theJesuit

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  1. theJesuit

    [1.5.x] TextureReplacer 3.3 (20.10.2018)

    KIS apparently. I thought there was another one (besides TRR). But that may be long gone. For some reason I thought it was Hullcam VDS but maybe not. Peace.
  2. New features in next release please. So many waiting for other mods that another week or so wouldn't matter. IMHO of course. Peace.
  3. theJesuit

    [1.5.x] TextureReplacer 3.3 (20.10.2018)

    Thanks for the update. So much good stuff... but this and the skyboxes are the reason I use this mod such is life. Still... I cam get this from other mods as mentioned above and I am grateful for the suit and skybox replacement option! Peace.
  4. theJesuit

    Jade Things [raw objects]

    Custom IVA idea. Should be an infinite blackened room with a headband over the kerbal's head for the VR room. The med bay should be the same but with a wire sticking into the kerbal from the dark blackness. I think though after looking back into the discord that they are going to just add them to the hitchhiker. Looks good though! Thanks! Peace
  5. theJesuit

    Starting in KSP :D

    Welcome to the Forum too. Peace.
  6. theJesuit

    Jade Things [raw objects]

    Have you considered working on a specific sickbay or VR studio part for kerbalism? Peace.
  7. Certaintly possible. I have some assignments due (hefty 3000+ word ones) due every week strarting tomorrow and for the next few weeks. There may not be time to do it till mid November. I was going to just do a Simplex Techtree and Simplex Kerbalism, but it won't be a hard extension to do a patch for the default profile too At the same time I'll do something about the SSPX greenhouse that starts generating food after only 11 days to give it a potential lead in of 200 (so if it is turned off or loses atmosphere or built with GC or EPL and plants die you don't just turn it back on and get harvests again shortly) but I digress. I think that Soylent will have a shorter cycling 'harvest' if not a per second tick.
  8. Thanks for the reminder @Gordon Dry. I'm going to add this to the SIMPLEX tech Tree and AngleCan Simplex Kerblism profile as it will be a less meaty [!] way of creating a life support loop. Peace.
  9. theJesuit

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    @David H There is some work being done on compatibility with RT. I don't use RT, so it wasn't my issue. Have a chat on the Discord server perhaps. Pleased it is working.Peace
  10. theJesuit

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    so... did you find what caused the issue?
  11. theJesuit

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    Hi @David H. If the probe has no connection to the KSC then does its power disappate so quickly? I think I had a similar issue. I mean is it the connection that is draining the power?
  12. theJesuit

    KSP Weekly: The Moon Race

    I wonder if the suit is modder friendly and whether the base plate is part of the body or the helmet. Peace.
  13. theJesuit

    KSP Weekly: The Moon Race

    I started my (NZ) Saturday morning routine just now... but when I saw this I went uh. That's right - I remember last week. Drat it to the kraken's lair. In the mean time, the term drat is a 'minced oath' a term which has been basterdised from the original exclamation. 'God rot' which one would say when faced with something that was not just appealing but you wanted to offer to curse it that even your deity of choice has left it to 'perish' (a biblical term which best translates the Hebrew word in Genesis 3 often translated as death in English). But think perish as in a rubber seal. So God rot was quickened to 'od-rat and so to drat. The kraken's lair is should be self explanatory. A place where the kraken lives, or perhaps constrained to. Devs may seek to do this constraining with chains of code, again a fairly interesting biblical reference found in Revelation 20. Apologies for the in game theosophising. I'll see myself out then. Peace.
  14. theJesuit

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    Hi. No. Kerbalism is great but the radiation and stress are biggest barriers still There is a move towards the radiation issue with a med/sick bay. Stress will be the next thing I'm sure as both stress and radiation will result in issues after 21 years interplanetary with a fully equipped craft. P.s. Deep Freeze no longer provides an exploit. It was cheaty. P.p.s you will want SSPX redux for inflatables. Peace.
  15. theJesuit

    -

    Sorry to hear about this. It was an interesting take on the techtree. Peace.