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    Rocket Surgeon

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  1. Hadn't seriously considered the god associations of the planets. I like it. I would have considered Eeloo the goddess of far travel, Dres the mischievous demigod of nonexistance (the reason for parts and vessels disappearing when on rails and in flight close to planet surfaces. ) But I'm now looking forward to seeing your lore!
  2. Sounds good! Do you have a non OPM version? If you did then Minmus should go to Eeloo to simulate Charon. Also use Kopernicus to increase science from Minmus too. I'd give the Mun a 6 degree tilt, as really you should have a launch centre that can launch the (and there is a dlc one or stock one launch site that is a 6 degrees?) the point of the inclination should be a need for transfer windows or the right inclination. And the rest of the IRL solar system is inclined massively so 6 degrees is a good compromise. And it is also Minmus stock inclination. I'd also move the Mun out to need 3 days or 18 hours to reach. That would be more 'realistic' too.
  3. Maybe. But it was also a work laptop for 3 years, and now is the family PC too for online learning, work and business. AND i bought it in 2014 so I've had fairly good milage.
  4. Probably not the isru stuff, but yes to the science. I think the System folder has a ScienceRework folder. Swap the whole ScienceRework with the same from KerbalismConfig. Everything else apart from ISRU should be the same, planet configs for radiation belts etc.
  5. Quite. Simplex are simpler. Generally each tier of a texh tree will have a probe based science unlocked. Some of these wil require a part that you are likely to have on a craft anyway (like a solar panel or a antenna) the crewed experiments are also one per tier or thereabouts.
  6. I'll have to give it a go. My parts that i mkae are often 'welded' so this is a way of populating an iva without expecting an additional mod
  7. I was thinking of just referencing the .mu model with no extra manipulations with blender.
  8. Hi all, As I'm not a blender guru, nor a coder (cfg tinkerer only) is it possible to use ksp parts as props? So for example, take say the mark1-3 part model, shrink it, and place it as a prop in the IVA for say the rover as a little model.
  9. Still slowly working on this next update. I'm adding a couple of fission reactors, inspired by NearFuture Electrical, but NOT requiring NearFuture Electrical. Using the NCS adapter and CubicOctoStut models and using some rescaling, a 1.25m and 2.5m fission reactor that will produce ~30EC/s and ~180EC/s. There will be a requirement for heat dissipation, and they will work using a ISRU converter module, with INPUT of NuclearFuel and output of EC and NuclearWaste. The heavy ISRU will be able to convert RareOre to NuclearFuel. Not sure yet how I want to deal with NuclearWaste. Possibly 50% more much power to convert it back? Both reactors will have high EC storage too. Simplex Kerbalism will allow these to operate in background in the same way as it does with the NearFuture Electrical. I'm hoping to make a slight retexture for the NCS adapter model to put a nuclear symbol trefoil on the side to make it look obvious.
  10. Never let physics get in the way of a good story
  11. I am working in some updates both for bugs and new features and tweaks. New parts that I'm adding... A more powerful ion engine, when restock is installed. Less effeicent, but higher thrust. More power needed as well. The part model is a stretched stock engine. This is a parallel with restock plus additional nuke engine. This will get added with Simplex Propulsion. Speaking of nukes, i wanted to add a simple style nuclear reactor. But without the complications of Near Future Electrical. So after mashing together some stock parts with welding i think it looks okay. The real question is which mod to add it to. Kerbalism Simplex? Simplex Resources? I guess Simplex Resources as it would using the NuclearFuel and NuclearWaste resources and this would end up being a dependancy anyway. It would help with mining as well at Jool or at night and will provide energy to do so.
  12. That is what the pistons are for. The explosion occurs and energy momentum is absorbed by the plate at the back. The pistons are like shock absorbers. Think of them as an elevator (lift) that works really hard to keep you still by moving the car up and down if a giant lifted the whole building and started shaking it vertically.
  13. This is great. Thanks Just Jim. The example reads awesome as well. A put put orion engines. Ironic, understated, funny. Awesome!
  14. I should have added that I think Kerman is actually everyones given name. Their surnames are Bill, Bob, Val etc. This makes much more sense. It works for some IRL cultures, and with the backwards Spanish for Kerblish.
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