mike19542 Posted January 7, 2022 Share Posted January 7, 2022 @JadeOfMaarThe mod dint work instead it showed some gray stuff to the left of the KSC and when i removed Toolbar controller the mod worked perfectlly fine. Quote Link to comment Share on other sites More sharing options...
mike19542 Posted January 7, 2022 Share Posted January 7, 2022 On 10/7/2021 at 7:19 AM, JadeOfMaar said: If you can, re-add mods until you get the problem again. I'm curious to which mod is the offender. I have gotten the same problem but i fixed it by removing Toolbarcontroller. (re upload of the post i made before cause i forgot to quote) Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted January 7, 2022 Share Posted January 7, 2022 54 minutes ago, mike19542 said: I have gotten the same problem but i fixed it by removing Toolbarcontroller. (re upload of the post i made before cause i forgot to quote) Things that make you go "hmmm." So, not doubting what you're saying here, but I can say for sure that ToolbarController is not a direct conflict with this mod, as I have both. TBC is required by soooo many other mods, you probably want it, too. If removing it fixed something with this mod, then there must be some cascading issue that resulted in a fix, but removing TBC shouldn't *be* the actual fix. When you had TBC, did you also have ClickThroughBlocker? If you didn't, then that will cause untold havok. Or worse Quote Link to comment Share on other sites More sharing options...
mike19542 Posted January 8, 2022 Share Posted January 8, 2022 11 hours ago, OrbitalManeuvers said: Things that make you go "hmmm." So, not doubting what you're saying here, but I can say for sure that ToolbarController is not a direct conflict with this mod, as I have both. TBC is required by soooo many other mods, you probably want it, too. If removing it fixed something with this mod, then there must be some cascading issue that resulted in a fix, but removing TBC shouldn't *be* the actual fix. When you had TBC, did you also have ClickThroughBlocker? If you didn't, then that will cause untold havok. Or worse First added both CTB and toolbar controller then i removed CTB and the issue was still there. Removed toolbar controller and..... well.... the mod worked Quote Link to comment Share on other sites More sharing options...
mike19542 Posted January 8, 2022 Share Posted January 8, 2022 i give up on this Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 7, 2022 Share Posted February 7, 2022 On 7/4/2021 at 5:05 PM, JadeOfMaar said: Support for upcoming fork of KSRSS. I was just wondering if there's anything you would like to say about this but haven't, just because no one's asked? If so, someone is asking! <-- (this guy) Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted February 11, 2022 Share Posted February 11, 2022 Is there a way to use the alternative landing pads with Kerbal Construction Time installed? Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted February 15, 2022 Share Posted February 15, 2022 Hi. For some reason my ctrl+k dont work. I mean they do but just to show me what is what (the first tab) and when i want to spawn new or move others the tab is just empty. I cant spawn anything or move anything around. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 15, 2022 Share Posted February 15, 2022 @BlackEyedPhantom IIRC, you cant spawn/edit while in the Space Center scene... I think you have to be in the *Flight scene*..?? Quote Link to comment Share on other sites More sharing options...
Stolas Posted February 17, 2022 Share Posted February 17, 2022 how to make the soil of the launch pads the same color as the earth in the circle? Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted February 18, 2022 Share Posted February 18, 2022 On 2/15/2022 at 9:06 PM, Stone Blue said: @BlackEyedPhantom IIRC, you cant spawn/edit while in the Space Center scene... I think you have to be in the *Flight scene*..?? I know. Thats the problem that it doesn't work in flight. Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted March 15, 2022 Share Posted March 15, 2022 I highly recommend make it compatible with Alien Space Program Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted May 2, 2022 Share Posted May 2, 2022 Hello, I'm not quite sure if this is a Kerbal Konstructs problem or a KSC extended problem, but since Kerbal Konstructs is showing up ingame, I'm going to assume the problem stems from here. So I've been attempting to get KSC extended working in my 1.12.3 JNSQ install but to no avail. Kerbal Konstructs shows up in-game, but no statics ever appear. I was wondering what I could do to fix this? Player.log: Spoiler https://drive.google.com/file/d/160t8TM-hn24gfWn6YSRS1Ii1WIHlqd9p/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted May 3, 2022 Share Posted May 3, 2022 (edited) 47 minutes ago, Misguided Kerbal said: Hello, I'm not quite sure if this is a Kerbal Konstructs problem or a KSC extended problem, but since Kerbal Konstructs is showing up ingame, I'm going to assume the problem stems from here. So I've been attempting to get KSC extended working in my 1.12.3 JNSQ install but to no avail. Kerbal Konstructs shows up in-game, but no statics ever appear. I was wondering what I could do to fix this? Player.log: Hide contents https://drive.google.com/file/d/160t8TM-hn24gfWn6YSRS1Ii1WIHlqd9p/view?usp=sharing EngineLightRelit seems to be missing its dependencies Toolbar Controller and Click Through Blocker resulting in multiple assembly load exceptions throughout the log. KSP assembly loader is notoriously fragile with one failing assembly often causing other unrelated assemblies to also fail to load correctly. Edit: Also B9 Part Switch is using an old version. Upgrade to v2.20.0 Edited May 3, 2022 by Aelfhe1m Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted May 3, 2022 Share Posted May 3, 2022 (edited) 16 hours ago, Aelfhe1m said: EngineLightRelit seems to be missing its dependencies Toolbar Controller and Click Through Blocker resulting in multiple assembly load exceptions throughout the log. KSP assembly loader is notoriously fragile with one failing assembly often causing other unrelated assemblies to also fail to load correctly. Edit: Also B9 Part Switch is using an old version. Upgrade to v2.20.0 I did that and an issue I had with TextureReplacer is now working, but Kerbal Konstructs still doesn't seem to be working. Edit: The regular JNSQ launchsites are all working, it's just KSC extended that doesn't show up. Edited May 3, 2022 by Misguided Kerbal Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted May 4, 2022 Share Posted May 4, 2022 Welp, after deleting the MM cache everything is showing up turns out i forgot to install the KSC extended folder Thanks for your help! Quote Link to comment Share on other sites More sharing options...
Stolas Posted May 14, 2022 Share Posted May 14, 2022 maybe it will sound strange but is it possible to change the color of the ground in jnsq? Quote Link to comment Share on other sites More sharing options...
Tommo2400 Posted June 8, 2022 Share Posted June 8, 2022 Hi, love the look of this mod. How does it work with career mode? Will everything be unlocked and built straight away? Is it even compatible or potentially game breaking, particularly mid-career? Thanks! Tommo Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted June 8, 2022 Share Posted June 8, 2022 1 hour ago, Tommo2400 said: Hi, love the look of this mod. How does it work with career mode? Will everything be unlocked and built straight away? Is it even compatible or potentially game breaking, particularly mid-career? Thanks! Tommo This mod is mostly cosmetic and doesn't interact with career (or cause any problems). All the extra buildings pads, roadways etc. will show up immediately. The stock buildings upgrade normally. Adding it mid-save shouldn't cause any problems but it's good practice to backup your save before adding new mods. Quote Link to comment Share on other sites More sharing options...
Rakete Posted June 15, 2022 Share Posted June 15, 2022 I think, I found three minor issues: The horizontal test pad has a glowing blue circle clipping through the ground. Sometimes it flickers. I am not on my PC, so can't send pics of it. The TSC-Runways are named 09 and 27, but the runway is not aligned 90 degree and 270 degree. And the Launchpads 39A and B are named TSC but do not belong to the TSC. The other KSC Launchpads are named TLC. Quote Link to comment Share on other sites More sharing options...
ltajax Posted June 20, 2022 Share Posted June 20, 2022 Is there a version of this at all that includes all the custom launch sites in the same area ? Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted July 24, 2022 Share Posted July 24, 2022 Will it be compatible with Parallax? Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted July 24, 2022 Share Posted July 24, 2022 As far as I know it's fully compatible. I'm running them together and haven't had any problems. Quote Link to comment Share on other sites More sharing options...
mazer924 Posted August 7, 2022 Share Posted August 7, 2022 (edited) I have a weird issue. When I select a launchpad, additional options that come with this mod disappear after a few seconds, and I'm left with stock options. Edited August 7, 2022 by mazer924 Quote Link to comment Share on other sites More sharing options...
Fabled_Mike Posted August 15, 2022 Share Posted August 15, 2022 Can I use this with jnsq? Quote Link to comment Share on other sites More sharing options...
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