Jump to content

[1.11.x - 1.12.3] Galaxies Unbound: A Stellar Odyssey [1.3.1]&[1.4.3] [27June 2023]


StarCrusher96

Recommended Posts

2 hours ago, Drupegod02 said:

Whenever i try to cheat and orbit around aio, my ship just prints on my screen

https://imgur.com/a/WwnimDv

 

Update: 1

Tried orbiting the other moons around aio and it felt at random whenever there would be an imprint or not.
Quicksaving and quickloading doesnt help either.

Same thing started happening to me when I added Epsilon Eridani and tried to cheat to orbit around any of the planets or moons.

Link to comment
Share on other sites

@StarCrusher96, or anyone with a better understanding of planets mods I guess,

I recently ventured to Mork, using Nova Kerb Home Switch, got into orbit fine, undocked a ScanSAT probe, flew the probe into a polar orbit, and upon attempting to switch back to the main vessel the game crashes. Tried reloading game multiple times, from Quicksave and Persistent with no avail. I attached a pared down version of the log, since it was essentially these entries repeating over and over until it died. Any insight is greatly appreciated. 

Sidebar, the amount of love that's gone into this is very apparent, and very appreciated! Got me excited to play the game again and have sunk at least 100 into exploring. Thank you for what you do man.

Spoiler


[WRN 15:19:28.782] Cannot find preset 'Default' for pqs 'Mork'
[EXC 15:19:28.786] NullReferenceException: Object reference not set to an instance of an object
    PQSMod_VertexColorMap.OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.BuildQuad (PQ quad) (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.Build () (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.SetVisible () (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.UpdateVisibility () (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.Subdivide () (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.UpdateQuadsInit () (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.StartSphere (System.Boolean force) (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.RebuildSphere () (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.Update () (at <2afc64dea36946459d4707808bdac511>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
....
[LOG 15:19:29.785] Unpacking Interplanetary Transport
[ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value

[ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

[ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value

[ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

[ERR 15:19:30.192] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value

[ERR 15:19:30.192] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

[LOG 15:19:30.238] recalculating orbit for FTT.Pod.375.01 (Interplanetary Transport): Mork ( Update mode TRACK_Phys )
rPos: [-13324.7313394547, 11364.0805453062, 70642.6063830853]   rVel: [-72.8179990033813, -12.9656724258182, -17.8331869136961] |76.0827982911307|
[LOG 15:19:30.238] recalculated orbit for FTT.Pod.375.01 (Interplanetary Transport): Sun ( UT: 18614412.94862 )
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
....
[LOG 15:19:30.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Mork
[LOG 15:19:30.322] Look rotation viewing vector is zero
[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider"

[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot"

[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo"

[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001"

[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo"

[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider"

[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1"

[LOG 15:19:30.328] setting new dominant body: Sun
FlightGlobals.mainBody: Sun
[LOG 15:19:30.329] Vessel FTT.Pod.375.01 (Interplanetary Transport) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)

[ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)

[ERR 15:19:30.413] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)

[LOG 15:19:30.414] Look rotation viewing vector is zero
[WRN 15:19:30.435] Cannot find preset 'Default' for pqs 'Mork'
[ERR 15:19:30.435] PQS Mork: Restarted

[LOG 15:19:30.435] Look rotation viewing vector is zero
[WRN 15:19:30.439] PlayOneShot was called with a null AudioClip.
[ERR 15:19:30.446] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)

[LOG 15:19:30.446] [UIMasterController]: ShowUI
[ERR 15:19:30.477] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)

[LOG 15:19:30.478] Look rotation viewing vector is zero

 

Link to comment
Share on other sites

On 5/29/2021 at 4:13 PM, fittedorphan68 said:

@StarCrusher96, or anyone with a better understanding of planets mods I guess,

I recently ventured to Mork, using Nova Kerb Home Switch, got into orbit fine, undocked a ScanSAT probe, flew the probe into a polar orbit, and upon attempting to switch back to the main vessel the game crashes. Tried reloading game multiple times, from Quicksave and Persistent with no avail. I attached a pared down version of the log, since it was essentially these entries repeating over and over until it died. Any insight is greatly appreciated. 

Sidebar, the amount of love that's gone into this is very apparent, and very appreciated! Got me excited to play the game again and have sunk at least 100 into exploring. Thank you for what you do man.

  Reveal hidden contents


[WRN 15:19:28.782] Cannot find preset 'Default' for pqs 'Mork'
[EXC 15:19:28.786] NullReferenceException: Object reference not set to an instance of an object
    PQSMod_VertexColorMap.OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.BuildQuad (PQ quad) (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.Build () (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.SetVisible () (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.UpdateVisibility () (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.Subdivide () (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0)
    PQ.UpdateSubdivision () (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.UpdateQuadsInit () (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.StartSphere (System.Boolean force) (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.RebuildSphere () (at <2afc64dea36946459d4707808bdac511>:0)
    PQS.Update () (at <2afc64dea36946459d4707808bdac511>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
....
[LOG 15:19:29.785] Unpacking Interplanetary Transport
[ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value

[ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

[ERR 15:19:30.178] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value

[ERR 15:19:30.178] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

[ERR 15:19:30.192] [Physics.PhysX] computeMassAndInertia: Provided mass or density has no valid value

[ERR 15:19:30.192] [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

[LOG 15:19:30.238] recalculating orbit for FTT.Pod.375.01 (Interplanetary Transport): Mork ( Update mode TRACK_Phys )
rPos: [-13324.7313394547, 11364.0805453062, 70642.6063830853]   rVel: [-72.8179990033813, -12.9656724258182, -17.8331869136961] |76.0827982911307|
[LOG 15:19:30.238] recalculated orbit for FTT.Pod.375.01 (Interplanetary Transport): Sun ( UT: 18614412.94862 )
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
....
[LOG 15:19:30.320] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying Mork
[LOG 15:19:30.322] Look rotation viewing vector is zero
[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider"

[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot"

[ERR 15:19:30.326] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/B_PanelsHub_Base/PanelsHubCollider"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-advanced-2x20-hub-1/model/NearFutureSolar/Parts/SolarPanels/deploying-advanced/nfs-panel-deploying-advanced-2x20-hub-1(Clone)/Solar_Advanced_Hub/PanelsHub/B_PanelsHub_Root/B_PanelsHub_Pivot/HubPivot"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "radiator-microchannel-2/model/HeatControl/Parts/Radiators/radiator-microchannel/radiator-microchannel-2(Clone)/LargeMicrochannelRadiator/BOTTOM"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/B_PanelsSolo_Panels_Left_Seg001Panel/PanelSolo002"

[ERR 15:19:30.327] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Left001/B_PanelsSolo_Panels_Left_Seg001/LeftEndSolo"

[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/B_PanelsSolo_Panels_Right_Seg001Panel/PanelSolo001"

[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/B_PanelsSolo_Panels_Right001/B_PanelsSolo_Panels_Right_Seg001/RightEndSolo"

[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/B_PanelsSolo_Root/TrussCollider"

[ERR 15:19:30.328] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "nfs-panel-deploying-blanket-copernicus-1/model/NearFutureSolar/Parts/SolarPanels/deploying-blanket/nfs-panel-deploying-blanket-copernicus-1(Clone)/Solar_Blanket_Solo/B_PanelsSolo_Base/B_PanelsSolo_Pivot/SoloTelescope1"

[LOG 15:19:30.328] setting new dominant body: Sun
FlightGlobals.mainBody: Sun
[LOG 15:19:30.329] Vessel FTT.Pod.375.01 (Interplanetary Transport) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)

[ERR 15:19:30.412] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)

[ERR 15:19:30.413] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)

[LOG 15:19:30.414] Look rotation viewing vector is zero
[WRN 15:19:30.435] Cannot find preset 'Default' for pqs 'Mork'
[ERR 15:19:30.435] PQS Mork: Restarted

[LOG 15:19:30.435] Look rotation viewing vector is zero
[WRN 15:19:30.439] PlayOneShot was called with a null AudioClip.
[ERR 15:19:30.446] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)

[LOG 15:19:30.446] [UIMasterController]: ShowUI
[ERR 15:19:30.477] Screen position out of view frustum (screen pos 926.000000, 226.000000) (Camera rect 0 0 1920 1080)

[LOG 15:19:30.478] Look rotation viewing vector is zero

 

Hey I figured it out. In the .cfg files for the Homeswitch package (file path: GameData\GU_HomeSwitch_AC\GU_HomeSwitch_Celestials\_Minor_01_Mork.cfg as well as ...\02-4_Alar.cfg),  the wrong file name is being referenced under Body { ...PQS{ ...Mods{ ... VertexColorMap{ ...

The config defines - GU/PluginData/NovaKirbaniSystem/Alar_Color.dds and GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.dds

The files named are .pngs - GU/PluginData/NovaKirbaniSystem/Alar_Color.png and GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.png:
                VertexColorMap
                {
                    map = GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.png  // THIS IS WHAT FIXED IT//
                    //map = GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.dds  //THIS WAS THE ORIGINAL//
                    order = 500
                    enabled = True
                }

Thanks again for the content!

Link to comment
Share on other sites

On 5/30/2021 at 11:51 PM, BigStar Aerospace said:

I bet you get this dumb question asked all the time, but when will the Sirius update come out? (sorry to bother)

It is already out if you use the test version :)

20 hours ago, fittedorphan68 said:

Hey I figured it out. In the .cfg files for the Homeswitch package (file path: GameData\GU_HomeSwitch_AC\GU_HomeSwitch_Celestials\_Minor_01_Mork.cfg as well as ...\02-4_Alar.cfg),  the wrong file name is being referenced under Body { ...PQS{ ...Mods{ ... VertexColorMap{ ...

The config defines - GU/PluginData/NovaKirbaniSystem/Alar_Color.dds and GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.dds

The files named are .pngs - GU/PluginData/NovaKirbaniSystem/Alar_Color.png and GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.png:
                VertexColorMap
                {
                    map = GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.png  // THIS IS WHAT FIXED IT//
                    //map = GU/PluginData/NovaKirbaniSystem/_Minor/Mork_Color.dds  //THIS WAS THE ORIGINAL//
                    order = 500
                    enabled = True
                }

Thanks again for the content!

And thank you for the extremely detailed bug report + solution.

On 5/29/2021 at 11:09 AM, Drupegod02 said:

it did nothing

Check the scatterer thread and download the fixed .dll

Link to comment
Share on other sites

  • 2 weeks later...
9 hours ago, AnonymousEm said:

Hey, I'm having a problem getting scatterer to work, like, at all. it used to be just limited to issues with the stock system, but now I can't get any planet to use atmospherics.

Here's some examples and my GameData

 

1. Remove BoulderCo

2. Make sure you have GU_Visuals_Scatterer and GU_Visuals_EVE installed

Link to comment
Share on other sites

24 minutes ago, ballisticfox0 said:

1. Remove BoulderCo

2. Make sure you have GU_Visuals_Scatterer and GU_Visuals_EVE installed

Solved!

1) Done

2) Already done, but I needed to compress the planet lists for systems I disabled. This isn't super clear in the install guide: it tells you to decompress systems you enable, but not to compress disabled systems. The linked video does go over this though, so ¯\_(ツ)_/¯

Link to comment
Share on other sites

Tau Ceti + HomeSwitch has been added to the pre release.
Don't forget to redownload GU_Core or overwrite the GU General settings file with the one added to the download list.

https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.1

screenshot396.png

Edited by StarCrusher96
Link to comment
Share on other sites

On 6/16/2021 at 11:01 AM, jakyjuju1 said:

Are there any good tutorials on how to get to another star? 

There are many video's on youtube of people going interstellar, tricky thing about it is the fact you have endless ways to get to another star. 
But the basic rule of getting somewhere: Kill your orbital velocity (or use it to your advantage) - point at star - burn to incredible speeds - halfway you turn around - breaking - arrival. 
You can also warp or 'jump' to stars - see modlist at page 1. 

Edited by StarCrusher96
Link to comment
Share on other sites

2 minutes ago, Apelsin said:

Is there any way of preventing debug log spam when traveling interstellar? It's something about the game being unable to find intersepts.

AFAIK that is a no, it is a kopernicus issue and can't be fixed.

Link to comment
Share on other sites

1 hour ago, Artificer_Drachen said:

For some reason I can't leave the home system, it behaves as if I didn't install GU and just annihilates any vessel that reaches a certain distance.

I'll need logs or some kind of evidence of the event.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...