Aelfhe1m Posted May 18, 2022 Share Posted May 18, 2022 @adriangm44 The following text file from Kerbal Animation Suite might help: https://github.com/HappyFaceIndustries/KerbalAnimationSuite/blob/master/KerbalAnimationSuite/hierarchy.txt It looks like it was generated using DebugStuff, but it was extracted on an old version of KSP - the Kerbal model may have changed and you need to extract your own copy. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted May 19, 2022 Author Share Posted May 19, 2022 22 hours ago, adriangm44 said: @benjee10 I have a lil question about how to use ModuleWearableProp, as I want to use my own prop for personal use in order to have an extended EVA backpack for Kerbalism. This is what you have in your wiki: attachTransform Name of the bone used to attach the prop All i need to know is the proper code words for bones in this line. I want the prop to be attached to the back of the kerbal like the jetpack does, but I don't know the names of the bones as I don't have much notion of programming. And certainly I have not been able to find the EVA model and look for the name myself... This is what it have written on my .CFG : MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = 5 reinitResourcesOnStoreInVessel = true } MODULE { name = ModuleWearableProp moduleId = EVAExtender propType = PROP // propType = HELMET - Replaces Helmet // propType = HELMETPROP - Sits ontop of the helmet // propType = PROP - Anything else disableHelmet = false attachTransform = helmet positionOffset = 0,0,-0.06 rotationOffset = 0,0,0 } Will it be attached to the back if I delete the line? I'm afraid the answer is going to have to be 'try it and see what happens...' - as far as I'm aware, the module should be able to attach a prop to any named transform on the kerbal rig. However, I've only tried it with the helmet transform, and that's what we focused on during development, so your mileage may vary. Afraid I don't know what transform it would default to if you removed the attachTransform line, or if the module would even work at all without it. With a backpack you might also run into issues with the stock backpack/accessories being visible (since you would be able to equip both). We have a disableHelmet line specifically to deal with this for helmet replacement but I don't think we have a provision for this for other parts of the mesh. Best of luck! Quote Link to comment Share on other sites More sharing options...
Stolas Posted June 1, 2022 Share Posted June 1, 2022 ACES_B_F suit (1.11.2) Quote Link to comment Share on other sites More sharing options...
benjee10 Posted June 1, 2022 Author Share Posted June 1, 2022 16 minutes ago, Stolas said: ACES_B_F suit (1.11.2) If you are using TextureReplacer you will need to disable personalise kerbal suits in the TextureReplacer settings - that is the most common cause for artefacts like that Quote Link to comment Share on other sites More sharing options...
Stolas Posted June 2, 2022 Share Posted June 2, 2022 On 6/1/2022 at 4:42 PM, benjee10 said: If you are using TextureReplacer you will need to disable personalise kerbal suits in the TextureReplacer settings - that is the most common cause for artefacts like that I did it and it helped me Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted June 3, 2022 Share Posted June 3, 2022 11 hours ago, Stolas said: I did it and it helped me Nicely done! Quote Link to comment Share on other sites More sharing options...
Stolas Posted June 3, 2022 Share Posted June 3, 2022 Quote Link to comment Share on other sites More sharing options...
John_silver Posted June 9, 2022 Share Posted June 9, 2022 I have a question that everyone is already tired of) When is buran? Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted June 10, 2022 Share Posted June 10, 2022 The thought of Buran worn like a spacesuit is truly terrifying. Quote Link to comment Share on other sites More sharing options...
John_silver Posted June 10, 2022 Share Posted June 10, 2022 in the screenshot where they showed the spacesuit "Sokol" "Strizh" against the background of the ship "buran". Is this really the same Buran that is currently in development? Quote Link to comment Share on other sites More sharing options...
Paxey Posted June 10, 2022 Share Posted June 10, 2022 2 hours ago, John_silver said: in the screenshot where they showed the spacesuit "Sokol" "Strizh" against the background of the ship "buran". Is this really the same Buran that is currently in development? This is the Buran that no longer exists. https://en.wikipedia.org/wiki/Buran_(spacecraft) Quote Link to comment Share on other sites More sharing options...
Ares27 Posted June 10, 2022 Share Posted June 10, 2022 4 hours ago, John_silver said: Is this really the same Buran that is currently in development? Maybe, I don't know of any other mod that adds such a detailed Buran. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 15, 2022 Share Posted June 15, 2022 On 6/2/2022 at 10:10 AM, Stolas said: I did it and it helped me where do you get that sunflare?? Quote Link to comment Share on other sites More sharing options...
Stolas Posted June 15, 2022 Share Posted June 15, 2022 4 hours ago, JebNotFound said: where do you get that sunflare?? Astroniki Sunflare for Scatterer Quote Link to comment Share on other sites More sharing options...
Guest Posted June 15, 2022 Share Posted June 15, 2022 12 hours ago, Stolas said: Astroniki Sunflare for Scatterer Oh okay, thanks Quote Link to comment Share on other sites More sharing options...
John_silver Posted June 18, 2022 Share Posted June 18, 2022 On 6/10/2022 at 8:23 PM, Paxey said: This is the Buran that no longer exists. https://en.wikipedia.org/wiki/Buran_(spacecraft) I meant the modification for KSP that Buran adds On 6/10/2022 at 11:07 PM, Ares27 said: Maybe, I don't know of any other mod that adds such a detailed Buran. if you are talking about the one that needs a mod for "realism", then I don't really like it ( or are you talking about something else? Quote Link to comment Share on other sites More sharing options...
obnox twin Posted August 17, 2022 Share Posted August 17, 2022 I am wonder how can you switch suits while inflight like switch from the ACEs suit for example to EMV suit? Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted August 17, 2022 Share Posted August 17, 2022 The mod includes a plugin to define specific IVA suits, so the EMU suits use the ACES suit for IVAs. It's simple enough to set up in the configs. Quote Link to comment Share on other sites More sharing options...
obnox twin Posted August 17, 2022 Share Posted August 17, 2022 2 hours ago, Doc Shaftoe said: The mod includes a plugin to define specific IVA suits, so the EMU suits use the ACES suit for IVAs. It's simple enough to set up in the configs. Like switch the EMU when in space like when you on the mun with the apollo suits Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted August 17, 2022 Share Posted August 17, 2022 (edited) 3 hours ago, obnox twin said: Like switch the EMU when in space like when you on the mun with the apollo suits Right now your options are as follows: 1. Visiting the Astronaut complex before and after the EVA (you can change spacesuits of kerbals that are on missions freely). 2. Preparing the configs for any suit combination you would like to have and assigning those combos to your kerbals. First one is tedious but will cover you. Second one can work if you will have different kerbals for different tasks, for example, you can have an already provided suitcombo with an EMU (and ACES) for Bill to make EVA adjustments while in orbit, and your custom suitcombo with an A7L and ACES for Bob so he can go and do some Mun science. It was also a requested the feature in the Ship Manifest forum thread but right now you kinda limited to just selecting the general type of the suit (you know, the classic, the martian-inspired one woth BG, the retrofuturistic one with MH and the spacex-inspired one) Edited August 17, 2022 by nothingSpecial I've made like half a dozen mistakes and then a couple more while fixing those LMAO Quote Link to comment Share on other sites More sharing options...
obnox twin Posted August 17, 2022 Share Posted August 17, 2022 16 hours ago, nothingSpecial said: Right now your options are as follows: 1. Visitinh the Astronaut complex before and after the EVA (you can change spacesuits of kerbals that are on missions freely). 2. Preparing the configs for any suit combination you would like to have and assigning those combos to your kerbals. First one is tedious but will cover you. Second one can work if you will have different kerbals for different tasks, for example, you can have an already provided suitcombo with an EMU (and ACES) for Bill to make EVA adjustments while in orbit, and your custom suitcombo with an A7L and ACES for Bob so he can go and do some Mun science. It was also a requested the feature in the Ship Manifest forum thread but right now you kinda limited to just selecting the general type of the suit (you know, the classic, the martian-inspired one woth BG, the retrofuturistic one with MH and the spacex-inspired one) Cheers I didn't knew you could switch suits in the Astronaut Complex Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted August 17, 2022 Share Posted August 17, 2022 17 hours ago, nothingSpecial said: Right now your options are as follows: @obnox twin If you install the Sunkworks mod from https://github.com/Angel-125/SunkWorks/releases It has a module called WBISuitSwitcher that is designed to allow you to use the suit picker functionality from certain crewed parts. It was made to allow kerbals to switch into one of the diving suits to explore Kerbin's oceans. If you then make this patch... @PART[*]:HAS[@INTERNAL[*]:HAS[!MODULE[WBISuitSwitcher]]]:FINAL { MODULE { name = WBISuitSwitcher } } You have the capability to switch suits in any crewed part wherever they may be. Food for thought. Quote Link to comment Share on other sites More sharing options...
nothingSpecial Posted August 18, 2022 Share Posted August 18, 2022 7 hours ago, Caerfinon said: It has a module called WBISuitSwitcher that is designed to allow you to use the suit picker functionality from certain crewed parts. It was made to allow kerbals to switch into one of the diving suits to explore Kerbin's oceans. If you then make this patch... Whoa. A very neat feature. Quote Link to comment Share on other sites More sharing options...
RiccRacc Posted August 29, 2022 Share Posted August 29, 2022 On 6/10/2022 at 2:07 PM, Ares27 said: Maybe, I don't know of any other mod that adds such a detailed Buran. theres a buran mod thats made for realism overhaul its kinda the buran version of space shuttle system Quote Link to comment Share on other sites More sharing options...
benjee10 Posted August 29, 2022 Author Share Posted August 29, 2022 Happy Artemis launch day (fingers crossed)! To celebrate I've added a suit based on the Orion Crew Survival Suit (OCSS): You can grab the release from SpaceDock or GitHub as usual. Godspeed SLS! Quote Link to comment Share on other sites More sharing options...
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