IsuckatKSP Posted May 29, 2021 Share Posted May 29, 2021 2 hours ago, Drupegod02 said: Whenever i try to cheat and orbit around aio, my ship just prints on my screenhttps://imgur.com/a/WwnimDv Update: 1 Tried orbiting the other moons around aio and it felt at random whenever there would be an imprint or not. Quicksaving and quickloading doesnt help either. Same thing started happening to me when I added Epsilon Eridani and tried to cheat to orbit around any of the planets or moons. Quote Link to comment Share on other sites More sharing options...
fittedorphan68 Posted May 29, 2021 Share Posted May 29, 2021 @StarCrusher96, or anyone with a better understanding of planets mods I guess, I recently ventured to Mork, using Nova Kerb Home Switch, got into orbit fine, undocked a ScanSAT probe, flew the probe into a polar orbit, and upon attempting to switch back to the main vessel the game crashes. Tried reloading game multiple times, from Quicksave and Persistent with no avail. I attached a pared down version of the log, since it was essentially these entries repeating over and over until it died. Any insight is greatly appreciated. Sidebar, the amount of love that's gone into this is very apparent, and very appreciated! Got me excited to play the game again and have sunk at least 100 into exploring. Thank you for what you do man. Spoiler [WRN 15:19:28.782] Cannot find preset 'Default' for pqs 'Mork' [EXC 15:19:28.786] NullReferenceException: Object reference not set to an instance of an object PQSMod_VertexColorMap.OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0) PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0) PQS.BuildQuad (PQ quad) (at <2afc64dea36946459d4707808bdac511>:0) PQ.Build () (at <2afc64dea36946459d4707808bdac511>:0) PQ.SetVisible () (at <2afc64dea36946459d4707808bdac511>:0) PQ.UpdateVisibility () (at <2afc64dea36946459d4707808bdac511>:0) PQ.Subdivide () (at <2afc64dea36946459d4707808bdac511>:0) PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0) PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0) PQS.UpdateQuadsInit () (at <2afc64dea36946459d4707808bdac511>:0) PQS.StartSphere (System.Boolean force) (at <2afc64dea36946459d4707808bdac511>:0) PQS.RebuildSphere () (at <2afc64dea36946459d4707808bdac511>:0) PQS.Update () (at <2afc64dea36946459d4707808bdac511>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) .... [LOG 15:19:29.785] Unpacking Interplanetary Transport [ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value [ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) [ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value [ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) [ERR 15:19:30.192] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value [ERR 15:19:30.192] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) [LOG 15:19:30.238] recalculating orbit for FTT.Pod.375.01 (Interplanetary Transport): Mork ( Update mode TRACK_Phys ) rPos: [-13324.7313394547, 11364.0805453062, 70642.6063830853] rVel: [-72.8179990033813, -12.9656724258182, -17.8331869136961] |76.0827982911307| [LOG 15:19:30.238] recalculated orbit for FTT.Pod.375.01 (Interplanetary Transport): Sun ( UT: 18614412.94862 ) rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN] .... [LOG 15:19:30.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Mork [LOG 15:19:30.322] Look rotation viewing vector is zero [ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider" [ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot" [ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo" [ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001" [ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo" [ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider" [ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1" [LOG 15:19:30.328] setting new dominant body: Sun FlightGlobals.mainBody: Sun [LOG 15:19:30.329] Vessel FTT.Pod.375.01 (Interplanetary Transport) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN] [ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080) [ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080) [ERR 15:19:30.413] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080) [LOG 15:19:30.414] Look rotation viewing vector is zero [WRN 15:19:30.435] Cannot find preset 'Default' for pqs 'Mork' [ERR 15:19:30.435] PQS Mork: Restarted [LOG 15:19:30.435] Look rotation viewing vector is zero [WRN 15:19:30.439] PlayOneShot was called with a null AudioClip. [ERR 15:19:30.446] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080) [LOG 15:19:30.446] [UIMasterController]: ShowUI [ERR 15:19:30.477] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080) [LOG 15:19:30.478] Look rotation viewing vector is zero Quote Link to comment Share on other sites More sharing options...
BigStar Aerospace Posted May 31, 2021 Share Posted May 31, 2021 I bet you get this dumb question asked all the time, but when will the Sirius update come out? (sorry to bother) Quote Link to comment Share on other sites More sharing options...
fittedorphan68 Posted June 1, 2021 Share Posted June 1, 2021 On 5/29/2021 at 4:13 PM, fittedorphan68 said: @StarCrusher96, or anyone with a better understanding of planets mods I guess, I recently ventured to Mork, using Nova Kerb Home Switch, got into orbit fine, undocked a ScanSAT probe, flew the probe into a polar orbit, and upon attempting to switch back to the main vessel the game crashes. Tried reloading game multiple times, from Quicksave and Persistent with no avail. I attached a pared down version of the log, since it was essentially these entries repeating over and over until it died. Any insight is greatly appreciated. Sidebar, the amount of love that's gone into this is very apparent, and very appreciated! Got me excited to play the game again and have sunk at least 100 into exploring. Thank you for what you do man. Reveal hidden contents [WRN 15:19:28.782] Cannot find preset 'Default' for pqs 'Mork' [EXC 15:19:28.786] NullReferenceException: Object reference not set to an instance of an object PQSMod_VertexColorMap.OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0) PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0) PQS.BuildQuad (PQ quad) (at <2afc64dea36946459d4707808bdac511>:0) PQ.Build () (at <2afc64dea36946459d4707808bdac511>:0) PQ.SetVisible () (at <2afc64dea36946459d4707808bdac511>:0) PQ.UpdateVisibility () (at <2afc64dea36946459d4707808bdac511>:0) PQ.Subdivide () (at <2afc64dea36946459d4707808bdac511>:0) PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0) PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0) PQS.UpdateQuadsInit () (at <2afc64dea36946459d4707808bdac511>:0) PQS.StartSphere (System.Boolean force) (at <2afc64dea36946459d4707808bdac511>:0) PQS.RebuildSphere () (at <2afc64dea36946459d4707808bdac511>:0) PQS.Update () (at <2afc64dea36946459d4707808bdac511>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) .... [LOG 15:19:29.785] Unpacking Interplanetary Transport [ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value [ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) [ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value [ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) [ERR 15:19:30.192] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value [ERR 15:19:30.192] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1) [LOG 15:19:30.238] recalculating orbit for FTT.Pod.375.01 (Interplanetary Transport): Mork ( Update mode TRACK_Phys ) rPos: [-13324.7313394547, 11364.0805453062, 70642.6063830853] rVel: [-72.8179990033813, -12.9656724258182, -17.8331869136961] |76.0827982911307| [LOG 15:19:30.238] recalculated orbit for FTT.Pod.375.01 (Interplanetary Transport): Sun ( UT: 18614412.94862 ) rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN] .... [LOG 15:19:30.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Mork [LOG 15:19:30.322] Look rotation viewing vector is zero [ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider" [ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot" [ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002" [ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo" [ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001" [ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo" [ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider" [ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1" [LOG 15:19:30.328] setting new dominant body: Sun FlightGlobals.mainBody: Sun [LOG 15:19:30.329] Vessel FTT.Pod.375.01 (Interplanetary Transport) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN] [ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080) [ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080) [ERR 15:19:30.413] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080) [LOG 15:19:30.414] Look rotation viewing vector is zero [WRN 15:19:30.435] Cannot find preset 'Default' for pqs 'Mork' [ERR 15:19:30.435] PQS Mork: Restarted [LOG 15:19:30.435] Look rotation viewing vector is zero [WRN 15:19:30.439] PlayOneShot was called with a null AudioClip. [ERR 15:19:30.446] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080) [LOG 15:19:30.446] [UIMasterController]: ShowUI [ERR 15:19:30.477] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080) [LOG 15:19:30.478] Look rotation viewing vector is zero Hey I figured it out. In the .cfg files for the Homeswitch package (file path: GameData\GU_HomeSwitch_AC\GU_HomeSwitch_Celestials\_Minor_01_Mork.cfg as well as ...\02-4_Alar.cfg), the wrong file name is being referenced under Body { ...PQS{ ...Mods{ ... VertexColorMap{ ... The config defines - GU/PluginData/NovaKirbaniSystem/Alar_Color.dds and GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.dds The files named are .pngs - GU/PluginData/NovaKirbaniSystem/Alar_Color.png and GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.png: VertexColorMap { map = GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.png // THIS IS WHAT FIXED IT// //map = GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.dds //THIS WAS THE ORIGINAL// order = 500 enabled = True } Thanks again for the content! Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 1, 2021 Share Posted June 1, 2021 On 5/30/2021 at 11:51 PM, BigStar Aerospace said: I bet you get this dumb question asked all the time, but when will the Sirius update come out? (sorry to bother) It is already out if you use the test version 20 hours ago, fittedorphan68 said: Hey I figured it out. In the .cfg files for the Homeswitch package (file path: GameData\GU_HomeSwitch_AC\GU_HomeSwitch_Celestials\_Minor_01_Mork.cfg as well as ...\02-4_Alar.cfg), the wrong file name is being referenced under Body { ...PQS{ ...Mods{ ... VertexColorMap{ ... The config defines - GU/PluginData/NovaKirbaniSystem/Alar_Color.dds and GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.dds The files named are .pngs - GU/PluginData/NovaKirbaniSystem/Alar_Color.png and GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.png: VertexColorMap { map = GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.png // THIS IS WHAT FIXED IT// //map = GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.dds //THIS WAS THE ORIGINAL// order = 500 enabled = True } Thanks again for the content! And thank you for the extremely detailed bug report + solution. On 5/29/2021 at 11:09 AM, Drupegod02 said: it did nothing Check the scatterer thread and download the fixed .dll Quote Link to comment Share on other sites More sharing options...
PalowPower Posted June 10, 2021 Share Posted June 10, 2021 Can't find Van Neeren. Need a white Dwarf Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 10, 2021 Share Posted June 10, 2021 2 hours ago, PalowPower said: Can't find Van Neeren. Need a white Dwarf sirius a Quote Link to comment Share on other sites More sharing options...
AnonymousEm Posted June 14, 2021 Share Posted June 14, 2021 Hey, I'm having a problem getting scatterer to work, like, at all. it used to be just limited to issues with the stock system, but now I can't get any planet to use atmospherics. Here's some examples and my GameData Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 14, 2021 Share Posted June 14, 2021 9 hours ago, AnonymousEm said: Hey, I'm having a problem getting scatterer to work, like, at all. it used to be just limited to issues with the stock system, but now I can't get any planet to use atmospherics. Here's some examples and my GameData 1. Remove BoulderCo 2. Make sure you have GU_Visuals_Scatterer and GU_Visuals_EVE installed Quote Link to comment Share on other sites More sharing options...
AnonymousEm Posted June 14, 2021 Share Posted June 14, 2021 24 minutes ago, ballisticfox0 said: 1. Remove BoulderCo 2. Make sure you have GU_Visuals_Scatterer and GU_Visuals_EVE installed Solved! 1) Done 2) Already done, but I needed to compress the planet lists for systems I disabled. This isn't super clear in the install guide: it tells you to decompress systems you enable, but not to compress disabled systems. The linked video does go over this though, so ¯\_(ツ)_/¯ Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted June 15, 2021 Author Share Posted June 15, 2021 (edited) Tau Ceti + HomeSwitch has been added to the pre release. Don't forget to redownload GU_Core or overwrite the GU General settings file with the one added to the download list.https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.1 Edited June 15, 2021 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
jakyjuju1 Posted June 16, 2021 Share Posted June 16, 2021 Are there any good tutorials on how to get to another star? Quote Link to comment Share on other sites More sharing options...
fittedorphan68 Posted June 16, 2021 Share Posted June 16, 2021 On 6/1/2021 at 5:59 PM, ballisticfox0 said: It is already out if you use the test version And thank you for the extremely detailed bug report + solution. Check the scatterer thread and download the fixed .dll Just trying to make people helpin people more ! Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted June 17, 2021 Author Share Posted June 17, 2021 (edited) On 6/16/2021 at 11:01 AM, jakyjuju1 said: Are there any good tutorials on how to get to another star? There are many video's on youtube of people going interstellar, tricky thing about it is the fact you have endless ways to get to another star. But the basic rule of getting somewhere: Kill your orbital velocity (or use it to your advantage) - point at star - burn to incredible speeds - halfway you turn around - breaking - arrival. You can also warp or 'jump' to stars - see modlist at page 1. Edited June 17, 2021 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Apelsin Posted June 18, 2021 Share Posted June 18, 2021 (edited) Is there any way of preventing debug log spam when traveling interstellar? It's something about the game being unable to find intersepts. Edited June 18, 2021 by Apelsin Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted June 18, 2021 Share Posted June 18, 2021 2 minutes ago, Apelsin said: Is there any way of preventing debug log spam when traveling interstellar? It's something about the game being unable to find intersepts. AFAIK that is a no, it is a kopernicus issue and can't be fixed. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted June 18, 2021 Author Share Posted June 18, 2021 (edited) 'Aliens Worlds' expansion has been added to the release. Don't forget to redownload GU_Core this time! https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.1 Edited June 18, 2021 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted June 20, 2021 Share Posted June 20, 2021 On 6/18/2021 at 12:30 PM, StarCrusher96 said: 'Aliens Worlds' expansion has been added to the release. Don't forget to redownload GU_Core this time! https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.1 look like the wild est Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted June 20, 2021 Author Share Posted June 20, 2021 (edited) Scatterer multi star support (test). *Blalo in Alpha Centauri, ACA in background. Edited June 20, 2021 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted June 20, 2021 Share Posted June 20, 2021 18 minutes ago, StarCrusher96 said: Scatterer multi star support (test). *Blalo in Alpha Centauri, ACA in background. this seriously looks lke an artist's render from a sience magazine to me! amazing! Quote Link to comment Share on other sites More sharing options...
IsuckatKSP Posted June 20, 2021 Share Posted June 20, 2021 1 hour ago, StarCrusher96 said: Scatterer multi star support (test). *Blalo in Alpha Centauri, ACA in background. More daytime, which means easier landings yay Quote Link to comment Share on other sites More sharing options...
Artificer_Drachen Posted June 22, 2021 Share Posted June 22, 2021 For some reason I can't leave the home system, it behaves as if I didn't install GU and just annihilates any vessel that reaches a certain distance. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted June 22, 2021 Author Share Posted June 22, 2021 1 hour ago, Artificer_Drachen said: For some reason I can't leave the home system, it behaves as if I didn't install GU and just annihilates any vessel that reaches a certain distance. I'll need logs or some kind of evidence of the event. Quote Link to comment Share on other sites More sharing options...
Artificer_Drachen Posted June 22, 2021 Share Posted June 22, 2021 2 hours ago, StarCrusher96 said: I'll need logs or some kind of evidence of the event. Nvm, I managed to fix it from just redoing the mods I've got. Quote Link to comment Share on other sites More sharing options...
wdfg Posted June 25, 2021 Share Posted June 25, 2021 (edited) 盖楼盖楼 [Moderator Added Translation] Building a building Edited June 25, 2021 by James Kerman Added Translation Quote Link to comment Share on other sites More sharing options...
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