kerbmario Posted December 10, 2022 Author Share Posted December 10, 2022 46 minutes ago, Rattana said: how do yall install it? back then the parts appeared in my list but now nothing appears:/ Create a NeistAir folder in GameData and extract the content form the zip file into there. Quote Link to comment Share on other sites More sharing options...
Rattana Posted December 11, 2022 Share Posted December 11, 2022 (edited) 9 hours ago, kerbmario said: Create a NeistAir folder in GameData and extract the content form the zip file into there. Thank you it works now:)) i have an issue to report. Dont want to bother u, im an asset creator myself and it can get annoying when ppl keep requesting stuff. Anyways. is it normal for the kerbals to be oriented upwards in the passenger cabins? https://imgur.com/gallery/I5RtHki Edited December 11, 2022 by Rattana Quote Link to comment Share on other sites More sharing options...
kerbmario Posted December 11, 2022 Author Share Posted December 11, 2022 1 hour ago, Rattana said: Thank you it works now:)) i have an issue to report. Dont want to bother u, im an asset creator myself and it can get annoying when ppl keep requesting stuff. Anyways. is it normal for the kerbals to be oriented upwards in the passenger cabins? https://imgur.com/gallery/I5RtHki huh never noticed that, will try to fix in the next update Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted January 19, 2023 Share Posted January 19, 2023 (edited) for some reason, I'm getting a warning from B9PartSwitch. anyone else having the same issue? https://imgur.com/e04vRqP timing to get the log (if need be) is challenging due to how fast everything is. Edited January 20, 2023 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
kerbmario Posted January 20, 2023 Author Share Posted January 20, 2023 12 hours ago, Kerbal410 said: for some reason, I'm getting a warning from B9PartSwitch. anyone else having the same issue? https://imgur.com/e04vRqP timing to get the log (if need be) is challenging due to how fast everything is. Warning you can ignore Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted January 21, 2023 Share Posted January 21, 2023 (edited) sorry, it's me again. main wing segments still odd when it comes to decals, also one of the tail adapters seem to have a weird texture (IDK if that's even the right word) problem. here are some images wing segments: https://imgur.com/a/YfAzUln (don't mind the highlighting on the last image. just hoping to see a stock-alike variant that removes the red/yellow) tail adapter : https://imgur.com/a/HOKP7Ij (thanks for fixing those other adapters, BTW, just one remaining. also weird node farther back) lastly, sorry if this is too demanding/bossy Edited January 21, 2023 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
kerbmario Posted January 21, 2023 Author Share Posted January 21, 2023 9 hours ago, Kerbal410 said: sorry, it's me again. main wing segments still odd when it comes to decals, also one of the tail adapters seem to have a weird texture (IDK if that's even the right word) problem. here are some images wing segments: https://imgur.com/a/YfAzUln (don't mind the highlighting on the last image. just hoping to see a stock-alike variant that removes the red/yellow) tail adapter : https://imgur.com/a/HOKP7Ij (thanks for fixing those other adapters, BTW, just one remaining. also weird node farther back) lastly, sorry if this is too demanding/bossy The main wing has a placeholder texture until I am good enough to make a good texture. The tail adapters have a bug that I already fixed and it will be in the next update as a bugfix. Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted January 21, 2023 Share Posted January 21, 2023 (edited) ok, thanks. by the way, this is just being maintained, right? I have a bunch of thoughts for airliner parts, but I don't know where to ask. is airplane plus still being added to? or is there some other mod much like this mod and airplane plus? Edited January 21, 2023 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
kerbmario Posted January 21, 2023 Author Share Posted January 21, 2023 10 minutes ago, Kerbal410 said: ok, thanks. by the way, this is just being maintained, right? I have a bunch of thoughts for airliner parts, but I don't know where to ask. is airplane plus still being added to? or is there some other mod much like this mod and airplane plus? maintained and sometimes updated. I'll add some new parts/features along the way (sometimes) I don't think AirpanePlus will get many new parts, last update was in November and it already has lots of parts Quote Link to comment Share on other sites More sharing options...
Rakete Posted February 19, 2023 Share Posted February 19, 2023 @kerbmario do the parts have IVAs ? Quote Link to comment Share on other sites More sharing options...
kerbmario Posted March 2, 2023 Author Share Posted March 2, 2023 On 1/21/2023 at 8:18 PM, Kerbal410 said: ok, thanks. by the way, this is just being maintained, right? I have a bunch of thoughts for airliner parts, but I don't know where to ask. is airplane plus still being added to? or is there some other mod much like this mod and airplane plus? Jusk tell us these ideas, I may implement them in the future! Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted March 6, 2023 Share Posted March 6, 2023 (edited) Saab 1073/baby 747 cockpit with passenger nose door, Aurora D8 double-bubble cockpit and fuselage parts, a Boeing sonic cruiser cockpit and a Boeing 757 catfish-style cockpit. Edited March 6, 2023 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
kerbmario Posted March 9, 2023 Author Share Posted March 9, 2023 On 3/7/2023 at 12:33 AM, Kerbal410 said: Saab 1073/baby 747 cockpit with passenger nose door, Aurora D8 double-bubble cockpit and fuselage parts, a Boeing sonic cruiser cockpit and a Boeing 757 catfish-style cockpit. You mean the front fins on the 757? Can you also tell me the aircraft registration of that? Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted March 11, 2023 Share Posted March 11, 2023 (edited) On 3/8/2023 at 10:18 PM, kerbmario said: You mean the front fins on the 757? Can you also tell me the aircraft registration of that? that nose was what I was talking about. I can't seem to find a mod with a nose like that. the fins should be easy to replicate, not so much for the hump or adapter they are on. N757A is the registration for that particular 757-200. in reality, it was used as a testbed for the F-22, and it's really a shame that it wasn't a passenger variant. here's an aerial view: Edited March 11, 2023 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
kerbmario Posted March 13, 2023 Author Share Posted March 13, 2023 On 3/11/2023 at 4:35 AM, Kerbal410 said: that nose was what I was talking about. I can't seem to find a mod with a nose like that. the fins should be easy to replicate, not so much for the hump or adapter they are on. N757A is the registration for that particular 757-200. in reality, it was used as a testbed for the F-22, and it's really a shame that it wasn't a passenger variant. here's an aerial view: You mean like a nose attachment of the F-22ish nose? Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted March 13, 2023 Share Posted March 13, 2023 (edited) yeah. I mean, I guess so. I'm just looking for a F-22 style nose with chines, not the thing beneath it in front of the landing gear if that's what you meant, kind of weird asking this in a mod about airliner parts. Edited March 13, 2023 by Kerbal410 Quote Link to comment Share on other sites More sharing options...
Hippodingo Posted March 22, 2023 Share Posted March 22, 2023 Hello, thank you for maintaining this mod! Small question: do you know why when one tries to edit one of the cockpits' IVA with Unity, props will be completely out of place in-game? I can share you some screenshots if needed. Quote Link to comment Share on other sites More sharing options...
kerbmario Posted March 22, 2023 Author Share Posted March 22, 2023 58 minutes ago, Hippodingo said: Hello, thank you for maintaining this mod! Small question: do you know why when one tries to edit one of the cockpits' IVA with Unity, props will be completely out of place in-game? I can share you some screenshots if needed. No, as I didn't create the IVAs, you may ask @neistridlar, the original creator Quote Link to comment Share on other sites More sharing options...
neistridlar Posted March 22, 2023 Share Posted March 22, 2023 1 hour ago, Hippodingo said: Hello, thank you for maintaining this mod! Small question: do you know why when one tries to edit one of the cockpits' IVA with Unity, props will be completely out of place in-game? I can share you some screenshots if needed. From what I figured out, there is some black magic going on with the coordinate systems. If every coordinate system is lined up the right way it works as expected. As for Neist Air I started off on the wrong foot so to speak, and figured out a workaround, which I can't quite remember any more, but I think I put the IVA props in an empty that was turned 180 degrees to correct my error or something like that. Quote Link to comment Share on other sites More sharing options...
Hippodingo Posted March 23, 2023 Share Posted March 23, 2023 Ok, I'll try to rotate the space then! Thank you @neistridlar. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted March 23, 2023 Share Posted March 23, 2023 31 minutes ago, Hippodingo said: Ok, I'll try to rotate the space then! Thank you @neistridlar. For IVAs, *generally*, I see you want root object at 0,0,0 rotation. Then an empty child right below it, for the rotation. Try -90° on X, 180 on Y. You want it oriented in relation to the external, so the front points out the *bottom* of the exterior part (thats the -90 on X)... then rotate Y 180, which should spin it lengthwise, so the IVA is now upside down in relation to the exterior part. IIRC, this is also using X/*Z*/Y cood system. Quote Link to comment Share on other sites More sharing options...
kerbmario Posted March 24, 2023 Author Share Posted March 24, 2023 On 3/11/2023 at 4:35 AM, Kerbal410 said: that nose was what I was talking about. I can't seem to find a mod with a nose like that. the fins should be easy to replicate, not so much for the hump or adapter they are on. N757A is the registration for that particular 757-200. in reality, it was used as a testbed for the F-22, and it's really a shame that it wasn't a passenger variant. here's an aerial view: You know, I'm not a good 3D modeler like @neistridlarbut I think doing it in sketchup might be easier for me, it'll then be available in the structure section I think. I think that will be released in an extra folder called NeistAirExtra where stufd like this'll go Quote Link to comment Share on other sites More sharing options...
KlunkWorks Posted April 12, 2023 Share Posted April 12, 2023 Thanks for working on this! I'm trying to get the animations for the 125vectorjet engine working correctly. Unless i'm mistaken, it looks to be the same engine that can be found in BD's YouTube from 8yrs ago. Seems I'm a little late to the party lol. If it loads into the game under its current directory location (parts/utility/passengercabins/18pc/bahasp/parts/125vectorjet/part), there are no effects or sounds. I tried taking it (the entire BahaSP folder from Neistair) and putting it on its' own under game data - It then has sounds, particle effects, and thrust vector animation, but looking at the cfg. and from BD's video, it appears that there should be a throttle position/nozzle open close animation as well. If i try to also install the bahasp plugin, the engine doesn't show up in game. Is there something I'm missing? I haven't been able to find anything else on the part, or the part for that matter, and it's pretty sweet lol. I'm not asking anyone to do anything, i'm just hoping someone knows what I'm missing. Quote Link to comment Share on other sites More sharing options...
KlunkWorks Posted April 12, 2023 Share Posted April 12, 2023 16 minutes ago, KlunkWorks said: Thanks for working on this! I'm trying to get the animations for the 125vectorjet engine working correctly. Unless i'm mistaken, it looks to be the same engine that can be found in BD's YouTube from 8yrs ago. Seems I'm a little late to the party lol. If it loads into the game under its current directory location (parts/utility/passengercabins/18pc/bahasp/parts/125vectorjet/part), there are no effects or sounds. I tried taking it (the entire BahaSP folder from Neistair) and putting it on its' own under game data - It then has sounds, particle effects, and thrust vector animation, but looking at the cfg. and from BD's video, it appears that there should be a throttle position/nozzle open close animation as well. If i try to also install the bahasp plugin, the engine doesn't show up in game. Is there something I'm missing? I haven't been able to find anything else on the part, or the part for that matter, and it's pretty sweet lol. I'm not asking anyone to do anything, i'm just hoping someone knows what I'm missing. Problem solved: inserted the following module into the part.cfg MODULE { name = FXModuleAnimateThrottle animationName = vjthrust2 responseSpeed = 0.05 layer = 1 dependOnEngineState = True dependOnThrottle = True weightOnOperational = True } Quote Link to comment Share on other sites More sharing options...
Falcon Aerospace Posted May 24, 2023 Share Posted May 24, 2023 When I try to extract the files on to the gamedata folder, none of the parts appear in the VAB. Quote Link to comment Share on other sites More sharing options...
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