kspbutitscursed Posted April 11, 2023 Share Posted April 11, 2023 hi i was wodering if you could please fix the Photoncorp config there is no sound? Link to comment Share on other sites More sharing options...
shelshok Posted April 11, 2023 Share Posted April 11, 2023 (edited) On 3/9/2022 at 12:55 AM, Adiri said: (TUFX HDR is the ONLY way (that I have found) to fix this bug.) The problem seems to be the: transform = Waterfall/FX/fx-volumetric-simple(Clone) shader = Waterfall/Additive (Volumetric) ...in the material section of mainPlume in lemon-srb-2.cfg. I've replaced mainPlume on my install with a version using: transform = Cylinder shader = Waterfall/Additive (Dynamic) ...and the problem goes away. Still working on getting a closer match though. Edited April 11, 2023 by shelshok Link to comment Share on other sites More sharing options...
Aperson3546 Posted April 23, 2023 Share Posted April 23, 2023 hi i have a really weird issue when i installed this all the default solid rocket booster effects are always on even when i uninstall the config it still happens Link to comment Share on other sites More sharing options...
Raptor22 Posted May 10, 2023 Share Posted May 10, 2023 On 4/23/2023 at 8:23 AM, Aperson3546 said: hi i have a really weird issue when i installed this all the default solid rocket booster effects are always on even when i uninstall the config it still happens I've had the same issue. I'm going to try to fiddle around with it some more - but, if I can't get it working, I'll upload my log here. To clarify - at least from what I'm observing - the stock SRB effects will play constantly, regardless of whether the booster is ignited or not. When the booster is ignited, the waterfall effects will kick on for the duration of the booster burn, and then flame out, but the whole time the stock effects will continuously play. This also effects several Bluedog Design Bureau SRB effects for interstages, separation motors, and abort motors, in addition to the stock ones. I'm still trying to isolate the issue before making a full report here. Link to comment Share on other sites More sharing options...
Adiri Posted May 22, 2023 Author Share Posted May 22, 2023 Well, since KSP2 seems to be a bust (for now), I have been considering rewriting this and attempting to improve my previous work. If I were to do this, what would you want to see changed/added? Also, sorry for my absence in this thread, I kind of took a break and just forgot it existed. Link to comment Share on other sites More sharing options...
kspbutitscursed Posted May 22, 2023 Share Posted May 22, 2023 32 minutes ago, Adiri said: Well, since KSP2 seems to be a bust (for now), I have been considering rewriting this and attempting to improve my previous work. If I were to do this, what would you want to see changed/added? Also, sorry for my absence in this thread, I kind of took a break and just forgot it existed. i would love to be able to hear he photon corp boosters because aperently they do not have sound revivival i love this mod soo much and i would love to see some more BDB boosters configs as well as better looking plumes Link to comment Share on other sites More sharing options...
Adiri Posted May 22, 2023 Author Share Posted May 22, 2023 12 minutes ago, kspbutitscursed said: i would love to be able to hear he photon corp boosters because aperently they do not have sound revivival i love this mod soo much and i would love to see some more BDB boosters configs as well as better looking plumes Added to the list of things to be done Link to comment Share on other sites More sharing options...
kspbutitscursed Posted May 22, 2023 Share Posted May 22, 2023 5 minutes ago, Adiri said: Added to the list of things to be done thank you for this i love this so much for my sls recreation (in my signature below artemis) Link to comment Share on other sites More sharing options...
Pr0xima Posted May 22, 2023 Share Posted May 22, 2023 Would it be possible to take Blackrack's volumetric clouds and somehow apply them to the SRB plume? Other than that, I think that a good way to improve the mod is to include RCS waterfall plumes for mods like KNES which currently don't have them (work off of a template/standard RCS plume if you wish). It's already an excellent mod and I am excited to see more progress on it! Link to comment Share on other sites More sharing options...
cobbman11 Posted May 22, 2023 Share Posted May 22, 2023 9 hours ago, Adiri said: Well, since KSP2 seems to be a bust (for now), I have been considering rewriting this and attempting to improve my previous work. If I were to do this, what would you want to see changed/added? Also, sorry for my absence in this thread, I kind of took a break and just forgot it existed. There's still the matter of Real Plume overlapping with your mod, correct? I only recently installed SWE and there does appear to be some undesirable mixing of plume fx. Great work, though! I really love the overall look. Link to comment Share on other sites More sharing options...
Adiri Posted May 22, 2023 Author Share Posted May 22, 2023 26 minutes ago, cobbman11 said: There's still the matter of Real Plume overlapping with your mod, correct? I only recently installed SWE and there does appear to be some undesirable mixing of plume fx. Great work, though! I really love the overall look. I actually fixed this the first time I tried to rewrite it, so it shouldn’t be too hard to get it working this time. Link to comment Share on other sites More sharing options...
cobbman11 Posted May 22, 2023 Share Posted May 22, 2023 2 hours ago, Adiri said: I actually fixed this the first time I tried to rewrite it, so it shouldn’t be too hard to get it working this time. That's great news! I look forward to your next update. Big props to you and the rest of the modding community for doubling down on KSP 1 support. Link to comment Share on other sites More sharing options...
kspbutitscursed Posted May 23, 2023 Share Posted May 23, 2023 gosh i love this mod sooo much SLS artemis 1 Link to comment Share on other sites More sharing options...
Cytauri Posted May 23, 2023 Share Posted May 23, 2023 Possibly try to make the smoke plumes last longer from the launchpad all the way up to space like in real life? Link to comment Share on other sites More sharing options...
Adiri Posted May 23, 2023 Author Share Posted May 23, 2023 3 hours ago, Cytauri said: Possibly try to make the smoke plumes last longer from the launchpad all the way up to space like in real life? That is another thing I have planned Testing new waterfall plume (much brighter, watch how the ground lights up as it lifts off) Link to comment Share on other sites More sharing options...
kspbutitscursed Posted May 23, 2023 Share Posted May 23, 2023 1 hour ago, Adiri said: That is another thing I have planned Testing new waterfall plume (much brighter, watch how the ground lights up as it lifts off) wow that looks incredible Link to comment Share on other sites More sharing options...
Cytauri Posted May 23, 2023 Share Posted May 23, 2023 13 hours ago, Adiri said: That is another thing I have planned Testing new waterfall plume (much brighter, watch how the ground lights up as it lifts off) Nice! Looks amazing! Link to comment Share on other sites More sharing options...
Adiri Posted May 23, 2023 Author Share Posted May 23, 2023 1 hour ago, Cytauri said: Nice! Looks amazing! Thank you 13 hours ago, kspbutitscursed said: wow that looks incredible Thanks Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 23, 2023 Share Posted May 23, 2023 15 hours ago, Adiri said: That is another thing I have planned Testing new waterfall plume (much brighter, watch how the ground lights up as it lifts off) Beta available? Link to comment Share on other sites More sharing options...
Adiri Posted May 24, 2023 Author Share Posted May 24, 2023 4 hours ago, linuxgurugamer said: Beta available? Once i fix the issues with smokescreen/realplume yes (should be a couple days only) and the main cause of the bloom is from KS3P, not SWE/RSMP Link to comment Share on other sites More sharing options...
kspbutitscursed Posted May 24, 2023 Share Posted May 24, 2023 1 hour ago, Adiri said: Once i fix the issues with smokescreen/realplume yes (should be a couple days only) and the main cause of the bloom is from KS3P, not SWE/RSMP cannot wait for doing SLS launches with my tower of plume Link to comment Share on other sites More sharing options...
Adiri Posted May 25, 2023 Author Share Posted May 25, 2023 Rough look at what the new configs will look like: Compared to the old attempt (which i consider better honestly) Progress is slow, as I have to relearn everything in order to do this. Link to comment Share on other sites More sharing options...
kspbutitscursed Posted May 25, 2023 Share Posted May 25, 2023 1 hour ago, Adiri said: Rough look at what the new configs will look like: Compared to the old attempt (which i consider better honestly) Progress is slow, as I have to relearn everything in order to do this. Wow that is amazing Link to comment Share on other sites More sharing options...
cobbman11 Posted May 25, 2023 Share Posted May 25, 2023 On 5/23/2023 at 2:14 AM, Adiri said: That is another thing I have planned Testing new waterfall plume (much brighter, watch how the ground lights up as it lifts off) Oh my word... I can't wait to get my hands on this. Link to comment Share on other sites More sharing options...
Adiri Posted May 26, 2023 Author Share Posted May 26, 2023 9 hours ago, cobbman11 said: Oh my word... I can't wait to get my hands on this. Just so you know, the extreme bloom is caused from KS3P and TUFX, not from my mod. Link to comment Share on other sites More sharing options...
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