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[1.12.x] [BG] Coriolis Space Systems | Extendable tethers & more based on the movie 'Stowaway' | v1.0.1


benjee10

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On 6/4/2023 at 10:53 AM, HideoKuze said:

I can't find this mod in CKAN, is this my CKAN setting problem?

It's not on CKAN, you have to download a zip file from SpaceDock and after you open your "....KSP/GameData" folder, drag every folder from "GameData" folder in zip file there. If you already have mods and there are folders with same names in your "....KSP/GameData" folder, then you can try to swap these folders.

If you have AARS mod (Advanced Aerial Refueling Systems, its another mod from @benjee10) you might want to try to drag only "Benjee10_stowaway" folder to your "...KSP/GameData" directory. 

Be aware that it might not work, and/or mess with already existing mod files, in that case you'll have to reinstall messed up mods, wherever they are from, CKAN or SpaceDock.

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  • 2 months later...

Hi!
well this quite a lovely cockpit for sure, I think I'm going to adopt it for the long term!

I have one question:
screenshot193_copy.jpg

Where does the cabin with the door comes from? Don't think I saw it in NF mods nor in Station parts redux.

 

Last, one remark, personal opinion. The KJ-10 orbital engine looks nice but seems to be poorly balanced regarding stock standardsIt's heavier than the Terrier 0.5t/0.8t but is smaller, delivers half its thrust  in vacuum 60kN/30kN, has a significant lower ISP 345s/316s although the nozzle is longer, does not produce electricity when working... To its benefit I can only notice 1° more gimbal and far less pack volume 1300L/350L. This later benefit is really expensive regarding the rest. The mass disadvantage is the hardest to swallow :D 

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7 hours ago, OnlyLightMatters said:

Hi!
well this quite a lovely cockpit for sure, I think I'm going to adopt it for the long term!

I have one question:
screenshot193_copy.jpg

Where does the cabin with the door comes from? Don't think I saw it in NF mods nor in Station parts redux.

 

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7 hours ago, OnlyLightMatters said:

Last, one remark, personal opinion. The KJ-10 orbital engine looks nice but seems to be poorly balanced regarding stock standardsIt's heavier than the Terrier 0.5t/0.8t but is smaller, delivers half its thrust  in vacuum 60kN/30kN, has a significant lower ISP 345s/316s although the nozzle is longer, does not produce electricity when working... To its benefit I can only notice 1° more gimbal and far less pack volume 1300L/350L. This later benefit is really expensive regarding the rest. The mass disadvantage is the hardest to swallow :D 

I guess it's based on the real AJ10's performance.

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On 4/21/2024 at 4:59 PM, ihavnoideawhatamdoing said:

So uhm how do i download it

Just like any other mod. In the first post in this thread is a link to the download. In this case spacedock.

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Spoiler

aL5CrOU.png

Hello, I just wanted to stop by and say, man, do I love this mod.  I personally thought the movie was kind of a disappointment, but the ships they had and the overall set design was awesome.  And so, many thanks to Benjee10 for making this excellent mod and extracting the best part of that movie and kerbalizing it where it can live on and be enjoyed. 

And, I thought, what better way of giving thanks than to make TURD configs, allowing for this mod's parts to be recolored any which way the user wants?  Basically if you haven't heard of TURDs (Textures Unlimited Recolor Depots), it lets you  recolor each of those red, blue, and green sections in that top-most picture any color you want, for each part, respectively.  This was always a favorite of mine, and it had only five relatively uncomplicated parts so it was ideal for me to make configs for.

Just finished this morning.

Here's a link to my thread, where the Stowaway / CoriolisSpaceSystems mod was one of the first five mods I created configs for:

(Requires TexturesUnlimited, its dependencies, plus this mod and its dependencies)

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  • 1 month later...

There is a strange problem when this mod is used together with connectedlivingspace. Any of the mod's docking ports, despite still having an "open hatch" toggle, are not recognised as passable by connectedlivingspace, meaning you can't transfer kerbals through them. also, even when i enable the option to force parts to be passable in CLS settings, the corresponding toggle never appears on the docking ports

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On 9/26/2024 at 12:05 AM, Fizzlebop Smith said:

I seem to recall experiencing something similar.

and you fixed it with shipmanifest? because even if that solves the transfer option, it still doesn't mark the crew space as available for USI life support (for example), which i'd rather not have to deal with. Also, do you have any idea what could be causing this?

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On 9/30/2024 at 12:47 PM, tokamak_tinkerer said:

and you fixed it with shipmanifest? because even if that solves the transfer option, it still doesn't mark the crew space as available for USI life support (for example), which i'd rather not have to deal with. Also, do you have any idea what could be causing this?

As I mentioned.. I use ship manifest to work around the transfer issues caused by normally incompatible Civ Pop modules.

The message I was commenting about, didn't mention USI so perhaps ask this question of the general masses. 

Docking port shouldn't have anything to do with a crew space being available for life support as thag would be under the configs of the respective command pod / hab module.

I use snacks

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