Adiri Posted August 27, 2022 Author Share Posted August 27, 2022 5 hours ago, Ashiepoppy said: Did that and still no sound Can you send your .log file Quote Link to comment Share on other sites More sharing options...
Adiri Posted September 1, 2022 Author Share Posted September 1, 2022 Due to me starting school, SWE development on my end is paused. Do not expect any updates soon unless Kochi surprises me Quote Link to comment Share on other sites More sharing options...
Kochi Posted October 12, 2022 Share Posted October 12, 2022 SWE UPDATE 2.4 Changelog: Bug fixes Removed Main plume particles Tweaked plumes SPACEDOCK GITHUB Any bug fixes can be reported via this forum and the github issue function i will hopefully Fix any Problems almost imedeatly Quote Link to comment Share on other sites More sharing options...
zw_45 Posted October 13, 2022 Share Posted October 13, 2022 (edited) Found a minor bug, the bracket for SLS sepmotor in ACK is missing which makes the waterfall FX overlap with stock FX !fx_exhaustFlame_yellow_tiny I also get a lot modulemanager warnings after SWE is installed. Looks like every SWE configs generates a warning message if the corresponding mod is not installed. Edited October 13, 2022 by zw_45 Quote Link to comment Share on other sites More sharing options...
Merlin1809 Posted October 13, 2022 Share Posted October 13, 2022 https://spacedock.info/mod/2992/SRB Waterfall Effects (SWE)#changelog https://spacedock.info/mod/3051/Solid Waterfall Effects #changelog Why two threads? Kind of confusing. Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted October 13, 2022 Share Posted October 13, 2022 That's probably a consequence of the mod changing hands a little bit during development. Quote Link to comment Share on other sites More sharing options...
Kochi Posted October 14, 2022 Share Posted October 14, 2022 On 10/13/2022 at 1:45 AM, zw_45 said: Found a minor bug, the bracket for SLS sepmotor in ACK is missing which makes the waterfall FX overlap with stock FX !fx_exhaustFlame_yellow_tiny I also get a lot modulemanager warnings after SWE is installed. Looks like every SWE configs generates a warning message if the corresponding mod is not installed. Gonna fix that right away on the git also could i see your log so i know what exactly is causing those errors ? 14 hours ago, Merlin1809 said: https://spacedock.info/mod/2992/SRB Waterfall Effects (SWE)#changelog https://spacedock.info/mod/3051/Solid Waterfall Effects #changelog Why two threads? Kind of confusing. its due to the flip flop in development i already asked Adiri to delete the old one since im the one who will maintain the mod for now on Quote Link to comment Share on other sites More sharing options...
thatonedolphin Posted October 14, 2022 Share Posted October 14, 2022 my plumes glitch through the solids Quote Link to comment Share on other sites More sharing options...
Kochi Posted October 16, 2022 Share Posted October 16, 2022 On 10/14/2022 at 5:59 PM, thatonedolphin said: my plumes glitch through the solids Could you post the images on imgur because the images arent loading Quote Link to comment Share on other sites More sharing options...
zw_45 Posted October 16, 2022 Share Posted October 16, 2022 On 10/14/2022 at 6:50 PM, Kochi said: Gonna fix that right away on the git also could i see your log so i know what exactly is causing those errors ? its due to the flip flop in development i already asked Adiri to delete the old one since im the one who will maintain the mod for now on The warning disappeared after I delete the partdatabase, should be fine. Quote Link to comment Share on other sites More sharing options...
thatonedolphin Posted October 16, 2022 Share Posted October 16, 2022 3 hours ago, Kochi said: Could you post the images on imgur because the images arent loading The plumes also randomly turned black today Quote Link to comment Share on other sites More sharing options...
MHgamer1107 Posted October 28, 2022 Share Posted October 28, 2022 How does one adjust the smoke plumes coming out? I've tried going through the in-game smokescreen menu but there seems to be no position controls. I also see no smoke controls in the waterfall control panel Also the speed at which the smoke appears. Quote Link to comment Share on other sites More sharing options...
Rakete Posted October 31, 2022 Share Posted October 31, 2022 (edited) On 3/9/2022 at 6:55 AM, Adiri said: DEPENDENCIES (The mod will NOT work without these): Requires RealPlume, RealPlume Stock*, Module Manager, Waterfall 0.8x, Smokescreen, TUFX (I don't know why it just is) Uhhhh... eeehm... Is there a little smaller version of this mod, that does not require such a large amount of dependencies? I already am on the limit of my good ol' gaming rig. I already use waterfall and love it.... but... if Iwant to get those effects i need to get RealPlume, Realplume stock and TUFX on top?! Are there some lightweight configs, that only use waterfall, which i already have, even if it has some drawbacks in the bunch of effects?! Or only one more dependency? The thing is, I hesitate to load even more in my already overloaded modded KSP-install... Edited October 31, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
Adiri Posted November 1, 2022 Author Share Posted November 1, 2022 On 10/31/2022 at 12:13 AM, Rakete said: Uhhhh... eeehm... Is there a little smaller version of this mod, that does not require such a large amount of dependencies? I already am on the limit of my good ol' gaming rig. I already use waterfall and love it.... but... if Iwant to get those effects i need to get RealPlume, Realplume stock and TUFX on top?! Are there some lightweight configs, that only use waterfall, which i already have, even if it has some drawbacks in the bunch of effects?! Or only one more dependency? The thing is, I hesitate to load even more in my already overloaded modded KSP-install... Waterfall is used for the main plume, Realplume adds the smoke and some extra effects, TUFX prevents glitches and smokescreen is a dependency of realplume. If you would like to make lightweight configs go ahead, however I have already stated that I am no longer working on this mod. On 10/16/2022 at 3:59 PM, thatonedolphin said: The plumes also randomly turned black today TUFX hdr fixes this Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 1, 2022 Share Posted November 1, 2022 On 3/9/2022 at 6:55 AM, Adiri said: DEPENDENCIES (The mod will NOT work without these): Requires RealPlume, RealPlume Stock*, Module Manager, Waterfall 0.8x, Smokescreen, TUFX (I don't know why it just is) *RealPlume stock only required if Restock is not installed I cannot tell CKAN to NOT install RealPlume Stock without removing RealPlume and SWE. This means it's another sidecase with manual installation. Quote Link to comment Share on other sites More sharing options...
Rakete Posted November 1, 2022 Share Posted November 1, 2022 6 hours ago, Adiri said: Waterfall is used for the main plume, Realplume adds the smoke and some extra effects, TUFX prevents glitches and smokescreen is a dependency of realplume. If you would like to make lightweight configs go ahead, however I have already stated that I am no longer working on this mod. TUFX hdr fixes this Got it, that you don't continue. But to how ever continues: Tufx and the other stuff is too much an overhead for my old gaming rig just to get waterfall plumes on the SRBs. Tested it... To get all this, i would have to drop other graphics stuff, that is even more important to me. like scatterer or spectra. And these are must-haves for me. Would love to see a stripped down version only using waterfall. E.g. the cryoengines mod from nertea also has plumes that use waterfall and leave a smoketrail, without any further dependency needs. I know, it surely would brings downsides to the visuals to have a basic version of this mod, but for the old-pc-owners it would be something good. Quote Link to comment Share on other sites More sharing options...
Adiri Posted November 2, 2022 Author Share Posted November 2, 2022 On 11/1/2022 at 8:28 AM, Rakete said: Got it, that you don't continue. But to how ever continues: Tufx and the other stuff is too much an overhead for my old gaming rig just to get waterfall plumes on the SRBs. Tested it... To get all this, i would have to drop other graphics stuff, that is even more important to me. like scatterer or spectra. And these are must-haves for me. In that case just don’t use SWE On 11/1/2022 at 8:28 AM, Rakete said: Would love to see a stripped down version only using waterfall. E.g. the cryoengines mod from nertea also has plumes that use waterfall and leave a smoketrail, without any further dependency needs. I know, it surely would brings downsides to the visuals to have a basic version of this mod, but for the old-pc-owners it would be something good. The smoke from those engines is the stock smoke. Like I said if you want a light version of SWE, go ahead and make it. Quote Link to comment Share on other sites More sharing options...
Rakete Posted November 2, 2022 Share Posted November 2, 2022 2 hours ago, Adiri said: Like I said if you want a light version of SWE, go ahead and make it. It was just a polite question from a not-native-english-speaker... no reason to be annoyed. And no, won't make one, since I don't know how to and am no mod-creator and no expert on these topics. But i really love the great work of all the modders. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 5, 2022 Share Posted November 5, 2022 On 10/13/2022 at 1:55 AM, Kochi said: SWE UPDATE 2.4 Changelog: Bug fixes Removed Main plume particles Tweaked plumes SPACEDOCK GITHUB Any bug fixes can be reported via this forum and the github issue function i will hopefully Fix any Problems almost imedeatly With update 2.4 MM throws about 115 warnings Quote Link to comment Share on other sites More sharing options...
Grem Posted November 5, 2022 Share Posted November 5, 2022 same Quote Link to comment Share on other sites More sharing options...
Kochi Posted November 7, 2022 Share Posted November 7, 2022 On 11/4/2022 at 10:11 PM, xD-FireStriker said: With update 2.4 MM throws about 115 warnings On 11/5/2022 at 2:09 AM, Grem said: same Its nothing important its just module manager screaming about more then one pass specifier that i put to ensure no other plume configs get activated with it Quote Link to comment Share on other sites More sharing options...
SilverState Posted November 16, 2022 Share Posted November 16, 2022 (edited) On 11/7/2022 at 2:08 PM, Kochi said: Its nothing important its just module manager screaming about more then one pass specifier that i put to ensure no other plume configs get activated with it MM ignores everything besides the first pass specifier when there are multiple. The :FINAL pass specifier does nothing except kick up warnings. [WRN 17:54:58.189] more than one pass specifier detected, ignoring all but the first: SWE/Configs/Bluedog_Design_Bureau/GEM40-Inline/gem40_inline/@PART[bluedog_Delta_GEM40_Inline]:FOR[SWE]:NEEDS[RealPlume,SmokeScreen,Bluedog_DB]:FINAL It even states that in the log file. Edited November 16, 2022 by SilverState Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted November 20, 2022 Share Posted November 20, 2022 Is there any way of using this without TUFX? Quote Link to comment Share on other sites More sharing options...
Cytauri Posted November 23, 2022 Share Posted November 23, 2022 I have a question/problem. Whenever I use any srb, the waterfall effects are present but there are pink cylinders coming out of the engines. They move along with the engine when I turn as well. They also disappear when the engines are cut. I'm not sure if this has been answered yet. Another note is that I am using Restock and Restock waterfall effects. Is there any way to fix this? <blockquote class="imgur-embed-pub" lang="en" data-id="a/rdnwEal" ><a href="//imgur.com/a/rdnwEal">Pink Engine</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> https://imgur.com/a/rdnwEal Quote Link to comment Share on other sites More sharing options...
CalvonVulcan Posted November 23, 2022 Share Posted November 23, 2022 Does this work with Ro/ Rss and Rp-1? Quote Link to comment Share on other sites More sharing options...
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