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limited probe control in a manned craft with pilots


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So ever since I crashed a probe into the mun, ive had this problem in EVERY craft that I have limited probe control, even though it's a manned craft, I even tried restarting ksp and making a new profile and it didn't fix it, is this a bug or is it one of the mods im using, please help I want to enjoy playing KSP again without having to use mechjeb to do everything.

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19 minutes ago, Neptchune said:

EVERY craft that I have limited probe control, even though it's a manned craft.

Note that the restriction isn't whether or not the ship is manned, but whether or not it's PILOTED. Your Kerbal (or at least one of your Kerbals) must be a pilot to have full pilot control. A regular Kerbal + a probe core will be able to hold SAS though. is that your problem?

Assuming it's not the above, I'd try validating your files via Steam or even reinstall the game from scratch (backing up your saves first of course). Seems like maybe you got a wonky config out there somewhere.

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9 minutes ago, Superfluous J said:

Note that the restriction isn't whether or not the ship is manned, but whether or not it's PILOTED. Your Kerbal (or at least one of your Kerbals) must be a pilot to have full pilot control. A regular Kerbal + a probe core will be able to hold SAS though. is that your problem?

Assuming it's not the above, I'd try validating your files via Steam or even reinstall the game from scratch (backing up your saves first of course). Seems like maybe you got a wonky config out there somewhere.

Yeah that isn't the problem, I'm going to try and verify integrity of game files because I've never had this problem before.

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A screen shot would certainly help.   In 99% of the “no probe control” issues we see here, it’s usually some minor yet critical detail that was overlooked.    
 

And you mentioned mods, but without a list we can’t answer any questions about them. 

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Not that I think it will solve your problem, but I wouldn't keep multiple modulemanager dll's in your gamadata.

As for your problem: do you have electricity?

edit: and ofcourse, do you have an antenna? 

edit2: yeah since you're around Kerbin the antenna wouldn't matter that much.

Edited by modus
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8 hours ago, Neptchune said:

here's a screenshot of KSP, in a manned vehicle but it says I have limited probe control, unknown.png
 

this is a picture of a booster without any visible crew pod. it's not very helpful. we must be able to see your ship, not just a small part of it.

but it may provide enough information, because of the yellow probe icon on top. it says the vehicle is not manned. it means you have no crew in a command pod.

not all crewed parts are equal. some are command pods, and a kerbal in them can pilot the ship. some are not command pods; kerbals can stay in them, but not control the ship. in the editor, you'll find the command pods under the same category where you also find the probe cores, while the crew pod are under utility.

your crew is in a crew - not command - pod, and therefore you have no control. if you have a command pod, you can transfer your crew to the command pod, it will solve the problem. if you don't have a command pod, you must make a new rocket

Edited by king of nowhere
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Are your Kerbals in a Command Module?  The screenshot makes it appear they are in a passenger compartment.  They (especiallly the pilot) need to be in a command module to control the ship- passenger modules will not allow ship control.

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4 hours ago, king of nowhere said:

this is a picture of a booster without any visible crew pod. it's not very helpful. we must be able to see your ship, not just a small part of it.

but it may provide enough information, because of the yellow probe icon on top. it says the vehicle is not manned. it means you have no crew in a command pod.

not all crewed parts are equal. some are command pods, and a kerbal in them can pilot the ship. some are not command pods; kerbals can stay in them, but not control the ship. in the editor, you'll find the command pods under the same category where you also find the probe cores, while the crew pod are under utility.

your crew is in a crew - not command - pod, and therefore you have no control. if you have a command pod, you can transfer your crew to the command pod, it will solve the problem. if you don't have a command pod, you must make a new rocket

 

Here's a better screenshot of the whole vehicle unknown.png

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5 hours ago, 18Watt said:

Are your Kerbals in a Command Module?  The screenshot makes it appear they are in a passenger compartment.  They (especiallly the pilot) need to be in a command module to control the ship- passenger modules will not allow ship control.

I switched the command module I was using, and I never had any passenger compartments on my vehicle, but im still getting that problem of "limited probe control", I even have a pilot onboard my command module. Also, what I mean by limited probe control is, I cannot fine-tune my throttle, and I cannot steer without using SAS or MechJeb, so basically I cannot manually control my craft.

Edit: Im even having this "limited probe control" problem on the launch pad, also I have enough electricity as well.
Edit 2: One more thing I forgot to mention is I am indeed in a COMMAND module, not in a passenger module.

Edited by Neptchune
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54 minutes ago, Neptchune said:

I switched the command module I was using, and I never had any passenger compartments on my vehicle, but im still getting that problem of "limited probe control", I even have a pilot onboard my command module. Also, what I mean by limited probe control is, I cannot fine-tune my throttle, and I cannot steer without using SAS or MechJeb, so basically I cannot manually control my craft.

Edit: Im even having this "limited probe control" problem on the launch pad, also I have enough electricity as well.
Edit 2: One more thing I forgot to mention is I am indeed in a COMMAND module, not in a passenger module.

damn. all the symptoms and signs point to the crew being in a passenger module, but you clearly have a command module there.

but it looks like a modded command module? so maybe it's a problem with the game not recognizing the module. your list of mods is long enough, glitches are to be expected

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57 minutes ago, Neptchune said:

Edit 2: One more thing I forgot to mention is I am indeed in a COMMAND module, not in a passenger module.

That Command Module doesn’t look stock, so try swapping it out for one of the Stock Command Modules, and see if that fixes it.

Actually, since you’re seeing the issue on the launchpad too, just add a stock Command Module to the ship, put a Kerbal in it and test it on the launchpad.  It’s possible the non-stock Command Module is causing the issue.

Edit- @king of nowhere beat me to the punch again!

Edited by 18Watt
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13 minutes ago, 18Watt said:

That Command Module doesn’t look stock, so try swapping it out for one of the Stock Command Modules, and see if that fixes it.

Actually, since you’re seeing the issue on the launchpad too, just add a stock Command Module to the ship, put a Kerbal in it and test it on the launchpad.  It’s possible the non-stock Command Module is causing the issue.

Edit- @king of nowhere beat me to the punch again!

 

14 minutes ago, king of nowhere said:

damn. all the symptoms and signs point to the crew being in a passenger module, but you clearly have a command module there.

but it looks like a modded command module? so maybe it's a problem with the game not recognizing the module. your list of mods is long enough, glitches are to be expected

I switched out the command module I was using (which was a modded one) with a completely stock one, now im having the problem for spaceplanes whenever I build those, once again a stock crewed module.

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At this point, the only thing I can think of is that you need reaction wheels of some kind on the craft.  I'm not sure of the gimbal capabilities of the engine you are using (I'd have to fire up KSP and look at it to know for sure), but if you can't even steer that's the most likely culprit.  Heck, that ship is large and in charge, and you may find steering an issue overall.  This is about the last suggestion I have.  You could also perhaps put a couple Vernor engines on that thing and turn on RCS and see if you can turn it then?

 

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44 minutes ago, Scarecrow71 said:

At this point, the only thing I can think of is that you need reaction wheels of some kind on the craft.  I'm not sure of the gimbal capabilities of the engine you are using (I'd have to fire up KSP and look at it to know for sure), but if you can't even steer that's the most likely culprit.  Heck, that ship is large and in charge, and you may find steering an issue overall.  This is about the last suggestion I have.  You could also perhaps put a couple Vernor engines on that thing and turn on RCS and see if you can turn it then?

 

That's not the case of my issue, my movement controls are locked, I found a fix for it but its only temporary, go into the cheat menu and clear locked controls.

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2 hours ago, Neptchune said:

 

I switched out the command module I was using (which was a modded one) with a completely stock one, now im having the problem for spaceplanes whenever I build those, once again a stock crewed module.

wait, clarify the first part: you switched out the command module you was using, and the problem went away? this is already a nice indication that the problem was there.

but now you have the same problem when you build spaceplanes, with stock command pods. there shouldn't even be a difference between spaceplanes and rockets in the game, besides a descriptive tag for the user. so i assume that it's some modded part that's causing problems.

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49 minutes ago, king of nowhere said:

wait, clarify the first part: you switched out the command module you was using, and the problem went away? this is already a nice indication that the problem was there.

but now you have the same problem when you build spaceplanes, with stock command pods. there shouldn't even be a difference between spaceplanes and rockets in the game, besides a descriptive tag for the user. so i assume that it's some modded part that's causing problems.

I switched the command module I was using and it didn't fix anything until I did ctrl+alt+f12 and cleared imput locks, but then the locks come back after I enter a new vehicle 

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