dok_377 Posted January 13, 2022 Share Posted January 13, 2022 7 hours ago, Coldrifting said: Version 1.2.0 is out. Includes a new part: a 1.25m compact docking port (Basically the regular one, but without the collar). Useful for situations where a jr port is too small, but the regular port is just a bit too big. Wow, you work fast. Nice. Quote Link to comment Share on other sites More sharing options...
Tangle Posted January 13, 2022 Share Posted January 13, 2022 10 hours ago, Coldrifting said: Version 1.2.0 is out. Includes a new part: a 1.25m compact docking port (Basically the regular one, but without the collar). Useful for situations where a jr port is too small, but the regular port is just a bit too big. (in reference to an earlier version of SSPXR's 1.25m docking port being slightly more compact in some versions) Quote Link to comment Share on other sites More sharing options...
Coldrifting Posted January 13, 2022 Author Share Posted January 13, 2022 11 hours ago, zer0Kerbal said: I know this is allot to ask, still I am feeling my plucky self: shielded versions please? I usually just use the launch escape tower on top, and once I'm out of the atmosphere it doesn't matter. I can see the use case for reusable crafts though. I might consider trying to add it later. 4 hours ago, dok_377 said: Wow, you work fast. Nice. Thanks. I kinda of cheated on this latest part though by using the uv map for a previous part and changing the model as little as possible. But hey, if it works... Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 13, 2022 Share Posted January 13, 2022 27 minutes ago, Coldrifting said: cheated not cheating, efficiency! Val always says: "Work with your head, not just your feet!" Quote Link to comment Share on other sites More sharing options...
Randazzo Posted January 13, 2022 Share Posted January 13, 2022 1 hour ago, Coldrifting said: Thanks. I kinda of cheated on this latest part though by using the uv map for a previous part and changing the model as little as possible. But hey, if it works... That's just good project planning. Quote Link to comment Share on other sites More sharing options...
DDE Posted January 16, 2022 Share Posted January 16, 2022 You gotta put a warning sticker somewhere that the orange chute isn't a drogue. The different colors made me expect four different chute parts. Quote Link to comment Share on other sites More sharing options...
Coldrifting Posted January 17, 2022 Author Share Posted January 17, 2022 15 hours ago, DDE said: You gotta put a warning sticker somewhere that the orange chute isn't a drogue. The different colors made me expect four different chute parts. Sorry about that, I wanted to make the VAB icons distinctive, but I can see how that could confuse. Quote Link to comment Share on other sites More sharing options...
DDE Posted January 17, 2022 Share Posted January 17, 2022 4 hours ago, Coldrifting said: Sorry about that, I wanted to make the VAB icons distinctive, but I can see how that could confuse. *gives side-eye to six near-identical decouplers* Actually I just got pumped about mounting a drogue and two main chutes onto the same ring. Quote Link to comment Share on other sites More sharing options...
Silvia Dragoness Posted January 30, 2022 Share Posted January 30, 2022 (edited) I also have been wanting something like this for ages. Awesome job so far. Would be even better with CLS support. I'm working up my own CLS patch for another mod, shouldn't be too hard to do the same for this while I'm at it. I'll share it here once it's ready. [EDIT] Here ya go. I suggest making a new folder named MM-Patches right alongside the /Localization/ and /Parts/ folders, naming this file ExtraDockingPorts-CLS.cfg, and sticking it in there. All I ask is that the credit comments be left in place. Spoiler //Patch to add ConnectedLivingSpace support to ExtraDockingPorts. //The first version of this patch was created by KSP forum user Silvia Dragoness, and covers the following parts: // - Clamp-O-Tron Modular Docking Port (Mr.) -- (the modular version of the standard-size stock Clamp-O-Tron // - Clamp-O-Tron Jr Modular Docking Port // - Clamp-O-Tron Compact Docking Port // - Clamp-O-Tron Docking Port MD @PART[ExtraDockingPorts-MediumDockingPort|ExtraDockingPorts-SmallCompactDockingPort|ExtraDockingPorts-SmallModularDockingPort|ExtraDockingPorts-TinyModularDockingPort]:HAS[!MODULE[ModuleConnectedLivingSpace]]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } Edited January 30, 2022 by Silvia Dragoness Quote Link to comment Share on other sites More sharing options...
theJesuit Posted January 31, 2022 Share Posted January 31, 2022 Great work! I asked for something like this for the ReStockPlus but it wasn't a priority. These look perfect! Thanks. Peace. Quote Link to comment Share on other sites More sharing options...
Silvia Dragoness Posted January 31, 2022 Share Posted January 31, 2022 5 minutes ago, theJesuit said: Great work! I asked for something like this for the ReStockPlus but it wasn't a priority. These look perfect! Thanks. Peace. Now that I've (mostly) wrapped my head around making CLS patches, I'll probably be making them every time I run into a part I'm using that needs 'em and doesn't have 'em already. I'm running ReStock+, so just give it time. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted January 31, 2022 Share Posted January 31, 2022 7 hours ago, Silvia Dragoness said: Now that I've (mostly) wrapped my head around making CLS patches, I'll probably be making them every time I run into a part I'm using that needs 'em and doesn't have 'em already. I'm running ReStock+, so just give it time. Didn't mean to poke a bear, especially a great one. Thanks for both mods! Peace. Quote Link to comment Share on other sites More sharing options...
darthgently Posted February 3, 2022 Share Posted February 3, 2022 @Coldrifting, it was suggested that I suggest here that support for HullCam on your docking ports be rolled into your mod. See this post for details: Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 4, 2022 Share Posted February 4, 2022 @Coldrifting Since @darthgently had a really good request for support, I'm currently testing a HullCam patch, then I'll do a KURS Docking Camera patch... They will be super small, so if you want to include them in EDP, I'll just copy them to a post here in the thread, instead of going thru the hassle of doing a full Github PR Quote Link to comment Share on other sites More sharing options...
Silvia Dragoness Posted February 5, 2022 Share Posted February 5, 2022 As best I can tell from looking at its files, the DockingCamKURS mod is already supposed to add ModuleDockingCamera to every part that already has ModuleDockingNode. That said, either [a] it's not actually doing that, something in my setup is breaking it, or [c] I'm missing something in how to use it. :V Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 5, 2022 Share Posted February 5, 2022 @Silvia Dragoness I'll be testing KURS, once I get the HullCam patch set Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 5, 2022 Share Posted February 5, 2022 @Coldrifting @Silvia Dragoness Here's the HullCam patch, if you want to test/tweak it: // Add HullCamVDS support @PART[*]:HAS[#manufacturer[Interlink?Dynamics],!MODULE[ModuleParachute]]:NEEDS[HullCameraVDS] { MODULE { name = MuMechModuleHullCameraZoom cameraName = DockingCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 // cameraPosition = 0, 0.07, 0 cameraFoVMax = 60 cameraFoVMin = 20 cameraMode = 1 } } Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 11, 2022 Share Posted February 11, 2022 Is anyone else having issues with these? First, I had the ports reverse their placement, when I switched away from the vessel, then switched back.... Like, the part was attached with its backside facing out... making it impossible to dock with them...?? Having trouble reproducing it now Second issue, once I dock, the button for "Undock" disapears from the PAW... Enabling staging on them, then staging to undock, they makke the sound, the craft jerks... but the ports are still attached, keeping the vessels locked together... vOv ?? Quote Link to comment Share on other sites More sharing options...
Francesco Fiduccia Posted February 15, 2022 Share Posted February 15, 2022 (edited) Hi, thanks for your passoion. I actually have a Feature Request: - Add 5 and 3.75 Docking Port Reason: - They are missing - This addon would become the GoTo for Docking Ports Edited February 16, 2022 by Francesco Fiduccia typo Quote Link to comment Share on other sites More sharing options...
Tangle Posted February 16, 2022 Share Posted February 16, 2022 20 hours ago, Francesco Fiduccia said: Hi, thanks for your passoion. I actually have a Feature Request: - Add 5 and 3.75 Docking Port Reason: - They are missing - This addon would become the GoTo for Docking Ports I believe these exist in Restock+, which if I don't miss my guess this mod is intended as something of a supplement to. Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted February 17, 2022 Share Posted February 17, 2022 5 hours ago, Tangle said: I believe these exist in Restock+, which if I don't miss my guess this mod is intended as something of a supplement to. they are not in Restock+, it's on Near Future Tech Quote Link to comment Share on other sites More sharing options...
Francesco Fiduccia Posted February 17, 2022 Share Posted February 17, 2022 11 hours ago, Galileo chiu said: they are not in Restock+, it's on Near Future Tech I checked https://github.com/post-kerbin-mining-corporation/NearFutureConstruction/tree/master/GameData/NearFutureConstruction/Parts and other NearFuture* but I have not been able to find docking ports size 5. Do you have any more hints? 16 hours ago, Tangle said: I believe these exist in Restock+, which if I don't miss my guess this mod is intended as something of a supplement to. 3.75 yes, not the 5 onehttps://github.com/PorktoberRevolution/ReStocked/tree/master/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Coupling/375 Quote Link to comment Share on other sites More sharing options...
Tangle Posted February 17, 2022 Share Posted February 17, 2022 1 hour ago, Francesco Fiduccia said: I checked https://github.com/post-kerbin-mining-corporation/NearFutureConstruction/tree/master/GameData/NearFutureConstruction/Parts and other NearFuture* but I have not been able to find docking ports size 5. Do you have any more hints? 3.75 yes, not the 5 onehttps://github.com/PorktoberRevolution/ReStocked/tree/master/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Coupling/375 Yeah, I think the 5 metre docking port is in Near Future Launch Vehicles and there's also another in Near Future Construction for trusses. Quote Link to comment Share on other sites More sharing options...
Francesco Fiduccia Posted February 17, 2022 Share Posted February 17, 2022 1 hour ago, Tangle said: Yeah, I think the 5 metre docking port is in Near Future Launch Vehicles and there's also another in Near Future Construction for trusses. Found it thanks !https://github.com/post-kerbin-mining-corporation/NearFutureLaunchVehicles/blob/master/GameData/NearFutureLaunchVehicles/Parts/Coupling/nflv-docking-5-1.cfg Thanks again ! Quote Link to comment Share on other sites More sharing options...
canisin Posted February 20, 2022 Share Posted February 20, 2022 (edited) Hi! I think I have run into an issue. The modular chutes for the medium sized docking port is making the game think that my craft is 30m wide. I say medium, but i actually mean the "small_modular_chute". As far as I can tell there is no relevant difference in the config files for the small_modular_chute and the tiny_modular_chute, which leads me to believe that there is an issue in the model file, which i am not familiar with. edit: In case anyone is running into the same issue and impatient for a fix, what I did was to simply copy the tiny modular chute with a rescale factor of 2 and a copy of all the differences with the small one and it works well enough for now Edited February 20, 2022 by canisin Quote Link to comment Share on other sites More sharing options...
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