theJesuit Posted July 29, 2021 Share Posted July 29, 2021 26 minutes ago, hemeac said: @theJesuit, have you seen @R-T-B's post on Kronometer? Oh my... i am so tired i missed that. Thanks! Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted July 30, 2021 Share Posted July 30, 2021 On 7/1/2021 at 5:31 PM, R-T-B said: 1.) A stock shadow bug that was being exposed by Kopernicus is now patched on level load, effectively hiding/fixing it. Similar shadow bug. Running in 1.12.1, with Kopernicus release 56, on Windows 10 with an old computer. I've tracked it down to Kopernicus and certain new part textures, but not older part textures. Example: A test vessel with both older and newer Nertea parts, with Kopernicus installed, shows funky shadows on the newer parts, but not the older ones, past a certain draw distance from the camera. The issue goes away with Kopernicus uninstalled. This took a long time to troubleshoot. Pictures follow. Test vessel without Kopernicus: Test vessel with only Kopernicus added: Zoom up on vessel with Kopernicus to show camera distance cutoff for the issue: I hope this helps you narrow things down. Quote Link to comment Share on other sites More sharing options...
JamieBGood Posted August 3, 2021 Share Posted August 3, 2021 (edited) I've just installed Kopernicus and JNSQ, and it seems to have broken Mechjeb and Trajectories. I have all of the relevent logs saved in Google Drive, if there's anything that can be done. EDIT: I updated Kronometer and it works now. Edited August 3, 2021 by JamieBGood Issue resolved Quote Link to comment Share on other sites More sharing options...
Mumblis Posted August 6, 2021 Share Posted August 6, 2021 Is anyone else having an issue where when you zoom out from the craft enough then the ship gets some weird shadow form over it? its getting really annoying and im not sure if its something with the mod itself or if something is conflicting with other mods. it happens on 1.12.1 if that helps Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted August 7, 2021 Share Posted August 7, 2021 8 hours ago, Mumblis said: Is anyone else having an issue where when you zoom out from the craft enough then the ship gets some weird shadow form over it? its getting really annoying and im not sure if its something with the mod itself or if something is conflicting with other mods. it happens on 1.12.1 if that helps Welcome to the forums! Just a few posts up, I documented the same issue. It doesn't appear to happen to all textures. I'm not aware of any fix yet. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 7, 2021 Share Posted August 7, 2021 10 hours ago, danfarnsy said: I documented the same issue. you are running scatterer too, yes? have you ever tried selecting scatterer settings from the space center scene (blue ball icon) and using scatterer's highest quality preset? Just wondering if that changes what you see with shadows at all. I've had similar issues, Planetside textures showed the problem far worse than any other textures I had. If you try this, don't forget to hit Apply. Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted August 7, 2021 Share Posted August 7, 2021 4 hours ago, OrbitalManeuvers said: you are running scatterer too, yes? have you ever tried selecting scatterer settings from the space center scene (blue ball icon) and using scatterer's highest quality preset? Just wondering if that changes what you see with shadows at all. I've had similar issues, Planetside textures showed the problem far worse than any other textures I had. If you try this, don't forget to hit Apply. Good question. I had ruled out Scatterer as the source of the problem, and I tested just now to confirm that the issue persists without scatterer installed alongside Kopernicus. It does. So then I tested your suggestion with scatterer on "very high" quality preset. It mostly removes the shadow issue. More specifically, it moves the camera distance at which the issue kicks in to be much further out, where it is far less noticeable. It's a viable workaround so I can use Kopernicus again! I'll still have to customize some scatterer settings, like reducing ocean fourier grid size. Thank you for the suggestion. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 8, 2021 Author Share Posted August 8, 2021 Yeah, I will need to revisit the shadow settings in the next patch, which should be soon. In the meantime scatterer does the job if you can run it. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 8, 2021 Share Posted August 8, 2021 20 hours ago, danfarnsy said: It mostly removes the shadow issue. For me this is sort of an ongoing, uphill battle. The highest scatterer preset also completely changes how AA works, and on my system, it doesn't work well at all. So my actual steps when I start an instance of KSP is to go reselect the highest preset in scatterer, but then I turn on projector mode on its page. Then save/apply scatterer, then I go into KSP settings, and even though it says 8x for AA, I have to switch it to 4x and then 8x and then save the Settings dialog. After this sequence I have satisfied the voodoo gods of KSP graphics, and I have (for my system) the best compromise between AA and shadows. Just in case it's a thing for you too, here's how this manifested on my system: Spoiler This is scatterer's highest setting on top, and scatterer uninstalled on the bottom. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 10, 2021 Author Share Posted August 10, 2021 (edited) On 8/8/2021 at 9:28 AM, OrbitalManeuvers said: For me this is sort of an ongoing, uphill battle. The highest scatterer preset also completely changes how AA works, and on my system, it doesn't work well at all. So my actual steps when I start an instance of KSP is to go reselect the highest preset in scatterer, but then I turn on projector mode on its page. Then save/apply scatterer, then I go into KSP settings, and even though it says 8x for AA, I have to switch it to 4x and then 8x and then save the Settings dialog. After this sequence I have satisfied the voodoo gods of KSP graphics, and I have (for my system) the best compromise between AA and shadows. Just in case it's a thing for you too, here's how this manifested on my system: Reveal hidden contents This is scatterer's highest setting on top, and scatterer uninstalled on the bottom. The plan in next release is to let us set the shadow settings manually in Kopernicus_Config.cfg. It does seem sort of out of the bounds of Kopernicus's mission to mess with shadows I admit, but I think we need this for whatever bug is seemingly being introduced here, to allow players to get the shadow settings "just right"for their solar system without external tools. Eta is probably this weekend, if the PNW heat wave allows me to code at all. Another stretch goal might be to make an ingame GUI for Kopernicus_config.cfg, seeing as it has many options now it may be worth while to make it configurable in game. PS: For AA, MSAA really is one of the better standards short of supersampling which I don't think KSP supports internally (and it's too expensive for me to care to check). It's too bad MSAA breaks with a lot of fancy effects, like scatterer, but it is what it is. Edited August 10, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 11, 2021 Author Share Posted August 11, 2021 (edited) Kopernicus release-57 R-T-B released this now New in this latest version (release-57): 1.) New Kopernicus_Config.cfg boolean parameter UsePureStockScatters, hands off stock body scatters to stock system for performance reasons (stock system is much faster). Do not expect any scatter customizations when this is set to true! Will work for stock, maybe rescales but not much else. Defaults to false. Is incompataible with distance culler (not that it needs it). Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Known Caveats: 1.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 2.) Before 1.12.0, the mission creator module in Making History is somehow, amazingly, is bugged in such a way as to make landing at bodies more distant than say, Stock Eeloo, impossible, due to sinking landing gear and lethal-to-kerbalkind terrain. The general work around for this is to a.) stay within the standard solar system distance, or b.) install another mod: either Parallax which does it's own colliders, or alternatively, "MakingLessHistory." 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. PS: Shadow release fixes will come later this week. Enjoy this for now. Edited August 11, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
konsti156 Posted August 12, 2021 Share Posted August 12, 2021 23 hours ago, R-T-B said: Kopernicus release-57 R-T-B released this now New in this latest version (release-57): 1.) New Kopernicus_Config.cfg boolean parameter UsePureStockScatters, hands off stock body scatters to stock system for performance reasons (stock system is much faster). Do not expect any scatter customizations when this is set to true! Will work for stock, maybe rescales but not much else. Defaults to false. Is incompataible with distance culler (not that it needs it). Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Known Caveats: 1.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 2.) Before 1.12.0, the mission creator module in Making History is somehow, amazingly, is bugged in such a way as to make landing at bodies more distant than say, Stock Eeloo, impossible, due to sinking landing gear and lethal-to-kerbalkind terrain. The general work around for this is to a.) stay within the standard solar system distance, or b.) install another mod: either Parallax which does it's own colliders, or alternatively, "MakingLessHistory." 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. PS: Shadow release fixes will come later this week. Enjoy this for now. The version with the shadow fix, will it be compatible with 1.11? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 13, 2021 Author Share Posted August 13, 2021 (edited) On 8/12/2021 at 1:15 PM, konsti156 said: The version with the shadow fix, will it be compatible with 1.11? The 1.12.x series are retro-compatible back to 1.9.0, with a special version for 1.8.x. On that note: Kopernicus release-58 R-T-B released this now New in this latest version (release-58): 1.) New, better, configless cross-platform fix for stock shadows. Should work everywhere and look good for most situations! Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Example of fixed shadows in action here (no config needed): Edited August 13, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 13, 2021 Author Share Posted August 13, 2021 Hotfix for 1.9.x shadow fix (wasn't working right with that version): Kopernicus release-59 R-T-B released this now New in this latest version (release-59): 1.) Fix for bad shadows fix code on internal version 1.9.x code branch. Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Known Caveats: 1.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 2.) Before 1.12.0, the mission creator module in Making History is somehow, amazingly, is bugged in such a way as to make landing at bodies more distant than say, Stock Eeloo, impossible, due to sinking landing gear and lethal-to-kerbalkind terrain. The general work around for this is to a.) stay within the standard solar system distance, or b.) install another mod: either Parallax which does it's own colliders, or alternatively, "MakingLessHistory." 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 15, 2021 Share Posted August 15, 2021 (edited) On 8/13/2021 at 4:48 PM, R-T-B said: Hotfix for 1.9.x shadow fix (wasn't working right with that version): Does this include the fixed Kronometer? Or do we still need to delete it by hand on 1.12 installs and use the patched version? Oh, I think that may have been for JNSQ, but I do see that there is a Kopernicus.Parser.dll in the Kronometer directory, should that be used or the regular on in Kopernicus? Edited August 15, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 15, 2021 Author Share Posted August 15, 2021 (edited) 9 hours ago, linuxgurugamer said: Does this include the fixed Kronometer? Or do we still need to delete it by hand on 1.12 installs and use the patched version? Oh, I think that may have been for JNSQ, but I do see that there is a Kopernicus.Parser.dll in the Kronometer directory, should that be used or the regular on in Kopernicus? The Kopernicus.parser dlls are basically identical and have been for a bit. Doesn't really matter where it resides. Kronometer is not included in Kopernicus and thus you still need to manually fetch my patch until I can get a hold of Sigma and get it on CKAN. Edited August 15, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
CAPFlyer Posted August 18, 2021 Share Posted August 18, 2021 So, I just posted an issue on the GitHub about Kopernicus locking up KSP's loading without seemingly throwing an error. I'm fairly sure it's a change with the latest KSP update (1.12.2.3167), but I posted the screenshot and KSP Log in the issue. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 19, 2021 Author Share Posted August 19, 2021 On 8/17/2021 at 10:05 PM, CAPFlyer said: So, I just posted an issue on the GitHub about Kopernicus locking up KSP's loading without seemingly throwing an error. I'm fairly sure it's a change with the latest KSP update (1.12.2.3167), but I posted the screenshot and KSP Log in the issue. I can't replicate but I've heard a few people report this. My best advise is to try with a fresh install, as it's possible something in the "upgrade" process messes up. Quote Link to comment Share on other sites More sharing options...
squeaker0704 Posted August 20, 2021 Share Posted August 20, 2021 I'm getting a issue and kopernicus isn't loading jnsq Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 21, 2021 Author Share Posted August 21, 2021 5 hours ago, squeaker0704 said: I'm getting a issue and kopernicus isn't loading jnsq If you are using 1.12.x, you will need to replace the included Kronometer. Other than that, JNSQ should work. Can we get a modlist and a KSP.log file from you? Quote Link to comment Share on other sites More sharing options...
squeaker0704 Posted August 22, 2021 Share Posted August 22, 2021 where can i find the new kronometer Quote Link to comment Share on other sites More sharing options...
Tacombel Posted August 22, 2021 Share Posted August 22, 2021 17 minutes ago, squeaker0704 said: where can i find the new kronometer Heads up: Temporary1.12.0 Kronometer patch (and PR) can be found at the end of this issue: https://github.com/Kopernicus/Kronometer/issues/17 https://forum.kerbalspaceprogram.com/index.php?/topic/161218-131plugin-kronometer-v131-1/&do=findComment&comment=3995144 Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted August 22, 2021 Share Posted August 22, 2021 20 minutes ago, squeaker0704 said: where can i find the new kronometer It's about halfway down this page, as a downloadable ZIP. Be aware, though, it seems to cause problems with other mods. https://github.com/Kopernicus/Kronometer/issues/17 Quote Link to comment Share on other sites More sharing options...
squeaker0704 Posted August 22, 2021 Share Posted August 22, 2021 what mods Quote Link to comment Share on other sites More sharing options...
squeaker0704 Posted August 22, 2021 Share Posted August 22, 2021 it still isn't working for me Quote Link to comment Share on other sites More sharing options...
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