrometheus Quote Link to comment Share on other sites More sharing options...
Sahadara Posted April 28, 2021 Share Posted April 28, 2021 Any chance of a compatibility patch for Real Solar System? I'd love to use these two in conjunction with the Earth as the home planet. Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted April 28, 2021 Share Posted April 28, 2021 7 hours ago, Sahadara said: Any chance of a compatibility patch for Real Solar System? I'd love to use these two in conjunction with the Earth as the home planet. Soon™ Quote Link to comment Share on other sites More sharing options...
falcoon Posted April 29, 2021 Share Posted April 29, 2021 I have just started new game with HomeSwitch Rahn. Everything seems to run nicely, except water is not visible when flying. Water is there tho, when landing on it, there is a splash sound and altimeter is correct. Did I miss something during installation? (I do have EVE + scatterer) https://prnt.sc/12916gc Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 29, 2021 Author Share Posted April 29, 2021 (edited) 1 hour ago, falcoon said: I have just started new game with HomeSwitch Rahn. Everything seems to run nicely, except water is not visible when flying. Water is there tho, when landing on it, there is a splash sound and altimeter is correct. Did I miss something during installation? (I do have EVE + scatterer) https://prnt.sc/12916gc Looks like GU scatterer wasn't installed correctly or you'll need to check if you have the normal epsilon eridani disabled in the gu general settings. Edited April 29, 2021 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
falcoon Posted April 29, 2021 Share Posted April 29, 2021 49 minutes ago, StarCrusher96 said: Looks like GU scatterer wasn't installed correctly or you'll need to check if you have the normal epsilon eridani disabled in the gu general settings. Epsilon eridani was enabled, I've turned it off, then I've deleted GUscatterer folder and unziped it again. No efect, still no water. Quote Link to comment Share on other sites More sharing options...
Sahadara Posted April 29, 2021 Share Posted April 29, 2021 (edited) 15 hours ago, ballisticfox0 said: Soon™ Does soon mean a few weeks or a few months? Don't mean to rush or nag at all I'm just wondering if I should hold off on starting a save to wait for this to release. Very excited for this. Edited April 29, 2021 by Sahadara Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted April 29, 2021 Share Posted April 29, 2021 3 minutes ago, Sahadara said: Does soon mean a few weeks or a few months? Don't mean to rush or nag at all I'm just wondering if I should hold off on starting a save to wait for this to release. Very excited for this. Probably leaning more towards the latter. 1 hour ago, falcoon said: Epsilon eridani was enabled, I've turned it off, then I've deleted GUscatterer folder and unziped it again. No efect, still no water. Have you quicksaved(f5) and reloaded(f9)? I've seen some issues with kopernicus not loading Rhan's water Quote Link to comment Share on other sites More sharing options...
falcoon Posted April 29, 2021 Share Posted April 29, 2021 2 hours ago, ballisticfox0 said: Have you quicksaved(f5) and reloaded(f9)? I've seen some issues with kopernicus not loading Rhan's water Yea i did. Loaded the game multiple times with different settings. I guess I will just switch to Blalo @StarCrusher96 For Blalo Homeswitch, Alpha Centauri in GU general settings should be true or false? Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 29, 2021 Author Share Posted April 29, 2021 24 minutes ago, falcoon said: Yea i did. Loaded the game multiple times with different settings. I guess I will just switch to Blalo @StarCrusher96 For Blalo Homeswitch, Alpha Centauri in GU general settings should be true or false? General rule is to disable them. But i made sure they won't conflict so it shouldn't matter Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 29, 2021 Author Share Posted April 29, 2021 @falcoon You don't have 2 homeswitches in GameData right? Because that situation does conflict. Quote Link to comment Share on other sites More sharing options...
falcoon Posted April 29, 2021 Share Posted April 29, 2021 Right, only one. Quote Link to comment Share on other sites More sharing options...
falcoon Posted April 29, 2021 Share Posted April 29, 2021 @StarCrusher96 Just to let you know, I cant see water both on Blalo and... Kerbin So most likely it is not GU related. Time to wipe everything and install mods one by one, like a proper user should do Quote Link to comment Share on other sites More sharing options...
falcoon Posted April 30, 2021 Share Posted April 30, 2021 @StarCrusher96 It may be related to GU after all. GU_Scatterer is causing the problem. Clean install 1.11.2 + GU + scatterer, no other mods. Tested on Kerbin, Layhe, Blalo - the same behaviour. Adding GU_Scatterer folder = no water Removing GU_Scatterer folder = water is back Hope it helps. Quote Link to comment Share on other sites More sharing options...
KSPNoob Posted April 30, 2021 Share Posted April 30, 2021 Im using the Blueshift Mod with this and am trying to go through the Jool Wormhole and when my ship goes through it hits the G-Limit and explodes. Is this a bug or do I need to keep G-Limits (both part and kerbal) disabled? Also when I went through my orbital velocity is stupidly high to where there no way I could have enough deltaV to be able to land on the planet (The All). I cant even time warp since my ship is constantly accelerating, also cant change vessels or save because of this. Am I missing something? Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 30, 2021 Author Share Posted April 30, 2021 (edited) 4 hours ago, falcoon said: @StarCrusher96 It may be related to GU after all. GU_Scatterer is causing the problem. Clean install 1.11.2 + GU + scatterer, no other mods. Tested on Kerbin, Laythe, Blalo - the same behaviour. Adding GU_Scatterer folder = no water Removing GU_Scatterer folder = water is back Hope it helps. 100 % sure it is not broken, GU doesn't touch Kerbin or Laythe's oceans, so it must be something else. I know water issues or shader issues happen when there are files not in the right place so i'd like to take a look. Could you provide logs, a screen of your GameData and GU folder? 4 hours ago, KSPNoob said: Im using the Blueshift Mod with this and am trying to go through the Jool Wormhole and when my ship goes through it hits the G-Limit and explodes. Is this a bug or do I need to keep G-Limits (both part and kerbal) disabled? Also when I went through my orbital velocity is stupidly high to where there no way I could have enough deltaV to be able to land on the planet (The All). I cant even time warp since my ship is constantly accelerating, also cant change vessels or save because of this. Am I missing something? I need to redirect you to the blueshift page for issues with it. You cannot land on the all as it is an exotic object, not a planet. The point of anything in the vicinity of the All and Kax A* is that you are not in control because you ventured too close. Edited April 30, 2021 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
falcoon Posted April 30, 2021 Share Posted April 30, 2021 @StarCrusher96 Loghttps://prnt.sc/12b2keahttps://prnt.sc/12b2laq Quote Link to comment Share on other sites More sharing options...
Nether Posted April 30, 2021 Share Posted April 30, 2021 (edited) Does this mod alter asteroid spawn rates and locations a lot? I'm getting only 15% probability and all of them are spawning in non kerbol system, I am getting 0 asteroids near Kerbin. I tested kopernicus only and that works fine, I don't have any other mods that I could think off that would alter asteroid spawns, so figured I'd ask. Edit: I see in config files that it does change asteroid spawns only to be in the belts instead of Kerbin flybys, I still got 0 spawns though fast forwarding 20 days watching tracking station. Edit2: Seems I just needed sentinel to see them, I'm getting spawns now. Edited April 30, 2021 by Nether Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted May 1, 2021 Share Posted May 1, 2021 (edited) On 4/30/2021 at 1:51 AM, KSPNoob said: Im using the Blueshift Mod with this and am trying to go through the Jool Wormhole and when my ship goes through it hits the G-Limit and explodes. Is this a bug or do I need to keep G-Limits (both part and kerbal) disabled? Also when I went through my orbital velocity is stupidly high to where there no way I could have enough deltaV to be able to land on the planet (The All). I cant even time warp since my ship is constantly accelerating, also cant change vessels or save because of this. Am I missing something? Do you have the stock folder compressed/moved? EDIT: nvm you don't have GU_clouds installed Edited May 1, 2021 by ballisticfox0 Quote Link to comment Share on other sites More sharing options...
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