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Questions on posting rules


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I'm working on a VR mod, and I need clarification on a couple of the addon posting rules (https://forum.kerbalspaceprogram.com/index.php?/topic/154851-add-on-posting-rules-april-13-2021/)

One of the rules says that you may not modify files outside the GameData directory - is that limited to redistributing those files?  Or can I modify them as part of an "install" process?  There are several mods that use harmony to "modify" Assembly-CSharp.dll (albeit in memory not on-disk) that are posted here, so I'm curious about the boundaries or if I can get express permission for this.

Details: I need to modify the globalgamemanagers file to enable native Unity VR support.  I've made a separate executable that you can run to make this modification, so I don't need to redistribute the modified file.

Is it kosher to redistribute (a small number of) modified squad assets?  Several IVA mods do this already, but I wouldn't be surprised if they just flew under the radar.  Specifically, I need to remove the seats from the mk2 cockpit and mk2 inline cockpits because they are baked into the internal mesh.  And I need to make a modified version of the Seat_Pilot prop in order to separate the throttle control and flight stick so they can be manipulated individually.

 

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On 5/31/2022 at 1:48 PM, JonnyOThan said:

I'm working on a VR mod, and I need clarification on a couple of the addon posting rules

Thank you for reaching out! We're currently reviewing and will get back to you as soon as we can.

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  • 3 weeks later...
On 6/1/2022 at 5:49 PM, Snark said:

Thank you for reaching out! We're currently reviewing and will get back to you as soon as we can.

Hi, any updates on this?  I have a small one: I’ve found a workaround to the internal mesh problem, so now the only squad content I am remixing is the Seat_Pilot prop.  Still, it would be nice to have some guidelines here in case other things pop up.  Thanks!

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16 hours ago, JonnyOThan said:

Hi, any updates on this?  I have a small one: I’ve found a workaround to the internal mesh problem, so now the only squad content I am remixing is the Seat_Pilot prop.  Still, it would be nice to have some guidelines here in case other things pop up.  Thanks!

Some aspects of your question are still under review by the legal team, as soon as we hear back fully from them, we'll let you know. 

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